Players can now see and join rooms from any region
Introducing the Accessibility Menu with various accessibility options available:
Motor:
Hold/Toggle for running
Hold/Toggle for crouching
Hold/Press for general actions
Repeat button press delay
Game Speed multiplier (single player only)
Cognitive:
Display objectives on screen HUD
Remove Jumpscares
High volume sounds filter
Blood display settings
Visual:
Colorblindness filters
Contrast adjustment
Subtitle Size
Crosshair Size
Auditory:
Name in subtitles
Speech to Text and speech translation
Microphone Sensitivity
Mute override
Bug Fixes:
Fixed the "Burn in Hell" Achievement trigger
Fixed the "DOWN" Achievement trigger
Fixed the "Office Party Photo" Achievement trigger
Balancing:
Puddle cleaning interaction is a little bit slower to better sync with new animations
Removed the first set of lockers in the Locker Room of "A Simple Job"
Miscellaneous:
Reworked the puddle cleaning interaction, adding new animations and effects
The anomaly camera now properly discerns an Anomaly from a Distortion
Added a new option on the pause Screen to close/leave a room while in the Lobby
Added an option for Antialiasing Quality
The walkie-talkie voice filter is less agressive
Small adjustment in the manual text refering to the cell door location in "Learning the Basics"
Small adjustments in certain e-mail texts to be more streamlined
Hotfix 1.0.1.1:
Bug Fixes:
Fixes in Portuguese voice over and localization mismatches
The stamina bar is now properly visible in all aspect ratios
Fixed a small texture problem in the Recreation Room on "A Simple Job"
Dummies could still raise even with UV lights on them in certain circumstances. This has been fixed.
Hired 2 Die Gets Brazillian voice acting
The official Brazilian Portuguese voice-over is now available, bringing even more immersion to players. For the voice of the Announcer, we brought in the talented Vanessa Angelo, who did an outstanding job, and for the enigmatic Ringmaster, we secured a big name: Carlinhos Silveira, one of Brazil’s greatest voice actors.
If his name sounds familiar, it’s no coincidence. Carlinhos Silveira is the voice behind iconic characters such as Shaka of Virgo (Saint Seiya: Knights of the Zodiac), Gollum (The Lord of the Rings), Oh Il-Nam (Squid Game), as well as Zeff and Dr. Hogback (One Piece). Now, he brings all his expertise to make the Ringmaster an even more terrifying villain.
To celebrate this exciting news, during Steam’s Autumn Sale, Hired 2 Die will be 20% off. If you haven’t been hired by the Intersection yet, this is your chance to grab the game at a special price.
Patch Notes 1.0.1.0
Highlights:
Portuguese voice over
Full gamepad support
Official Steam Deck controller profile added
Revamped the visuals of "A Simple Job" Control Room and Zone A to better fit the narrative of the stage
Bug Fixes:
Players that die right after solving the generator puzzle won't be stuck in a "undead" state anymore
Fixed a bug where players could get stuck inside a bathroom stall in "A Simple Job"
Players cannot get stuck inside the Egoshade cabinet anymore
Fixed a bug where moving the sliders in the hard contract of "A Simple Job" would change the camera feed to the broken camera
The last e-mail on "Learning the Basics" will now always properly arrive
The discrepancy between descriptions of certain perks in the Lobby store have been fixed
Balancing:
The interaction times on many objectives have been reduced
The anomaly camera now takes less time to process photos
Magic Eye now notices the sound of chains from farther away
Moved a mannequin in room 314 of "The House Always Wins" that prevented players from reaching the end of the room
Miscellaneous:
CPU Optimization all across the board, specially in "The House Always Wins" and "Learning the Basics"
Improved the visuals of the female playable character
The ramp and platform in Zone B of "A Simple Job" now have better signs about its purpose
Back to Main Menu button implemented in the Pause Screen
Fixed audio sync in the last cutscene of "The House Always Wins"
All distortion notes descriptions are now more streamlined
Unity Editor version updated
...and more small fixes and adjustments!
Patch Notes 1.0.0.8
Bug Fixes:
Fixed a bug where players could be incapacitated multiple times, potentially creating a situation where the match wouldn't end
The "Ringmaster" in "The House Always Wins" won't try to follow players inside an elevator anymore
Fixed a bug that prevented the S+ achievement from triggering
Fixed a Steam invite bug that prevented players from being invited if a contract was played before
Fixed a Steam invite bug that allowed a 5th player to be invited in a full room, which caused a black screen bug
Fixed fast interaction bugs with sanity pills and yellow boxes
Players that are incapacitated in a floor in "The House Always Wins" will have their "X" icon placed in the correct floor on the mini map
Walkie Talkie now works in all puzzle interactions
The Lobby picture after completing "Learning the Basics" now properly display the correct player
Fixed a bug where the "Idferno" in "A Simple Job" would emmit a sound as if it was hitting a security door, even if it wasn't
Fixed a bug where the service elevator would desync if yellow boxes were thrown in it, not my putting it manually
Items that were left too close to the elevator won't be teleported to another floor anymore
Fixed elevators in the hard contract in "The House Always Wins" will properly behaved when called from any floor
In the "Learning the Basics" map, if played by 3 or 4 players, the announcer would play a future dialogue right after clocking out in the 1st day. This does not happen anymore
The perk that removed movement speed penalties by carrying heavy items now works in gasoline gans and the 2nd module of the bomb puzzle in "The House Always Wins"
You now need to install 60 blinds to get 100% in "A Simple Job" hard contract, instead of a lower number
Fixed various missing collisions which could make players fall outside of the game world
Fixing a collision bug when the red circular words appeared in the control room in "The House Always Wins"
Fixed the preview images of the decorative walls in the Lobby PC
Guest players should not spawn on top of the other in the Lobby anymore
Balancing:
Increased the time needed to weld the lower part of the cage in the "A Simple Job" hunt contract
Miscellaneous:
Added an option to invert Y axis on mouse/controller
Collision performance optimizations overall, specially in "The House Always Wins"
Made important interactions have a wider range for better usability (ex: incinerator)
Adjustments in the Lobby TV screen for better usability when leaving room, kicking players and swapping characters
Moved a CCTV camera that had most of it's vision blocked by a service elevator
Small localization fixes
General small performance optimizations
Hotfix 1.0.0.6
Bug Fixes:
Fixed a bug that prevented the UV light from affecting the Sectional Beauty in the last step of "Learning the Basics"
The last e-mail to be received in "Learning the Basics" now is being properly triggered in all conditions
Fixed one more place where players could get stuck between stairs and slot machines in "The House Always Wins"
Miscellaneous:
Freed a lot of unused memory from "The House Always Wins" which can potentially mitigate memory leaks or crashes
More adjustments in Russian localization
Devlog #017 | Roadmap
This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewarding—that was always our goal.
Unfortunately, I wasn’t able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, let’s shift focus to what’s next!
Beyond fixing bugs and improving balance, we’ve been actively planning the game’s future. And with that, here it is—our roadmap:
As you can see, we’re committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants.
We hope you’re as excited as we are. This is just the beginning! 🚀
Hotfix 1.0.0.5
Bug Fixes:
The Distortion of "A Simple Job" won't try to reach the control room through the wall anymore
Fixed a bug when inviting a friend who didn't have the game open or wasn't in the Lobby already
Fixed a condition where players would start the next day in "The House Always Wins" with the Ringmaster's Influence in full
Fixed a bug in welding the lower part of the bars in the Hunt contract of "A Simple Job"
The Ringmaster won't walk in place after killing a player for a period of time anymore
Fixed the bug where the Sectional Beauty would disappear after incapacitating a player on the generator
Fixed the bug where the Sectional Beauty would incapacitate a player twice in a row
Fixed the bug where the "Learning the Basics" tasks were not counted correctly if completed too quickly
Fixed the bug where the informational balloons in the camera manual pointed to incorrect locations
Miscellaneous:
Setting up Audio input/output should be less confusing
Garbage Cart has been retextured
Performance optimization in the Vent Traps mold effect
Hotfix 1.0.0.4
Bug Fixes:
Fixed a bug where the "Learning the Basics" Distortion could still not be able to chase the player in certain conditions
The "A Simple Job" Distortions are less prone to keep walking while staying in the same position
Enemies are less prone to suddenly disappear
All puzzle textures now don't degrade with quality settings in order to improve readability
Balancing:
Internet now has a chance of going down after an energy restart, instead of it happening 100% of the time (Hard and Hunt contracts only)
It is now slightly harder to find metal bars in the Hunt contract of "A Simple Job"
Small adjustment in one of the secrets position
The crank in the "House Always Wins" takes more time to start spinning again after dealt with
Influence Pills now heals more
Miscellaneous:
Players can now talk via the Walkie Talkie simply by having it in their inventory
Progressive achievements are no more. Players must complete the achievement as a whole now
Small Russian localization fixes
Hotfix 1.0.0.3
Fixed a bug where the "Learning the Basics" distortion wouldn't reach its destination, softlocking the contract.