Welcome, everyone! We're thrilled to announce a host of exciting new features coming to our demo. First and foremost, you can now play with up to 4 players!
Enjoy any contract with 1 to 4 players in co-op mode. Gather your friends and prepare for the shift of your lives!
PERKS AND LOBBY CUSTOMIZATION
Intersection has granted you the ability to purchase new anomalous furniture that empowers your character with unique abilities. These range from increased running speed to using cameras to help your friends and disable monsters.
Plus, these items can make your apartment look incredibly stylish!
RESULTS AND SECRETS
Your performance at the end of each contract is now graded. Discover the secrets hidden in each contract to earn an extra positive rank.
IMPROVED VOIP SYSTEM
We’re introducing a new voice transmission system, now available for testing in the demo. Voices will better reflect your surroundings and distance from other players. Additionally, you can use the security system to communicate with other players. Simply find the CCTV in the room where the player you want to talk to is located, activate it, and start chatting.
NEW SECURITY CAMERA MECHANICS
Combat the distortions in your workplace with new tools. Use the UV Light positioned in security cameras to impair affected distortions.
Additionally, a zoom feature interacts with enemies and allies if you have the correct perk. Lights, which previously could only be controlled via the security system, now have switches in all rooms. Be mindful of the energy cost!
INTERFACE REVAMP
We’ve redesigned all game interfaces to better align with the game's atmosphere.
Tooltips have been added to important interface elements, making it easier for new players to get started.
AND MUCH, MUCH MORE
Graphics have been improved, lore notes added, and new creature animations, sounds, and behaviors introduced. For a comprehensive list of updates, check our patch notes here: https://store.steampowered.com/news/app/1729140/view/5956653982580523321.
We are nearing the opening of the Aethernus Casino. Grab the demo and explore the new features as you await the devious games of the ringmaster in the upcoming free Hired 2 Die: Prologue!
UV Lights (interaction with Monsters and other Players)
Water Dispenser that restores Stamina
Improved Proximity Voice Chat (VOIP)
Improved Lobby:
Perk System (players can now buy furniture and decorations for their Lobby that grants them powerful new skills)
Radio - secret tapes can be found through the contracts (and the tutorial)
New Interactions (see below)
Gameplay:
Score/Results System based on your performance.
Balancing:
Objectives
Enemies
Energy Consumption
Stamina
Installables
Anomalies
Revival (added a way to revive without an injection)
Level Design Adjustments
New Interactions
Throwables
Drawers, Lockers
Usability:
Mini Map Improvements:
Objective Icons
Improved Area selection and usability
Overall Readability
CCTV Improvements:
Camera Movement
Zoom
New Settings:
General: Horizontal/Vertical Sensitivity
Graphics: VSync, Shadows, Effects, Anti Aliasing
Audio: Output Device, VOIP
Improved UI:
Splash Screen
Main Menu
Loading Screens
Pause
Lobby Menu
Room Creation
Contract Selection
Objectives TV
Tip System
Notes:
Lobby General notes
Level Enemy notes
Visuals:
Graphics Overhaul
Lighting
Materials and Textures
New Animations:
Enemies
New Visual Effects for Puddles, Incinerator and others
Enemies
Interactables
Audio:
New Sound Effects:
Enemies
Objectives
Installables
Interactables
Sound Mixing
Performance:
New Graphics Settings
Optimized GPU Load and Memory Usage
Optimized CPU Load and Memory Usage
Optimized Build Size
Devlog #013 | The House Always Wins
As a new year dawns, we're thrilled to update our community on the tremendous strides we've taken since our last Devlog. Let us present our latest endeavor:
"The House Always Wins."
Step into the the Grand Aethernus Casino, the domain of the cunning Ringmaster and his entourage. A street artist by trade and manipulator by necessity, the Ringmaster orchestrates daily shows with his troupe, luring patrons into the casino, skillfully fostering their indulgences to ensure they keep returning—or never leave at all.
The Aethernus, once an old hotel, now stands transformed into a four-story casino complex. It comprises a basement, a stage for the Ringmaster's performances, a casino where “The Beast” incredible feats of strength entice gamblers, and a hotel section where the enigmatic "Magic Eye" captivates guests with enchanting tricks and vivid retellings of the troupe's greatest achievements.
Regrettably, all things come to an end. A series of vanishing acts culminated in the tragic murder of one troupe member, abruptly halting the shows and causing the Ringmaster to disappear. The enigmatic agency known as Intersection took a keen interest in the building, purchasing it and enlisting your services to uncover its concealed secrets.
Gather your friends and embark on the quest to unravel the mysteries of the Aethernus Casino. But be careful! The Ringmaster still haunts these halls, craving one final, spectacular performance—with you as the new unwitting members of the troupe. Your employers suspect that an eerie distortion within the casino has the power to manipulate perceptions, inducing hallucinations and subjecting individuals to the Ringmaster's control after prolonged exposure.
There's an abundance of exciting features to reveal including new monsters, innovative mechanics, and forthcoming details about the release date. Stay tuned for our next devlogs.
Thank you for reading, and here's to a fantastic new year ahead. Don't forget to take a look and wishlist our upcoming prologue!
Exciting News from Electric Monkeys Developers! Join us for the Hired 2 Die Demo at Steam Next Fest
Hey there, fellow gamers and friends! We're thrilled to invite you to an exclusive event during the Steam Next Fest. Get ready to dive into the horrifying world of Hired 2 Die, our upcoming game that's set to release this year!
On June 19th, starting at 1 pm PST, we'll be streaming the demo version of Hired 2 Die, and we want YOU to be a part of this exciting experience. Whether you're a seasoned gamer or just getting started, this is the perfect moment to join us and discover the secrets of Hired 2 Die. We'll be sharing valuable insights, strategies, and tips to help you beat the game like a pro!
And guess what? You'll have the incredible opportunity to interact with our talented team during the livestream. Joining us will be Hugo Campos, our Creative Director, Danilo Lappicirella, the Producer extraordinaire, and Vinicyus Corbelli, the brilliant Lead Game Designer. They'll be sharing their expertise, answering your burning questions, and providing behind-the-scenes anecdotes about the making of Hired 2 Die.
So mark your calendars for June 19th, 1 pm PST (click on the "Set a reminder" button), and join us on the livestream for an unforgettable gaming experience. Together, let's explore Hired 2 Die and unravel its thrilling mysteries. Get ready to embark on an adventure like no other!
Add Hired 2 Die to your wishlist now, and follow the game to be the first to know all the latest updates:
See you at the Steam Next Fest! The Electric Monkeys Team
Devlog #012 | Demo Available!
We are thrilled to announce the release of the highly anticipated Hired 2 Die - Demo! What's even more exciting is that it has been localized into 10 different languages, including:
English
Portuguese (Brazil)
Spanish (Spain)
Russian
Simplified Chinese
Japanese
Korean
German
French
Italian
The demo has undergone significant improvements, such as a comprehensive lighting overhaul, extensive optimizations, enhancements in the Distortion AI, a new minimap, and much more!
If you find yourself enjoying the game, we kindly request you to add it to your wishlist on Steam. Your support will greatly contribute to spreading the word about Hired 2 Die, enabling us to reach a wider audience. We sincerely appreciate your interest in Hired 2 Die, and rest assured, there's much more to come!
Devlog #011 | Beta available for everyone!
Welcome!
We're excited to announce that our Public Beta is available!
The Beta will be live from 03/31 through 04/10. This is a very important milestone for us since we made lots of improvements and added many, many features. We'll list some of the new things you can expect on this Beta Version:
- New contract: IQD Game Company. - New tasks: install cameras, doors, clean puddles and trash piles and more! - Improved design and behavior for new monsters. - Performance improvements. - New sound effects and music. - New tutorial. - Overall graphics and lighting improvements.
Please keep in mind that this is an early beta build and thus it may contain bugs and it will not reflect the quality of the final release. If you encounter any bugs or have any suggestions you can press F11 during gameplay to submit a bug report or join our discord server to talk directly to us. Hearing your feedback and building the game with our community is extremely important to us.
We hope you enjoy our new Public Beta and, if you have the time, please leave us your feedback and join our Discord channel.
Enjoy!
Devlog #010 | Exciting news!
Welcome to a very special Devlog! Today we will talk about some changes we made in the previous weeks, but we also have great news to share with you, but first things first: We made multiple changes to the tutorial following the addition of new mechanics. All possible jobs are now talked about, and the pacing has been hugely improved.
Progress has been made towards improving and adding new songs and sounds to the game, mixing things so that everything works better and in harmony (and the jump scares are more plentiful and impactful!). We also tweaked the lightning in the game to make everything more atmospheric and moody.
Also, there are some neat usability and polish changes. These come with new models for the systems that the player can install in all contracts (CCTVs, motion sensors, alarms and remote doors) beside small fixes like making every object that is stackable fit on the cart automatically when dropped.
Last but not least we also would like to announce that we will be doing an open beta! We want to invite everybody on March 27th to participate in the playtesting and get a taste of everything in the game! So, stay tuned in the following weeks for more news on how things will be scheduled.
Calling everybody to be part of our beta:
Exciting news!
Welcome to a very special Devlog! Today we will talk about some changes we made in the previous weeks, but we also have great news to share with you, but first things first: We made multiple changes to the tutorial following the addition of new mechanics. All possible jobs are now talked about, and the pacing has been hugely improved.
Progress has been made towards improving and adding new songs and sounds to the game, mixing things so that everything works better and in harmony (and the jump scares are more plentiful and impactful!). We also tweaked the lightning in the game to make everything more atmospheric and moody.
Also, there are some neat usability and polish changes. These come with new models for the systems that the player can install in all contracts (CCTVs, motion sensors, alarms and remote doors) beside small fixes like making every object that is stackable fit on the cart automatically when dropped.
Least but not lest we also would like to announce that we will be doing an open beta! We'd like to invite everybody on 27/03/2023 to be a part of the playtesting and get a taste of everything that will be in the game! So, stay tuned on the following weeks for more news on how things will be scheduled.