- Players that die inside an object or wall are less prone to be revived and get stuck inside it - New confirmation popup for closing a room - Added a highlight to the shortcut door between Zone A and B in "A Simple Job" - Added remote door installation boxes to missing "The House Always Wins" contracts - Slightly decreased energy consumption in all contracts - Fixed a bug where the player wouldn't be able to grab a garbage bag after certain conditions - Fixed a bug that prevented players from grabbing more locks on the Hunt contract in A Simple Job - Slightly nerfed how much of the Ringmaster's influence is constantly affecting players on extra time - Increased the number of starting flashlights in the delivery lockers in certain contracts - Fixes in "A Simple Job" distortion e-mails - VSync is not turned off now in lower graphics settings - Light Generator doors now open simultaneously - Fixed flashlight flickering with player mesh in passive mode - Small performance optimizations in all contracts - Small UI fixes
Hotfix v.1.0.0.1
- Fixed a bug where players could get stuck in the Spectator screen if they died in certain conditions - Prevented items that are forcelly droped by inventory space of being stuck inside objects - Fixed cage metal bars positions when welded - Controller sensitivity default value increased to 6 - Fixed flickering in character's clothes - Blocked players from climbing and getting stuck on top of the delivery lockers - Added a new VOIP advice screen - Small adjustments in e-mail texts - Performance optimization in the Menu Screen
Thanks for playing and supporting Hire 2 Die!
HIRED 2 DIE RELEASED TODAY!
Hired 2 Die is officially out!
The wait is OVER! After months of hard work, relentless dedication, and the incredible support of this community, Hired 2 Die is officially LIVE on Steam!
This journey wouldn’t have been possible without all of you. Your feedback, enthusiasm, and passion helped shape the game into what it is today. From the bottom of our hearts—thank you. ❤️
What is Hired 2 Die?
You are an employee of Intersection, a company that doesn’t care if you survive. Your job? Complete mundane tasks like cleaning, packing, and dismantling equipment—while being hunted by terrifying creatures lurking in the dark.
🕹️ Play solo or with up to 4 friends in co-op 🎤 Proximity voice chat—monsters can hear you 🔦 Use cameras, UV lights, and tools to stay alive 💀 Capture the monsters that once hunted you
This is just the beginning. We can’t wait to see how you handle your shifts, what stories you create, and the chaos that unfolds. Share your moments, your strategies, and your best escapes (or worst failures) with us!
Play now on Steam! Add it to your library and start your first shift:
Once again, thank you for being part of this journey. Now, it’s time to clock in—are you ready?
The chinese servers are on!
Announcement: Chinese Servers Are Now Live!
Dear players,
We’re excited to announce that Chinese servers are now officially available in Hired 2 Die! This update ensures a smoother and more optimized experience for our growing community of players in China.
Important Notice We understand that some players may rely on accelerators or VPNs to access Steam. While we respect your methods of accessing the platform, we recommend avoiding the use of these tools whenever possible, as they may negatively impact the game’s performance or connection stability.
Stay Connected with Us We value our community in China and are thrilled to offer dedicated channels to keep in touch with you:
哔哩哔哩 Bilibili: https://space.bilibili.com/3546834976901447 小黑盒 Heybox: https://web.xiaoheihe.cn/bbs/user_profile_share?user_id=78002007 小红书 Red Note: https://www.xiaohongshu.com/user/profile/64c0f2e80000000025036cec Thank you for your continued support as we prepare for the full launch of Hired 2 Die on January 31st. We’re committed to making this experience the best it can be for all players around the globe.
See you on the clock, and let’s make your shift unforgettable!
DEMO UPDATE
📢 Major Demo Update – Just in Time for Launch!
Hello, colleagues!
We’re thrilled to share that the demo for Hired 2 Die has been updated with a host of improvements and enhancements as we gear up for the official release on January 31st. Here’s what’s new:
Highlights of the Update
🌟 Enhanced Lighting & Performance Experience a more immersive atmosphere with updated lighting. Optimized performance to ensure smoother gameplay on a variety of systems.
🐛 Bug Fixes Galore Addressed numerous bugs reported by our amazing community. Thank you for your feedback!
🌎 Expanded Accessibility Added Chinese servers for better regional connectivity. Improved localization across supported languages.
📚 Detailed Tutorial The tutorial has been refined to make it easier for new players to understand the game’s mechanics.
🎮 Gameplay Improvements Adjusted level design and balance for a more challenging yet fair experience. Introduced new sound effects, including character-specific cough and exhaustion sounds, and additional audio for enemies.
💾 Cloud Saving Your progress is now safer than ever with cloud saving enabled.
🔧 Stability & Connectivity Enhanced stability and improved server connections for a more reliable multiplayer experience. This update represents our continued commitment to delivering the best possible experience for our players. We’re counting down the days to launch, and we can’t wait for you to see everything we’ve been working on!
Thank you for your support—let’s make this launch unforgettable!
Devlog #016 | Final Touches
As we near the end of the development of Hired 2 Die, we’re thrilled to share some of the exciting final touches and polish we’re adding to the game. Let’s dive right in!
Traps and the Ringmaster’s Influence
The Ringmaster has prepared the stage for his final act, introducing new stationary traps to his casino. Among these are exhaust vents, consumed by mold, which release poisonous gas in desperate bursts at anyone lingering beneath them.
Be mindful of the mold—breathe in too much, and…
You’ll be snared in his strings forever!
Cutscenes and Lore
We’ve completed the last of the game’s cutscenes! These include mid-contract events that immerse you further into the action, as well as concluding scenes that tie together the hard work you’ve poured into the “Hunt” contracts.
Sometimes, the credits aren’t the end.
We’ve also polished the game’s lore, enriching the story of Intersection it’s intrigues and the distortions they house.
Can’t you understand it’s perfection?
What’s that? Oh well, back to work…
Hunt Contracts
We’ve finalized the balance for the “Hunt” contracts, making them the ultimate test of everything you’ve learned throughout the game. These missions push your skills, strategies, and perks to their limits, culminating in an explosive and satisfying payoff.
Let’s blow this damned place up.
That was REALLY close.
A Big Thank You!
As we wrap up this devlog, we want to extend our heartfelt gratitude to everyone who has followed Hired 2 Die’s development journey. Your support has kept us motivated and inspired. Our next devlog will be the final one before release and will focus on something every worker yearns for: achievements!
From the Electric Monkeys team, we wish you a Merry Christmas, happy holidays, and an amazing new year. With the release so close, it’s going to be a fantastic one for us! Stay tuned for more, and thank you for being part of this incredible endeavor.
Thank You for Playing the Hired 2 Die Prologue!
To all our incredible players,
We’re beyond grateful for the overwhelming support you’ve shown Hired 2 Die: Prologue. Watching you explore the eerie halls, strategize with friends, and dive into the world we’ve created has been nothing short of inspiring. Your dedication, insights, and enthusiasm fuel everything we do, and we couldn’t ask for a better community to grow alongside us.
Over the last three weeks, we’ve been diving deep into the feedback you’ve shared about The House Always Wins map. Whether it’s through bug fixes, balance tweaks, or refining mechanics, we’re working hard to ensure that Hired 2 Die is the best it can possibly be when launch day arrives. Every comment, review, and suggestion is helping shape the game into something truly special.
We’re also thrilled to share that we’re approaching an incredible milestone—20,000 wishlists on Steam! This is a huge moment for us, and we owe it all to you. Once we hit that mark, we’ll be celebrating with rewards and surprises for everyone who has been part of this journey.
But we want to keep hearing from you! What’s been your most unforgettable moment in the Prologue? What are you most excited to see in the full game? Drop your thoughts below and let’s keep this conversation going—we’re listening, and your voice makes a difference. Thank you for being part of this adventure with us. Let’s continue building Hired 2 Die together.
With gratitude and excitement, The Hired 2 Die Team
The Demo is Back!
Dear Hired 2 Die Players,
We’re excited to share that the original demo of Hired 2 Die is now back! After releasing the prologue, we found that players from both the demo and prologue could join together, which brought some unexpected surprises. To make sure you always have the best experience, we briefly replaced the demo with the prologue, but now the demo has returned!
If you haven’t had a chance to play the prologue yet, you can check it out here:
We’re aware that some of our Chinese players are having issues with Hired 2 Die: Prologue, and our team is fully dedicated to resolving this as quickly and thoroughly as possible. Your patience and support mean a lot to us, and we’re working hard to enhance the experience for everyone. If you'd like to help, please feel free to share any details in the comments—they’re incredibly valuable as we investigate.
Thank you for being part of our community!
Devlog #015 | Prologue
Welcome one, welcome all! In this devlog, we will dive into the next step toward the release of our game: The Prologue!
Before we get into the details, if you haven't already, we highly recommend checking out Devlog #013 for an in-depth look at the lore and characters featured in the prologue. In this post, we’ll focus on what exactly you’ll get for free with the prologue release.
The prologue introduces three unique antagonists: The Ringmaster, The Magic Eye and the Dummies.
The Ringmaster is an entertainer by trade. He's not interested in merely chasing you or causing harm—his ambition is far greater. He aims to deliver the grandest, most unforgettable spectacle the world has ever seen. To achieve this, he drives his victims to the edge of madness, turning them into perfect actors for his twisted stage.
Next, we have The Magic Eye—a blind, distorted figure that haunts the hotel section of the abandoned casino. Forever seeking the approval of its master, this distortion will stop at nothing to impose the sinister will of the Aethernus’ owner. At first glance, he may appear old and frail, but when he senses an unwanted guest, his terrifying true form emerges.
Hired 2 Die: Prologue will be releasing very, very soon. Be sure to check it out before the full game releases early next year!
If the news of our upcoming spectacle has piqued your interest, we kindly invite you to wishlist the prologue and the full game on Steam. By doing so, you'll receive notifications about news, release dates, and more!