Hobo: Tough Life cover
Hobo: Tough Life screenshot
PC XONE Series X Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Hobo: Tough Life

Update 0.35 - path to 60fps



Hi everyone ːsteamhappyː,

as you probably already know we have been working on combat system and quests for some time and we have done huge progress in those areas, but before we can make those features public the game needs to run as good as possible, because nobody is going to enjoy combat if there are frame drops. That's why we are now releasing update which is primarily focused on improving the overall performance.

Optimisation is in the game development usually the last step before the game is released, because by that time everything is already finished and no changes are allowed. However our game is in early access, which means that every day we are making changes, so it is extremely difficult to make the game run smooth when everything is changed all the time. Nevertheless we are trying to do our best and with this update the performance has increased significantly. It is still not perfect, especially in the night, but it is far better then ever before. With this update we advice you to try different quality settings in the menu to find out what is the best performance/quality ratio based on your hardware.






In fact during the optimisation we were able to also improve the overall visuals. There are now lots of new buildings and other objects with increased quality as of result of more polygons. All the objects are having now much better and more natural looking reflections. Global illumination with indirect lighting was improved. Reflections are dynamic and based on current time of the day including the weather. Also there are now lots of new lights in the night.







Enjoy the new update and let us know what do you think!

Perun Creative

Update 0.30



Hi everyone,

we have just released a new update!

Until this update the game was running on engine Unity 5.6 which is more than 1 and a half year old. To speed up the development and to use the latest features we decided to upgrade to version 2017.4. This upgrade broke lots of stuff and it wasn't easy to fix it, but it is now done and we can now fully leverage the new features in the engine to improve the game.

As you probably now, we are working heavily on combat and quests. Since the last update we have finished our internal tool for writing conversations and quests. So we are now able to easily write and implement quests to the game. The background story is finished and we are working on individual quests. Regarding combat, we are currently reworking player controls to make everything more smooth. Even though we have done big progress with those features, they are still not available in the current update. However both of them are going to be added in the next update. In the meantime we will be publishing multiple videos of the combat and quest system so stay tuned!





The update which we are releasing is primarily focused on visual improvements and bug fixing. Other features which we are currently working on are not yet ready for the public release.

Graphics


Tube lights were added across the city. Thanks to this the game looks much better and believable during night.





With this update we have been working on improving reflections. There are already multiple buildings across the city with much better looking reflections as you can see in the image below.



We have also improved quality of multiple buildings across the whole map, so the overall visuals are now much better and we will continue to do the same improvements for all models in the upcoming updates.

Other changes & Bug fixes



  • Fixed issues with generating of blue fields in the minigame
  • Fixed capacity issues when playing as an oldster character
  • Repaired NPC navigation problems around Prior area
  • Fixed rare issues with highlighting in the building mode
  • Improved terrain performance
  • Added missing props across the city
  • Fixed issues with switching music before other song ended
  • Fixed problems with exiting inside buildings on the client
  • Repaired minigame randomizer
  • Fixed notifications
  • Repaired glass artifacts on bus stops
  • Improved props performance
  • Expanded initial lines of NPCs
  • Fixed issues with seasons points, when steam cloud was deactivated
  • Transition from .Net 3.5 to .Net 4.6
  • Improved normals on 3D models
  • Updated textures
  • Background icons for rare items
  • Night music
  • Auto re-synchronization system in coop
  • Fixed issues with spawn in coop
  • Fixed multiple synchronisation problems
  • Repaired oldster reputation
  • Fixed loading of automatic backups
  • Updated item database
  • Polished volume of sound effects
  • Fixed issues with rest places in hideout
  • Fixed issue of disappearing hideout
  • Fixed hideout saving
  • Fixed option selecting in conversations
  • Fixed translation collisions in minigames


Enjoy the new update!
- Perun Creative

Update 0.23



Hi everyone,

it's finally here! Brand new update ːsteamhappyː

It was quite some time since the last update so here is what we have been working since the last update and what was added/changed.

AI


One of the main reason why there was such a huge time gap between the last update and this one, was because we were doing big internal changes in the AI system. Those changes were necessary for the upcoming features, which are yet in the development like fight system, begging on the street, playing on the instruments etc.



Thanks to those changes there are now much more people on the streets and "no life" areas (e.g., Zizkov) have been populated.





Another plus from those changes is that we are now able to make the AI more alive and diverse. We have already implemented that NPCs can go smoking and Hobo characters are starting to have some basic day/night cycle (keep himself warm, have a beer, just chill or go to sleep). The NPCs are also detecting your presence and they are looking at you if you are near. Adding more behaviours is now quite easy and we will be adding new behaviours in the following updates.





Seasons & Characters


One of the biggest highlights of this update are definitely seasons. Each season last 30 days and than you can move on to the next season. However if you don't want to immediately start the next season, you can carry on in the current one and start the new season later.

Each season is more deadlier then the previous one, because of dangerous weather calamities. These calamities are extreme storms with a freezing wind and deep fog. During those storms even NPCs are rather staying inside, so be careful.

However if you will survive the season you will earn coins, which you can use in the brand new character system, where you can unlock or upgrade your characters. There are currently 4 archetypes which you can get (Common Hobo is the standard character which was used until now). Each character has its own specific gameplay style.





Every playable character has already its own 2D visualisation (in the HUD and in the inventory). However currently they all have the same 3D model, but we are already working on a specific model for each character. Hear is sneak peek of Smelly Jack, which is now in progress.



Quests


We have also been working on implementing core of the quest system. First glimpse of it can already be seen in the game, because ending of the season is made as a simple quest.



But before we can start adding proper and more complex quests we need to first finish our internal writing tool for the quest system. This tool is also used for other texts in the game like conversations.



Addictions


You can now became addicted on alcohol, drugs and ciggaretes if you are using one of those items too many times during small amount of time. Once you are addicted using those items will give you benefits, but if you aren't consuming items which are you addicted to, then you have to deal with withdrawal symptoms. Only way to get rid of those addictions is to survive long enough without consuming those items.



Music


Our music composer Ondřej Morcinek created a lot of new unique music. The length of in-game soundtrack has expanded from 7 minutes to almost 35 minutes.

The music is now more zone based rather then random. Tracks are played in different locations, based on mood of the song and mood of the place in which the player currently is. In the future the music will be also affected with other things like actual weather, current state of the player (if he is alive, ill,...) etc.

Languages


The game is now fully translated to chinese except of few texts, which were changed few days before release, but those few texts should be translated as well soon, so don't worry.

Graphics & Optimisation


Since the last update we have been working really hard on optimisation and graphics visuals. We have finished all our tasks regarding graphics optimisation and we can now move more on improving the visuals. However adding those changes to the public version of the game would take us another week of time, so we decided to release now this content update and the optimisation update with already improved visuals on certain places week later.

Other changes & Bug fixes



  • Fixed non disappearance of warnings in the bin on the Client
  • Fixed issues with creating the game, when playing offline
  • GUI optimisation
  • Fixed issues on rare monitor setups
  • Improved crashing in rare situations
  • Fixed problems with initialisation of Volumetric Lights after rare dll corruptions
  • Day changes are now visible in lobby for other players
  • Fixed opening of help screen
  • GI optimisation
  • Faster and more optimised NPC streaming
  • Fixed indirect lighting around Zizkov
  • Fade in/out of players that are inside
  • Fixed using character on client from deleted world in different world if they have the same name
  • NPC are now present even during nights
  • Collider improvements and optimisation
  • Dynamic resolution temporarily removed due to performance issues.
  • Fixed issues with text bundles
  • Added vending machine sound
  • Added freezing sound
  • Added poop sound


Enjoy the new update!
- Perun Creative

Development update

Hello everyone,

it is slightly over a month since the last update and we would like to give you some news about what we have been working on.

We have done lots of internal changes in the AI system, which were necessary for the upcoming features like fight system, begging on the street, playing on the instruments etc. Also thanks to those changes there are now more people on the streets and "no life" areas (e.g., Zizkov) have been populated.

We have added seasons with weather calamities. We have unlocked the profile system, which will give you the possibility to choose from different characters with specific attributes/perks resulting in unique gameplay styles. We have started implementing core of the quest system and we are also working heavily on the optimisation together with improving the overall visuals of the game.

The length of in-game soundtrack have expanded from 7 minutes to almost 35 minutes, so there is a lot of new unique music.

Update with all of those new features (and more!) is not out yet, because we just simply need time on polishing and balancing those new features.

Best regards
-Perun Creative

Update 0.18



Hello everyone,

New year is here and we are back with a brand new update!

Features and changes



  • Gameplay: Overall balancing of the game
  • Gameplay: Possibility to repair gear from NPC for money
  • Gameplay: Changed difficulty of minigames with street NPCs
  • Gameplay: Hints while sleeping



  • Graphics: Volumetric lighting:

    Sun


    Moon


    Fire places


    Volumetric effects on other light sources will be added in the future.

  • Graphics: Snow accumulation on hideout components is affected with surrounding (roofs structure etc.)



  • GUI: Added controller support in the menu



  • GUI: Settings are now divided in to categories (New settings options for example in graphics like resolution, gamma, etc will be added soon)



  • Multiplayer: Faster connecting to other players.
  • Other: If your character is stuck you can respawn your character to the nearest safe location using respawn button in the in-game menu. (There is a cool down)


Bug fixes



  • Fixed issues with character parameters (negative values etc.)
  • Fixed lobby selection
  • Fixed displaying of notifications
  • Faster and improved system for detection of falling through textures/geometry. Respawn after this glitch is now to the nearest safe location instead of to the beginning like in the previous versions
  • Fixed issues with freezed building GUI
  • Fixed GUI alignment in menu
  • Fixed Furgrim reputation


Enjoy the new update!
- Perun Creative

Update 0.17



Hello everyone,

we have just released a new update! ːsteamhappyː

Features and changes



  • Gameplay: Charity can give you some free stuff now.
  • Gameplay: Increased density of remarkable stuff in bins, but the number of rubbish was increased too.
  • Gameplay: Increased density of remarkable stuff for stealing.
  • Gameplay: Hints are displayed during sleeping.
  • New clothes durability mechanic is available. You can damage your clothes, which could loose some stats.



    You can repair your damaged clothing at crafting tables, which can be found on multiple locations in the game





  • GUI: New icons for submenu categories.



  • GUI: Added buffs detection in the HUD



  • Language: As promised we are working on the Chinese translation. In this update we have already translated around 50% of all texts. This includes the whole GUI, items and some conversations. The remaining translation will be added soon.







  • Language: All the fonts in the game supports chinese characters. So you can now use those characters in chat, in the world name etc.



Bug fixes



  • Fixed generating items in stealing
  • Fixed issues with recipes in master
  • Fixed issues with stealing from NPC
  • Repair of rest places, so that they give only shelter buff


Enjoy the new update and merry Christmas!
- Perun Creative

Update 0.16



Hi everyone, It's update time!! ːsteamhappyː

Features and changes



  • Items: Flashlight and laser pointer are now usable.





  • Gameplay: Various global gameplay improvements.
  • Gameplay: Reputation system introduced for persistent NPCs.



    You can improve your reputation with certain characters by talking to them and use opportunities for building rapport.

  • Gameplay: CHARISMA attribute has been implemented into the game. From now on, not every passer-by will be willing to engage in a conversation with you. The higher the Charisma, the higher the chance of starting a conversation. This chance is also influenced by the current level of stink of the player character.
  • Gameplay: New begging opportunities in conversations with pedestrians. You can spend more trust points to get greater sums of money.
  • Gameplay: Added crafting recipes for Strange fabric and Remarkable fabric.
  • Gameplay: Trading with Anatolij has been reworked (in the anticipation of the reputation system). Now it is possible to sell only a small selection of items at Anatolij’s Pawnshop, but with no risk and prerequisites. Anatolij offers less money than pedestrians on the street, but selling items at his pawnshop increases reputation with him.
  • Gameplay: Structure of the indoor NPCs Resident and Working man has been changed to improve the flow of the interaction. Structure of the option “It’s freezing outside” has been improved.
  • Gameplay: Spawn tables for stealable items have been reworked.
  • Gameplay: After you die, you can buy back your items from lost-and-found category from some merchants
  • Gameplay: Major changes to the roles of some hobo NPCs. Named hobo NPCs can now teach player character various skills and recipes previously available at the Hobo Master. Hobo Master now does not teach skills and recipes associated with the named hobo NPCs.
  • Master Hobo no longer teaches the following:
    - Promotions: Dumpster Diving, Trading, Crafting, Thief, Lockpicking
    - Perks: Street Vendor
    - Recipes: All reconditioning, All hideout structures, Useful junk, Picklock

    Some training opportunities need to be discovered through interaction with the particular hobo NPC first.

  • Performance: Another round of optimisations. On our test computers we are getting more then 20 FPS improvement in some areas compared to the previous versions, but locations like train station, main street are still performance heavy, but even there you should see performance improvement.



Bug fixes



  • Fixed issues with patience points of merchants after disconnecting and connecting
  • Repaired English conversations, where was ' instead of '
  • Fixed issues with duplicated items


Enjoy the new update!
- Perun Creative










Update 0.15



Hello everyone,

another major update is here!

Features and changes



  • Graphics: Realtime global illumination, which improves the overall visuals of the game



  • Graphics: First version of night lighting (finally! ːsteamhappyː)







  • Performance: Lots of internal changes and optimisations, which leads to overall better performance.
  • Items: Find rate of building components in bins was lowered
  • Items: Added new items (healing tea, white rum, herbs)
  • Items: Crafting poncho items is harder now, but they have better parameters
  • Hideout: More than 20 new building models
  • Hideout: Decorable components can have bonus attributes
  • Hideout: Some decorables are upgradable



  • Gameplay: There is a new type of consumable items, which can strengthen your character attribute values (Absint, Vodka, Whiskey, White rum)
  • Gameplay: Modified descending of some values (energy, food, morale)



Bug fixes



  • Fixed desynchronization of built components on the clients
  • Fixed issues when building on the edge of the shelter
  • Fixed synchronization of restplaces and interactable icons in shelter
  • Fixed issues when moving restplace which was occupied by another player
  • Fixed GUI freezing when building behind the store
  • Fixed GUI freezing when playing a minigame in bins
  • Fixed of selling items to hobo called Monty
  • Fixed crashes caused by multi-threading rendering
  • Updated colliders


Enjoy the new update!
- Perun Creative

Update 0.14.019!



Hi everyone,

update is finally here!!! ːsteamhappyː And this one is by far the biggest since the release.

Features and changes



  • Gameplay: We have implemented quickslots to the game. You can equip 5 quickslots with consumable items, 2 with usable items and 1 with weapon. Weapons are not available in this current version and usable items (flashlight, sleeping bag, etc.) are not fully implemented yet. When using mouse and keyboard you can use items in the quickslots with keys 1,2,3,4.





  • Gameplay: Added new hobo characters. You can sell them specific items or buy something from them. You can also learn some knowledge by chatting with them. In order to do that you need friendly relationship with them. Here you can see few of them:







  • Gameplay: Added new poop feature. Now you can drop a load on a new outdoor spots to relieve your character.



  • Crafting: New blueprints and the current one were changed
  • Crafting: Added new important raw material for crafting - Useful junk
  • Looting: More sophisticated spawn in bins, lockers and doors
  • Looting: Locked bins always have better basic loot
  • Items: Changed bag parameters
  • Items: System of crafted food was modified. There are 3 types of goodies now. The Better ones provide you warming bonuses
  • Indoor npcs have new strategic options (You can get also food now)
  • Character: Changed weight system in inventory. The weight is no longer determined by the number of occupied slots, but it is calculated based on weight of every item
  • Gameplay: Environment is more brutal then before. Changed the strategy of playing the game
  • Gameplay: It is more difficult to find a lucrative items
  • Level design: Added few new locations. Train station area was improved
  • Performance: First map parts were heavily optimized. Currently the result is not very noticeable, but in the upcoming updates this should be more and more noticeable on your performance)
  • AI: Improved avoidance
  • Networking: Increased tick rate from 20 updates per second to 30
  • Networking: Improved animation synchronization
  • Updated colliders


Bug fixes



  • Fixed issues in coop when choosing hideout bonus
  • Improved object placing in hideout
  • Fixed color issues when relocating in hideout
  • Fixed missing models on some hideout items
  • Fixed issues with building animation
  • Reworked hideout synchronisation in coop -> fixed synchronisation problems in hideout
  • Reworked stash synchronisation in coop -> fixed synchronisation problems with stash
  • Sound settings works already before loading the game
  • Fixed disappearing slots in fireplace
  • Fixed incorrect item categories on client
  • Repaired master skill
  • Fixed duplicated item when building



Update 0.12.035



It's update time!

Sorry that it took us sooo long to release a new update, but that was because we were on gamescom and things which we were working on took us a bit more time then we expected.

Gamescom 2017



It was a very challenging and exciting event at the same time. We have met a lot of new awesome people and the feedback from them was great! ːsteamhappyː

Here is our stand 5 minutes before gates opening:



Our stand in action:



Enough about gamescom and now to the patch notes!

Features and changes



  • Improved post processing colorization
  • Inflammable items in fireplace are now displayed as semi transparent
  • Improved notification system - the oldest notifications are rewritten when there is no more space on the screen
  • Help icons are now interactable and you can click on them
  • Superfreezing - when you are freezing and the temperature is below 0 C° (32 F°) you will receive a status Superfreezing, which is much more deadlier then normal freezing
  • Escape button now works in all conversation situations and you can exit the conversation with it whenever you want.
  • Increased maximum length of chat messages
  • Slots in inventory are no longer unlimited. Every item has maximum stock count
  • Added sell category in shops, where you can see what you can sell from your inventory (Things you can sell are based on the NPC type)



  • Improved game balancing
  • Improved fire visibility in coop
  • Stamina - maximum amount of stamina is based how fresh (tired) is you character. Stamina is decreased while running.





Bug fixes



  • Fixed renewing of patience points (#)
  • Fixed joining issues - if you were facing issues regarding connecting, then you don't have to do connecting twice anymore
  • Polished saving system of shelters
  • Updated engine to the latest version - this should solve crashing on some computers
  • Repaired rare lockpicking issues
  • Fixed stuck notifications after switching worlds
  • Repaired scroll in building
  • Fixed capacity after reloading world
  • Fixed possibility to loot hidden items in bin when quickly switching slots
  • Fixed unlimited vending machines
  • Repaired rest interaction problems
  • Repaired problems with near interactions after switching worlds
  • Fixed duplicated items in shops
  • Fixed addictions
  • Repaired lighting issues in rare situations when going back to menu
  • Fixed blood screen when in coma
  • Repaired wrong character rotation while sleeping
  • Fixed rare issues with texture streaming after another player is connected
  • Fixed multi-threading issues with the connection message
  • Fixed lockpicking synchronisation
  • Fixed drag and drop issues in fireplace on client
  • Fixed disappearing items in bin on client
  • Repaired shrapnel issues
  • Improved occlusion culling
  • Weather optimisation
  • Fixed cloud issues after switching worlds
  • Fixed slots unlocking in bins
  • Repaired possibility to interact with surrounding in coma
  • Fixed extreme thumb stick sensitivity when using controller
  • Fixed texture streaming issues