it took us 10 days since the last update, but that's because this one is huuuuge.
Next week most of the team will be on gamescom, where we will have our own booth with Hobo. If you will be there too then you should definitely visit us :) We will be showcasing the game in hall 4.1 stand C15 / D16. This also means that we won't be able to release new features during that time and we will be releasing only bug fixes.
And now to the patch notes:
Features and changes
Loading screen
Interactable vending machines
Reworked crafting system - failure will now cost you more resources, but you will get the item
Wetness is increased slower during rain
Added new sounds (minigame, lockpicking, etc.)
Sleeping animation
Fireplace heat is now consistent regardless of outside temperature
Consistent minigame generation
Possibility to play offline
Updated colliders
Heavily reworked hideout mechanics
Improved game balancing
Improved AI navigation - No more stuck NPCs
Reworked character control -> movement is much more smooth and input delay is gone
Updated conversations
Added specific faces to Master, Anatolij and Hanicka
Players connection/disconnection notification
In-game chat (Press T to say something)
Bug fixes
Fixed duplicated building items after death
Fixed movement of interactive icons in hideouts
Fixed arbitrary deletion of interactive items in hideout
Repaired resetting buildings and respawning lockers after loading
Fixed conversation scrolling
Fixed unlimited experience from policeman conversation
Repaired incorrect experience from complex locks
Repaired disappearance of cursor when going from options back to game
Fixed overlapping lines
Fixed conversation lines out of GUI in some rare situations
Rubbish bin won't no longer allow to collect multiple items when moving fast
Fixed addiction text and inside titles
Repaired reopening shop after closing when having selected item
Fixed glitches in hideout help
Repaired overlapping texts in guide
Removed sleep UI glitches
Fixed synchronisation issues with client position in bins
Repaired possibility to interact with the environment when in coma
Added timestamp to saves -> clients will always start with new characters even though server has recreated the world with the same name
Repaired shelter roofs -> fixed rain protection
Fixed snow collision with the environment
Fixed perks (street knowledge) learning from master
Update 0.10.012 - 022
Hi everyone,
another week has passed so here comes the patch notes, about what was changed, fixed and added since the last week.
Features
Improved game balancing
Impact values adjusted to make the game more advanced in the later phase
Added strategic choices for npc Worker
Reworked buff system. Range and effectiveness of buffs: lvl1 = 10%, lvl2 = 30%, lvl3 = 60%. Effectiveness is stackable. Maximum is 100%
New items. Among them is a first-aid kit
New entrance buildings
Resting is now faster
Increased drop chance of good items in bins, which are locked. Difficulty of locks match the items quality in the bin.
Lockpicking sounds
Updated colliders
New and updated icons on multiple items
New textures in some areas
New options in the rest GUI
Reworked blood screen.
Bandage now heals only if the player has status "Almost Dead" -> 0-20
Updated conversations
Added help notification when playing for the first time. Hidden place notification is now showed only once per place
Game no longer ends after 30 days and world can be played forever
Smell factor of gear starts now always on 0 when found in bin
Added fireplaces in all hideouts and some other locations
Improved lighting in some areas
Improved hideout stash
Bug fixes
Fixed crafting after switching a world
Fixed problems with missing character's progress after loading corrupted save.
Added automatic backup loading when the main save is corrupted
Fixed bin looting on client -> food is now properly converted to scrap
Added respawn after falling through texture
Fixed missing 3D models on some hideout items
Reworked and improved synchronisation of fireplaces, bins and chests in coop
Repaired burn out animation after loading
Bags are no longer missing after loading
Resources no longer remain after escaping the crafting mini game
Fixed rare issues with the mini game
Fixed weight in GUI
Added missing saving of looted lockers
Fixed different garbage in bins after load
Improved physics
Fixed issues with in-game GUI when switching worlds
Repaired missing buffs after loading
Fixed mini game response
Fixed stuck notifications
Repaired fireplace cleaning after switching world
Update 0.10.005 - 012
Hello everyone,
thanks to your feedback and many let's plays on youtube and twitch we have fixed a lot since the release.
Many of you were asking about patch notes, but since we were releasing updates almost every day and sometimes even multiple times per day we have decided that instead of spamming you with every update overview we will do instead per week overview what was changed in all of those updates and also we will be doing separate posts about some major updates (brand new features and things like that).
Below is a list of important changes:
Features
Take all button in chests
Possibility to turn off motion blur
Possibility to choose temperature between C° and F°
Adjustable mouse sensitivity
Music
New sounds (e.g. inside of shops) and improved overall volume
Improved connecting and updated connecting screen
New notes in diary
Improved visibility of some important places
More insides
New textures in some areas
Bug fixes
<*> Fixed colliders on multiple places
<*> Fixed wetness bar in HUD
<*> No more game crashes in coop
<*> Solved lighting over exposure when putting item to fireplace when already ignited
<*> Fixed fireplace issues in coop
<*> Repaired looting in coop
<*> Menu no longer freezes on client if the server is turned off
<*> Better English translations
<*> Added missing letters in fonts
<*> Fixed error when taking item and closing bin at the same time
<*> Repaired stealing
<*> Removed pointer from diary
<*> Repaired possibility to use one nap post by multiple players
<*> Fixed unlimited addition of space
<*> Fixed freezing when using F°
<*> Partially fixed disappearing of crafting
<*> Added missing help on sleep screen
<*> Repaired offset on drag & drop and on cash value
<*> Fixed map and improved handling with it on controller
<*> Fixed issues when loading world where is character dead
<*> Fixed stuck bloodscreen when switching the game will the character is dead or stunted