CHANGE - Added a cost to use the ferry of 25 coins but free from trader Island, just to make sure players do not get stranded on that Island.
CHANGE - Added a cost to teleport Boats and Helicopters back to base of 100 Gold Coins.
BUG FIX - Could place unlimited wind turbines.
BUG FIX - Animals seemed to be able to walk on water in some cases.
BUG FIX - Re loading a saved game after completing the last quest (Kill 30 Elite Guards on Dead Island) would result in that last quest to restart.
V1.02 Update
Just some bug fixes...
BUG FIX - Successful trade message when selling/buying items at trader would sometimes stay stuck and needed to restart the game to clear it.
BUG FIX - Movement sometimes would lock after looting, players could only move forward and back, not look up/down or turn.
BUG FIX - The first attempt to hit a tree or ore would sometimes fail.
BUG FIX - Every now and then attempting to craft items in crafting stations would result in the timer saying 00:00 and that station being blocked. This should be fixed now if I did not miss anything so please let us know if it happens again.
BUG FIX - Animals and Spiders were able to move vehicles and players by knocking into them.
BUG FIX - Forgot to remove some debug messages on screen when moving certain oblects.
V1.02 Update
ADDED - Light Switch placeable on walls to toggle lights, need to associate lights to the switch.
ADDED - Craftable Porch and Street Light.
CHANGE - Water Tank now has a max of 250 refills. A new Water Tank will be needed to be crafted once depleted.
CHANGE - Human AI will no longer sense players when in POIs. The will also stop attacking or chasing when entering them.
CHANGE - Increase light output of Ceiling Lamps.
BUG FIX - Wind Turbines were not being assiciated with the control panel correctly.
BUG FIX - Could not place railings or walls next to the Shipyard.
BUG FIX - Remaining quest AI to be destroyed were leaving their weapons suspended in midair.
V1.02 Update
ADDED - Can now use the little stove in the boat. It has the campfire recipes and becoming like a little mobile home.
ADDED - Spotlight added to the boat.
ADDED - Flour recipe made from Corn. Can be crafted in the players recipe list.
ADDED - Splint Item that can be crafted in the players recipe list. Used in the crafting of Medical Kits.
ADDED - Can now craft Medical Kits in the Chemistry Station.
ADDED - Placeable Ferry Flag Pole Item.
ADDED - New reward for the Locate the Trader quest. She will now give players a Ferry Flag Pole. It can be placed anywhere in water just like other ferry points already on the map. This item is intended to let players find great spots to build a base on the map (perhaps near caves) and still have easy access to the Trader. (If you have already completed the Locate The Trader quest, sadly you will not have this item.)
CHANGE - 25% chance Hunters will zigzag while chasing. Many players were still finding them over powered and this will certainly help.
CHANGE - Reduced beaker craft time from 5 mins to 1 min.
CHANGE - Shooting an Elite Guard will no longer alarm others. Many have been saving that the Kill Elite Guard quest was now too OP.
BUG FIX - Could not shoot while standing in boat, collision boxes were blocking projectiles.
BUG FIX - Recalling the Boat was not always working.
V1.02 is now Public !!
Hi everyone,
Experimental V1.02 will now be pushed to the public branch. Thank you to everyone that helped debug it. Below is a complete list of all changes and additions.
A fresh start will be needed in order to play this new version without issues. Your old save games will load but you will not have access to certain things.
Please report all bugs via the “Bugs/Fixes Thread” here on Steam.
Cheers!
POI Update: ADDED - New POI (Motel)
ADDED - New POI (Coffee Shop)
ADDED - New POI (Gas Station)
ADDED - New POI (Shop)
ADDED - New POI (2 types of Apartment Buildings)
ADDED - New POI (Camp Sites)
ADDED - Props to current POIs, beds, fridges, couches and much more.
AI Mechanics: CHANGE - Human AI will no longer run in a straight line to chase the player, instead they will randomly run at you at an angle.
CHANGE - Human AI will now react when getting shot, they will try and take cover or move away from your line of fire.
CHANGE - Shooting Human AI will alarm other close by AI to also chase and attack players.
CHANGE - Head shots with all but the Pistol gun projectile will result in a one shot kill. (2 shots for the pistol)
ADDED - 10% Critical Strike chance which inflicts more damage with firearms. (25% for the Shotgun)
ADDED - Human AI now have a chance to miss you when shooting. A small random rotation was added to fired projectiles.
ADDED - A minimum and maximum damage was added to all guns. This means that your shots fired will inflict random damage.
ADDED - UI message with damage info. Players will know how much damage a projectile made, if it was a head shot or critical strike.
CHANGE - Trees and other landscape objects will not block the line of sight of Hunters. For example, hiding behind a tree will no longer trigger the hunter to no longer see you, he will keep chasing and attempt to get into a position where he can shoot you.
Quest System: CHANGE - Reworked the quest system. Only one quest active at a time, no more need to switch between active quests. Furthermore, quest will now auto complete. If a Forge for example is already crafted when the quest comes up, auto completion and reward given.
CHANGE - Some players are having a hard time locating and killing all the quest AI such as Guards and Elite Guards. To fix this problem, we have reduced the number of AI needing to be killed and the balance will be removed from the map after quest completion. Example: Kill the 50 guards quest spawns 50 AI, we now ask you to find and kill 45 instead of all 50.
ADDED - Find the Workshop Blueprint Quest. Will randomly spawn in one of the hotel rooms. 4 Hotels on the map.
ADDED - Build a Workshop quest.
ADDED - Craft a Shipyard quest.
ADDED - Craft a Fishing Boat quest.
ADDED - Sell 15 Cloth to trader in return for the Boat Schematic quest.
ADDED - Sell 50 Leather to Trader quest. (1 of 3 Helicopter schematics as reward)
ADDED - Sell Stews to Trader quest. (25 Meat Stews)
ADDED - Recover the Trader Reward quest.
REMOVED - Craft a Weapons Bench
REMOVED - Mine Cobalt Quest.
REMOVED - Gather 3K Coins quest.
REMOVED - Kill 150 Hunters quest.
REMOVED - Kill 250 Hunters quest.
REMOVED - Craft a Helipad quest.
New Items and Crafting Stations added: ADDED - Workshop Building that can be crafted when the Workshop Blueprint is found.
ADDED - Fishing Boat Vehicle.
ADDED - Shipyard Crafting Station, to craft the boat and creates a reserved area in the water for the ship to be teleported back after death.
ADDED - Turbine Machine crafting station.
ADDED - Craftable wind turbines, provide constant power.
ADDED - Repair Bench that can be placed in the Workshop. Will be able to repair guns but will be a maximum of 3 repairs per weapon.
ADDED - Furniture Bench crafting station (to craft furniture for your base)
ADDED - Workshop Bench crafting station.
ADDED - Craftable Couch
ADDED - Craftable Table
ADDED - Craftable End Table
ADDED - Craftable Bookcase
ADDED - Craftable Leather Chair
ADDED - Craftable Dining Room Chair
ADDED - Craftable Rug
ADDED - Craftable Cabinet
ADDED - Craftable Kitchen Cabinet
ADDED - Repair Kit item to repair weapons with on the Repair Bench.
ADDED - Workshop Blueprint Item.
ADDED - Machining Schematic Item.
ADDED - Turbine Schematic Item.
ADDED - Boat Schematic Item.
Map Changes: CHANGE - Map was modified, Skull and Mount Island are reduced in size.
CHANGE - Large reduction in the number of caves, also helped with performance and promotes the use of the Helicopter to find them. Also, caves reset daily so no more need for hundreds of caves.
ADDED – Oil Shale exclusive cave now on Drake Island.
ADDED - 2 exclusive Titanium caves now on Mount Island.
ADDED - New Island added called Coby Island (Coby because you primarily find Cobalt there). Furthermore, you can find 2 cobalt exclusive caves there.
REMOVED - Ferry on Gold Island.
REMOVED - Blocking volumes around Betrayal Island, no more restrictions to go to that Island.
REMOVED - Cobalt and Oil Spawning on Starter Island, with the boat now, players can get around to other islands to find them.
REMOVED - Ferry Point on Betrayal Island.
REMOVED - Blocking Volumes around Starter Island.
REMOVED - Exclusive Oil and Cobalt caves.
Other Changes: ADDED - A Chest next to the trader. Some quest rewards will be placed there for players to pick up.
ADDED - Player drops his backpack on death now but also added a setting to enable/disable the drop of backpacks on death.
ADDED - Added difficulty setting for "AI Take Cover %". Controls whether or not AI hunters move/zigzag when getting hit. Some players have expressed the AI being to difficult now cause they always move when being shot. The default setting will be 50%, meaning a 50/50 chance of the AI moving but can be set to 0% (never move) or 100% always move.
CHANGE - RAM performance optimization, game now uses 4GB instead of 6.5GB.
CHANGE - Reduced Jump height
ADDED - Bullet feedback when hitting ground, trees or any other mesh. (smoke effect)
CHANGE - Increased seed and sprout growth times on Plant Beds. Currently plants were taking 20 real time minutes to grow. I have changed it to take a complete game day for all but corn plants, which will take 2 game days approx.
CHANGE - Removed fertilizer from loots, will need to craft it in the Cement Mixer.
CHANGE - Added Both speed and camera view boat options to the menu controls.
CHANGE - Added "days" to the remaining fuel and burn time field in crafting stations and power generator.
CHANGE - Increased Gun Parts cost by the Arms Dealer.
CHANGE - Arms Dealer will now be unlocked once the Shipyard is constructed.
CHANGE - Added Cobalt and Oil Shale to all caves.
CHANGE - Kill 45 Guards quest on Betrayal Island no longer has the 3 Helicopter schematics to find, instead the trader will reward you with 1 of 3 schematics.
CHANGE - Kill 20 Elite Guards quest reward will now be given by the trader. (1 of 3 Helicopter schematics)
CHANGE - Workshop now also need the Machining Schematic item to craft.
Bug Fixes: BUG FIX - Helicopter could not land on Trader Island
BUG FIX - Was able to use the ferry multiple times while in transit already to a ferry point. Was causing players to spawn under the map in some cases.
BUG FIX - A few caves were spawning only Titanium.
BUG FIX - A few trees were in the water.
BUG FIX - Reduced the size of Spawned Oil Shale, some were really large.
BUG FIX - Could not access the Helicopter cockpit and storage area.
BUG FIX - Could not harvest plants grown on plant bed.
BUG FIX - Could not access built objects like crafting stations and Helicopter without restarting the game.
BUG FIX - Oil Shale mesh was reduced in size but I had forgotten to also reduce the destructible mesh.
BUG FIX - Inventory would stay stuck if was open on death.
Experimental V1.02
Hi everyone,
This is the latest candidate build before adding it to the public branch. Let me know if there are any bugs like usual here on steam.
A restart will likely be needed if you are advanced beyond a certain point, quests have changed and you may not get some of the necessary rewards.
Cheers
ADDED - Fishing Boat Vehicle.
ADDED - Shipyard Crafting Station, to craft the boat and creates a reserved area in the water for the ship to be teleported back after death.
ADDED - A Chest next to the trader. Some quest rewards will be placed there for players to pick up.
ADDED - Turbine Machine crafting station.
ADDED - Craftable wind turbines, provide constant power.
Quests: ADDED - Craft a Shipyard quest.
ADDED - Craft a Fishing Boat quest.
ADDED - Sell 15 Cloth to trader in return for the Boat Schematic quest.
ADDED - Sell 50 Leather to Trader quest. (1 of 3 Helicopter schematics as reward)
ADDED - Sell Stews to Trader quest. (25 Meat Stews)
ADDED - Recover the Trader Reward quest.
REMOVED - Mine Cobalt Quest.
REMOVED - Gather 3K Coins quest.
REMOVED - Kill 150 Hunters quest.
REMOVED - Kill 250 Hunters quest.
REMOVED - Gather 10k Coins quest.
REMOVED - Craft a Helipad quest.
Other Removals: REMOVED - Blocking volumes around Betrayal Island, no more restrictions to go to that Island.
REMOVED - Cobalt and Oil Spawning on Starter Island, with the boat now, players can get around to other islands to find them.
REMOVED - Ferry Point on Betrayal Island.
REMOVED - Blocking Volumes around Starter Island.
REMOVED - Exclusive Oil and Cobalt caves.
Changes: CHANGE - Arms Dealer will now be unlocked once the Shipyard is constructed.
CHANGE - Added Cobalt and Oil Shale to all caves.
CHANGE - Kill 45 Guards quest on Betrayal Island no longer has the 3 Helicopter schematics to find, instead the trader will reward you with 1 of 3 schematics.
CHANGE - Kill 20 Elite Guards quest reward will now be given by the trader. (1 of 3 Helicopter schematics)
CHANGE - Workshop now also need the Machining Schematic item to craft.
CHANGE - Increased Gun Parts cost by the Arms Dealer.
Bug Fixes: BUG FIX - Inventory would stay stuck if was open on death.
Experimental V1.01 update HOT FIXES
BUG FIX - Could not access built objects like crafting stations and Helicopter without restarting the game.
BUG FIX - Oil Shale mesh was rduced in size but I had forgotten to also reduce the destructible mesh.
Experimental V1.01 update HOT FIXES
BUG FIX - Could not access the Helicopter cockpit and storage area.
BUG FIX - Could not harvest plants grown on plant bed.
Experimental V1.01 update
After some thought and player feedback, I have decided that players should build and craft things when they want and not when told. A few crafting quests remain but below is a list of quests removed.
REMOVED - Craft a Weapons Bench
REMOVED - Craft a Power Generator
REMOVED - Craft a Cement Mixer
REMOVED - Craft a Plant Bed
REMOVED - Craft a Fridge
REMOVED - Craft a Furnace
REMOVED - Craft an Anvil
REMOVED - Craft a Workshop Bench
REMOVED - Craft a Repair Bench
ADDED - Player drops his backpack on death now but also added a setting to enable/disable the drop of backpacks on death.
ADDED - Added difficulty setting for "AI Take Cover %". Controls whether or not AI hunters move/zigzag when getting hit. Some players have expressed the AI being to difficult now cause they always move when being shot. The default setting will be 50%, meaning a 50/50 chance of the AI moving but can be set to 0% (never move) or 100% always move.
BUG FIX - A few trees were in the water.
BUG FIX - Reduced the size of Spawned Oil Shale, some were really large.
Experimental V1.01
Hi everyone,
Experimental V1.01 is now available in a beta branch. To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select Experimental V1.01 and launch your game as usual. Once everything is debugged and adjusted/balanced, we will deploy it to the public branch.
Please report all bugs, comments and suggestions via the “Bugs/Fixes Thread” here on Steam.
Cheers!
POI Update: ADDED - New POI (Motel)
ADDED - New POI (Coffee Shop)
ADDED - New POI (Gas Station)
ADDED - New POI (Shop)
ADDED - New POI (2 types of Apartment Buildings)
ADDED - New POI (Camp Sites)
ADDED - Props to current POIs, beds, fridges, couches and much more.
AI Mechanics: CHANGE - Human AI will no longer run in a straight line to chase the player, instead they will randomly run at you at an angle.
CHANGE - Human AI will now react when getting shot, they will try and take cover or move away from your line of fire.
CHANGE - Shooting Human AI will alarm other close by AI to also chase and attack players.
CHANGE - Head shots with all but the Pistol gun projectile will result in a one shot kill. (2 shots for the pistol)
ADDED - 10% Critical Strike chance which inflicts more damage with firearms. (25% for the Shotgun)
ADDED - Human AI now have a chance to miss you when shooting. A small random rotation was added to fired projectiles.
ADDED - A minimum and maximum damage was added to all guns. This means that your shots fired will inflict random damage.
ADDED - UI message with damage info. Players will know how much damage a projectile made, if it was a head shot or critical strike.
CHANGE - Trees and other landscape objects will not block the line of sight of Hunters. For example, hiding behind a tree will no longer trigger the hunter to no longer see you, he will keep chasing and attempt to get into a position where he can shoot you.
Bug Fixes: BUG FIX - Helicopter could not land on Trader Island
BUG FIX - Was able to use the ferry multiple times while in transit already to a ferry point. Was causing players to spawn under the map in some cases.
Quest System: CHANGE - Reworked the quest system. Only one quest active at a time, no more need to switch between active quests. Furthermore, quest will now auto complete. If a Forge for example is already crafted when the quest comes up, auto completion and reward given.
CHANGE - Some players are having a hard time locating and killing all the quest AI such as Guards and Elite Guards. To fix this problem, we have reduced the number of AI needing to be killed and the balance will be removed from the map after quest completion. Example: Kill the 50 guards quest spawns 50 AI, we now ask you to find and kill 45 instead of all 50.
ADDED - Craft Power Generator Quest.
ADDED - Craft Fridge Quest.
ADDED - Craft Furnace Quest.
ADDED - Craft Anvil Quest.
ADDED - Craft a Cement Mixer quest.
ADDED - Craft a Plant Bed quest.
ADDED - Gather 10k Coins quest.
ADDED - Find the Workshop Blueprint Quest. Will randomly spawn in one of the hotel rooms. 4 Hotels on the map.
ADDED - Build a Repair Bench quest.
ADDED - Build a Workshop quest.
ADDED - Workshop Bench quest.
New Items and Crafting Stations added: ADDED - Workshop Building that can be crafted when the Workshop Blueprint is found.
ADDED - Repair Bench that can be placed in the Workshop. Will be able to repair guns but will be a maximum of 3 repairs per weapon.
ADDED - Furniture Bench crafting station (to craft furniture for your base)
ADDED - Workshop Bench crafting station.
ADDED - Craftable Couch
ADDED - Craftable Table
ADDED - Craftable End Table
ADDED - Craftable Bookcase
ADDED - Craftable Leather Chair
ADDED - Craftable Dining Room Chair
ADDED - Craftable Rug
ADDED - Craftable Cabinet
ADDED - Craftable Kitchen Cabinet
ADDED - Repair Kit item to repair weapons with on the Repair Bench.
ADDED - Workshop Blueprint Item.
Map Changes: CHANGE - Map was modified, Skull and Mount Island are reduced in size.
CHANGE - Large reduction in the number of caves, also helped with performance and promotes the use of the Helicopter to find them. Also, caves reset daily so no more need for hundreds of caves.
ADDED – Oil Shale exclusive cave now on Drake Island.
ADDED - 2 exclusive Titanium caves now on Mount Island.
ADDED - New Island added called Coby Island (Coby because you primarily find Cobalt there). Furthermore, you can find 2 cobalt exclusive caves there.
Other Changes: CHANGE - RAM performance optimization, game now uses 4GB instead of 6.5GB. Map needed to be made smaller but it is still quite big.
CHANGE - Reduced Jump height
ADDED - Bullet feedback when hitting ground, trees or any other mesh. (smoke effect)
CHANGE - Increased seed and sprout growth times on Plant Beds. Currently plants were taking 20 real time minutes to grow. I have changed it to take a complete game day for all but corn plants, which will take 2 game days approx.
CHANGE - Removed fertilizer from loots, will need to craft it in the Cement Mixer.