CHANGE - Reduce radius in which the campfire heats up the player, it can be used to warm you up when cold but need to be very close to it.
CHANGE - Hypothermia level reduced from 15 to 12 degrees.
CHANGE - Reduced the pace in which your body temperature adjusts to the world temperature. Your body temperature will reduce at a slower pace when in the cold for example.
V4.01.936 Experimental Update HOTFIX
BUG FIX - Animals and AI were not spawning on the new snow map.
BUG FIX - Drop backpack on death setting was not working on the new snow map.
V4.01.936 Experimental Update
BUG FIX - On the quest (Assult on the Outpost) players were asked to kill 25 Guards but killing only 1 was completing the quest.
CHANGE - When toggling aggressive animals off on a game, the animals will still be on the map and have the same behaviors as when then are aggressive but will do no damage to players. This will allow players to practice vs aggressive animals without the risk of losing health. Players that do toggle it off, will now also be able to kill animals like Lions that give Lion Hide items for example.
V4.01.931 Experimental Update
BUG FIX - Fishing UI was visble in Helicopter and Boat.
BUG FIX - Could no longer place Shipyard on foundations in the water.
BUG FIX - Military Crates dropped by Patrol Guards would not disappear when looted.
BUG FIX - Porc Stew was removed from game but the Trader still had it in its list of inventory items.
CHANGE - Added some of the newer items to the trader and arms dealer list of sellable items.
V4 Experimental Update
Hi everyone,
Experimental V4.01 is now available in a beta branch. To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select Experimental V4.01 and launch your game as usual. Once everything is debugged and adjusted/balanced, we will deploy it to the public branch.
A new game will not be required, all older saved games will work. However, I have changed the map layout and you may have some trees and bushes where you built your bases. You may need to destroy the unwanted ones.
Please report all bugs, comments and suggestions via the “Bugs/Fixes Thread” here on Steam.
Cheers!
WIKI & Discord: I have set up with the help of good people at Gamepedia the official wiki page for Hold Your Own. It is a player maintained wiki, so any help adding content to it will be greatly appreciated.
It can be found at: https://holdyourown.gamepedia.com/Hold_Your_Own_Wiki
I also started a discord server. Set up a new discord chat, need some folks to jump in and help us get it going! It can be found at: https://discord.gg/qBXCH7q
Additions: ADDED - New story mode quests.
ADDED - Map Extension, 3 new Islands. (Bad Islands, Lost Island and Danger Island)
ADDED - New snow biome map with 5 Islands. (Frozen Island, Numb Island, Glaze Island, Frost Island and Icebound Island)
ADDED - Helicopter Spotlight.
ADDED - Female Lions, they are very fast and you will not out run them. However, they will only spawn on the map after day 10. Lions will attack you when standing on a base foundation, unlike Wolves and Bears that will retreat. (Build walls to protect yourself)
ADDED - Crocodiles, very slow but inflicts lots of damage and high HP. They will only spawn on the map after day 10.
ADDED - Environment Temperature, players can get a heatstroke (Over 45°C) if too hot and hypothermia (Under 15°C) if too cold. With the addition of the new snow biome, it seemed to make sense to add this.
ADDED - 2 new equipment slots for clothing. Players can now equip armor/gear and clothing for temperature control. You will also notice a new Heat stat in the equipment window. That value determines how much heat/insulation your clothing gives.
ADDED – New Fishing System. Players can now fish from the fishing boat to acquire raw fish and craft various items from it.
New Items: ADDED - New item, Canned Stew.
ADDED - Craftable Fish Can. (+1 Protein and Carbs limit when consumed)
ADDED - Craftable Raw Fish Item.
ADDED - New item, Crocodile Oil.
ADDED - New Item, Large Medkit, adds 75 health when used.
ADDED - New Item, Crocodile Fat.
ADDED - New Item, Raw Crocodile.
ADDED - New Item, Cooked Crocodile (+50 Protein, 12 hours perish time)
ADDED - New Item, Empty Can
ADDED - New Item, Crocodile Jacket
ADDED - New Item, Fur Coat
ADDED - New Item, Winter Coat
ADDED - New Item, Snow Pants
ADDED - New Item, Lion Hide
ADDED - New Item, Lion Fur
ADDED - New Item, Crocodile Skin
ADDED - New Item, Plant Fiber Cap
ADDED - New Item, Leather Poncho
ADDED - New Item, Shorts
ADDED - New Item, Diamonds (Can be found in caves in the snow Biome)
ADDED - New Item, Diamond Pickaxe (Tier 3 tool)
ADDED - New Item, Diamond Axe (Tier 3 tool)
ADDED - New Item, Tuna
ADDED - New Item, Trout
ADDED - New Item, Fish Oil
ADDED - New Item, Worms (50% chance of getting one when destroying Trees and Palm Trees.)
ADDED - New Item, Hook
ADDED - New Item, Fish Bait
Other Changes and Bug Fixes: CHANGE - Hunters will now attack you when standing on a base foundation, you will need to build walls to block their line of sight.
CHANGE - Delay in hunters spawning, they will now spawn after 3 game days.
CHANGE - Added more trees without compromising performance, feels more forest like.
CHANGE - Fish Can item no longer has perish time.
CHANGE - Pork Stew item changed to Canned Stew and no longer has perish time. Will also no longer add +1 to your health.
CHANGE - Increased max speed of the boat by 25%.
CHANGE - Added the 3 new islands to the map and rotated it to match the player direction.
CHANGE - Reduced Medkit heal from 50 to 35 and added Fish Oil to the recipe.
CHANGE - Medical Herbs item no longer needs bottled water to craft and reduced craft time from 30 to 15 seconds.
CHANGE - Butchering Bears now yield 2 Raw Meat instead of 4.
CHANGE - Butchering Cows now yield 2 Raw Meat instead of 4. (Not captured Cows)
CHANGE - Empty Container item recipe now yields 3 instead of 5.
BUG FIX - If the boat spotlight was on when the game was saved and turned off, the light would be off on game load.
V3.01 is now public !!
Hi everyone,
Experimental V3.01 will now be pushed to the public branch. Thank you to everyone that helped debug it. Below is a complete list of all changes and additions.
A fresh start will be needed to play this new version without issues. If you already have save files from the experimental branch, these will work fine.
Please report all bugs via the “Bugs/Fixes Thread” here on Steam.
Cheers!
Quests/Game Modes:
I have added many new quests and eliminated some of the old ones. I will not list all the changes to the quest here because I prefer it remains a surprise till you actually play and do them. However, there is now a lore and story to the game and the quests will reflect that.
I have also added 3 Game Modes to the new game creation page:
1) Story Mode with Tutorials: (Default Mode and full story experience with all the tutorial quests.)
2) Story Mode: (Full story experience without the tutorial quests.)
3) Full Sandbox: (Full game with no quests at all, just a survival experience. All quest reward related items like the Schematics and Blueprints will be in the Trader chest on game start, so go pick them up there. Also, all ferry points will be unlocked.)
Game Lore:
Something had to give. We just never expected everything to go at once. The greed and arrogance of an invading force is now ruling us.
A once peaceful and resource filled set of Islands turned into darkness. They have poisoned the air and call themselves the “Reborn Militia”. They show little to no mercy and our towns are collapsing one after the other like blood-soaked dominoes. Their motive for all this terror you wonder? To gorge us of all our natural resources and make a profit. With many either dead or held captive, we find a group of rogue fighters called the “Hunters”. They serve all masters but belong to none. They are simply guns hired by the Reborn Militia to help settle their disputes.
Then there is us, a small group that has risen to the occasion. We are the outcasts, the resistance, the ones that will take back what is ours. We will keep fighting, not for God, not for justice, not even for a better world. We fight to survive.
And we will not stop. Not until the last barrel of oil is burnt, the last bullet spent. As long as they remain here and try to take our land we will spill blood over it. A war is coming and we have front-row seats.
Other changes and addons:
CHANGE - Removed the Guard POI Town on Betrayal Island and replaced with civilian POI Town.
CHANGE - Trees made larger to give a greater dense forest feel in some areas.
CHANGE - Guards now have foot step sounds.
CHANGE - Arms Dealer is now a women named Julia.
CHANGE - Electrical Parts crafting moved from the Workbench to the Control Panel.
CHANGE - Helipad to now be crafted in the new Metal Machine crafting station.
CHANGE - Furnace to now be crafted in the new Metal Machine crafting station.
CHANGE - Bellows recipe changed to need 5 leather and hide instead of 10.
CHANGE - Forge no longer requires Mechanical Parts to craft.
CHANGE - Adjusted several buy and sell prices of items at the trader.
CHANGE - Locate the workshop blueprints quest was changed, is no longer spawned in a random motel room. It is now part of a quest from Stan and found in a store on Skull Island.
CHANGE - Reduction in the length of night time. Sunset starts at 8pm (total darkness at 10pm). Sunrise at 2am (total daylight at 4am). So only 4 hrs of total darkness.
ADDED - Added some Patrol Guards at each POI on the map, including on Dead Island (starter island).
ADDED - Map of the Islands, there is a tab in the inventory to open it. It has no information other than Island names, an attempt for new players to have an idea as to what Island is where.
ADDED - Craftable Scrap Plastic Item.
ADDED - Metal Machine crafting station.
ADDED - Friendly AI that give out tasks and quests. (Stan, Rick, Jack and Mark)
ADDED - New ferry point that gets unlocked later in the game called the Resistance Post.
ADDED - Salt water bottle Item. Need to use empty glass jars in the ocean to fill it with salt water.
ADDED - Salt Item.
ADDED - PVC Resin Item.
ADDED - New ambient sound in caves.
ADDED - Water dripping in Caves.
ADDED - Night time ambient sound.
ADDED - Full controller support. if your game is already installed, you will likely need to reset all your controller key bindings. Any new installs, will have the correct default keys.
BUG FIX - Could not drop items from the inventory on the boat.
BUG FIX - Could not shoot arrows from the boat.
BUG FIX - Could not land Copter on Blood Island Helipad.
V3.01.727 Experimental
CHANGE - Reduction in the lenght of night time. Sunset starts at 8pm (total darkness at 10pm). Sunrise at 2am (total daylight at 4am). So only 4 hrs of total darkness.
BUG FIX - Could not drop items from the inventory on the boat.
BUG FIX - Could not shoot arrows from the boat.
V3.01 Experimental
Hi everyone,
Experimental V3.01 is now available in a beta branch. To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select Experimental V3.01 and launch your game as usual. Once everything is debugged and adjusted/balanced, we will deploy it to the public branch. A fresh new game will be needed to play this version.
Please report all bugs, comments and suggestions via the “Bugs/Fixes Thread” here on Steam.
Cheers!
Quests/Game Modes: I have added many new quests and eliminated some of the old ones. I will not list all the changes to the quest here because I prefer it remains a surprise till you actually play and do them. However, there is now a lore and story to the game and the quests will reflect that.
I have also added 3 Game Modes to the new game creation page:
1) Story Mode with Tutorials: (Default Mode and full story experience with all the tutorial quests.)
2) Story Mode: (Full story experience without the tutorial quests.)
3) Full Sandbox: (Full game with no quests at all, just a survival experience. All quest reward related items like the Schematics and Blueprints will be in the Trader chest on game start, so go pick them up there. Also, all ferry points will be unlocked.)
Game Lore: Something had to give. We just never expected everything to go at once. The greed and arrogance of an invading force is now ruling us.
A once peaceful and resource filled set of Islands turned into darkness. They have poisoned the air and call themselves the “Reborn Militia”. They show little to no mercy and our towns are collapsing one after the other like blood-soaked dominoes. Their motive for all this terror you wonder? To gorge us of all our natural resources and make a profit. With many either dead or held captive, we find a group of rogue fighters called the “Hunters”. They serve all masters but belong to none. They are simply guns hired by the Reborn Militia to help settle their disputes.
Then there is us, a small group that has risen to the occasion. We are the outcasts, the resistance, the ones that will take back what is ours. We will keep fighting, not for God, not for justice, not even for a better world. We fight to survive.
And we will not stop. Not until the last barrel of oil is burnt, the last bullet spent. As long as they remain here and try to take our land we will spill blood over it. A war is coming and we have front-row seats.
Other changes and addons: CHANGE - Removed the Guard POI Town on Betrayal Island and replaced with civilian POI Town.
CHANGE - Trees made larger to give a greater dense forest feel in some areas.
CHANGE - Guards now have foot step sounds.
CHANGE - Arms Dealer is now a women named Julia.
CHANGE - Electrical Parts crafting moved from the Workbench to the Control Panel.
CHANGE - Helipad to now be crafted in the new Metal Machine crafting station.
CHANGE - Furnace to now be crafted in the new Metal Machine crafting station.
CHANGE - Bellows recipe changed to need 5 leather and hide instead of 10.
CHANGE - Forge no longer requires Mechanical Parts to craft.
CHANGE - Adjusted several buy and sell prices of items at the trader.
ADDED - Added some Patrol Guards at each POI on the map, including on Dead Island (starter island).
ADDED - Map of the Islands, there is a tab in the inventory to open it. It has no information other than Island names, an attempt for new players to have an idea as to what Island is where.
ADDED - Craftable Scrap Plastic Item.
ADDED - Metal Machine crafting station.
ADDED - Friendly AI that give out tasks and quests. (Stan, Rick, Jack and Mark)
ADDED - New ferry point that gets unlocked later in the game called the Resistance Post.
ADDED - Salt water bottle Item. Need to use empty glass jars in the ocean to fill it with salt water.
ADDED - Salt Item.
ADDED - PVC Resin Item.
V1.02.677 Update
BUG FIX - Could not place light switches or porch lights on animal buildings and the workshop.
BUG FIX - Helicopter would sometimes not build/spawn on the Helipad.
BUG FIX - Sniper zoom would sometimes get stuck when trying to run while zoomed.
BUG FIX - Massive FPS drop when flying the Helicopter or on elevated terrain caused by the new buoyancy settings for the boat.
CHANGE - Reduced both tree chopping and tree falling sound volume.
CHANGE - Reduced both ore/stone hitting and ore/stone breaking sound volume.
CHANGE - Changed map lighting to be slightly brighter and changed some of the post processing settings.
V1.02 Update
CHANGE - Reduced craft time of most building construction parts from 60 to 30 seconds.
CHANGE - Stone Boulders now give 3 clay instead of one when destroyed. Clay will now also be needed to craft new roof building parts.
ADDED - Flat Roof, Slanted Roof and Double Slant Roof construction parts.
ADDED - Half Wall construction part. (needed between a wall and some roof sections)
BUG FIX - fixed a typo in the ferry window, was written Loction and not Location.