Hold Your Own cover
Hold Your Own screenshot
Genre: Simulator, Adventure, Indie

Hold Your Own

Hold Your Own beta 10.0.6 Update

Hold Your Own Beta Experimental Build V10.0.6 Patch Notes



Fixed issues with dying while in a vehicle (car, boat, or helicopter). Now when in a vehicle the player will not take damage and all existing damage over time, e.g., hypothermia will be stopped. Once the player leaves the vehicle they can die with fewer dire consequences.

Fixed an issue with player death backpack falling through floors or through the ground. Now it will be placed, without physics, at the player’s feet.

Fixed an issue when opening inventory with the ‘pick up’ (Del) confirmation window open that resulted in the window remaining on screen.

Fixed an issue with World Temperature transition zones on O Congelada not saving properly.

Added code to stabilize boat. Now when you hit something it will cut forward velocity to zero and upright the boat.

Adjusted the cold and intermediate cold zones to overlap slight so as not to cause rapid movement between the transitions when at the border.

Adjusted 4x4 engine sound volume to 0.5 of original.

Adjusted 4x4 1st person camera position to give a better view over hood.

Fixed killed crocodiles despawning instantly.

Changed dead animal despawn time from two minutes to three minutes.

Fixed Repair Turbine quest description to only need 8 of each type of plate and 40 screws. Quest wasn’t completing because the exact number is required and the old text requested 10 of each plate and 50 screws.

Fixed a ‘gravitational anomaly’ in the landscape at one location.

Removed foliage from some unwanted locations.

Fixed a few pieces of furniture offset slightly.

Returned some values, such as Ore Extractor time, set low for testing to more reasonable values.

Happy Gaming!

Hold Your Own beta 10.0.5 Update

Hold Your Own Beta Experimental Build V10.0.5 Patch Notes



Fixed some NPCs out of reach after spawning. Next time you log in if they were previously not to be found or not at their marker please look again.

Reduced occurrences of, maybe even completely eliminated, the frozen hotbar issue. Please report any new instances of this and how you created it.

Fixed issue with pick up of building components and placeables disappear if inventory full.

Fixed not being able to pick up (Del) Workshop.
Fixed some text strings.

Removed a very hardy tree that shoved its way through the cave roof on O Congelada.

Added some blocking volumes to areas where players reported they had become stuck. This is an interim fix while a robust, yet unexploitable, unstick command is worked out.

Continuing to work on;

Boat placement, collision, and instabiliity issues. Please pass on your experiences with unusual boat behavior.

Happy Gaming!

Hold Your Own beta 10.0.4 Update

Hold Your Own Beta Experimental Build V10.0.4 Patch Notes



This patch fixes some bugs that I felt were important enough to push out right away:

The biggest part of this update is some performance enhancing measures such as adjusting foliage culling distance and shadows. It seems, for me, to significantly increase FPS.

Put back the shrubbery that didn't properly spawn in V10.0.3.

Fixed vendor buy/sell price and total calculations.

Fixed a few buildings that needed to be scaled in the Z-axis, had door issues, and one with a blockage on the second floor.

Fixed a few road splines.

Fixed dead animals still animating and making sounds. Now dead should really appear dead.

Rotated some vendor NPCs to be facing the player direction of approach. They are still static but not as staring off in a different direction.

The Mechanic no longer works at the propane tank storage area...the fumes were causing health issues. He is now only to be found in one of the four garages on the starting islands.

The Mechanic is no longer "Mark", he's just "your brother The Mechanic". The confusion was that the Mark you meet later is a different member of the Resistance.

Fixed losing items when picking up (DEL) a building part or placeable when inventory is full. Now, instead of the item vanishing, the pick up will fail with a message in the upper left corner of the screen. Thanks go out to the unwitting sacrifice of one of our own when he picked up his bed, with inventory full, sending it to the Great Bit Bucket in the Sky, and forever relegating its owner to sleeping in his boat (remember, I added a boat berth).

Known Issues:

Though efforts to stabilize the boat were largely successful, it sometimes behaves badly when encountering an object. I will be spending some more time trying to stabilize fly-away boats. In the mean time boat responsibly.

Though one of the sources of the hotbar freezing was found and fixed, there are reports of it persisting from other causes unknown. Please report such instances and, more importantly, how to reproduce if you can. At least what exactly you were doing and pressing leading up to the freeze. Your assistance in resolving this is very much appreciated by me, and the community.

Happy Gaming!

Hold Your Own beta 10.0.3 Update

Hold Your Own Beta Experimental Build V10.0.3 Patch Notes



NOTICE: This patch will require a restart. This is unfortunate but best to happen now in beta.



Made a significant, but invisible to the player, landscape change that requires the restart.

Fixed cars rolling when placed on ground,

Fixed cars not being able to be spawned on some surfaces.

Fixed some non-functional POI doors.

Fixed graphics glitch in a cave.

Fixed vendor sell prices and totals.

Removed hammer from crafting menu as it has no current use.

Removed curved building parts from crafting menu as they are not complete.

Fixed boat not being able to be recalled.

Added protections against hot bar becoming unusable. Please report additional cases of this problem.

Attempted to reduce lag around active campfires and forges. Let me know if you see a change.

Reduced shiny skin on hands when dark.

Mine entrances will now block all vehicles, like flying your helicopter down a mine shaft! Fixed some rocks around mine entrances.

Fixed quest completion message left on screen. Please report any additional instances.

Fixed ability to sprint while crouched with no stamina decrease.

Fixed multiple placables when placing just one. Please report any additional instances.

Added text to Num-9 key bind indicating it applies to both boat and car.

Fixed tranquilizer darts not being removed from stack when reloading.

Turned off fog in caves during storms.

Added protections to prevent immobile AI spawning during certain quests. Please report any additional instances.

Fixed some quest texts.

Fixed blueprint not being required when crafting Workshop.

Fixed some spawner issues.

Made cave on coast of large starting island a bit more accessible.

Added storage crate recipe to Saw Bench menu.

Add a “Save before quit?” to Quite Game and Main Menu in the ingame menu. Yes/No popup box on exiting the game. 'Yes' saves then quits, 'No' quits without saving.


Happy Gaming!

New, Version 10, Hold Your Own!

Hey everyone,

V10.0 is now available to play test on the beta - experimental branch for those wanting to try out the additions before the patch is released.

Massive Construction System Overhaul

The new construction system allows for a much more in depth system of building and defense moving forward. Following in the foot steps of Rust and other games we are introducing a system that involves initial scaffolding and then upgrading to wood, stone and metal walls, all with their own resistances and health values. We plan on working through the bugs in this update, as well as other non-construction game breaking bugs in the next month or two and then beginning the next massive update which will focus on the new siege and defense gameplay. Stay Tuned for development images in the next day or two

PS - If you want to access the beta branch, right click on the game in your library, go to properties, then the beta tab and select the beta branch.

PPS - WIN A FREE GPU!
Head over to our discord server and report any bugs or make suggestions in the #feedback channel and you will be entered to win an AMD RX570 https://discord.gg/m5VhB8M


In case you were wondering what goes into a system like this, here are some of our commit logs over the last couple of months























Mechanics and Gameplay

  1. DONE - Added an extra structural integrity rule for only being able to place walls if they are vertically connected to at least one floor or foundation piece. This can extend multiple wall pieces up or down
  2. DONE - Finished off hologram prediction for structural integrity checks.
  3. DONE - Created placeholder UI for the construction tool.
  4. DONE - Create construction tool (using hammer mesh) and added it to the starting inventory.
  5. DONE - Mapped control scheme to the construction tool.
  6. DONE - Finished setting up all greybox test meshes.
  7. DONE - Split blueprint neighbor definitions into their own class to help with extending base classes.
  8. DONE - Created repair tool.
  9. DONE - Added repair radial menu options. Right now it can be used for recycling and repairing.
  10. DONE - Hooked all damage sources up to the construction system.
  11. DONE - Added health bar for construction pieces to the HUD.
  12. DONE - Hooked the construction system up to the existing crafting and inventory systems fully.
  13. DONE - Added construction error messages to the HUD message system already in place.



Performance and Tech Dev

  1. DONE - Profiled creating and destroying construction pieces on very large buildings
  2. DONE - Added basic replication for placing and destroying construction blocks. This works well in small cases, but we will need to update it for large scale operations. This was mainly just to get the flow how it should look so Cam can look at it more easily.
  3. DONE - Changed mesh instances to hold references to grid nodes instead of the other way around.
  4. DONE - Finished updating the code to use pure grid spaces for locations instead of world vectors.
  5. DONE - Moved adding and removing single pieces into the task manager. This helps spread adding multiple pieces over multiple frames.
  6. DONE - One of the most promising areas of optimization comes from switching out any grid location searches from TArray over to TMap. In my test, I went from scanning an array of 8,725 entries taking 1.153 ms to a tmap on the same data only taking 0.009ms. I just have to convert the rest of the code to use this instead whenever looking up a location that may or may not exist yet.
  7. DONE - A bunch of updates to the integrity calculations have been complete.
  8. DONE - Setup all classes and settings.
  9. DONE - Created placeholder meshes and files for wood, stone and metal construction pieces.
  10. DONE - Created upgrade data table.
  11. DONE - Added interactable doors.



Update V9.02

Hi Everyone,

Here is a small update addressing some rather annoying bugs that players have been asking me to fix ASAP. I am making good progress on the next major update and will keep you all posted in the next few days.

Cheers

BUGFIX - Removed all Motion Blur.
BUGFIX - Reduced tree collision height, some trees were clipping over the roads causing cars to hit them.
BUGFIX – Removed some trees that spawned directly on the road.
BUGFIX - When running with the archer bow equipped and then swapping a new weapon such as a knife, the bow animation would continue for a bit causing the knife to look out of place.
BUGFIX - Exiting car when map is open on the viewport causes the map to be frozen there.

ADDED - Added a way to craft cement in the player inventory. Currently you can only make cement in the cement mixer late game and many have requested a way to make it early game as well.

3 x stone
3 x sand
1 x murky water

= 5 cement

Update V9.0

Hi everyone,

V9.0 is now live and ready to be played. This update is largely focused on optimization and under the hood stuff needed for future updates. I did however manage to sneak in a few bug fixes and changes that were bugging me. Below is a list of what can be found in this update. A new game will not be required.

Please report all bugs via the “Bugs/Fixes Thread” here on Steam.

I would like to thank everyone for their patience in the last few months as no updates have been made. Much of the game code needed to be re worked in order for some of the roadmap features to be possible.

Cheers!

PLEASE NOTE THAT SINCE NEW TREES HAVE BEEN ADDED, THEY MAY BE IN PLACES YOU DON'T WANT THEM, LIKE IN YOUR BASE LOL. YOU CAN HOWEVER SIMPLY CUT DOWN ANY UNWANTED ONES.




NEW LIGHTING AND TREES

Changes and modifications to the lighting, things will look crisper, brighter and more realistic. I have also swapped the old trees for newer better looking ones in my opinion.

There are 5 new tree types, 2 smallish ones and 3 larger ones. The 3 larger ones will all give 20 logs instead of 10. The 2 smaller ones will still give 10.

OTHER THINGS ADDED OR CHANGED

- Lots of item craft time changes, many recipes will take a shorter time to craft. Such as, wood planks, ingots, arrows, just to name a few.

- One thing that always bugged me but only finally got around to adding is the ability to kill spiders with a knife, no more needing to use arrows or guns.

- I have also changed and removed some of the character animations. For example, you will no longer see any hands when not holding any weapons.

- Also added to the character is a head bobble while walking and running.

- Another thing added based on community suggestions is a map marker for the first Stan quest. Previously players needed to locate him in one of the motels and many were struggling to do so. Now Stan will be identified on the map with a marker.

- Many bug fixes have also made it in this update.



Sorry for not adding much new content but this update is the first step to many cool things being added in the near future.

Thank you :)

We’re Under Construction So You Can Construct Better

Hi everyone,

Since April, I’ve received every variation of the following:

“Is this game abandoned?”
“When will the next update be?”
“I know you’re working on this game alone, but I NEED MORE!”

Okay, that last one wasn’t a question, but you get the gist. I’m here to share that the game has definitely not been abandoned. In fact, the downtime has been mostly spent thinking through next steps and planning ahead, which contributed to the radio silence.

I’m happy to report the Hold Your Own team is growing. We’ve partnered with new devs, artists, programmers, and designers who will be helping to eventually take the game over the finish line and out of Early Access! It’s been a big adjustment to go from working mostly solo to having a team, but it’s definitely a change for the good.

The first thing that we’re working on is a modular construction system that will blow the current system out of the water. Right now, you can craft all the components of a house but once put together, the houses all look the same.

With the new system, not only will there be unique craftable components, they will also come in different shapes so that you can put together the building of your dreams...as long as you have enough materials! The components will be in stone, wood, and metal.



We’re aiming for the release of the new construction system this Fall, and I’ll do better to keep you guys updated on progress. Make sure to join the Hold Your Own Discord, and follow the game on Twitter. I’ll be sharing even more concept art, in-engine video, and final models.

Thanks for the continued support. It’s what makes this all possible.

V8.02 Bug Fixes

BUG FIX - Skills would not save in Multi Player
BUG FIX - Extended Backpack Inventories would not save in Multi Player