Home Survival cover
Home Survival screenshot
Genre: Adventure, Indie

Home Survival

Patch & "Creative Break"

Hey my Home Survival players,

Through some testing, I was able to fix a few bugs and I must confess that this will be one of the last bug fixes in HOME Survival for now. Unfortunately, I'm stuck with some blueprints and FPS bugs, and I'm wasting time and patience.

So, I'm taking a "creative break" from HOME development and devoting my thoughts and time to a new project. I hope to gain new insights and use them later in HOME.

THANKS to all the playtesters and also to all of you who have supported me over the years. ːsteamthumbsupː

Best regards

Thomas van Geffen
Own Creations Game Studios

Bug Fixes


  • Fixed bugs in the forge and workbench: Recipe for iron ingots and iron bars
  • Fixed information display errors. Information is now better highlighted.
  • Fixed a bug with my respawn bed. Players can now set their respawn point again.
  • Fixed an error after respawning the minimap and map.


ːsteamhappyːWe'll see you again and we won't give up on the project. ːsteamhappyː

Update: Alpha 0.036

Hey you survivalists,
After a long, long, long time, a major update is coming. You always notice that I'm working on the game all by myself and that my talent in developing games still has a lot of room for improvement. Today I present to you a major bug fix with some adjustments.

Thanks for any support!

Best regards
Thomas van Geffen






  • Deer built into the home screen
  • Snow landscape on the mountain improved. Stones and bushes maintained
  • Adjustment of the group display. Only the icon and number of the collected item are displayed
  • Insert water sprinkler
  • Added heat lamp for plants
  • Added simple lamp for plants
  • Logic of plants and their growth added. (Fertilizer, Light, Water and Warm Light)
  • Various mesh (textures) added for plant growth. (But not perfect and in 2 cases not species-appropriate)
  • Campfire, workbench, oven and chemistry station light adjusted
  • Sea noise, various sounds. You can now also hear the waves and sometimes bird noises on the water.
  • Added underwater sounds.
  • Simplified reloading of all weapons. - Put ammunition into the magazine in the inventory (or directly into the weapon (attachment) after which reloading is not necessary) - Equip the weapon and reload with "R",






  • Fixed sound bug in the main menu
  • Adjusted thirst and hunger. Less consumption when standing, walking, sprinting.
  • Menu: Character creation fixed selection error
  • Adjustment of water points. Adjusted underwater texture
  • Bug fix for displaying warnings. for example: "Cannot be built",
  • Fixed item error at dealer
  • Adjusted Ai_Spawner to fix collision errors
  • The shovel has been removed from the inventory, collecting earth, clay and sand can only be done by hand
  • The information bar is now above the HUD
  • Adjusted sound of digging sand, clay and potting soil
  • Fixed map, compass and minimap errors. Added better view and markers
  • Simplification of attachmends to weapons. You can now put it down without holding the weapon in your hand.


https://store.steampowered.com/app/1833060/HOME_Survival/




  • The descriptions of the individual plants and trees have been adjusted
  • Improvement of plant icons
  • intro video is now skippable
  • Campfires and stoves also take coal as fuel
  • Sound of collecting fibers and stones increased
  • Angle of the secondary socket adjusted, so tools and weapons are now better adapted to the character. (Back)
  • Respawn time of raw materials (trees, soil, clay, sand, etc.) increased



Update: Alpha 0.035

Hey you survivalists,
After a long time a major update is coming. The desired mini-map and map as well as many other improvements.

Thank you for any support and your patience with me, as updates can sometimes take a long time.

Best regards
Thomas van Geffen






  • Mini map and compass
  • Map and compass
  • Events like shooting stars
  • Autosave after 10min. Your own save status will not be overwritten.
  • Despawn time after a character dies. set to 1,000 seconds.
  • Shovel removed, collecting clay, potting soil and sand, now easy to pick up
  • New loading sequences
  • FPS improvement through "World Partition",
  • 2 more plant beds added. Medium and Small.
  • 13 new water veins. Small pools and springs.
  • Added quick movement of item stacks
  • Additional fire mode setting (Single, Burst and Auto)
  • Added camera transition when crouching
  • Added equipment and quick weapon equipping and unequipping (You can now Ctrl + left click on equipment and weapon items to equip them from inventory slots, and Ctrl + left click on equipment and weapon items in equipment slots and weapon slots to equip them if there is room for them in the player inventory.)
  • Added item quantity to quick slots
  • Added “Enter Quantity” option to crafting UI
  • Added cooldown for jumps (1 second)
  • Added option to repair items to weapon slots






  • Hunting lodge adjusted and rotated
  • Weights of tools and weapons adjusted. They're easier now.
  • Animal despawn time increased to 3 minutes
  • Weapon bank has been aligned (rotation)
  • Recipe adjustment: Mega Backpack
  • Recipe adjustment: Mega Backpack
  • Recipe adjustment: Mega Backpack
  • Weapon P1911 attached to the belt
  • Fixed P1911 +1 cartridge bug
  • Alignments of building parts adjusted
  • Fixed error in planting the plant bed (thanks for the info @Schlumpfi)
  • Fixed collision error in swimming pool (thanks for the info @Schlumpfi)
  • Merchants should now have more items available at once. There is no longer a stock limit. (Thanks for the info @Schlumpfi)
  • Order of inventory slots adjusted. These also apply to dead bodies.


https://store.steampowered.com/app/1833060/HOME_Survival/




  • New design of the chemical station
  • Recipe: Ammunition now requires additional gunpowder
  • Recipe: Arrows require wood and stone to craft
  • Recipe: Gunpowder requires more coal and makes more powder
  • Adjusted watercolor
  • Workbench storage size doubled
  • Recipe adjustment: Mega Backpack
  • Icon adapted from Mega Backpack
  • Inventory adjustment with the removal of equipment item names
  • Items adjustments with background colors.
  • Adjusted the sound of collecting resources
  • Added target walking speed settings



Update: Alpha 0.034

Innovations


  • STEAM clouds saving now possible
  • Flashlight to starting inventory
  • Life is regenerated (every 3 min + 5 life points)
  • (POI) Big Company
  • (POI) Olympic pool with parking space
  • (POI) The bridge
  • Over 140 new loot containers. (Cabinets, barrels, beds, showcases, tables, etc.)
  • Loot container with audio when opening/closing and also animations.




Improvements


  • Adjusted mouse sensitivity image
  • Dealer adjustment of items and quantities from sales (THANKS to @Nobody for the tip)
  • Adjustment of oven recipes (no overhang or idle)
  • Music in the woods adjusted.
  • Fixed bugs in saving and loading games.




Bug fixes


  • New bed design
  • Workbench design improved
  • Water bottle icon size changed to 2x2
  • Adjustment of the building alignment arrow. (Frosted)
  • Display of doors improved. View of "opening and closing doors"
  • New design of the oven

PATCH : Alpha 0.033 PERFORMANCE

Newly Added


  • Adjusted logic of drinking water. Wood to wooden bowl (player) to dirty water (fountain) to drinking water (campfire)




Fixed


  • Items removed, car parts and car. (Update with new cars to follow)
  • Fixed display error for equipment (vest, pants...)
  • Water source (small pond) edited.
  • Lamps adjusted. Color of light and range
  • Fixed an error in the collision calculation of some trees
  • Adjusted gold and iron resources on the map.
  • Zombie "Nathalie", adapted. The pants were removed because there were too many animation errors.
  • Information bar (bottom right) adapted to the field of view. So no more text errors




Improved


  • Performance improvement!!!!
  • Recipe adjustment of dirty water (well)
  • Recipe adaptation from the Large Plant Bed (Gardening)
  • Hunger and thirst adjusted. (More thirsty than hungry)
  • Recipe cost of Ax and Pickaxe increased
  • Widget Improved. Better menu navigation (drinking, collecting, etc.)
  • Build menu adjustment (orientation and color of the arrow)
  • Size adjustment of the hunting lodge

PATCH : Alpha 0.033

Newly Added


  • Forge now recognizes twigs as fuel
  • Golden Key (Item) crafting time increased to 3 minutes
  • Primary/Secondary slots with new image
  • Added sounds for destroying building parts




Fixed


  • Blacksmith now makes copper ingots
  • Fixed errors in the production of the "Military Equip".
  • Character settings adjusted (MainMenu)
  • The night was made a little brighter
  • Fixed texture error of stars (night).
  • Fixed translation error in settings (window mode)
  • Video setting of visibility and effects adjusted




Improved


  • Coal is used as fuel for the oil pump
  • The wooden bowl (item) has been removed
  • Tool repair costs reduced
  • Flashlight and pole icon size changed to 2x2
  • Equipment name adjusted
  • Adjustment of berries (item) regarding collection and consumption
  • Despawn time of lifeless zombies reduced to 3 minutes
  • Damage of the P1911 adjusted
  • Adjusted lighting conditions, flashlights and lamps in general.

Update: Alpha 0.032

Innovations


  • 21 new pieces of music (ambient)
  • Respawn time after death set to 20 seconds.
  • (POI) Beach Scene
  • Added events like fireflies
  • (POI) Windmill
  • (POI) Opera House
  • (POI) Basketball court




Improvements


  • Sound adjustments (hitting stones)
  • Sound adjustment for the zombies (Hit and React)
  • Fixed collision error on the map




Bug fixes


  • Updates Survival PACK
  • Overlay adjustments (HUD and widgets)
  • Adjusted the wolf's hit reaction, sounds and death animation
  • All sounds added to the background (footstep noises).
  • Crafting recipes adapted from equipment, health potions and meat
  • Improvements to translations and texts

Update: Alpha 0.031

Innovations


  • (POI) Observation tower
  • Translations for German, French, Czech, Spanish, Italian and Polish
  • Add enemy sound (movement and death)
  • Films (credits, intro and ending)
  • Distribution of resources
  • Improve all icons and fix a design




Improvements


  • Fix animation and zombie attack bugs
  • Fixed texture errors
  • Fixed bug with trees
  • Fixed inventory slot bug. The start items are then displayed again.
  • Fixed minor graphic and overlay errors




Bug fixes


  • Stamina adjusted
  • Adjusted resource spawn times
  • Adjusted lights
  • Doors adjusted
  • Widget server adjusted
  • Collision query for resources improved and a sound added when collecting
  • Adjustment of the visibility and anti-aliasing settings
  • Adjustment of inventory slots. Short names will no longer be displayed.
  • Loot container adjustments

Update: Alpha 0.029

Innovations


  • Construction of the train station with train
  • Street signs and guardrails
  • Clothes shop added (POI)
  • Office building inserted (POI)
  • Add merchants with NPCs and shops in the city
  • Item descriptions and co. enter (English)




Improvements


  • SmartAI updates
  • Farming updates
  • Updates Climbing
  • Easy Swim Updates
  • Completion of the electricity pylons
  • After using the bed you could no longer access the inventory.
  • Fixed a bug with the door mechanics. Doors can now be opened more logically.




Bug fixes


  • FPS drops and improvement.
  • Clay, sand and topsoil created better textures.
  • Created new texture for the normal stones.
  • Ingame game start postponed to 9 a.m.
  • Weather variations finally installed and set
  • Use "ESC" to get out of the open inventory
  • Graphical adjustments


https://store.steampowered.com/app/1833060/

Update: Alpha 0.029

Innovations


  • Starting weapon with ammunition inserted
  • Start of the small town
  • New bank building
  • Animal: Fox entered as well as one on aggressive and normal
  • Enemy life bar adjusted
  • Adding the info box to the main menu. (Discord, bug report and early access info)
  • Added events like butterflies and also fireflies
  • Electricity pylons




Improvements


  • Adapted to weather changes
  • Underwater see the collision calculation (balls)
  • Zombie life bar looks way too early
  • Widget from the sheet covers the inventory
  • The time when saving was incorrect
  • Adjustment of equipment inventory bars




Bug fixes


  • Landscaping (trees, stones, road)
  • Place all trees and stones, full map
  • Sound from the char. Setting 25% less
  • Sound from menus 25% louder
  • FPS improvements
  • Ingame menu all 20% narrower
  • Save and load game have incorrect orientation
  • Under Control, make the mouse sensitivity yellow
  • More wood on the ground
  • You can now wear more bandages
  • Adjusted collision of trees.
  • Roads and curves customization