Hi Generals!
This is the second update of Home Wars, and here are the changes:
- The dynamite sound bug has been solved
- In Settings/Game you can now customize the plane's pilot sensitivity and invert the vertical axis. This setting can not be changed during the battle.
- As many of you have asked, we have increased the maximum limit of units that you can use in the battle.
Now the limits are:
200 for the Allies
1000 for Bugs
As a result, the allies/bugs ratio in the Campaign has also changed, so update your Settings /Game/max units.
- In the Campaign, the experience at the end of the battle is no longer 20 Exp, but is proportional to the quality and quantity of the killed enemies.
Bloody battle = more Experience!
- As you have asked, the time span between the beginning of the battle and the beginning of the enemy spawn, it has been increased.
- The Sapper turned out to be overpowered, so from now on it won't be able to place its structures near enemies.
Generals do your part! Protect your homes!
Good luck!
Home Wars update to version 1.001
Hi Generals!
This is the first update of Home Wars,and here are the changes:
- Minor bugs have been fixed
- Some enemy units have been balanced:
Solenopsis Invicta
Mantis Religiosa
- As you've suggested, we've increased the Blast Radious (area of explosion) of the following weapons:
AS Fire&Forget Missile
AS Guided Missile
AS Heli Fire&Forget ATGM
AS Heli Guided ATGM
SS SemiActive Missile
SS Guided Missile
50mm Rockets
90mm Rockets
Standard Infantry A-A Missile
Standard Infantry AT Rocket
105mm bullet
150mm bullet
- The spawn system of the planes has been improved
- The refueling time of planes has been balanced
- The placement system of vehicles has been improved
- More raw resources and munitions at the begining of the Campaign
To improve the game we need your help!
Report us bugs or unbalanced units or suggest us other features in the Hub Community or at insanedreamersstudio@gmail.com