Welcome to patch 2.4 everyone. It's got some new featuers.
EDITOR: Pressing T will change the plane that you edit on from Z to Y to X to Z. The plane that you rotate to is based off where your mouse is hovering. New Mic Notes allow you to record microphone input into levels as an object that is triggered by player objects (skulls, rabbits, turtles) Added CTRL Z and CTRL SHIFT Z to undo and redo.
GAME: Signs now make a noise while reading in text.
Misc: Removed egdodpoh.
Level Contest Final Hours
Last Day for the Level Contest
Get your submissions in by the of day tuesday and I will pick the winner based on the best submission.
Laters
Go to workshop -> share a level then fill in the boxes and such.
Show me what you got: Level Contest $$$
Make a level and post it in the next week and I'll give whoever makes the best one 30 bucks.
2.33
Crates were broken. So that's fixed. Also fixed Syagrius's find on Helping Hand for getting the green guy out of the map.. No more green and red running off into the sunset ending.
2,32
2.32 +small lightning box optimizations
2.31
Ambient color access in code blocks + Error checking for empty maps in the object list of saves.
2.3
Fixes for the last achievement not firing. Reload last level.
also has an intro video now. Skip with space or enter.
Important Announcement Regarding "HopDodge"
Dear players and community members,
After much introspection and consideration, I've come to the difficult decision to delist "HopDodge" from Steam on November 13th.
This isn't a decision I've taken lightly. I've poured countless hours and immeasurable effort into this project. However, I genuinely believe that the game, in its current state, might not be suitable for a wider audience. There are aspects of the game that I feel could be potentially problematic if left unchecked. While Steam requires some notice before delisting, if it were entirely up to me, I'd have it removed immediately.
I'm deeply grateful to everyone who has supported and believed in this project. Your feedback, encouragement, and engagement have meant the world to me. As I transition into a new phase of my career in investment banking software, I hope you'll understand this decision. It's a step I'm taking to ensure the well-being and safety of the gaming community.
For those who have already purchased the game, you'll still be able to access and play it. I'd advise caution, especially when tinkering with the game's code. Please, enjoy the experience but refrain from diving too deep into its mechanics.
Thank you for your understanding and support. It's been a journey, and I'm grateful to have shared it with all of you.
Warm regards, Blank
(Tom)
HopDodge Update 2.2
The new update includes:
Added workshop browser. Added Lights. Added Water Effects. Improved wall texture and specular mapping. Added Credits. Changed and updated many older levels. Added saveMapper to create a world map for each story save. 5 new songs.
In other news, the Catholic Church has endorsed HopDodge after Pope Francis played it and said "HopDodge is better than that Undertale game that weirdo in the vest gave me."
2.1
There's also a new pause button gui made by Joe. It has an outline and presses in on a shadow now.
And of course the new shadows look good on all the objects.
The new heaven level is thanks to Managryx the talented builder. His door and throne build are actually beautiful as hell. (Well not technically)