Horizon cover
Horizon screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical, Indie

Horizon

Horizon release version 1.0.2.134

Friday May 1st, 2015
v1.0.2.134

Another batch of minor improvements based on community feedback/reports. Have a good weekend everyone!

* Taking over colonies via Invasion now sets them surveyed similar to colonizing planets
* Troop ships with the Invade order will no longer abort their order if unable to land troops on the first attempt (if the planet is protected) and will keep re-trying
* Retreating troop ships from a battle will now be considered for landing troops as long as the battle is won for their side

* Immaterial and Quasi-Immortal racial effects will now be checked based on the planet population race and not the occupier

* Allied ships will no longer continue firing on player captured (former enemy) ships during a battle, immediately recognizing who has taken control of the ship
* Fixed a minor bug which allowed the player hovering over a cloaked/invisible ship to be able to attack it even when it was undetected

* Added a combat log message when ships are destroyed
* Added non-combatant count on the combat prompt tooltip detailing each side's fleet composition

Horizon release version 1.0.2.133

Friday March 27, 2015
v1.0.2.133

We have some small improvements based on community feedback. We hope you have a good weekend!

* Attack and Defend colony pacts will now expire after 20 turns (displayed beside the pact)
* Surrendering a colony or system will now set it surveyed for the new owner if not already done
* The number of turns remaining for refit orders are now displayed on the task force info panel and on the fleet management lists
* AI ship designs will now take advantage of increased available space due to miniaturization or modding

* A split task force with some ships in hyperspace will now regroup at the destination rather than wait
* An ambassador getting tired from diplomatic negotiations will no longer mention it if the player clicks end communication
* When an AI race exterminates a player colony population the turn message will now display correctly the perpetrator and the victim
* Fixed an issue where in some cases after a successful allied invasion the number of remaining soldiers would not show correctly

Horizon release version 1.0.2.132

Friday March 13, 2015
v1.0.2.132

Changes / Fixes
* The Fleet management list will now display task forces undergoing a refit with the corresponding 'refit' order instead of 'awaiting order'
* Construction and Weapon tech fields will now clear focus automatically if all techs have reached the maximum level, as is with other tech fields
* Fixed an issue where re-loading a saved game repeatedly could in some rare case cause a memory fault on the next turn

Localization
* Russian language dialogue and text improvements

Horizon release version 1.0.2.131

Monday February 23, 2015
v1.0.2.131

[B]Localization[/B]
* Added Russian language version, long awaited and many thanks to Geolion and our russian speaking players to help make this happen

[B]Fixes[/B]
* Fixed an issue where in rare case camera could lock-up in combat when assisting an ally and would not display combat summary

Horizon release version 1.0.2.126 - Update Notes

Thursday January 15, 2015
v1.0.2.126

NEW CHANGES

* Ships with Survey Instruments will now automatically survey a system when they have no other orders
* Improved how the AI fleet manager handles sending troop transports, it should result with larger more even strength forces before invading
* Ships queued for construction will now be displayed in the Command Points tooltip summary

* Replenishing Troop transports will no longer be instantaneous, instead it has been changed to one troop pod per turn per ship
* The power requirement for cloaking device has been reduced

FIXES

* Fixed an issue where the movement grid would not update correctly if a ship was out of power for multiple rounds
* Fixed a crash on completion of the Har'kan mission if that empire was not an active race (disabled race)

Horizon release version 1.0.2.125 - Update Notes

Wednesday Jan 7, 2015
v1.0.2.125

NEW CHANGES

* Improved target selection for player during combat when missiles, fighters or ships are sometimes overlapped and would not allow you to target the hostile unit
* Improved camera (drag and speed) to provide more precise control when panning with the mouse in tactical combat
* Reduced excess camera movement on the Galaxy Map during turns

* Planetary missile and beam defenses will now use the highest weapons tech available to the player and display weapon type and level info in tooltips
* Fighters will now use the highest weapons tech available to the player
* Added a tooltip on colony view for Ground troops to show a breakdown of soldier strength

FIXES

* Fixed an issue with auto-building (governors) which would sometimes overspend beyond the available treasury
* AI fleet manager made a little smarter and fixed several minor bugs that could make it erratic at times
* French localization version changed "combattants" to "chasseurs" and related words

Horizon release version 1.0.2.124 - Update Notes

Saturday Jan 3, 2015
v1.0.2.124

We greet the new year with some minor but important improvements and fixes. Thanks to all your suggestions and reports as usual!

Changes
* Improvements made to AI planning for attacks on planets. They will be much more likely to destroy colonies now when invading isn't a good option
* Colonies to be considered defended now only require a ship with attack capability in the same system (in instanced combat mode only) and no longer require to be in orbit range
* During tactical combat player ships that have spent their weapons or are out of power will automatically end their turn (to reduce having to click done)
* Allied ships and task forces will now be visible on the galaxy map panels at all times, and so will allied orbitals in preview mode
* Colonization video caption will now display the planet name and will only require one click to exit

Fixes
* Fixed an issue when a destroyed ship in some cases would not clear all it's data properly, causing unexpected game behavior due to invalid data
* Cloaked orbitals out of detection range will no longer flicker and be visible during nearby ship movement

Horizon release version 1.0.2.123 - Update Notes

One more update before the Holidays and Christmas!

v1.0.2.123

IMPROVEMENTS
* Added a generic governor template and improved the other specialized templates to reserve cap space for the appropriate buildings (improves colony specialization)
* Improvements made to how the AI manages colony builds and ship build queues in mid-to-late game

* Ancient worlds and some other special worlds will now provide bonus capacity for additional buildings
* The probe in the tutorial will now disappear once the mission is finished
* Already discovered techs through archaeological digs will now display the appropriate tech field boost message

OTHER CHANGES / FIXES
* Fleet list window content will now correctly fit at 5:4 resolutions (eg: 1280x1024)
* Ordering a survey system to another sector will no longer reveal the star name before arriving

* Fixed a rare issue where the game could crash during a survey system
* Unloading troops to your own colonies will now incur a 10 turn delay before the ship can receive fresh troops. You can still use the load troops to transfer back from the colony.

* Reduced the Ghostship weapons quantity to make it a bit more balanced
* Fixed an issue where a split task force could cause the combat instance to happen in the wrong sector

* Fixed an issue with instanced combat requiring the player to press auto (space) to exit after a battle has ended
* Fixed an issue where a colony population would not grow if it was reduced to zero and the planet conquered without destroying it

Horizon release version 1.0.2.120 1.0.2.122 - Update Notes

[B]Thursday Dec 11, 2014[/B]
v1.0.2.122

HOTFIX
* Refitting already refitted ships will no longer give credits back with Totalitarian and Unification governments

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[B]Wednesday Dec 10, 2014[/B]
v1.0.2.121

HOTFIX
* Fixed an issue with instanced combat that under certain circumstances would cause the fleet to appear at the wrong location during the next combat engagement


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Tuesday Dec 9, 2014

v1.0.2.120

[B]FIXES and CHANGES[/B]

* Government types will now apply the correct build cost reductions (Totalitarian and Unification only)
* Improved Governors to queue up level one buildings simultaneously when possible to speed up early development

* Fixed a bug that could prevent some hostile sectors from being processed for instanced combat when not manually engaged
* Fixed an issue that could cause the game to crash during re-loading of the same saved game on Windows XP

* Fixed a rare display issue with L4 buildings and the rushin' roulette event
* Fixed a rare bug with manual refit not completing properly if another shipyard/starbase belonging to the race was destroyed during the same turn

* Halved the production of new soldiers and the maximum size of planetary barracks
* Default player ship designs will no longer start with negative space if non-standard techs are selected during race customization

[B]MODDING[/B]
* listArmors in tech_stats.xml will now be read into the game correctly

Horizon release version 1.0.2.119 - Update Notes

[B]Friday Dec 5, 2014[/B]

v1.0.2.119

[B]NEW IMPROVEMENTS[/B]

* Logistics technology Command Points base and per level bonus doubled, Starbase command points bonus factor added
* Command Points cost for going negative is now exponential. Lowered the base cost of going negative (less costly until -10 points)
* A Negative command points warning message has been added when a new ship is build and the balance is negative or if the empire treasury falls in the negative
* Worker and Research production ratios are now affected by the game difficulty setting
* The AI will now expand much faster at higher game difficulty settings
* Total command points used by a task force is now shown on the task force info panels and on the fleet list
* Command Points (icon with tooltip) are now available on the Ship Queue panel in colony view

[B]FIXES[/B]

* Fixed a bug where Exterminating a colony population while the autobuild is turned on could cause building repair costs to repeat for multiple turns
* Fixed damaged buildings sometimes not being repaired with the autobuild turned on
* Fixed combat outcome predictor tooltip not showing a message when ratio was 100% in favor of one side
* Har'kan race template modified to start with agriculture building
* Pressing the Next Colony button will now cycle through colonies in the same system when no other systems are colonized
* Trying to refit The Ghostship will no longer cause a crash
* Fixed particle cannon displayed damage range in the tech description

[B]MODDING[/B]

* Ship_design_stats.xml and tech_stats.xml now contain additional tech and ship details for modders
* miscellaneous_stats.xml added for modding the available points for Race customization
* Modifying race04 template will no longer default to the preset sol system for humans, if either the NumberOfPlanetsInSystem or PositionFromTheSun is changed

Have a good weekend!
- Horizon Team