NEW * Added a chance to discover advanced buildings including Stargates and Beam Defense through successful invasions of races who have built or have knowledge of the buildings
* Added cheat keys for modders! (ctrl+shift+S = shows all stars, ctrl+shift+T = shows all task forces, ctrl+shift+E = adds 10bc to treasury, ctrl+shift+R = gives a tech boost to all tech fields and unlocks stargate and beamdefense)
FIXES * Fix for a rare scenario where the game could lock-up during manual combat if planet had no defenses
* Fixed a minor issue with the AI fleet manager when organizing ships for attack missions
* Fixed some messaging not displaying when discovering building advancements through digs after the last patch
OTHER * Warrior race trait benefit to command points slightly reduced to 4
* Some minor tooltip, tutorial text and combat UI improvements. English manual updated.
Horizon release version 1.0.2.115 1.0.2.118 Hotfixes
Saturday Nov 22, 2014
v1.0.2.118
NEW
* Added a chance to discover advanced buildings including Stargates and Beam Defense through successful invasions of races who have built or have knowledge of the buildings
* Added cheat keys for modders! (ctrl+shift+S = shows all stars, ctrl+shift+T = shows all task forces, ctrl+shift+E = adds 10bc to treasury, ctrl+shift+R = gives a tech boost to all tech fields and unlocks stargate and beamdefense)
FIXES
* Fix for a rare scenario where the game could lock-up during manual combat if planet had no defenses
* Fixed a minor issue with the AI fleet manager when organizing ships for attack missions
* Fixed some messaging not displaying when discovering building advancements through digs after the last patch
OTHER
* Warrior race trait benefit to command points slightly reduced to 4
* Some minor tooltip, tutorial text and combat UI improvements. English manual updated.
------
Wednesday Nov 19, 2014
v1.0.2.117
* A small fix to improve the precision of rotating ships (when right-clicking toward a direction) in tactical combat when zoomed-out.
-
Tuesday Nov 18, 2014
1.0.2.116
* Saved games prior to the major update will no longer have command points re-enabled after saving/re-loading with the current version
* Fixed a minor UI issue with the Governor menu staying visible when returning to the galaxy map using the locate button
* Fixed a rounding issue that could cause the economy/production of a colony to spike up temporarily when finding ruins with damaged buildings
-
v1.0.2.115
* The random crashes some players have been experiencing after the new update while giving task force orders on the galaxy map (such as Survey system) should now be resolved with this patch. Our apologies for this bug slipping through.
To receive the update a restart of your Steam software may be required.
Horizon new 3rd major add-on/update now available (v1.0.2.114)
Monday November 17, 2014
We are excited to announce that Horizon's 3rd major post-launch update is now available! Many thanks goes to our community for providing so much great feedback and your continued support. We have implemented as many of your suggestions as we could fit in this update and we hope you will enjoy the game with these new changes and additions!
This update introduces Command Points (a game option enabled by default for new games, existing games can be continued but won't have this feature enabled). We have also added more random events to spice things up and opened the game to Modding. There are also many optimizations for speedier turns and various other improvements noted below in the changelog.
- Raf / Horizon Team
New Features * A Command Points system has been added to the game which affects fleet sizes based on empire logistical capability. The option is enabled by default for new games, old games will have it turned off.
* Full modding support has been added including the ability to create quests via script. Documentation and more info is available on the Horizon wiki/forums
* 8 new random events have been added from the original contest selections
* A configurable Governor system has been added to easily manage the development of planets (automation) for late stages of a game
* A sample mod has been added which enables playing the 3 ancient races in the game previously locked
* A convenient user interface has been added for mass refitting ships and Starbases to a new design
* Players now have the ability to continue playing the game (as an option) even after winning the game
Enhancements * Many optimizations for super-fast turns in late games on very large galaxies
* Management Lists (colonies/fleet/planets) have been reworked for performance and should be a lot more convenient to use, sorting has been improved. Usability improvements such as keyboard shortcuts for scrolling, list size and colonize buttons. The colony list will now highlight the selected colony in colony view
* Added a button to cycle through Idle ships on galaxy view and a button to open the planets management list directly
* Added a next colony button in colony view to cycle through colonies quickly
* The Journal will now distinguish unread entries in a different color and the button will blink until all entries have been viewed
* Added a random events icon and a tooltip on the planets panel and screen
* Added a treasury warning icon on planet view when expenses are greater than the empire treasury
* Tactical combat Camera zoom level increased by popular request
* The camera can now be moved during auto mode and during other ships turn with mouse dragging
* The Council view will now visibly cycle through the candidates to better distinguish each voting option to the player (including nominating themselves)
* Task forces that have completed their Invade orders will now display 'awaiting orders' on their info panel
* Task force Patrol orders will now display a movement vector and their destination when ordered to patrol other systems
* Additional Autosaves are now available from the load menu by toggling the autosave button
* Many other improvements to various parts of the game including the AI and nice-to-haves requested by players
Balance and other changes * Torpedoes and Missiles space use has been adjusted to bring it more in line with other types of weapons
* Missiles fuel range will now last for an extra turn before expiring
* Races now start with one or more scouts and colonizers based on galaxy size settings
* Ships with no combat capabilities are considered non-combatant and won't use command points
* Homeworld planets now have a much higher civilian buildings cap and start with higher building levels and a Starbase
* Terraforming planets now have a cost/turn based on the planet size, also the bonus per level of the tech has been reduced*
* Planet special bonuses will now apply once the appropriate building (shown on tooltip) has been built regardless of workforce distribution
* Tribute effect on refusal or cancellation will now incur a much higher tolerance penalty
* Diplomatic threats now have a hit on race tolerance
Fixes * Several improvements to how the AI manages it's fleets for attacks and defense
* The shortcut key 'A' for the optional Attack button during combat has been restored
* Fixed a loophole where during instanced combat mode the player could attack other colonies in the system
* The Fleet score will now exclude stationary defenses (planetary defenses and orbitals)
* Fixed a bug that occasionally could cause a diplomacy event dialogue which happened many turns ago to repeat after saving/loading a game
* Techfield ratio/research distribution is now transferred to the other techfields when all techs in that category have reached their maximum level
* Barsig Junkyards bonus will now provide a larger boost for research breakthrough chance
* Creative race trait will now work correctly and apply the displayed bonus
* Civilian Buildings cap is now affected by condition of building
* Independent faction and mission mobs will now regenerate health between turns
* Fixed a bug where AI races colonies would have no pollution
* Fixed orbitals displaying the wrong estimate for completion once shipyards were built
* Industry capacity (cap) will no longer show shipyards bonus (which only apply to ship building)
* Fixed galaxy background not updating when loading or creating a game after the first time it's loaded
* Gold and Gem deposit bonuses will no longer be affected by other factors and will always provide the stated bonus
* Intelligent life forms bonus will now require the world to be a research colony
Achievements * Tech research related achievements are now active on Steam and can be achieved
==================================
Horizon Minor Update / Fixes - v1.0.1.103
We have issued a minor update and some important fixes to last week's major update. Slow research progress has been fixed which should make the game flow at a much more reasonable pace once again.
Friday June 27, 2014 - Minor Update / Fixes v1.0.1.103
New additions and improvements * Added an outcome prediction bar to the combat prompt, race relations are also shown
* Added a ‘Destroy Colony’ option to the combat prompt for colonies, removed from orders list
* Invasion troop levels are now displayed on the after-battle Invade prompt
* Added Orbitals and Missions icons on the Galaxy Map (and to the Legend filters).
* Reduced by a factor of 2.5 the amount of soldiers that barracks can produce each turn
* Universal translator check will now work the same for player and AI races. As long as one side has it both sides can understand each other and make deals
* Space requirements for Survey Instruments and Supply Bays have been reduced. The former can now be fitted on small sized ships
* Hit Points for small sized ships were doubled (actually changed with the major update but not noted)
* Game difficulty settings “easy” and “very easy” now further reduce starting race levels in scenario mode
Fixes * Fixed an uncommon crash bug related to the combat prompt system
* Fixed a combat prompt scenario where it would include the same colony twice
* Research buildings will once again receive the base amount of research. This was removed by error during the major update
Horizon receives a new major add-on/update v1.0.1.100
Thursday June 19, 2014
We are very happy to announce that our 2nd post-launch update is now available. We hope you will enjoy the new features! – Horizon Team
The update introduces a new combat management system, allowing players to better manage each and every battle. Battle engagements are now individually presented on the galaxy map for players to make quick and informed decisions to engage, retreat or auto-resolve. An after battle report summary is also displayed with the results. The system also enhances the participation of allies which can join the battle on either side.
Combat Management System / Instanced Combat * A new instancing mode, allows the player to control every combat synchronously one at a time. If the player is involved in a battle - a prompt is shown with choices to engage/flee/auto-resolve or do nothing
* Engage sector can now be set to multiple sectors, it is necessary for attacking non-hostiles and quest/missions related monsters/ships. In all other cases the prompt will appear automatically at the end of movement if sector has not been engaged at the start of Turn.
* Allied ships can participate in instanced combat on either side
* When the battle begins ships in combat are already in close range of each other to allow for quicker engagements with less ship movements to manage
* The Galaxy map pinpoints every battle location before combat. While an after report summary is displayed after combat has ended. Orders such as Invade are now available immediately before combat ends to facilitate things.
* AI Ships have gained a new instinct mode that is used to assess when to retreat from battles. A new ship retreat and a group mass-retreat button has been added for the player’s benefit as well
* Retreating ships are given a move order to their nearest base/colony if the battle is lost
* The number of combat rounds has been increased to 50 and ships are automatically resupplied after combat
Boarding Combat * AI boarding now uses the new instinct system making boarding more common when ships are vulnerable
* We have added to and improved boarding combat messages to provide better progress info
* Ship scans will now reveal on-board marines (their own, as well as from allies and hostiles)
Other Combat Related * Stealth, cloaked and weapon de-buff effect icons are now shown with tooltip info in tactical view
* Ship status panel info will now persist during attacks if player or an ally is involved during tactical combat showing their status during attacks
* Life-forms (such as monster) attacks now have appropriate names. Their attack types have also been improved and are much more powerful
* A Fast-resolve mode has been added for invasions, clicking on the screen during the combat phase will speed things up for quick results
* Relations are now shown for non-player ships and task forces when scanned or on the galaxy task force panel to identify more easily friend from foe
* Cloaked ship thrusters will now correctly fade along with the ship
* Fixed an issue where combat animation speed would not match the speed button setting due to accumulated frames buffering
* Fighters will no longer launch from carriers during attacks vs. planets
Ship Design and Technology * Ship design limits for weapon refills and emplacements have been increased to allow for more configuration options
* Auto-repair bots technology has been buffed up - repairing ships to full after combat and to a lesser extent during combat
* Advanced refit will now set the colonizer role for ships that gain colonizer pods, fixing an issue where they could not execute colonize orders
Diplomacy related * Race Report on Diplomacy now clears extinct races from each race's ally/enemy lists
* The “reckless expansion” controversy threshold is now dependent on the game difficulty setting
* Reduced the Diplomacy AI advisor’s chance to offer systems to other races
* An armistice treaty will now work better with other checks like blockades etc. being suspended while the treaty remains active
* Cancel armistice will now work correctly by immediately cancelling the treaty effect
* Galactic council (classic mode) will now convene with a minimum of 3 races. The first council vote will also happen immediately once the player has discovered all races and at least 100 turns has been played
Today we are releasing a new update to Horizon with numerous changes, improvements and additions. Previously saved games remain compatible with the new update but to fully experience the changes requires starting a new game. We hope you enjoy the new changes! - Horizon Team
New Features, improvements and changes
* A much improved A.I. when managing fleets for attacks or when rallying to defend systems. A more aggressive A.I. when it comes to expansion and diplomacy
* A re-balanced economy and race relations/tolerance system to make games strategically more challenging and progress more evenly through the different stages of gameplay
* A new refit feature has been added to easily retrofit ships and starbases at nearby shipyards
* Scanning system extended to allow the detection of ships and fleets from several sectors away on the galaxy map, based on the current tech level
* A new logistics mechanic added that limits fleet supply range and slows down early expansion and contact
* New ship technologies added: Deep space scanner, Logistics, Auxiliary Pods, Survey Instruments. Other techs have seen improvements such as Engine types and generators while Armor types have gained resistances/vulnerabilities to certain types of weapons
* UI icons have been added with tooltip information to make it easier to distinguish surveyed planets, planetary reports, resources, quest related items, population and ground troops on galaxy view
* Diplomacy tooltips have been added explaining treaties and pacts
* Significantly improved Galaxy map performance for late games
* French language support added
Hello everyone, today's minor patch is an interim update that we did not want to hold off any longer until the next significant update to Horizon which we expect to have ready in a couple of weeks. Have a good weekend!
Version 1.0.0.82:
Changes:
* Artifact survey messages are now cleared in planetary survey reports once a race digs the planet
* Tourism Income is now affected by game difficulty level (similar trade income)
* Interstellar com will now account for anomalies correctly
* Transferring colonies to another race now resets previously selected builds
* Transient ability will no longer affect missiles
* Minor corrections made for Spanish Localization
Fixes:
* Fixed an issue where the AI would erroneously detect another opponent encroaching on its territory causing relations to deteriorate
* Fixed an issue where Assimilation and Colony Morale would not be updated
* Fixed a case where a very low number of invasion troops could become invincible
* Fixed a rare scenario where an eliminated race would continue on after losing it's last colony causing a late game crash
* Fixed an issue where the camera would switch to another sector (with player ships) while engaged in Sol during the probe quest
Horizon Release version 1.0.0.81 - Update Notes
Version 1.0.0.81:
Changes:
* Fleet/Planet lists sort order is now preserved during each game session
* Reduced the parallax effect in tactical combat, this should make targeting planets easier
* Shields strength has been reduced to bring it into balance with weapons
* Bombard order has been changed to Destroy to more accurately reflect its purpose
* Tactical movement grid accuracy improved
* Ship power meter will now indicate in red if ship is completely out of power
* Many Polish and Spanish localization improvements
Fixes:
* Fixed a pathing issue with task forces when using Stargates to travel
* Fixed shields remaining offline when under cloak and getting hit by enemy first
* Fixed an issue with fighters sometimes doing more damage than they normally could
* Starbases will now display accordingly when cloaked
Horizon Release version 1.0.0.80 - Update Notes
Version 1.0.0.80:
Changes:
* AI fleets will now attack more regularly when planning an attack or invasion
* Improved combat unit AI targeting when carrying different types of weapons vs. multiple targets in firing range
* Last Turn Events now hides on external click such as on the map
* Added game preference option “Switch Ship Selection on click”
* Added ‘advanced race’ creation option (for modding purposes) when the corresponding flag mod_allowAdvancedRaces=True is set in ‘Horizon.ini’ in My Documents, Horizon Game
* Reduced the available hull space on Space Stations (takes effect for new games and with new designs)
* Regular mount weapons will no longer always miss when fired on planets
* Torpedoes firing arc has been changed to 360 degrees
* Weapons with a single refill will now fill correctly on resupply
* Adjusted Assimilation/Subjugation/Extermination effects on workforce, morale and colony buildings
* Improved display of some text in polish language
* Adjusted font size on low resolutions during news reports to fit text better
Fixes:
* Fixed an issue with the legend window not opening or in some cases causing instability
* Fixed a case where de-cloaking ships would stay invisible until they moved causing auto-mode to disengage
* Fixed an issue in tactical preview mode where ship scan tooltips would not always display
* Fixed an issue where eliminating a race through invasion could sometimes cause the game to lock up
Horizon Release version 1.0.0.79 – Update Notes
Version 1.0.0.79:
We have made some important fixes that improve game stability, please make sure you get this update. Along with the new video option - texture quality setting that reduces memory usage significantly (~25%) at medium.
* Polish and Spanish localized versions of the game are now available via the language tab in Steam.
* Texture quality setting is now available in Video Options
* Added new checks when loading games to check integrity of data and correct it to improve any stability issues
* Fixed an issue where changing opponents race relations at the start of the game and re-entering the race customization screen would cause unexpected behaviour in diplomacy during play
* Fixed an issue where damaged buildings repair cost was using the upgrade cost instead for calculations