Adjusted Radu's jump time from 0.8 to 1.25 seconds to reduce dash exploit.
Minor bug fixes.
Patch Notes 1.3.1
TRICK OR TREAT HALLOWEEN EVENT
(Available through out from now till November)
Put on your Halloween Mask and go Trick-or-Treating in the world of Horror Legends! Each Cast member has a special unlockable Halloween Mask, unlock them all!
Trick-or-Treat candy bowls have returned, interacting with the bowl will give you a 70% chance of getting a piece of Halloween candy or a 30% chance of getting tricked with a Zombie Cast member! Be careful these zombies might be ravenous!
When you die in Cast Pregame you will respawn as a Gourd. Jack-O-Lanterns decorations have been placed on all the maps. Cabin got a spooky makeover.
Music
The Horror Legends Album has been released on all streaming platforms and, to reflect this, all the music in the game has been remastered.
Unlocks the Nightmare Punkie skin for Human Punkie with 5 skin variants.
"When Ryan enters the Dream Realm she unknowingly unlocks a traumatic memory from her past manifesting itself within the Dream Realm. What once was buried deep in her subconscious, now stalks her to finish what he started all those years ago.”
Includes 6 skins for the Legend, Human Punke.
Nightmare Punkie
Bedsore
Soul-eater
The Damned
Reaper
Devil
CAST
Candy and Beer will no longer leave your inventory when downed and can now be used while in downstate.
Minor Bot AI Improvements
LEGENDS
Punkie
Reduced max run speed from 5.3 to 5.2 Increased Stamina Decrease rate from 0.5 to 1.5 Poison Splinter no longer does speed damage. Reduced from 0.5 speed for 1 second Poison Splinter base damage reduced from 3 to 1
Punkie (Human)
Scythe’s minimal charge time was reduced from 1 second to 0. Scythe’s charge starting damage reduced from 20 to 1. Increased minimal charge knockback from 2000 to 2500 Removed Max Hold Charge time from Scythe.
Psycho Phil
Reduced max run speed from 5.3 to 5.2 Crossbow no longer does speed damage. Reduced from 0.2 speed for 1 second
Killer Keith
Rebar damage reduced from 45 to 35 Rebar no longer does speed damage. Reduced from 0.25 speed for 2 second Rebar cooldown increased from 8 to 16
Werewolf
Reduced starting Stamina from 100% to 20% Frenzy primary life steal increased from 7 to 10 Frenzy alternate minimal charge life steal decreased from 20 to 7 Frenzy alternate maxim charge life steal decreased from 20 to 15
Corey
Throwing Knife damage reduced from 35 to 25 Increased Rage gained per death from 25 to 35 Increased Throwing Knife redraw time from 3 seconds to 5 seconds.
Radu
Bloodstone stamina regen time reduced from 8 seconds to 3 seconds Removed Max Hold Charge time from Sword
Preview - Dream Realm Remaster
We have been working hard on our next map. The Dream Realm Remaster.
The Cast will have to progress through this large dreamscape by unlocking mirror portals leading you into different dream worlds while avoiding the Legend. Will you be able to wake up from this nightmare!?
Dream Realm will be available this summer!
Patch Notes 1.2.1
Pregame
Players that join your server will now see a prompt telling them they are wait for the host to start the game
Escape portal
Increased Escape time from 130 to 160
Increased Legend interrupting Nana Channeling Except spell time from 30 seconds to 45
Decreased Nana Channeling Respawn Time from 20 to 15 seconds
Increased Teleport time from 2 to 5 seconds.
Added effect when escape portal is used.
Maps
Removed Holiday Event props on all maps.
Minor prop tweaks
.
Salvage Yard Removed map exploits in crane station.
Cabin
Changed Lighting to from a Dusk setting to a Thick Foggy Overcast.
Minor navmesh fixes.
CHARACTERS
Cast
Movement
Decreased Walk speed from 3.8 to 3.7
Decreased Critical Walk speed from 3.5 to 2.9
Critical Run Speed now matches healthy run speed but increased their time to max speed from 2 seconds to 3 seconds.
(NOTE: these changes will keep Cast old jump height but with a higher gravity so you’ll remain at the highest point for your jump for less time. Which will force Cast players to better time their jumps when avoiding hits from the legend.)
Increased Gravity on cast jump from 1.1 to 1.6
Increased Jump Height from 8.5 to 9.5
Increased Crouch Jump Height from 8.1 to 9.5
Items
All Guns now have one Full clip of ammo loaded into the gun and one extra clip.
Ammo will no longer spawn on the map.
Harbinger drops 2 extra clips off ammo if he is killed by the Legend.
Reduced Medicine Bottle from 8 to 5 charges.
Bat
Half extends increased from .55 to 1
Switchblade
Reach increased from 1.1 to 1.3
Kitchen Knife
Charge Reach increased from 1.6 to 1.8
Machete
Stab reach increased from 1.3 to 1.5
Charge Reach increased from 1.6 to 1.8
Stab and charge melee half extends increased to 1 from .85
LEGENDS
Corey New ability “Enraged” Corey will build up energy every time she is killed. Once the bar is full Corey can call upon her AI Decoy’s to attack the closest cast member. AI Coreys are revealed in RED to the Corey player to maximize their strategic potential.
Increased AI Corey’s from 2 to 4
Increased Decoy Corey's from 15 to 20
Health
Increased regeneration speed from 2 to 3
Decreased Max HP from 70 to 60
Movement
Turn on Air Control
Decreased Travel Mode Start cooldown from 30 seconds to 16 seconds.
Sprint Speed increased from 5.6 to 6
Increased Travel Mode time from 10 to 12 seconds.
Decreased Time to max sprint speed from 6 seconds to 5 seconds
Jump height increased from 9 to 11.1
Knife Melee
Primary Attack: Increased Melee Damage from 7 to 8
Secondary Attack: Decreased charge time from 0.633 to .4
Secondary Attack: Increased Maximum charge damage from 23 to 25
Knife Throw
Increased Damage from 30 to 35
Increased Fear Damage from 35 for 3 seconds to 100 for 1 second (Max Fear on impact)
Reduced Cooldown from 5 seconds to 3 seconds.
Reduced Knockback Force from 1000 to 500
Reduced Knockback Drag from 10 to 2
Minion Coreys no longer can Throw Knives.
Edith Movement
Decreased walk speed from 2.5 to 2 start and 2.3 end after 3 seconds.
Decoys
Increased Idle time from 5-10 seconds to 30 seconds
Decreased Move time from 25-30 seconds to 10 seconds
Edith AI Damage from 4 to 1
Edith AI move speed reduced from 2.5 to 2.2
Hair-Nails
Primary Attack damage reduced from 30 to 20
Reduced Max Charge Damage on Primary Attack 75 to 60
Reduced Minimum Charge Damage on Primary Attack from 20 to 10
Increased Primary and Secondary Attack cooldown from 0 to 0.25
Both Primary and Secondary Attacks ignore cooldowns.
Increased Attack box height from 0.1 to 0.33
Increase FP animation windup speed from 1.1 to 2
Increase TP animation windup speed from 1 to 2
Teleport
Energy cost increased from 13 to 14
Chance to teleport near cast reduced from 60% to 58%
Hair-Drain
Decreased Speed multiplier from 0.2 to 0.19
Increased Speed Length from 0.3 to 0.35
Killer Keith
Walk speed Increased from 3.8 to 3.95
Punkie Human
Walk Speed Increased from 3.3 to 3.8
Punkie
Decreased max run speed time from 9 seconds to 8.8
Sprint Jump Stamina cost increased from 15 to 20
Reduced end sprint speed from 5.5 to 5.3
Psych Phil
Reduced end sprint speed from 5.5 to 5.3
Radu
Walk Speed Increased from 3 > 3.5 over 3 seconds to 3.9
Decreased Sprint Jump Stamina Cost from 50 to 40
Removed ability to see Sent Trails in travel mode.
Sword
Primary Attack: Increased Damage from 15 to 20
Primary Attack: Added Life steal of 15 per hit
Secondary Attack: Increased cooldown from 0.4 to 0.8
Secondary Attack: Added a minimum charge time of 0.25
Secondary Attack: Increased minimum charge damage from 15 to 20
Summon Subspecies
Removed player collision.
Reduced Subspecies Health 50 to 20
Subspecies Seize
Removed Health Damage
Removed Stamina Damage
Added a knockback for 1000 force and 10 drag
Can Disarm if hit
Reduced Subspecies Health 40 to 20
Werewolf Movement
Walk Speed Increased from 3 to 3.8
Leaving Travel Mode cooldown decreased from 30 to 15
Travel Mode Length from 60 to 15
Decreased Stamina depletion from 5 to 0 while running
Decreased Stamina Pause Rate on from 5 to 1
Decreased Smell active time from 3 to 1.5 seconds
Reduced Travel Mode Cool Down after exit from 30 to 15 seconds
Sprint Jump Stamina cost reduced from 40 to 30
Frenzy
Increased Damage of Claws from 5 to 10
Decreased Bite Miss Cooldown from 3 to 2 seconds
Decreased Bit Hit Cooldown from 0.625 to 0.6
Decreased Stun time at full charge from 0.5 to .01
Decreased Stun effect at full charge from 0.1 to 0.9
Increased Bite minimum charge damage 17 to 35 (To match its maxim charge damage)
Increased Maximum Charge damage lunge from 800 to 500
Decreased Maximum Charge Lunge drag from 5 to 2
Increased Bite Charge time from 0.75 to 1.5
Bug Fixes
Fixed an issue where if you are chosen to be the Legend and you leave while the map loads then it will lock the game up for everyone else.
Fixed an issue where bots would not interrupt finishers.
Fixed an issue where bots would spawn in the wrong spawn point if Edith was the Legend.
Fixed an issue where the Matriarch would kill the Legend if they were finishing off a Marked cast member right when she is about to down them.
Fixed an issue where the Matriarch would not down bots.
Fixed an issue where the Matriarch would down the legend if there were no cast player and only bot cast.
Fixed an issue where AI will try to destroy Warehouse door.
Removed Medicine Bottle cooldown exploits.
Dramatically increased bootup time for lower end machines.
Patch Notes 1.2.0
New Features
CAST BOT SUPPORT You can now turn Cast bots on in the Host menu. They work in all game modes - Cast Pregame - Legend Pregame - and Main Game.
Note: Turn on Cast Bots in Legend Pregame if you want to team up with a friend and hunt down some Cast Bots before you play the main game!
Legends now have objective Prompts.
NPC Cops are revealed to Security Shawn and Sheriff Russell.
AI Gourd’s ignore downed players
New Skins
Punkie - Echo unlocked with 100,000 fate Punkie - Slave unlocked at level 100
Christmas Presents!
From Corey: 50% chance at getting either a Support Item or a Gourd From Santa Phil: 70% at spawning a Zombie 30% Chance at getting a Medicine Bottle! From Punkie: 90% at spawning a Zombie, 10% Chance at getting a Gun!
Note: You can find the presents under the Christmas Trees on each map!
Doors
Cast can no longer damage doors. Reduced Woodend Door Hit Points from 250 to 100. Reduced Metal Door Hit Points from 1000 to 500.
Balance Changes
Ryan
(New Ability) Spell Destruction - Cost Fate 10000 Ryan can shoot a powerful fireball doing damage over time for 2 seconds.
Punkie
Broken Scythe Removed Health and Stamina Damage from Alternate Attack. Can now hit multiple targets at once. Ignores Cooldown of Primary attack Improved First and Thirdperson animations
(New Ability) Scythe Grapple - Cost Fate 7500 Primary: A charge-able attack that stretches Punkie’s arm to grab and pull Cast Members in close. Does minor damage and stun. Secondary: A quick Scythe attack that does a decent amount of damage and knockback to Cast Members. (Can follow up the primary attack)
(New Ability) Summon Gourd Minion - Cost Fate 10000 Punkie pukes a chunk of his ectoplasm out onto the floor to spawn a Gourd Minion.
(New Ability) Summon Gourd Tracker Punkie pukes a chunk of his ectoplasm out onto the floor to spawn a Gourd Tracker. An alternate Unlockable for Poison Splinter.
Gourd Horde
Since Punkie can now spawn AI Gourd Minions the Gourd Horde Legend has been merged into Punkie.
Radu
Dagger Reduced Charge Time from 1.7 to .7 Added Charge Grunts sounds Minimum Charge Life Steal Increased from 10 to 20 Minimum Charge Damage Increased from 6 to 7 Max charge Damage increased from 20 to 45 Increased charge cooldown from 1.7 to 3 Secondary (Hypnosis) now does 40 fear damage over 20 seconds. Secondary (Hypnosis) now does 2000 knockback damage
Summon Subspecies Increased Cooldown from 5 to15 seconds. Increase Maximum Subspecies from 2 to 3.
Edith Travel Mode Increased speed from 8 to 15 Increased time allowed from 30 to 40 Increased cooldown from 40 to 90 Movement Reduced Stamina regen from 2.3 to 2 Increased Teleport Stamina cost from 10 to 13
Psycho Phil Reduced Chainsaw range from 1.6 to 1.5 Reduced Chainsaw damage from 6 to 5 per hit
Version 1.1.5 Hotfix and balance patch
Hedge Maze
Minor fixes and clean up.
Balance Changes
Killer Keith
Combat Knife
Removed Slow effect from both Primary and Secondary Attacks. Primary was 0.25 speed multiplayer and 0.25 Length. Secondary was 0.9 speed multiplayer and 0.25 Length
Health
Time Until Health is Regenerated increased from 0.39 to 0.5 Health Regeneration Speed decreased from 60 to 50
Gourd
Health now regenerates at a speed of 2 after 10 seconds have passed without taking damage.
Punkie
Health now regenerates at a speed of 2 after 10 seconds have passed without taking damage.
Radu
Dagger
Reduced Charge Time from 1.7 to 1.25 Added Charge Grunts sounds Minimum Charge Life Steal Increased from 10 to 25 Minimum Charge Damage Increased from 6 to 10 Secondary (Hypnosis) does now10 fear damage per second. Increased Secondary (Hypnosis) movement damage from 10 to 100
Werewolf
Hit Object time increased from 0.625 to 3 seconds
Patch Notes 1.1.5
NEW MAP
Hedgemaze - Remastered
New Hedgemaze Exterminator Achievement
Downstate
We disabled the Cast's flashlight and the ability to interact with objects while in downstate so they can no longer do objectives while downstate.
Spectator Mode
Fixed Issue when in spectator, the camera would glitch out if the camera collided with an object that was too close to the player.
Quality of Life
You are now able to sprint out of crouch.
Trick or Treat Bowls
We just couldn't part with the Trick or Treat candy bowls, so they will be staying in for now! HALLOWEEN FOREVER!
Balance Changes
PUNKIE
Poison Splinter Decreased fire rate from 2.5 second per shot to 4 seconds per shot. Decreased Base Damage from 6 to 3 Replaced the Instant 10 second Reveal with 1 second of 90 Fear Damage.
KILLER KEITH
Rebar Increase Redraw time from 4 to 8 seconds. Health Time until Health starts Regenerating was increased from 0 to 0.39
COREY SISLEY
Movement Removed Air Control from Corey’s jumps (Allows her to keep her momentum with when she jumps Increased Character Mass from 10 to 21 (This will reduce Corey’s knockback)
Doll Mode Increased Lunge Force 100 to 300 Decreased Lunge Drag from 10 to 6 Can now Lunge while running. Increased Cooldown from 3 seconds to 5 seconds
Health Corey will now slowly regenerate Health after 10 seconds without taking damage.
WEREWOLF
Added 15 Stamina cost for Werewolf crouch jump pounce.
EDITH
Travel mode Leave transition length reduced from 1 to.3 Start of match cooldown reduced from 50 to 0 Speed max speed increased from 7 to 8
Pounce Hit box width and height have been increased from .2 to .5 Hit box depth has been increased from .7 to 1
1.1.0 Hotfix Patch notes
Balance Changes
Legends
Edith
Nails start charge dmg increased from 15 to 20 Nails max charge dmg increased from 70 to 75 Pounce RMB alt fire attack dmg increased from 4 to 7 Base stamina regeneration increased from 1.5 to 2.3 Fear and stamina regeneration radius size around player and ai Edith's increased from 9 to 11 meters increased Crouch jump height from 9 to 10
Corey
Increased time it takes to reach max sprint speed from 2 to 6 seconds. Increased travel mode start cooldown from 10 to 30 seconds Increased Corey's head hit box to make her easier to hit.
Radu
Increased sprint jump stamina cost from 35 to 50 Reduced the height and width of the dagger hit box from .3 to .25. Increased the Dagger miss cooldown from .5 to 1.5 Fixed an issue that would cause the dagger to perpetually affect your characters movement speed when getting hit by it.
Psycho Phil
Fixed his jump so he can traverse to the same places as the cast can. increased chainsaw chargers from 125 to 200 decreased reload speed from 4 seconds to 2 seconds. increased chainsaw damage from 6 damager per hit to 7 damager per hit.
Killer Keith
Fixed his jump so he can traverse to the same places as the cast can.
Punkie Increased sprint jump height from 13 to 14
Punkie (Human) You can now use Ambush while sprinting. Reduced weapon switching from 1.5 second to .25 seconds. Slightly reduced scythe attack range.
Gourd Horde You can now kill downed players while by holding F on them. (Finisher animation coming soon) Sprinting no longer requires stamina Stamina
CAST
Finishers
Reduced the fate reward for interrupting a finisher from 500 to 50.
Unarmed
Increased the LMB punch hit box width and height from .1 to .3
Kitchen Knife
Increased both attack hit box width and height from .1 to .3
Switchblade
Increased both attack hit box width and height from .1 to .3
Machete
Increased both attack hit box width and height from .1 to .3
Matriarch
Increased the time from which the matriarch will spawn from 7 to 8 minutes.
Trick or Treat Event
Zombies have new sound effects!
October Map
Effigies
Adjusted magic glyph spawns Fixed some areas you could get stuck in Added crouch zone in the windows on old house on the hill. Adjusted some legend spawns to make it more balanced for the cast Fixed an issue where you could stuck inside the wells. Removed floating toilet paper roll in parking lot >_>; Removed awkward bolt on door in cast spawn. Removed the ability to grab item through long shack wall beams.
Fixes / Exploits
Fixed Issue where sometimes the wrong cutscene would play at the end of a match. Fixed an issue where charged attacks could be exploited with travel mode and weapon switch. Fixed issue where Zombie Ryan skin would prevent her from dying. Fixed a few grammar and typos.
Halloween Event Major Update 1.1
New Features
New OCTOBER Map added to game.
Enjoy the spooky Halloween atmosphere of October, it's filled with falling leaves abandoned churches, and foggy swamps, and a blood thirsty Legend waiting to tare you apart!
New Exterminator Achievement
Don't forget to find and kill all the spiders in the new October Map!
Trick or Treat Event!
--For a limited time only! -- You can now find bowls of Halloween candy on every map! Interacting with the bowl will give you a 75% chance a getting piece of Halloween candy and 25% chance of getting tricked with a Zombie Cast Member! (Ends November 8th)
Unlock Zombie Skins!
Once you reach Level 100 you unlock a Retro Zombie Skin, complete with blood soaked blue skin and glowing eyes. (Unlocks at Level 100)
Look Behind
You can now look behind you by pressing and holding the [E] on keyboard or the [RB] on controller. While holding the camera will render a reverse 3rd person camera to help you keep an eye on the legend while running away.
Lock Picking
Switchblades can now lock pick doors that use basic keys with a chance of breaking.
Ryan Steel Magic Spells!
Spell Push A simple defensive spell Nana taught Ryan when she was little. Ryan conjures an energy to push Legends away with great force. Hold for 4 seconds for maximum power. Spell Restoration Nana's teachings are starting to pay off. Ryan can conjure a ball of light energy that removes fear and heals 1 health every second for all Cast Members that are within its radius.
Game Guide and Tutorials
You can now learn all about the game mechanics in our fun comic book style game guide. Each page breaks down the game's various features. Read them all and earn an achievement!
Decreased charges from 10 to 8. Decreased Instant heal amount from 10 to 7. With 3 seconds of regen.
Beeker Stink
Reduced starting beekers from 4 to 3. Reduced Reveal time from 90 to 30 seconds. Added unique impact effect when hitting Legend.
Beeker Freeze
Reduced starting beekers from 4 to 3. Decreased slow time from 10 to 8 seconds. Added unique impact effect when hitting Legend.
Debby Hills Creepy Gummies
Decreased from 100 to 50 stamina regeneration.
Stun Gun
Removed Stamina Damage was 2 stamina damage per bullet. Increased Slow effect per bullet from 0.1 to 0.2 seconds. Decreased Ammo from 100 to 50.
Baseball Bat
Reduced Charged Stamina damage from 50 to 35 Increased Knockback from 1200 to 1350
Unarmed ( Push)
Reduced stamina Damage from 40 to 25 Increased Knock from 1000 to 1150 Increased Stun from 0.7 to 1.0 seconds
LEGENDS
Radu
Increased sprint jump stamina usage from 25 to 30. Decreased the total amount of subspecies Radu can spawn.
Subspecies Spawn Reduced from a max of 5 to 2 at once.
Holy Spear will not spawn outside of a locked room.
Psycho Phil
Crossbow Increased slow length from 0.7 to 1.0. Removed 1 second of 5 poison damage.
Sprint End speed increased from 5.4 to 5.5. Time to End speed from 12 to 8 seconds.
Edith
Hair Drain Reduced reload time from 3 to 2 seconds. Increased Speed Damage Length from 0.2 to 0.3.
Reduced Holy Water Spawns in Edith’s game mode from 10 to 8 Holy Water will not spawn outside of a locked room.
Punkie
Travel Mode Start Cooldown reduced from 90 seconds to 30 Reduced Running Stamina Cost from 1.6 to 0.5
Broken Scythe Removed Max Charge Time Decreased Charge time from 1 second to 0.9 seconds.
Werewolf
Frenzy Removed Max Charge Time on Bite Increased Life Steal on Claws 5 to 7 health points Silver Blade will not spawn outside of a locked room.
Effigies
Increased Glyph claim time from 0.2 seconds to 5 seconds. Increased Effigie burn time from 0.75 seconds to 2 seconds.
BugFixes / Exploits removed
Blocked map exploit on cabin under the main bridge. Fixed issue where some sound effects were not affected by volume slider. Fixed exploit where you could use Killer Keith’s Rebar while in travel mode. Fixed exploit where you could bypass throwing weapon cooldowns.
Hope you all have a Happy Halloween! -October Games Dev team