Added “placement” feature, right click to gently place a held object down
Added throwing sound effects
Throws can now be made stronger by holding the throw button
Simple drop shadow added to players to help place landings
Fixed bad vent geometry in wholesale
Fixed bad concrete collision above the cafeteria in wholesale
You can now look down 10 degrees more
Updated death reasons for certain types of deaths
Add gamepad button mapping for SaveCheckpoint (press Y to set respawn location in Explore mode)
Fixed bad audio feedback when closing Trial screen with escape
Better logging for startup and network errors
Additional online slow down fixes
A paused timer now starts on throw
An additional checkpoint added to Repeat The Grade to make some pathing more clear
Added six new reward decals to collect
You can now grab and throw items in wind tunnels
Added throwing targeting reticle
Fixed uncapped backwards boosting
Added boosting UI to backwards boosting
Inverted backwards boosting controls to be more in-line with forwards boosting
HOTFIX - 281461
Fix several crashes introduced in the last update.
Fix replays to work in mod maps again.
Fix Buddy sometimes not grabbable.
Update #8 - Time Smasher
Detailed Patch Notes
Leaderboard and the score screen now show the times of others on the same world as you, even if they aren’t on your friendslist
New Tiny Toy Master course added to Mastery Gym level
Fixed starting area collision issues with Tiny Toy in Wholesale, reset leaderboard for this trial
Scroll jump has been reworked to be a viable option for playing.
Scroll jump honors scrolls made before landing, but during the perfect jump threshold
Scroll jumps are not invalidated when multiple scroll notches are done in a single jump
Scroll jump clears any queued jumps on landing to prevent unintended jumps
Scroll jump no longer zooms the camera in Tiny Toy
New more consistent grounding and can stand up logic
Added UI sounds for Trial Selection menu
Fix super launch when coming out of AFK on a boost pad
Removed “continue” option on course end screen to prevent accidental leaving of custom games
Fix custom game preview images to be square like they are on Steam Workshop
Fix error from missing vfx in Tiny Toy
Fix rare rotation bug on spawn in Tiny Toy
Fix accessory error when starting Tiny Toy trials
Hot Lava Developer Stream
Come by the Klei Twitch channel this Thursday (August 2nd) at 3:30 PM Pacific / 10:30 PM UTC where we will be playing and discussing Hot Lava's recent updates, as well as answering your questions. https://www.twitch.tv/kleientertainment
Hot Fix - 280428
Fixed vent issues in school
Fixed crouching stand up issue in certain cases
Fixed crouching animation not playing in wind tunnels
Fixed tiny toy trial music looping on early portion of the song
Fixed some master checkpoint issues
Disable play replay on non-friends times- this feature is not working correctly
Hot Fix - 280526
Fixed issue preventing online players from spawning and causing significant slow down
Fixed bad offsets on grabbable objects throughout school
Increased online player position extrapolation time to help smooth high ping player movement
Put in better handling for bad online packet data with additional logging
Fixed issue where you would immediately jump off a swing from a queued jump
Fixed an issue preventing the player from landing in a crouch
Fixed pogo getting stuck in a crouched animation
Hot Fix - 280874
Fixed networking bug causing random performance issues for entire lobbies of players
Community Spotlight
[H1]Windmill Valley[/H1]
By: drawnblue
Need a break from all that fire and brimstone? Windmill Valley is a wonderful short experience filled with bright and happy visuals - a perfect place to master boosting or to just get away from all that nasty lava.
[H1]Interested in making your own levels for Hot Lava?[/H1]
Join the community on Discord: https://discord.gg/CCj6gM
Update #7 - Tiny Toy
Detailed Patch Notes
Added two new “Tiny Toy” Trials
Increased base pogo speed
Added new cereal section to Wholesale
New audio has been added to wholesale announcer emitter
Prevent thrown objects from going through walls
Fix issue where taunts might appear unbound when assigning an unrelated binding
Fixed situation that would cause wind tunnel sounds to keep playing after leaving
Players should stick to surf objects more reliably
Players no longer ragdoll when looking in certain directions while surfing, now in these situations players lose speed until they slide off the object
Text fixes on Mastery Gym whiteboards
Various wholesale optimizations
Smooth third person camera when pulling back after obstruction
Potato Concept Art?
Hot Fix - 279141
Hide progress bar on level select widget for levels without challenges
Fixed music energy level not resetting on death in TinyToy
Fix infrequent incorrect spawn rotation in TinyToy
Fixed bobbles not splish-splashing on non-tiny courses
Update #6 - Honors Class
Detailed Patch Notes
Two new courses in Master Class. Wind Tunnel Mastery and Honors Gym Class. Beat all the Mastery courses in Master Class to unlock Honors Gym Class
A new more responsive air control model
Players looking into to a wall jump now reflect away from the wall based on a gradient. Previously, if you were looking inward to the jump even a little bit you would trigger 100% of the reflection code. Wall jumps should feel more consistent
If the player has a large amount of forward momentum, and W is not held on jump, the player still jumps forward. This should reduce cases where the jump direction feels ‘random’
Trampolines now recenter directional momentum to your look direction on jump when a large portion of forward momentum, or forward is pressed
Conveyor belts no longer provide a large inconsistent speed boost when leaving them. Instead they provide the conveyor speed as an additional flat bonus
Conveyor belts no longer let you stack speed bonuses on repeated jumps
You now gain acceleration (yellow bar at bottom left) when falling, in a consistent way to when jumping. This should reduce the number of cases where you land and don’t have much grounded speed
Checkpoint fallback system added. If you somehow manage to save a checkpoint in a bad location, and die on spawn, you will be respawned at the last known good checkpoint
Fixed missing reward for collecting Wholesale cards
If you spawn in a place where you can’t stand (like the vents) you will now spawn crouched instead of exploding into a million pieces over and over again
Meat Paste footsteps and amb emitters
Wholesale Intro Animation sounds
Added ultra low-spec fallback shader for Lava
Increased kill volume of lava plane near the freezers (second) so people can’t jump out of world anymore
Fixed issues with the scroll wheel and mod creator names in the custom game menu
Fixed incorrect names being attributed to death reasons
Fixed lobster traps in Wholesale risers above paper napkins area
Fixed lobster trap in Wholesale risers in flours section
Fixed lobster trap in Wholesale freezers, chicken breast area
Fixed missing collision on BBQ boxes in first aisle of Wholesale
Fixed Z fighting in freezer 1 of Wholesale
Fixed lobster trap in Wholesale risers in first row
Fixed missing collision on metal grates inside the meat area of Wholesale
Fixed lobster trap on top of molasses in sugar aisle
Fixed lobster trap in storage room atop shelf that let you see thru ceiling
Fixed collision on window wall of office in Wholesale that allowed player to see through, as well as lobster trap behind ‘tidy desk’ chair
Fixed a lobster trap in the tall chip riser near the manager window of wholesale
Fixed invisible wall on wood pallet in wholesale
Fixed lobster trap in patio chair/table area of wholesale
Fixed really bad lobster trap in freezer 1 by blue chicken boxes
Fixed missing collision on freezer door
Fixed invisible wall in final riser (above dressers)
Fixed lobster/death trap first riser in the boxed iced tea area
Fixed collision and visual holes on the pop display in wholesale
Fixed replays to show time elapsed
Enable Scroll Jump when binding scroll wheel to jump
Fixed held items leaving hands after changing settings
Fixed collision on walls and vents in Wholesale to use more consistent box colliders
Community Spotlight
Looking for a challenge? Check out "Cave Slide" for one of the craziest challenge maps on the Hot Lava Workshop
Fixed timer starting prematurely on spawn in some cases
Provide missing card awards for those who have already earned them. Complete a course in wholesale, and then restart the game to fix.
Update #5 - Wholesale
Detailed Patch Notes
Released Wholesale World including 6 new courses, collectable cards, and 3 pogo trials
40 New Items added, including 4 new emotes
Fixed initial selected button highlighting with gamepads
Fixed a bunch of lobster traps in school
Collision updates in school to fix out of bound exploits
Fixed checkpoint exploit in the “Intro” level
Make first fan graffiti of school more clearly describe how to navigate the fans
Online players now cause lava splashes
Your velocity is now maintained when spectating and then leaving spectate mode
Fixed startup hang due to antivirus blocking access to Documents
Better bug reports for modkit levels
Made sticker unlocks look better more like actual stickers (higher quality)
Better lighting on all item unlocks
Fix sticker menu being visible when paused
Updated Trial activation logic to perform a visibility raycast
Community Spotlight
"Castle" custom map by Extenz
https://steamcommunity.com/sharedfiles/filedetails/?id=1419391846
HOTFIX - 276327
Added Explore mode to Wholesale
Fixed massive skip through the vents in the Meat Grinder course
Fixed the pin in To The Top triggering a star in Duct and Cover
Optimization: Disable VFX and Lighting as appropriate for Potato and Medium quality settings
Fixed bug where players could get stuck on horizontal pogo force field
Fixed various places in the risers where you could get stuck
Fixed issue where players could get stuck on the stairs
Fixed issue with paper towel prefab
Fixed issue preventing award being given for collecting all the cards
Fixed missing collision issue with office door frame
Added more art to meat area and more...MEAT
Fixed clipping issue with Intro camera for To The Top
Music intensity fix for wholesale pogo trials
Fixed colour cube (red tint) in wholesale office when leaving a course
Added lava audio emitters to far side of the course
Added Checkout audio rattles
Fixed placement of Chase The Lie pin to be achievable
HOTFIX - 275420
The team is hard at work getting Wholesale ready for the update next week, but today we wanted to get out a quick Hotfix to tidy up some of the more annoying issues from this weeks update.
HOTFIX - 275420
Fixed situation that could cause players to play an invalid taunt
Fixed collision on swingable streamers in doorways throughout school
Fixed restart button not working during dying animation
Fixed slow-mo thrown beakers
Fixed issue with checkpoint shards constantly respawning
Fixed occasional null reference when dying within the cooldown time
Fixed “online player trying to pickup already grabbed item” spam in the log file
Fixed misplaced items on bobbles after restart
Fixed some cases of picking up multiple items (beakers, books, markers)
Fixed rare situation where decal ui would stay on screen after death
Fixed Master Class showing incorrect card count
Update #4 - Throw
Detailed Patch Notes
You can now pickup just about everything smaller than a cat
Throw anything you pick up at your friends
Pause screen now displays the total number of cards you’ve collected per world
Fix replay jumping when typing a or d in chat
Made replay UI consistent with observer UI
Fix missing hud elements (reticle, speed, etc) in spectate and replay
Made game update countdown aware of timezones
Fixed fan woosh sound staying on for some players
Fixed ragdoll softlock when hitting lava
Fixed some wrong audio surface tagging in the School Yard. Specifically, walls near the windows used to sound like glass
Audio Mixing adjustments, including lowering UI Collision Feedback volume
Fixed View Model option resetting after death
Prevent accidental binding of menu inputs and prevent conflicts with gameplay bindings
Fixed issue where you could accidentally use a decal while watching the intro animation
Fixed an issue where you could trigger restart during the intro animation
Fixed an issue where player movement input was still accepted during the intro animation
Fixed pogo stick woosh not playing in some cases
Wholesale coming soon
Thank you for all your feedback on the PTB! Our next major world is nearing a state where we can promote it to the public branch. We are expecting to release Wholesale next week.
Community Spotlight
Custom maps are starting to trickle in- and we are more excited than ever for community content. In future patches and new updates we will begin to highlight extraordinary community contributions- and hopefully drive traffic to these awesome creations. In the meantime, please come checkout the mapping and art communities on our community discord channel: https://discord.gg/hTAmKF6
HOTFIX - 275420
Fixed situation that could cause players to play an invalid taunt
Fixed collision on swingable streamers in doorways throughout school
Fixed restart button not working during dying animation
Fixed slow-mo thrown beakers
Fixed issue with checkpoint shards constantly respawning
Fixed occasional null reference when dying within the cooldown time
Fixed “online player trying to pickup already grabbed item” spam in the log file
Fixed misplaced items on bobbles after restart
Fixed some cases of picking up multiple items (beakers, books, markers)
Fixed rare situation where decal ui would stay on screen after death
Fixed Master Class showing incorrect card count
Hot Lava Update #3
Get that last card you can't find and practice that jump you can never make in the new explore mode. All those pesky force fields are disabled and you can save checkpoints anywhere you want with SaveCheckPoint (defaults to X).
Take your Pogo Stick skills to the next level in the new Pogo Stick Mastery course
Detailed Patch Notes
A new pogo stick trial has been added to the Mastery course
Added “Explore” mode to School to let players collect cards and practice with user placed checkpoints
Add a "Reset Everything" button to options menu and a confirmation for discarding options changes
More gamepad support improvements
Set your own checkpoints in the overworld and lava explore mode by pressing X
Fix trials and portals UI from appearing over replays and spectate
Fixed several shut down crashes
Collision and culling fixes in tutorial gym and school
Fixed bug causing random deaths when climbing the wall in school courtyard
Fixed bug that would cause victory music to stay on after completing a course
Player SFX are now properly muted when the sfx volume is set to zero
Improved game startup time
Reduce delay when updating message of the day
Join The Hot Lava Discord Community!
Stuck? Want to brag about your best time? Looking to make levels?
...or do you just want to let the developers know what you think about 'Chase The Grade'?
Join the community on Discord and discuss all things Hot Lava!
Hot Lava Discord Invite Link:
https://discord.gg/hTAmKF6