Added player rank (number of challenges completed) beside player names in game
New multiplayer sync system dramatically reduces the amount of data sent to allow larger lobbies in the future
Added new Angel costume
Added SSAA anti-aliasing for high end graphics cards (1070/1080s)
Fixed bloom
Added new playset art
Fix beakers misplaced in school atrium
Workshop buttons (Custom Games and Languages) filter by their type
Game defaults to Exclusive Full Screen for more performant default
Fix rare error when pressing “G”
Redesign or update football jersey, viking helmet, crossbow, dark star, laser sword models
Modkit - Updated To Unity 2018
Updated modkit to use Unity 2018.2.8f1. You will need to download this version of Unity to use the latest modkit. For upgrading, I would strongly recommend starting a fresh project with the new modkit, and then copying over any scene or mesh data you want.
Portals can select different game mode based on player’s held item. (Place GrabbableItem with KeyId=Red in world and add GameModeTweak with RequiredKey=Red to GameModeContainer.) This replaces how buddy mode used to work.
Add named objects and NOT_PLAYER condition to ActivateTrigger
Update #14 - Halloween
It’s that time of year. Pumpkins have been spotted throughout School and Wholesale. Smash all 100 for a treat!
Detailed Patch Notes
Upgraded core engine to Unity 2018. Major performance improvements
Added checkpoint VFX that visually guides you to the next checkpoint
Added new Devil outfit
Thrown objects now bounce an appropriate amount
Improved the consistency of surf by ensuring you leave the surface in the direction you are looking
Added new distance fog on low-end graphics, greatly improves performance
Fixed lava rocks in school that, at high speeds, caused players to abruptly stop
Fixed angled mats in school gym causing movement issues
Fixed floating mats in school gym
Fixed jump animation not playing in low framerate situations
School tweaks to reduce the difficulty in the acid section in course #5
Lava world card in storage shelf of school kitchen is now easier to get
Boost meter now has an effect letting you know when it has been maxed
Players will exit surf in the direction they are looking more consistently
Fix emote popup when selling duplicate emotes
Fix no sound when clicking on emotes
Switch between fullscreen modes in-game: exclusive, borderless, windowed.
Fix course portal names were rarely untranslated
Make more strings translatable
Fix mixed up input axes strings
Light map fix ups in School
A touched pursuit object slows down if it gets too far away instead of killing you
Add support for right-to-left translation mods
Better translation mod error messages in output_log.txt
Fix buddy not appearing in buddy replays (only fixes new replays)
Leaderboards will now clean up removed friends after a short time
Increased the LoD distance for certain grabbable items
Fixed alignment issue when throwing items downward
Hide items that are impossible to earn in Customize screen
Checkpoint trail SFX
Updated Boosting SFX
Community Update
Hazard modeling the new football item set
As we are working hard on preparing Hot Lava for Early Access, I wanted to take some time to talk about some amazing things going on in the Hot Lava community.
Translations
Yesterday we added support for user created translations of Hot Lava, and in under 24 hours we have seen 'Russian', 'Spanish', 'Turkish' and even 'Pirate' translation mods appear on the workshop! If you are interested in helping translate Hot Lava to another language, details can be found on the Klei forums. To view translations as they are added visit the workshop
Custom Levels
Through the Community Spotlight we have been highlighting some of the best and most accessible levels the community has been producing. But please know this is just the tip of the iceberg- the workshop is littered with plenty of other creative, surprising, and challenging maps!
View workshop maps
Modkit Update
The Modkit is being updated today. Support for multi-course levels, game modes (like pogo), consistent export names (only retire leaderboard when you intend to), modkit friendly wall jumps and much more! It's strongly recommended that you install the modkit to a new project and port existing maps over to avoid corruption. We will continue to build on and improve the Modkit based on your feedback. The new modkit should go live in the next hour.
Community Tournament
The speed running community for Hot Lava has become very competitive. Many world records have been secured by fractions of a second. A "Full School Run" tournament will be happening on the 22nd at 11am PST, 2pm EST, 7pm CET. The competition will be streamed on Twitch. If you think you have what it takes and want to sign up, or are just interested in following the competitive scene an event discord has been setup.
Award Items
To show our appreciation towards the community we have added two award items. The Wrench and Crown. These items will be awarded for recipients of the Community Spotlight and the to the winners of select Community Competitions respectively. Those who were featured in previous spotlights have retroactively received this award. Thank you for helping grow Hot Lava through your contributions!
Developer Stream
Klei hosts a weekly developer stream where we talk about on of our games- and this week (like, right now) you can catch us talking about Hot Lava. More details are available on the Klei forums.
Hot Lava Discord
If you are interested in becoming involved in any part of the Hot Lava community- or just want a chill place to hang out, please join me on the Hot Lava Discord.
Update #13 - Translations
Today we are adding the ability to translate Hot Lava into other languages. This is an important step towards early access. If you are interested in helping translate Hot Lava into your language instructions are available at the bottom of this update.
Detailed Patch Notes
Added full translation support
Added translation mod uploader tool to Steam
Difficulty markings have been added to the course info screen of each course
Added football item set
Added community spotlight award item
Added community speedrunning award item
Automatically disable SSAO in potato, was visually detrimental
Optimization: decorations now lod out at a distance based on quality
Optimization: Integrated Vignette into the fog pass
Re-tuned pursuit to be more competitive
Improved visuals of lava fog
Fix for bug where finish points could be seen through walls before they were active
Collision cleanup in wholesale for some trap areas, some notorious traps in freezer and at the start of course Meat Grinder.
Timer visibility re-enabled for first sections of mastery courses (the timer is always counting so this will not affect the leaderboards)
Fix for bug where players would sometimes play non-pogo jump animations on pogo
Improve gamepad navigation on Custom Game screen
Improve default settings for detected hardware
Improved accessibility of the art room in school
Language Mods
For more information on how to create and submit user generated translations please visit the Klei Forums:
https://forums.kleientertainment.com/forums/topic/95685-creatingusing-language-translations/
Hot Fix
Disable "select" button when selecting currently active language mod
Optimized VFX on wrench award
Fixed rare crash with certain language mods
Fixed level/group update issue causing names to appear twice
Fixed issue where players could get stuck under the art room cabinet
Update #12 - Buzz
Detailed Patch Notes
You can now sell certain duplicate items for more tickets
Added new ‘bee’ outfit
Revisions to the pursuit mechanic. Catching the target gives it a temporary speed boost, fade to black no longer goes to full black and starts later
Wholesale course leaderboards reset for Duct and Cover, Meat Grinder and Chase the Lie. Due to course iterations and feedback
Duct and Cover changes:
Spawn point moved up to first checkpoint location
Set a hidden checkpoint to visible after the cafeteria to help direct players
Removed redundant wall jumps in first section of risers because it confused pathing
Opened up some congested sightlines on the top of the risers that would direct players off course
Fixed an exploit where players could skip the last 3 checkpoints without boosting or using air control by jumping up a paper towel stack
Nudged various boxes to better guide player along course
Fix throwing Buddy through walls and blue force fields
Fix timer sometimes activating in overworld after finishing a course or spectating a player
Fix bug where camera would stay frozen after dying on certain courses
Fix rare instance where checkpoints would get out of order when running through multiple consecutive courses
Fixed minor checkpoint and finish point bugs
Collision and lighting fixes in mastery gym level
Collision and course adjustments in wholesale level, Changes made to course Duct and Cover
Fixed occlusion issues in the paper towel fort of Wholesale that was allowing player to see skybox
Updated collision of the ramps in the meat grinder section of Wholesale so players can no longer run along top striped band
Fixed an audio bug in School where a cart floating on lava in the main ring corridor was spamming rattle sounds
Hotfix 284294
Fixed issue preventing taunts from being equipped
Community Spotlight
Rooftop Rush
By: drawnblue
Take a pleasant little jaunt across the rooftops of a quaint woodland village in this charming map that combines original game-play with a distinctive art style. It may look small but there’s lots of fun crammed into this map. Give it a try to see for yourself!
Buddy added to wholesale. Six new buddy courses in wholesale including new rewards
Fixed misaligned scoreboard numbers
Fixed player controller jumping 45 degrees sideways when A/W or W/D are held on jump, to prevent sideways movement drift
Optimized particle systems
Fixed missing collision in ceiling intersections in school
Disable other players showing “buddy mode”
Fixed missing collision in wholesale inside Bruce’s Own BBQ sauce
Disable fmod debugging
Increase alpha on boosting bar, reduced width
Fixed a null reference with the hot potato
Exploit fix: checkpoints are now properly ghosted if Buddy is not in your hands after Replay or Spectate
Fixed rare case where players would spawn rotated during introduction animations
Fix local mods being unplayable unless you have workshop mods also installed
Fixed news image sometimes loading in slowly
Fixed some stacked / colliding art in wholesale
Bow and arrow accessory increased in rarity and colored
HOTFIX - 283226
Prevent items from being placed inside geo when falling.
Attempt to fix inappropriate out of bounds death.
Community Spotlight
City
By: RUMME
Created by one of the top Hot Lava speedrunners "RUMME". This map is both fun for new players and pros alike. It's packed with shortcuts and liberal boosting opportunities for seasoned pros. You might just find yourself turning into a speedrunner after playing this map.
Crouching in air now correctly prevents grounding in the raised volume
Cleanup raycast now prevents 'pops' when grounded on a concave object (e.g. crouching through the vents)
The player no longer preemptively crouches in the air when their head is touching the ceiling
Experimental shader variant loading, should drastically improve initial load times
Added missing dissolve trigger in the school levels toxic patch
Fixed kill volumes in wind tunnels killing players through walls in school
No longer play collision impact UI from grounding collisions
More Buddy sfx and refinements
Fix for School and Pogo Intro cutscene audio out of sync
Fix Buddy getting coloured by stickers
Fix ghost knocking Buddy into lava
Fix invisible Buddy in your hand after spectate or replay.
Exploit fix: Buddy now appears at the last checkpoint instead of in your hands after Replay or Spectate
Fix Buddy lost when thrown through overworld portals
Fix rare news download error
Fix throw reticle when holding item, now only shows when throwing or placing
Fix items thrown too far to the right of the reticle
Fix over sensitive gamepad at high framerate when vsync is disabled
Fix no sticker award when completing chase the doggo
Community Spotlight
Giant's Garage
By: drawnblue
Another delightful experience from drawnblue. Explore Giant's Garage, weaving through power tools and shop supplies to adorn the hood of a giant blue car. This custom map has equal parts puzzle and parkour.