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Genre: Simulator, Strategy, Indie

Hotel Magnate

Content Update #2 v0.8.2 - Room Duplication, Staff Tiredness, Pools & More!


Room Duplication, Staff Tiredness, Pools & More!



It's the first Tuesday of the month and that means it's Hotel Magnate Update Time! We are excited to bring these updates to you as they will make building easier and offer more in-depth management.

Room Duplication


One of the most highly requested features by the community is now ready! Room Duplication won our first community vote and is the largest feature in this content update. This feature allows you to copy a room with all of its contents (furniture, colours, windows, and any assigned facilities).



Room duplication will allow for quicker building and will remove some of the hassle of having to construct multiple rooms with tedious replication. You can utilize this feature by clicking on the duplicate button which is on the top of the room detail menu.



Staff Tiredness


Another feature we’ve added to the game is staff tiredness and scheduling. Your staff members will now get tired as they work, meaning that you will need to build a staff room for your employees to rest or they might fall asleep on the job! You will most likely need to hire more staff for your facilities to cover when people are on break. To help manage when your staff works, we have added a staff scheduling system where you can set the number of staff members you would like to work per hour at a facility.





Pools & New Furniture


Finally! It’s time to let your guests cool off with the addition of pools! More work will be done in the future with adding more pool types, visual effects, and animation, but we are very happy with the initial result and look forward to seeing how everyone uses them.





Along with pools, we have added a whole series of top tier furniture to round out the selection for 5 star hotels.





We hope these options will give players further choice and creativity in creating exciting new hotels.

Performance Improvements


We have also put significant work into increasing performance, especially around saving/loading times and reducing the potential for crashes. For example, a hotel with a huge amount of freeform objects saw its loading time drop from 20+ min to around 2 min. While most hotels wouldn't take that long to load, there should still be a noticeable improvement in these times while playing.

Community Vote Winners


The winners of our second community feature vote are Multi-level Building & Extra Locations! These two features (and a few others) will be included in our V0.8.3 Update. While we try to release updates on the first Tuesday of every month, the complexity of these features - along with the holiday season - means that v0.8.3 will be released in February. We will however try to release something smaller in January, it just won't be a major update...but stay tuned!

To participate in Hotel Magnate’s discussions and votes, join us on Discord. You can even join our Steam discussion board where you can talk to the Devs and other fans!



Changelog


Changes:



  • Room duplication
  • Facilities warnings now also appear directly above rooms
  • Staff tiredness
  • Staff scheduling
  • Pools
  • New exceptional (5 Star) furniture set
  • New Floor/wall textures
  • Added a % sign when launching the game
  • Added loading bars when saving/autosaving
  • Guest Activity Improvements - Added ability for guests to watch TV from bed
  • Improved saving/loading speeds
  • Added more emojis/reactions to guests & staff to display how they felt about certain tasks/actions
  • All locked furniture is now shown on the furniture selection menu
  • Added more actions to interact with staff in the staff management menu (upskilling / giving a pay raise) as well as adding their mood
  • Improved the layout on the staff management menu
  • Updated the “+” button to make it more visible for adding new facilities to a room
  • Added a sleeping “zZz” effect to characters



Bug Fixes:



  • Fixed a crash on launch caused by dual monitors
  • Fixed trees that intersected with the game map
  • Fixed a bug where the game could freeze when having a restaurant
  • Performance Fixes
  • Fixed the guest waking up at the wrong time
  • Fixed incorrect animation being played after guests bathing
  • Fixed issue where the hotel upgrade tooltip was shown permanently
  • Fixed a bug where a room fully painted with grass would not load correctly
  • Fixed a bug where walls did not show up/appear correctly
  • Fixed a rare bug where you couldn't exit certain menus
  • Fixed some instances of people walking on the spot
  • Fixed Chinese "Bug report" text
  • Fixed colour picker text sizing for the German language
  • Lots of small fixes that are too minor to mention (maybe the one you are looking for)

Hotfix v0.8.1.3

Hotfix v0.8.1.3


Changes:



  • Added Ability to watch TV from bed
  • Added a new standing Idle Animation
  • All locked furniture is now showed in the furniture selection menu
  • Reduced the time the splash/intro screen takes to complete
  • Made the popup/tooltip for the "Next Level Requirements" while hovering over the bottom bar star rating much more readable along with a slider to better illustrate the players progression
  • Custom bedroom prices are now reset when the bedroom changes star rating/levels
  • Improved the readability of the guest needs on the guest status page by desaturating the colours


Fixes:



  • Fixed a crash that occurred at launch for people who had dual monitors
  • Reduced the amount a guest will teleport when stuck (they would occasionally teleport when it wasn't needed)
  • Fixed a small wall bug
  • Savegames are now significantly smaller
  • Fixed the bug reporting system not always working/sending saves
  • The walking animation of guests staff now better lines up with their body type
  • Fixed an issue where a rock on the surrounding scenery was slightly over the game map




Hotfix v0.8.1.2

Hotfix v0.8.1.2


Changes:



  • Added green, yellow and red colours to the status/needs page to better indicate if the need levels are good/bad
  • Increased the amount of previous reviews displayed to the player on the reviews menu to 30
  • Added increments to the pricing sliders (increments of 10) which makes it a lot easier to set even numbers
  • Increased the supply capacity for higher tiered suppliers
  • Added 3 more wall textures (brick)

Fixes:



  • Fixed a couple savegame loading errors that some players were experiencing
  • Fixed an issue where selecting a furniture item in the furniture selection menu while you are typing in the search bar caused the tooltips to become stuck/stay open when they shouldn't
  • Fixed up a few localisation/translation mistakes

Hotfix v0.8.1.1

Hotfix v0.8.1.1



Changes:



  • Added a much more improved way for selecting objects (doesnt select objects that are behind it)


Fixes:



  • Fixed an incorrect icon for the basic vending machine
  • Fixed a bug when creating a bedroom in a new game
  • Fixed a bug where some objectives would complete too early
  • Fixed a few issues with 3 wall textures not tiling correctly


Content Update #1 v0.8.1 - Room Pricing, Gambling, and More!

Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard at work with fixing issues and adding new features and furniture.

Room Pricing


One of the biggest features you’ve been requesting is control over room costs for guests. We were already thinking this might be needed and, along with everyone’s early feedback, we decided this should be the first major update to the game after the Early Access Release. Now, you will be able to set the daily rate/cost of a room. Additionally, you will be able to set the default prices for bedrooms in relation to your hotel’s star rating (this makes things more streamlined).





Be careful when changing the prices of your rooms! You might end up scaring away guests which could mean less money for your business.

Gambling Changes


Along with room pricing, we wanted to give more financial control by adding the option to set the win rates/ratios/amounts on slot machines and poker tables. You now have the power to:

  • Set the hotel win ratio
  • Set the ratio at which the guest will get a jackpot
  • Assign the jackpot amount/value
  • What the minimum bet is
Guests will be extra happy when they win, have increased needs for other activities, and guests with the “gambling” trait will want to play more.





Vending Machines & Mini-bars


Another feature we’ve added is the ability to choose what items are stocked in vending machines and mini bars. You will even have the power to set the cost for items! This update lends itself to having a more balanced and interesting economy for players. It is also a step towards having guest preferences on food, so be sure to pay attention to what your guests are finding satisfactory.

Guest Traits & Portraits


Guests now have the chance to spawn a range of different traits or tags which will help determine their behavior and decision making when visiting your hotel. Some of these traits include: gambler, alcoholic, slob, and clean freak.

Traits like “gambler” or “alcoholic” will affect how a guest decides between purchasing another drink or continuing to gamble. Traits like “slob” or “clean freak” will help determine how a guest evaluates or reviews the quality and cleanliness of their room. We plan on adding more traits in the future that will add depth to the game, even traits that reference what type of food guests prefer or their decorative style preferences. Along with these new traits, we now generate and save a portrait for your guests. We hope that this little detail will help make your guests more personable.



New Furniture & Wall Textures


To help everyone create more diverse and interesting hotels, we’ve added 20+ wall textures to the game! We aim to keep adding fresh textures and designs to give you maximum creative freedom. We’ve also added:

  • A new shabby (level 1) vending machine
  • A new exceptional (level 5) bed and toilet
We recognized that there was a lack of level 5 furniture when players unlocked it, so here is a taste of what is to come!





Community Feature Vote Winner!


The other week, we conducted our first community feature vote to determine which feature (out of a choice of 3) will be included in our next content update (v0.8.2).

The winner, by a large margin, was duplicating rooms!

This will enable you to copy whole rooms - including windows, doors, and furniture - and place them accordingly. This feature will allow for bigger hotels built in a shorter time frame while also offering easier gameplay for those who’d like it. We will be conducting community votes regularly, so be sure to join our Discord so you can vote! Don’t miss out!

Building Competition on Discord


We have been so impressed by the screenshots and videos of your hotel empires, so much so that we are hosting another building competition! Head to our Discord for information on how to participate and win!



Changelog:


Over the last month we have received over 2500 in-game reports/feature requests (approx. one report every 15 min) and many more reports through discord and steam discussions/reviews. We have read every single one and addressed around 95% (excluding feature requests). We really value everyone's help and assistance in identifying and reporting these issues and cannot thank you enough!

Changes:



  • Added the ability to set individual room prices
  • Added the ability to globally set room prices for different quality levels
  • Added the ability to adjust the win ratio/jackpot etc. on gambling/casino objects
  • Added the ability to manage certain objects like mini-bars and vending machines
  • Guests & Staff now have portraits of themselves on their menus
  • Added an alert for when objects need maintenance
  • Game settings now change UI scaling when changing resolution
  • Added colouring objectives to the tutorial
  • The selected facility on a room detail menu now highlights
  • Objects with higher quality now take longer to get damaged
  • Cleaning and maintenance is now skill based (their effectiveness is determined by their skill)
  • Guests can now either drink or eat from a vending machine (it was previously just eating)
  • Added four and 5 star objectives
  • Added five star bed & toilet + a new one star vending machine
  • Added Chinese & German translations (work in progress / sourced from the community. So please excuse and report any mistakes)
  • Reduced savegame sizes
  • You can now rotate objects on top of other objects (like lamps on side tables)
  • Added new wall textures
  • General performance improvements


Fixes:



  • Fixed an issue where cars wouldn’t always pick people up
  • Fixed a bug where furniture with no quality would display with an infinity icon on the “needed furniture” tab on the facility menu
  • Fixed an issue where locating a room/facility wouldn't always move the camera to the middle of the room
  • Fixed an issue where it wasn't possible to scroll down to the bottom on the settings menu
  • Fixed a series of save game loading errors
  • Fixed an issue where selecting the rotate tool and then selecting an object would sometimes move it into the trees/off the grid
  • Fixed multiple instances of guests getting stuck
  • Fixed the continue button not always loading the most recent save
  • Fixed ceiling lights from not being able to be placed over other objects
  • Guest reviews are now sorted with the latest review on top
  • Fixed a bug where bar & restaurants weren't always being used even when they should
  • Fixed an issue where it was possible to place a door/window on top of another door/window
  • Drastically reduced loading time for larger save games
  • Less waiting times when calculating walkable areas
  • Fixed an issue where locating an object from a guest status would locate the guest and not the object in question
  • Fixed an issue with cloning rocks and trees
  • Reduced the amounts of guests randomly teleporting around
  • Fixed an issue where multi placement (shift-click) of doors/windows did not charge for the full amount
  • Removed the ability for the player to manually adjust the loading bar progress


Hotfix v0.8.0.7

Hotfix v0.8.0.7



Fixes:



  • Fixed guest "stayed days" UI
  • Fixed formatting of negative cash (no more double negative or brackets to represent negative numbers)
  • Fixed issue where the year ticked over while still on day 28
  • Fixed not being able to dye some planter boxes
  • Fixed guests lying the wrong way on massage beds
  • Fixed room price not updating when levelling up
  • Fixed issue where a selected furniture filter would not persist after changing your selection
  • Fixed popups to scale better on certain resolutions
  • Fixed hotkey/tool info UI for the advanced movement tool from showing up when moving an object
  • Fixed an issue where negative reviews werent showing
  • Fixed budget net/per day numbers


Changes:



  • Huge performance improvements
  • Grass now costs nothing
  • Duplicating furniture now also copies the furnitures quality if it was upgraded
  • Can now upgrade multiple furniture at once (of the same quality)
  • Added toggle lights to indicate which placement tool is active
  • Added profit/loss to gambling activities (can lose or make money)
  • Guests will now spend less time doing nothing
  • Guests will now have a chance to spawn some different character tags that affect their behaviour
  • We now show which guests are assigned to a bedroom on that bedrooms facility menu
  • You are now able to assign a staff member to a facility from the staff detail menu
  • There are now more tooltips and hints to make upgrading and occupancy more visible


Known Issues:



  • Guests getting picked up in the carpark/road doesnt always work
  • Some reports of crashes (this may be fixed from the performance changes)
  • If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable

Hotfix v0.8.06

Hotfix v0.8.06



Changes:



  • We now show how many staff a facility can have
  • We now show a message "Upgrade your hotel" if you can not upgrade a bedroom any further
  • Added a tooltip to the stairs button explaining this feature is in development


Fixes:



  • Fixed a bug where switching suppliers breaks being able to switch menu items
  • Fixed poker table not getting cleaned (again)
  • Fixed incorrect setup of some outdoor plant boxes, resulting in them not being dyeable
  • Fixed an issue where playing a dancefloor could have been causing the game to be stuck in pause mode
  • Fixed some performance issues


Known Issues:



  • Economy Balancing Issues
  • If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
  • Reports of the game crashing after several hours of playing
  • Some Outdoor Planter Boxes arent colourable

Hotfix v0.8.0.5

Hotfix v0.8.0.5



List of changes and fixes following feedback from the previous week and weekend

We have also begun our first Community Feature Vote where you can vote on some upcoming features on our Discord You can read more about the vote on our Steam Discussion post here

Fixes:



  • Autosaves will now happen even when the game is paused
  • Fixed an issue where a negative experience/status was being made for not sleeping when the guest could
  • Dancefloor only animates when people are on it
  • Guests now pay the room price for their room based on the rooms star level and not on the level of the guest
  • Fixed a bug where a facility can have a warning for no staff when it actually does
  • Fixed a bug when cancelling a search would always return to the furniture menu
  • Fixed objectives showing the incorrect star level of guests that are required to give good reviews
  • Fixed budget screen not showing correct amount for "average per day"
  • Fixed up a small UI layout issue with the alert/warning message
  • Fixed a bug where you could not replace a menu item with anything
  • Fixed an issue where the poker table wasnt accessible to cleaners, meaning they always stayed dirty
  • Fixed an issue where guests would have a slow character animation transition
  • Made the UI explaining the shortcuts/hotkeys for tools like advanced duplicate and others more visible
  • Added a "day x of x" to the Guest Menu to display how long a guest has been at your hotel/how long they have left
  • Fixed an issue where mirros were causing performance drops


Known Issues:



  • Economy Balancing Issues (can be hard to make money)
  • If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
  • Reports of the game crashing after several hours of playing

HOTFIX - v0.8.0.4

HOTFIX - v0.8.0.4



Below is a list of the changes following from the last 24 hours of player feedback

Fixes:




  • Fixed Doors opening and closing randomly when guests are near them
  • Fixed another bug with people getting stuck
  • Fixed Issue with maintenance staff not fixing machinery early enough
  • Fixed issue where cleaners weren't always cleaning tables/bars
  • Cooks now use prep-tables which helps to speed up the rate at which the kitchen can make food
  • Fixed an issue where some saves would load with 0 ratings/reviews causing no guests to arrive
  • Fixed an issue where some facilities weren't being fully removed, causing invisible/ghost facilities that couldn't be deleted
  • Locate Facility Button now properly locates to the centre of the room
  • Fixed an issue with the mirror causing performance drops
  • Fixed "success" message on feedback form
  • Load screen won't open now when there are no save games
  • Fixed an incorrect tooltip on the supplier menu close button
  • The alert/warning message now has a more visible locate button to help players find the source of the problem
  • Fixed some issues with the budget panel (mostly visibility)
  • Camera zoom pitching is now toggleable in the game settings


Known Issues:




  • Economy Balancing Issues (can be hard to make money)
  • If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
  • Reports of the game crashing after several hours of playing

Hotfix - v0.8.0.3

HOTFIX - v0.8.0.3



Quick Hotfix following issues missed in v0.8.2

Fixes:


Added "Delete" key to work for selling doors/windows
Can now duplicate Doors/Windows (with changed colours)
Fixed broken textures of trees + rocks


See Hotfix - v0.8.0.2

See Hotfix - v0.8.0.1