It's the first Tuesday of the month and that means it's Hotel Magnate Update Time! We are excited to bring these updates to you as they will make building easier and offer more in-depth management.
Room Duplication
One of the most highly requested features by the community is now ready! Room Duplication won our first community vote and is the largest feature in this content update. This feature allows you to copy a room with all of its contents (furniture, colours, windows, and any assigned facilities).
Room duplication will allow for quicker building and will remove some of the hassle of having to construct multiple rooms with tedious replication. You can utilize this feature by clicking on the duplicate button which is on the top of the room detail menu.
Staff Tiredness
Another feature we’ve added to the game is staff tiredness and scheduling. Your staff members will now get tired as they work, meaning that you will need to build a staff room for your employees to rest or they might fall asleep on the job! You will most likely need to hire more staff for your facilities to cover when people are on break. To help manage when your staff works, we have added a staff scheduling system where you can set the number of staff members you would like to work per hour at a facility.
Pools & New Furniture
Finally! It’s time to let your guests cool off with the addition of pools! More work will be done in the future with adding more pool types, visual effects, and animation, but we are very happy with the initial result and look forward to seeing how everyone uses them.
Along with pools, we have added a whole series of top tier furniture to round out the selection for 5 star hotels.
We hope these options will give players further choice and creativity in creating exciting new hotels.
Performance Improvements
We have also put significant work into increasing performance, especially around saving/loading times and reducing the potential for crashes. For example, a hotel with a huge amount of freeform objects saw its loading time drop from 20+ min to around 2 min. While most hotels wouldn't take that long to load, there should still be a noticeable improvement in these times while playing.
Community Vote Winners
The winners of our second community feature vote are Multi-level Building & Extra Locations! These two features (and a few others) will be included in our V0.8.3 Update. While we try to release updates on the first Tuesday of every month, the complexity of these features - along with the holiday season - means that v0.8.3 will be released in February. We will however try to release something smaller in January, it just won't be a major update...but stay tuned!
To participate in Hotel Magnate’s discussions and votes, join us on Discord. You can even join our Steam discussion board where you can talk to the Devs and other fans!
Changelog
Changes:
Room duplication
Facilities warnings now also appear directly above rooms
Staff tiredness
Staff scheduling
Pools
New exceptional (5 Star) furniture set
New Floor/wall textures
Added a % sign when launching the game
Added loading bars when saving/autosaving
Guest Activity Improvements - Added ability for guests to watch TV from bed
Improved saving/loading speeds
Added more emojis/reactions to guests & staff to display how they felt about certain tasks/actions
All locked furniture is now shown on the furniture selection menu
Added more actions to interact with staff in the staff management menu (upskilling / giving a pay raise) as well as adding their mood
Improved the layout on the staff management menu
Updated the “+” button to make it more visible for adding new facilities to a room
Added a sleeping “zZz” effect to characters
Bug Fixes:
Fixed a crash on launch caused by dual monitors
Fixed trees that intersected with the game map
Fixed a bug where the game could freeze when having a restaurant
Performance Fixes
Fixed the guest waking up at the wrong time
Fixed incorrect animation being played after guests bathing
Fixed issue where the hotel upgrade tooltip was shown permanently
Fixed a bug where a room fully painted with grass would not load correctly
Fixed a bug where walls did not show up/appear correctly
Fixed a rare bug where you couldn't exit certain menus
Fixed some instances of people walking on the spot
Fixed Chinese "Bug report" text
Fixed colour picker text sizing for the German language
Lots of small fixes that are too minor to mention (maybe the one you are looking for)
Hotfix v0.8.1.3
Hotfix v0.8.1.3
Changes:
Added Ability to watch TV from bed
Added a new standing Idle Animation
All locked furniture is now showed in the furniture selection menu
Reduced the time the splash/intro screen takes to complete
Made the popup/tooltip for the "Next Level Requirements" while hovering over the bottom bar star rating much more readable along with a slider to better illustrate the players progression
Custom bedroom prices are now reset when the bedroom changes star rating/levels
Improved the readability of the guest needs on the guest status page by desaturating the colours
Fixes:
Fixed a crash that occurred at launch for people who had dual monitors
Reduced the amount a guest will teleport when stuck (they would occasionally teleport when it wasn't needed)
Fixed a small wall bug
Savegames are now significantly smaller
Fixed the bug reporting system not always working/sending saves
The walking animation of guests staff now better lines up with their body type
Fixed an issue where a rock on the surrounding scenery was slightly over the game map
Hotfix v0.8.1.2
Hotfix v0.8.1.2
Changes:
Added green, yellow and red colours to the status/needs page to better indicate if the need levels are good/bad
Increased the amount of previous reviews displayed to the player on the reviews menu to 30
Added increments to the pricing sliders (increments of 10) which makes it a lot easier to set even numbers
Increased the supply capacity for higher tiered suppliers
Added 3 more wall textures (brick)
Fixes:
Fixed a couple savegame loading errors that some players were experiencing
Fixed an issue where selecting a furniture item in the furniture selection menu while you are typing in the search bar caused the tooltips to become stuck/stay open when they shouldn't
Fixed up a few localisation/translation mistakes
Hotfix v0.8.1.1
Hotfix v0.8.1.1
Changes:
Added a much more improved way for selecting objects (doesnt select objects that are behind it)
Fixes:
Fixed an incorrect icon for the basic vending machine
Fixed a bug when creating a bedroom in a new game
Fixed a bug where some objectives would complete too early
Fixed a few issues with 3 wall textures not tiling correctly
Content Update #1 v0.8.1 - Room Pricing, Gambling, and More!
Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard at work with fixing issues and adding new features and furniture.
Room Pricing
One of the biggest features you’ve been requesting is control over room costs for guests. We were already thinking this might be needed and, along with everyone’s early feedback, we decided this should be the first major update to the game after the Early Access Release. Now, you will be able to set the daily rate/cost of a room. Additionally, you will be able to set the default prices for bedrooms in relation to your hotel’s star rating (this makes things more streamlined).
Be careful when changing the prices of your rooms! You might end up scaring away guests which could mean less money for your business.
Gambling Changes
Along with room pricing, we wanted to give more financial control by adding the option to set the win rates/ratios/amounts on slot machines and poker tables. You now have the power to:
Set the hotel win ratio
Set the ratio at which the guest will get a jackpot
Assign the jackpot amount/value
What the minimum bet is
Guests will be extra happy when they win, have increased needs for other activities, and guests with the “gambling” trait will want to play more.
Vending Machines & Mini-bars
Another feature we’ve added is the ability to choose what items are stocked in vending machines and mini bars. You will even have the power to set the cost for items! This update lends itself to having a more balanced and interesting economy for players. It is also a step towards having guest preferences on food, so be sure to pay attention to what your guests are finding satisfactory.
Guest Traits & Portraits
Guests now have the chance to spawn a range of different traits or tags which will help determine their behavior and decision making when visiting your hotel. Some of these traits include: gambler, alcoholic, slob, and clean freak.
Traits like “gambler” or “alcoholic” will affect how a guest decides between purchasing another drink or continuing to gamble. Traits like “slob” or “clean freak” will help determine how a guest evaluates or reviews the quality and cleanliness of their room. We plan on adding more traits in the future that will add depth to the game, even traits that reference what type of food guests prefer or their decorative style preferences. Along with these new traits, we now generate and save a portrait for your guests. We hope that this little detail will help make your guests more personable.
New Furniture & Wall Textures
To help everyone create more diverse and interesting hotels, we’ve added 20+ wall textures to the game! We aim to keep adding fresh textures and designs to give you maximum creative freedom. We’ve also added:
A new shabby (level 1) vending machine
A new exceptional (level 5) bed and toilet
We recognized that there was a lack of level 5 furniture when players unlocked it, so here is a taste of what is to come!
Community Feature Vote Winner!
The other week, we conducted our first community feature vote to determine which feature (out of a choice of 3) will be included in our next content update (v0.8.2).
The winner, by a large margin, was duplicating rooms!
This will enable you to copy whole rooms - including windows, doors, and furniture - and place them accordingly. This feature will allow for bigger hotels built in a shorter time frame while also offering easier gameplay for those who’d like it. We will be conducting community votes regularly, so be sure to join our Discord so you can vote! Don’t miss out!
Building Competition on Discord
We have been so impressed by the screenshots and videos of your hotel empires, so much so that we are hosting another building competition! Head to our Discord for information on how to participate and win!
Changelog:
Over the last month we have received over 2500 in-game reports/feature requests (approx. one report every 15 min) and many more reports through discord and steam discussions/reviews. We have read every single one and addressed around 95% (excluding feature requests). We really value everyone's help and assistance in identifying and reporting these issues and cannot thank you enough!
Changes:
Added the ability to set individual room prices
Added the ability to globally set room prices for different quality levels
Added the ability to adjust the win ratio/jackpot etc. on gambling/casino objects
Added the ability to manage certain objects like mini-bars and vending machines
Guests & Staff now have portraits of themselves on their menus
Added an alert for when objects need maintenance
Game settings now change UI scaling when changing resolution
Added colouring objectives to the tutorial
The selected facility on a room detail menu now highlights
Objects with higher quality now take longer to get damaged
Cleaning and maintenance is now skill based (their effectiveness is determined by their skill)
Guests can now either drink or eat from a vending machine (it was previously just eating)
Added four and 5 star objectives
Added five star bed & toilet + a new one star vending machine
Added Chinese & German translations (work in progress / sourced from the community. So please excuse and report any mistakes)
Reduced savegame sizes
You can now rotate objects on top of other objects (like lamps on side tables)
Added new wall textures
General performance improvements
Fixes:
Fixed an issue where cars wouldn’t always pick people up
Fixed a bug where furniture with no quality would display with an infinity icon on the “needed furniture” tab on the facility menu
Fixed an issue where locating a room/facility wouldn't always move the camera to the middle of the room
Fixed an issue where it wasn't possible to scroll down to the bottom on the settings menu
Fixed a series of save game loading errors
Fixed an issue where selecting the rotate tool and then selecting an object would sometimes move it into the trees/off the grid
Fixed multiple instances of guests getting stuck
Fixed the continue button not always loading the most recent save
Fixed ceiling lights from not being able to be placed over other objects
Guest reviews are now sorted with the latest review on top
Fixed a bug where bar & restaurants weren't always being used even when they should
Fixed an issue where it was possible to place a door/window on top of another door/window
Drastically reduced loading time for larger save games
Less waiting times when calculating walkable areas
Fixed an issue where locating an object from a guest status would locate the guest and not the object in question
Fixed an issue with cloning rocks and trees
Reduced the amounts of guests randomly teleporting around
Fixed an issue where multi placement (shift-click) of doors/windows did not charge for the full amount
Removed the ability for the player to manually adjust the loading bar progress
Hotfix v0.8.0.7
Hotfix v0.8.0.7
Fixes:
Fixed guest "stayed days" UI
Fixed formatting of negative cash (no more double negative or brackets to represent negative numbers)
Fixed issue where the year ticked over while still on day 28
Fixed not being able to dye some planter boxes
Fixed guests lying the wrong way on massage beds
Fixed room price not updating when levelling up
Fixed issue where a selected furniture filter would not persist after changing your selection
Fixed popups to scale better on certain resolutions
Fixed hotkey/tool info UI for the advanced movement tool from showing up when moving an object
Fixed an issue where negative reviews werent showing
Fixed budget net/per day numbers
Changes:
Huge performance improvements
Grass now costs nothing
Duplicating furniture now also copies the furnitures quality if it was upgraded
Can now upgrade multiple furniture at once (of the same quality)
Added toggle lights to indicate which placement tool is active
Added profit/loss to gambling activities (can lose or make money)
Guests will now spend less time doing nothing
Guests will now have a chance to spawn some different character tags that affect their behaviour
We now show which guests are assigned to a bedroom on that bedrooms facility menu
You are now able to assign a staff member to a facility from the staff detail menu
There are now more tooltips and hints to make upgrading and occupancy more visible
Known Issues:
Guests getting picked up in the carpark/road doesnt always work
Some reports of crashes (this may be fixed from the performance changes)
If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
Hotfix v0.8.06
Hotfix v0.8.06
Changes:
We now show how many staff a facility can have
We now show a message "Upgrade your hotel" if you can not upgrade a bedroom any further
Added a tooltip to the stairs button explaining this feature is in development
Fixes:
Fixed a bug where switching suppliers breaks being able to switch menu items
Fixed poker table not getting cleaned (again)
Fixed incorrect setup of some outdoor plant boxes, resulting in them not being dyeable
Fixed an issue where playing a dancefloor could have been causing the game to be stuck in pause mode
Fixed some performance issues
Known Issues:
Economy Balancing Issues
If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
Reports of the game crashing after several hours of playing
Some Outdoor Planter Boxes arent colourable
Hotfix v0.8.0.5
Hotfix v0.8.0.5
List of changes and fixes following feedback from the previous week and weekend
We have also begun our first Community Feature Vote where you can vote on some upcoming features on our Discord You can read more about the vote on our Steam Discussion post here
Fixes:
Autosaves will now happen even when the game is paused
Fixed an issue where a negative experience/status was being made for not sleeping when the guest could
Dancefloor only animates when people are on it
Guests now pay the room price for their room based on the rooms star level and not on the level of the guest
Fixed a bug where a facility can have a warning for no staff when it actually does
Fixed a bug when cancelling a search would always return to the furniture menu
Fixed objectives showing the incorrect star level of guests that are required to give good reviews
Fixed budget screen not showing correct amount for "average per day"
Fixed up a small UI layout issue with the alert/warning message
Fixed a bug where you could not replace a menu item with anything
Fixed an issue where the poker table wasnt accessible to cleaners, meaning they always stayed dirty
Fixed an issue where guests would have a slow character animation transition
Made the UI explaining the shortcuts/hotkeys for tools like advanced duplicate and others more visible
Added a "day x of x" to the Guest Menu to display how long a guest has been at your hotel/how long they have left
Fixed an issue where mirros were causing performance drops
Known Issues:
Economy Balancing Issues (can be hard to make money)
If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
Reports of the game crashing after several hours of playing
HOTFIX - v0.8.0.4
HOTFIX - v0.8.0.4
Below is a list of the changes following from the last 24 hours of player feedback
Fixes:
Fixed Doors opening and closing randomly when guests are near them
Fixed another bug with people getting stuck
Fixed Issue with maintenance staff not fixing machinery early enough
Fixed issue where cleaners weren't always cleaning tables/bars
Cooks now use prep-tables which helps to speed up the rate at which the kitchen can make food
Fixed an issue where some saves would load with 0 ratings/reviews causing no guests to arrive
Fixed an issue where some facilities weren't being fully removed, causing invisible/ghost facilities that couldn't be deleted
Locate Facility Button now properly locates to the centre of the room
Fixed an issue with the mirror causing performance drops
Fixed "success" message on feedback form
Load screen won't open now when there are no save games
Fixed an incorrect tooltip on the supplier menu close button
The alert/warning message now has a more visible locate button to help players find the source of the problem
Fixed some issues with the budget panel (mostly visibility)
Camera zoom pitching is now toggleable in the game settings
Known Issues:
Economy Balancing Issues (can be hard to make money)
If you assign your hallway/corridor as a bedroom any bedrooms that are attached to that hallway won't be reachable
Reports of the game crashing after several hours of playing
Hotfix - v0.8.0.3
HOTFIX - v0.8.0.3
Quick Hotfix following issues missed in v0.8.2
Fixes:
Added "Delete" key to work for selling doors/windows Can now duplicate Doors/Windows (with changed colours) Fixed broken textures of trees + rocks