It is finally the time we have all been waiting for! Hotel Magnate has just entered Early Access!
It's been a long journey and we couldn't have done this without our fans! We still have a lot we want to add and we encourage you to join us on our Discord where you can discuss the game with us, provide feedback and vote on what upcoming features you prefer.
Please keep in mind that the game is only in early access and might have some bugs. If you encounter any issues or have ideas on what you think is missing just reach out to us on Discord or submit a bug report/feedback form in-game.
Chat to the devs and vote on upcoming features!
Here is a bonus building timelapse video to celebrate! [previewyoutube="txkd-hlLF7s;full"]
Hotel Magnate Release Date
Join us for the Grand Opening of Hotel Magnate as it enters Early Access on October 5, 2021!
Don't forget to Wishlist & Follow if you haven't already so you don't miss out on the launch discounts!
We are also pushing a new version of the game to our Beta backers (v0.7.20) that addresses some of the issues found in the last version. Mainly bug fixes and performance improvements. Unfortunately, this update will break previous saves
We look forward to seeing everyone get the opportunity to try the game. We will be adding new ways for our players to participate more in the development and decision making processes throughout Early Access. So if you would like to participate, please follow us on Twitter or join our Discord!
Happy Building!
Update #37: Customisation!
It has been a busy time since our last update post, we took a lot of feedback from our QA testing and free demo and have been hard at work. Along with a huge amount of small improvements and bug fixes we also added a progression system, furniture colouring, advanced furniture movement, new furniture items, new windows/doors, music and improved the building system further.
Furniture Colouring
The feature that has been most requested is now ready! You can colour nearly every single piece of furniture whatever colour you want. This gives you the option of drastically changing how a piece looks and feels.
New Furniture/Windows
In this update we have added a whole bunch of new furniture along with lots of new windows and doors (including double doors) that you are also able to colour. These will hopefully give players a whole lot more choice in the type of hotels they can create and we look forward to seeing what people come up with!
Progression System
We were finding that a lack of a progression system was leading to long moments of nothing to do in your hotel. Without a goal or series of goals you would end up spending a lot of time just waiting for money to accumulate. So we decided to implement a series of requirements to reach each Hotel Star Rating. They usually include a facility (like a restaurant) and for you to have received mostly positive guest reviews from your last 10-15 guests.
Each new Hotel Star Rating level gives new guest types and unlocks new furniture of higher qualities. New guest types have different sets of needs and you will need to adapt your hotel to suit any new guests that will arrive, for example you will need to upgrade your bedrooms with some of the new unlocked furniture. We look forward to hearing everyone's feedback on this system!
Furniture Filtering
Another highly requested feature we have implemented is the ability to filter the furniture selection menu. You can now find that specific item you have been looking for faster than ever. This system includes a way to find furniture via categories, adding tags to filter by or by searching an item.
Don't forget to join us on our discord or Twitter to see more content and chat with the devs and other fans!
v0.7.16 Update
We have just pushed a new version v0.7.16 for all our backers and fans to enjoy. As mentioned above this includes the new progression system, many bug fixes and new items. Below is a list of most of the changes and fixes that have been included.
Changes:
Hotel Star Ratings now have more requirements
Nearly all furniture is only unlocked once your reach the Hotel Star Rating that is equivalent to the furniture items quality (3 star beds unlock at the 3rd Hotel Rating)
Bedroom Categories and Pricing have been removed.
The price/rate of a bedroom is now pre-determined by what type of guest books it.
Bedrooms now have a set of requirements to determine what star level a bedroom is. Guest Types will only book bedrooms that fir their Star level
Most furniture can now be coloured/customised
An advanced movement tool was introduced allowing for more micro adjustments of furniture
Can now exit the placement of furniture/walls and exit a tool by pressing right-click
Can now multi-place furniture and other items by using Ctrl + Left Click
Can now duplicate furniture items
Advanced Furniture Placement
Improved Wall/Window Placement System
Improved Controls/Inputs
Added a more thorough Controls menu
Bug Fixes:
Wall deletion tool issues have been fixed
Some issues with restaurant system have been fixed
Fixed issue where the bar remained dirty after cleaning
Fixed issue where painted tiles on the outside of the hotels were missing after loading a save
Fixed a series of saving/loading issues
The current speed of the game is now shown by greying out the selection for that speed
Fixed issues where tooltips don't always display text
Fixed issues where some of the objectives took far too long to achieve or didn't recognise that it had been achieved
Fixed an issue with furniture placement being interrupted by already existing furniture
Hotel Magnate - Dev Stream + Q&A
Join the team for another dev stream where we play the game and answer questions from the community.
Event starts at:
8:00pm CET
4:00am AEST
11:am PST
The Developers Play Hotel Magnate - Restream
Build an empire!
Jimmy, Mareike, Jay, and Tobbi from Bastion Interactive together with Karen from Crytivo played the demo and answered questions about the full game. Enjoy watching the restream!
About
Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customization tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!
Update #36 Beta!
We’re proud to announce that we’re officially going into “beta!” So our Kickstarter Beta backers will be able to start playing soon! We’re excited about this milestone as it brings us one step closer to our grand opening, Early Access.
We’ve also worked on two important improvements to the building and furniture system that we think will add a lot to how you build and furnish your hotel, which you can read about below.
But first, we would also like to announce that we will be a part of Steam Next Fest (June 16- June 22). There will be a public demo available during this time for everyone to try out a limited version of the game and we will be doing a developer live stream where we will be playing Hotel Magnate and answering questions. Join us on our Livestream at 10am PST on the 17th (7pm CEST)
We look forward to sharing and discussing the game with you!
Improvements to Building & Furniture:
We began working on two major improvements to the building and furniture systems that will help the player to design more beautiful and unique hotels.
Freeform Object Placement
We’re working on a Freeform Object Placement/Manipulation system that will give the player much finer control when designing their hotel. A player will be able to control the rotation, scale, and position of an object. Your imagination is the limit!
Improved Building System
Over the last few months, we have received a lot of feedback about the building system and some of its shortcomings. Specifically the inability to connect an angled wall to a straight one without it snapping to a “segment”.
Here is an example of what happens with the older system:
Here is an example of how this looks in the new system:
And here is a video showing a few of the other features and fixes being added to the improved building system
This was also a problem when placing windows/doors. The window/door will snap to a segment that stops the player from placing it where they truly want to. We are making good progress on removing these issues and making the building system a much better experience overall
Beta for Kickstarter Backers!
Beta is finally opened for our Beta Tier backers who supported us during our Kickstarter! Below is the steps that are needed to be taken for supporters that backed our Kickstarter tier that included the “Beta” reward:
Go to www.crytivo.com
If you have not registered previously, for the login use your email that you used for the kickstarter
Click Reset Password.
Check your email for the password reset link
Log in with a new password
Locate the game in your Games Library, click on it and download it.
We hope you enjoy it and would love to hear your feedback on our Discord Channel!
If you didn’t back us during our Kickstarter, for a limited time only you will be able to purchase access to the Beta & support us from our publisher’s website Here
Bug Fixes!
No one wants bugs in their hotel! And we’ve been working hard to squash them. Saving and loading are now very stable, restaurants & kitchens work as intended, and we have improved our guest animations and activities.
Read about all the changes and fixes we have made in our changelog below.
Changelog:
Changes:
Added in a placeholder/generic food plate for the restaurant/kitchen activities
Waiters now go and take a guests order at the restaurant
Guests will now ‘soil’ themselves if they can’t find a toilet
The door/window preview now has the same blue glow as the walls
Added a pre-built hotel to the main menu that allows the player to start with an already functioning hotel
The Hot Tub activity is now working
A whole series of small UI improvements/tweaks and added animations
Certain furniture is now affected by maintenance, requiring a janitor to fix them periodically
Guests will now choose from a bigger range of activities when they have nothing to do, instead of just walking around
Cleanliness & maintenance levels now affect the sale price of furniture
Poorly maintained furniture can now destroy itself
Added a whole series of new textures to Guests & Staff
Guests and staff now choose from a larger pool of names
Guests now inspect their room after checking in
Added in a range of new wall/floor textures
A restaurant will now auto-link itself to a kitchen
The restaurant’s food menu is now managed from the restaurant’s facility screen and no the kitchen’s
Guests now have a good experience when their room is “comped” to them
Game Music has now been added (Streamers Beware! Playing this music may result in copyright strikes)
Using Ctrl + Click while placing furniture allows the player to place multiple pieces of furniture without having to reselect it
Guests will now use the Bar Facility
Guests should now prioritise using cleaner furniture over dirty ones
Added New Staff uniforms (Bartender, Masseuse, Waiter)
Added a whole series of new animations and eating VFX
Added a few items for characters used during animations (book, broom, frying pan)
Fixes:
Fixed an issue with floor painting not working with certain hotkeys
Changes to the loading screen style
Adjustments to how a hotel is loaded that improves performance
Fixed issue where the sunlight wasn’t always aligned to the actual time in-game
Doors now don’t animate while the game is paused
Characters now won’t load while in t-pose
Building a new window/door won’t repaint the adjacent walls to the default color anymore
Objective progress is now properly saved/loaded. Stopping the player from having to re-do each objective
Guest Reviews, Bedroom categories & campaigns have now had several saving/loading issues fixed
Fixed an error when placing a vending machine
Fixed issues when an object that is in use, breaks from low maintenance
Adjusted the prices of some furniture items
Fixed an error sometimes occurred when deleting doors
Made some tweaks in how we determine how much of the hotel should be occupied (Guest Spawning)
Fixed issues with how staff order reservations are handled (How a staff member reserves a piece of furniture for a task) This is related to a series of small issues we have been finding in the restaurant/kitchen facilities
Fixed an issues where marketing campaigns were not properly taking effect
Fixed the locating of facilities when using the locate button from the alerts menu bar
Fixed an issue with the massage activity playing the incorrect animation
Fixed issues where the sales in a facility were not being properly displayed in the budget menus
We now display a more accurate Emoji on the guest reviews
Fixed issue with Guests getting stuck sitting at the restaurant indefinitely
Furniture no longer snaps through walls
The Developers Play Hotel Magnate
Join us as we build an empire!
Jimmy from Bastion Interactive and Karen from Crytivo will be playing the demo and answering questions about the full game.
About
Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customization tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!