Fixed issue with grouping objects not correctly keeping scaling of some objects
Fixed an issue where opening a creative save enabled money on that save (Money will remain active if you saved the game during this time). Contact us on Discord or Steam if you have any issues with your save
Hotfix: v0.8.7.2
Hotfix: v0.8.7.2
Fixes:
Fixed some issues with loading hotels
Made load game preview UI for creative mode saves more visible
Fixed an issue where guests would request an object to be better quality when there aren't any higher quality objects available
Hotfix: v0.8.5.7.2
Hotfix: v0.8.5.7.2
Fixes:
Fixed some issues with loading hotels
Made load game preview UI for creative mode saves more visible
Fixed an issue where guests would request an object to be better quality when there aren't any higher quality objects available
Hotel Magnate: Halloween Update is coming!
Welcome your hotel guests into the spooky season with brand new Halloween decorations and frighteningly fun items! Line your walkways with Jack-O-Lanterns, adorn the walls of your lobby with bats, spiders, and web decals, or place a skeleton in the bar to greet your visitors.
Perhaps you’d prefer to build a hauntingly beautiful hotel that’s more permanent? You now have the freedom to do so! Go for a gothic manor style hotel in the mountains or a creepy chic shack in the desert. After all, there’s a hotel out there for everyone (as long as you make a profit in the long run).
Let your imagination run wild in these special Halloween additions to Hotel Magnate starting October 25, 2022 with Steam Scream Fest. These items will remain in the game at the event’s conclusion so you can keep things creepy all year long.
Hello, fellow Magnates! Just over one year ago, we entered Early Access and what a journey it has been - we couldn’t have done it without your help! We have listened, gathered feedback, and implemented a whole lot of changes to make Hotel Magnate the best it can be! To mark this special milestone, we have added some highly requested systems like bankruptcy/loans, more creative mode options, furniture grouping & sharing as well as a much improved Guest Review and mood system.
We have done a near-total rehaul of how guests experience your hotel, including how you interact with them and how they review your hotel. The old system was a little clunky and ambiguous about how some of the scores were generated or where in your hotel they were having bad experiences.
Guests will now sometimes create “Requests” when they encounter something they don’t like. You will be alerted of this request by some icons in-game as well as in the warning/alert menu. Generally, the guest will want you to fix the problem within a certain timeframe. If you solve the issue, the request goes away. If you fail to solve the issue, the guest will have a bad “Experience.” This essentially gives you a chance to fix an issue before it negatively affects your guests or reviews.
Guest Request as displayed on the guest
Guest Requests as shown in the new warnings UI
Guest “Expectations” are essentially a small list of things a guest will want to achieve or do during their stay at your hotel. It is best to try and satisfy all of these Expectations for your guests as they heavily affect how the guest review is calculated.
Guest Detail UI showing the Experiences and Expectations
As mentioned before, failed requests will create a negative experience for guests. Other negative and positive experiences will also be generated throughout the guest’s stay at your hotel. They could be things like: “I had a great meal.” “My bed wasn't high enough quality.” Or even, “I couldn’t find a toilet and had to go on the floor.”
Both Guest Expectations and Experiences are then used to calculate a guest review. You can now easily see a breakdown of the various reviews in the reviews menu; understand what went well and what didn’t, allowing you to make better decisions on how your hotel is run.
New reviews screen
Currently, reviews affect the amount of guests that come to your hotel. In our next update, we will be expanding upon the guest spawning and marketing systems which will see some changes in how guest reviews affect your hotel’s performance.
Guest Moods
One of the most exciting features in this update is the improvement of Guest Moods. While our last iteration of guest moods was working and did affect guest behavior, we have drastically improved upon it. Guests that are sad or angry will now have different animations while walking/standing.
New sad guest walking animation
We have also introduced a new state for guests where - if they are angry - they might end up walking around your hotel damaging or dirtying furniture. They will sometimes walk around shouting at or complaining to other guests, causing them to become unhappy as well.
A very angry guest destroying items and causing mayhem
If you mismanage your hotel, things can easily spiral out of control as guests destroy or damage your hotel, leading to more disgruntled guests and further property damage. We hope this feature will bring an extra level of management (and chaos) to the game.
Creative Mode
From the abundance of feedback we received about our creative mode, we have made a few adjustments and improvements. Firstly, creative mode will now be unlocked for players when they reach their first 3 star hotel instead of a 5 star hotel. The reason we have (and had) this limit is to make sure players experience the normal game mode and learn the base mechanics before moving on to the more unlimited creative mode. Unlocking creative mode at 3 stars rather than 5 still ensures the player experiences a normal game mode.
Secondly, we have enabled the ability to toggle different features on/off when starting a creative mode game. This includes features such as Utilities, Money, the Catalog, Hotel Star Rating, Maintenance, and Objectives. Now, you will have a more tailored playthrough of the game and create the kind of scenarios you want.
Bankruptcy & Loans
Gone are the days when you could spend endlessly with very little consequence! You will now have to watch how much you spend, and on what, as we are finally introducing bankruptcy and bank loans! You will no longer be able to purchase any new objects or build any rooms once you have reached $0 or below. At that point, you will either have to take out a bank loan, sell some furniture, or both!
You will not be charged interest on your bank loans, but you will be charged a % fee on the remaining amount you owe. Make sure you spend your borrowed money wisely to best increase your income and dig your way out of your financial hole!
Furniture Grouping & Sharing
For all those building and decorating fanatics, we have finally introduced the long-awaited and requested tool of being able to group, save & share furniture. This is the beginning of our implementation of allowing user-generated content and modding. Being able to create, save and share your custom creations will hopefully assist and inspire people to create even more beautiful hotels!
Grouping some furniture and saving it as a template
You can then load your templates back into your hotel (or other hotels)
While you will have to manually share these saved groups with each other for now, we will be adding steam workshop integration in the near future. The folder where these are stored is adjacent to your savegames folder.
Don't forget to check out our Public Roadmap on Trello if you want to know what's coming up!
Changelog
Changes:
Allow placing doors & windows on curved walls
Added basic Spanish translation
Adjusted the catalog system to reward fewer points
Unlock creative mode after three stars
Moved the bug report button to the top right
Don't unpause game when closing "miss magnate"('story' popups) if the game was paused before
Added "shift + ins" to toggle all UI (basic camera mode)
Fixes:
Fixed Flood fill floor issue
Improved loading of rooms
Fixed removing a facility from a room breaking detail views
Fixed issue with fired staff not always stopping when the game is paused
Fix issues after removing furniture that guests are using
Added spa to facilities list in management menu
Fixed floor painting issues
Fixed the "sell this object" popup on warnings UI
Fixed the locate room button not always working
Better nighttime light calculation
Better handling of walking on the spot
Fixed bar not running out of supplies
Won't allow duplicating if you don't have money
Fixed issues with some water elements having black tints
Fixed some animation speeds
Removing a wall with doors/windows now correctly removes the selected part
Fixed "select door button" objective being given when it shouldnt.
Update #6: v0.8.6 Improved Textures, More Guest Activities, and Bug Fixing
Hello fellow Magnates! It has been a busy couple of months with this update and we’ve mostly centred our work around visual upgrades, bug fixing, and polish. We also have been doing dual work on our next update.
Improved Textures
This update saw several improvements in how we handle wall and floor textures. Firstly, we made adjustments to all of our textures in an effort to better reflect our art style (in addition to ensuring consistency).
We then created normal maps for several textures. Now, these textures will be able to catch light in a variety of ways. To achieve this, we made some adjustments to the shaders we use for both walls and floors which took up a significant amount of time.
As you can see, these textures now catch light differently under changing lighting. There is still a bit of work to do around the light direction - mainly when a texture is indoors and under ambient light - but the effect this already creates is a great improvement over the flat textures we had before.
More Guest Activities
We have added in a round of new guest activities! Watch carefully and you might see some guests dipping their feet in the pool, meeting for a chat in the bar, using more of the equipment in your gym or enjoying the heat of a fireplace!
What’s Cooking Now?
Our next update - which we have been working on for a few weeks already - will introduce the concept of Guest Requests, Checklists, and a more robust Guest Mood System. All three of these features are meant to help and increase player-to-guest interactions. In other words, the player will have to spend more time managing and looking after guests to ensure they have a good stay.
Make sure your guests don’t fall into a bad mood, otherwise they might start causing trouble in your hotel! There will also be some work done on Guest Reviews. Our aim is to make these reviews more transparent so you can understand why guests scored the way they did.
Additionally, we’ll be introducing the much requested Loans and Bankruptcy. Essentially, you will not be able to go into debt the same way you can now. Once you run out of money, you will be stopped from placing/purchasing anything until you sell some items, take out a loan, or both! This should add a new level of difficulty and will require careful planning around the growth of your hotel.
You can always check out our Public Roadmap on Trello if you want to know what's coming up!
Changelog:
Changes:
Fixed some issues with Objectives not always completing
Fixed the "Cost per day" value in the budget menu
Fixed an issue where guests would 'steal' dumbbells, causing all sorts of issues
Fixed some sizing issues with the Guest Management List
Fixed an issue where changing levels with page up/down wouldn't cancel following characters
Fixed an issue where negative guest reviews wouldn't deduct Hotel Points
Fixes:
Improved animation transitions
Added Analytics to better track player progression (Privacy Policy & Opt-out can be found in game settings)
Various UI adjustments (mostly resizing/scaling)
Removed gaining bonus Hotel Points for higher star level guests
Added some easing effects to camera movement
Added the ability to be able to sort reviews
Removed some duplicate furniture in some catalog nodes
There were 9 different hotfixes that addressed many different issues between this update and the last. You can read them on our Steam Events Page
Hotfix: v0.8.5.10
Hotfix: v0.8.5.10
Fixes:
Fixed an issue with removing staff from facilities and not being able to reassign them
Fixed the camera so it now moves floor/level when following characters
Set correct floor level when starting creative mode
Removed two windows from the catalog that aren't meant to be available
Fixed some issues with review count
Better handling of putting gym equipment back after activity is cancelled (Which was causing issues with changing floors)
Stopped some instances where guests would cancel their activity (like eating) to go and talk to people in the bar or lobby
Fixed the quality levels for shabby couch
Changes:
The objective button now turns off if there are no objectives
Added a financial cost to the fountain model ($2500)
Increased the price of Good & Great Water Distributor (Good: $1500 to $1800 & Great: $1800 to $2100)
Added 'Selected' colours to the buttons used to filter staff types in the staff hiring menu
Hotfix: v0.8.5.9
Hotfix: v0.8.5.9
Fixes:
Fixed stones going into ground when placing
Fixed the name of the 'shabby lounger'
Fixed an issue where a staff list entry shows a warning for no facility assigned when there is one assigned
Moved "good dining stand" to correct catalog node
Removed some duplicate furniture from the "Great Bedroom Set 2" Catalog node
Fixed some issues with guests using gym barbells/dumbbells
Changes:
Added more capacity to "good water pump" from 1,800 to 2,500
Increased the max staff bonus from the fourth staff increase catalog node from 5 to 10
Changed the tooltip for locked furniture to point out the catalog button
Hotfix: v0.8.5.8
Hotfix: v0.8.5.8
Fixes:
Fixed the tooltip from extending off the screen with really large tooltips
Fixed the issue with the move tool breaking the placement of generators/pumps
Fixed an issue where Turkish users weren't able to load some saves due to an obscure language translation issue with the letter "i"
Fixed guests walking through windows occasionally which was also causing guests to walk through rooms they shouldn't have been able to
Fixed an issue where some wall textures were missing from catalog nodes
Fixed an issue where staff would wait at a vending machine in the staffroom until they were rested
Fixed being able to train staff in management even when training is not unlocked
Fixed some "good" furniture marked as "great"
Lots of small fixes that could have been causing lower FPS or broken systems/behaviours
Changes:
Lots of small UI adjustments in the various management screens
Added new guest activities (still a work in progress and will be explained in our upcoming update post)
Added a 'complete' button visual effect to the objectives to bring attention to completed objectives
Increased the capacity of the shabby water pump from 450 to 750
Added missing animations for conversations around poker tables
Pressing the staff tab in management menu now opens your staff list by default
Hotfix: v0.8.5.7
Hotfix: v0.8.5.7
Fixes:
Removed 'empty' tooltips from objectives
Removed the formatting where in some countries negative currency values were represented with brackets
Fixed generator at capacity alert not being removed if the generator is deleted / sold
Fixed being able to place two generators afters cancelling a buy with right click
Fixed a small issue where a player was unable to load a savegame (not sure how many users this affected)
Changes:
Changes the unlock order/packs of windows in the catalog
Improved the Staff List menu items in the management menus
Locked items in the furniture buy menu now have a button that appears when hovering over them that will open the relevant catalog node that they appear in