Hotel Magnate cover
Hotel Magnate screenshot
Linux PC Mac Steam Gog
Genre: Simulator, Strategy, Indie

Hotel Magnate

Hotfix: v0.8.5.6

Hotfix: v0.8.5.6



Fixes:



  • Fixed an Issue where a few things were broken on creative mode (changing hotel floors, campaigns, staff/bedroom count, staff training)
  • Made an adjustment on steam backend that was allowing cloud saves to be active (but broken) when it shouldn't have been. (If anyone has any issues with saves/cloud saves, please contact us)

Hotfix: v0.8.5.5

Hotfix: v0.8.5.5



Fixes:



  • Fixed some catalog/pamphlet icons overlaying each other
  • Fixed some issues relating to lighting breaking in rooms
  • Fixed staff showing on facility list entry when it shouldn't
  • Fixed some issues relating to objectives not appearing/restarting


Changes:



  • Increased the capacity of the highest tier water pump
  • Improved tooltip on warnings for low capacity on boosters
  • Improved the Staff Hiring menu
  • Made it more clear that a "Bathroom" is different to an "En-suite Bathroom" by changing its name to "Public Restroom" as well as changing its icon
  • Improved the Facilities list menu (Added staff count to facility list entries and new "not functioning" icon + general sizing/layout changes)

Hotfix: v0.8.5.4

Hotfix: v0.8.5.4



Fixes:



  • Fixed some issues with objectives repeating and/or not appearing
  • Fixed being able to upgrade furniture beyond where it should be possible


Changes:



  • Adjusted text and button sizes on the bottom bar
  • Adjusted text and button sizes on top/side bar within the management menu
  • Changed the warning/objective menus on the right hand side (still a work-in-progress)
  • Resized the saving loading bar popup menu
  • Added a 'locked' colour/symbol to the level controller to better explain to the player that they haven't unlocked this ability yet

Hotfix: v0.8.5.3

Hotfix: v0.8.5.3



Fixes:



  • Fixed some issues with loading saves
  • Fixed some issues when duplicating multiple scaled items
  • Fixed missing light issue with 'Shabby Lamp Light'
  • Fixed issue with missing light on outdoor light
  • Fixed issue where guests would sometimes sleep sideways
  • Fixed some small general issues with positioning and scaling of some furniture
  • Fixed issue where the treadmill was slightly sunk into the ground
  • Fixed guest review list not starting with "All" option
  • Fixed good kitchen set name and icon
  • Fixed error in budget overview & places where the currency symbol was missing
  • Fixed an issue where not all restaurant/bar supplies were available in creative mode
  • Fixed an issue where one of the placeable stones would disappear after placement
  • Fixed an issue where moving an existing generator or pump wouldn't work because technically you had one already in your hotel
  • Removed the empty tooltip from when you hovered over a catalog node
  • Fixed objective rewards (Again!) removed casino facility requirement from basic casino pack since it is only a slot machine



Changes:



  • Added new icon to the catalog nodes that increase the Max Staff Count and the nodes which provide new stairs
  • Dirt/Mess objects now appear in front of the where the guest generated the mess rather than at a random point nearby
  • Added new icons for Utility warnings (this will be further improved in time)
  • Added percent sign to daily report review change, and only show the neutral sign (yellow) for 0% change. Also added new icons for the daily report
  • Added a new fountain model for our last competition winner Zizi (Channel Link)
  • We now display the word "catalog" on the bottom bar catalog button instead of only when hovering
  • Added more warnings if a generator/pump is at its limit
  • Shuffled the order in which lights are unlocked
  • Switched basic dining set 1 and 2 catalog nodes


Hotfix: v0.8.5.2 (continued)

Hotfix: v0.8.5.2

Hotfix: v0.8.5.2



Fixes:



  • Fixed missing warning message for generators/pumps at full capacity
  • Fixed issue where opening the staff list screen wouldn't automatically open 'All' staff
  • Fixed some missing Utilities localisation
  • Fixed issues with dining/bar objective not updating and showing incorrect info
  • Fixed some objects not updating the grid
  • Fixed issue where yoga mats needing the gym facility unlocked
  • Fixed a few furniture placement issues when placing on upper floors
  • Fixed some odd scaling & duplication behaviour when using the advanced tools
  • Fixed an issue where maintenance visual effects would be visible on upper levels when loading a game
  • Fixed an issue where warnings on upper levels would sometimes be shown
  • Fixed an issue where loading a 'normal' game after starting a creative mode game wold result in some furniture being unlocked when it shouldn't. Also fixed smaller related issues
  • Fixed some issues where guests wouldnt sleep in the middle of the bed
  • Fixed an issue where the "Spend A Hotel Point" objective would appear multiple times
  • Fixed some issues with objects like table lamps not being able to be placed on tables
  • Fixed the highlight colour of the maintenance button on the top bar legend view
  • Fixed an issue where some furniture wasn't assigned to any catalog node, meaning it was never able to be unlocked
  • Fixed some issues where objectives werent correctly checking if they should have been completed


Changes:



  • Added higher staff bonuses to the last two 'max staff coun't catalog nodes (increasing the total possible amount of staff)
  • Improved the visibility of the warning icons when generators/pumps are at full capacity
  • Added tooltip to load game button to say whether you have compatible saves or not
  • Removed hot water need from shabby baths
  • Added a Facility alert button/warning for when a facility like a restaurant/bar runs out of resources


Don't forget to join us on our discord if you have any questions or feedback!

Update #5: Progression System, Utilities, Mac & More!

Update #5 v0.8.5 Progression System, Utilities, Mac Build & More!


We have been busy since our last update with our most game-changing update yet! We are introducing a new Utilities System (where you need to supply your hotel with water and electricity), new furniture, a Mac version, and a progression system that will change how you experience and progress through the game. There will also be a Creative Mode for people who just want to build to their heart’s content.

Progression System


We received plenty of feedback since the Early Access launch and, after extensive analysis, we have implemented a new Progression System. It works similarly to other research systems in games of the same genre. We wanted to help slow the game down in a meaningful way while giving the player more self-imposed goals and rewards.

Instead of just unlocking a giant group of furniture at each star level, the player will earn “Hotel Points” by having guests stay overnight and leaving positive reviews. These points can then be spent on unlocking new furniture items, facilities, or management tools. There are over 140 individual nodes to unlock which are divided into ‘tiers.’ You cannot unlock something from the next tier unless you have unlocked at least one node from your current tier.



We anticipate that this newfound Progression System will not only increase replayability, but will vastly improve the overall gameplay experience.

For players that just want to build creatively, we have also added the highly anticipated Creative Build mode where everything is unlocked and the money is unlimited! Creative Mode can be unlocked by completing the normal game mode and reaching star level five.

Utilities


To bring more challenges to both the management and design side of Hotel Magnate, we have added the Utilities System! This means that you will need to supply all of your electrical and water requiring objects with the correct utility. You will first need to place a Generator and a Water Pump, followed by water/electrical distributors, to distribute these utilities to objects.

Each type and quality of distributor has its own capacity value. Once its capacity is maxed out, it will not be able to supply anything else in its range. A distributor has a circular range around it that is divided into two. The outer section of its range has a higher ‘connection’ cost; this essentially means that objects further away from the distributor cost more to connect. Therefore, it is beneficial to keep distributors close to the objects that need them.





You don’t want to keep them too close, however, as guests will get annoyed if they find pumps or switchboards in their rooms or hallways. You must also ensure that these objects are maintained correctly or this could lead to some disastrous results, including upsetting your guests.

Mac Build


It has been a long time coming, but it's finally here! Hotel Magnate is now available on Mac! There were a few unforeseen challenges for us - such as getting the game notarized and approved by Apple - but we are very glad to say it is finally done! In the process of getting the game to Mac, we have also set up new methods for gathering information on game crashes and critical errors which should help us identify some of the rarer problems and issues that are harder to reproduce.

As the new Mac version is very new, there may be a few undetected bugs. We ask that, if you discover any bugs, issues, or have feedback, please use our in-game reporting system or talk to us on our Discord server so we can work to address it.



New Furniture


To accompany our new Progression and Utilities Systems, we have plenty of new art assets. We are very happy to once again be making new art assets/furniture for everyone to enjoy! As we have been working on our Art Style Guide and pipeline the last few months, the process should be a lot faster and we will hopefully see more assets coming out in the future.

The first lot of new assets are the Utility-oriented ones which include generators, pumps, distributors, and hot water boilers.



The second lot of furniture contains new shabby furniture to offer greater choice and variety earlier on in the game.



Languages


Following requests from players, we have added French and Portuguese translations to the game! These new language options and our existing ones (German & Chinese) are partially generated using a text translator, so there may be sections where the translation isn't 100% correct. If you encounter any issue like this, please report it either through our in-game reporting system or on our Discord.

Fixes


Due to the significance of this update, all previous savegames will no longer work.

Fixes:



  • Fixed issue with guests not receiving food at restaurant
  • Fixed issue with player-scaled freeform objects not retaining their adjusted scale after duplication
  • Fixed some issues that might cause guests to sleep sideways on beds
  • Fixed an issue where the preview object for a window/door wouldnt be shown when placing these items quickly
  • Fixed issue where duplicating a room would erase some of the wall textures/colours
  • Most windows now fit within the 1 unit grid (making them easier to place evenly), they now also snap better to grid
  • Fixed issue where furniture wouldnt snap to wall if a window was present (furniture will now snap to the window as well)
  • Furniture colouring, saved colours are now saved between sessions
  • Fixed some issues were objects would randomly become unreachable
  • Fixes to issue where everything becomes unclickable
  • Fixes to issue where guests would walk through windows

Changes:



  • Changes/Fixes to the smoothing of the camera zoom
  • Made some of the smaller wall lights easier to select
  • Increased the number required for dining/bar objectives
  • Added a daily report to provide a summary for the days activities
  • Added staff count/max staff available information to multiple locations in UI
  • Removed the Gym Facility (was redundant as it doesnt require any staff or have any real function)
  • ‘Removing wall’ tool now changes the colour of the wall to red to indicate wall selection (instead of white or black).
  • You can now have multiple objectives active at the same time

Hotfix: v0.8.3.7.4

Hotfix: v0.8.3.7.4



Fixes:



  • Fixed issue where placing a pool before any walls caused the ground to cover pool
  • Fixed a few issues with the hole creation process when creating stairs (sometimes a small square would remain in the opening in the stairwell)
  • Fixed an issue where removing a wall with a door on it, only refunded the wall cost and not the door
  • Fixed an issue where building from the edge of a wall that has a window on it could cause that first wall/window to disappear
  • Fixed a few savegame loading issues
  • Fixed an issue where loading a save with guests who were waiting for a meal would never get served
  • Fixed an issue where duplicating an object and then pressing x would cause building issues
  • Fixed a series of broken floor bugs (whole floor changing colour, breaking etc.)

Hotfix: v0.8.3.7.3

Hotfix: v0.8.3.7.3



Fixes:



  • Fixed loading issue that was present in v0.8.3.7.2



Fixes from v0.8.3.7.2


Fixes:



  • Fixed guests inspecting objects at the incorrect location
  • Moved food management menu so it doesnt block the toolbar
  • Minibars are now auto-filled
  • Guests will not sit at poker tables that don't have a dealer present
  • Fixed a pathfinding scanning issue with doors
  • Fixed an issue where staff will sometimes walk around when they should be in the staffroom
  • Fixed an issue with guest spawning where we now spawn more guests that match to different bedroom levels


Changes:



  • Added icons for missing activities to guest reviews to show more clearly what they weren't able to do
  • Decreased cost of staff
  • Staff recover from tiredness faster
  • Kitchen activities/cooking is now faster
  • Guests now wait at restaurants for longer before they get angry

Hotfix: v0.8.3.7.2

Hotfix: v0.8.3.7.2



Fixes:



  • Fixed guests inspecting objects at the incorrect location
  • Moved food management menu so it doesnt block the toolbar
  • Minibars are now auto-filled
  • Guests will not sit at poker tables that don't have a dealer present
  • Fixed a pathfinding scanning issue with doors
  • Fixed an issue where staff will sometimes walk around when they should be in the staffroom
  • Fixed an issue with guest spawning where we now spawn more guests that match to different bedroom levels


Changes:



  • Added icons for missing activities to guest reviews to show more clearly what they weren't able to do
  • Decreased cost of staff
  • Staff recover from tiredness faster
  • Kitchen activities/cooking is now faster
  • Guests now wait at restaurants for longer before they get angry