- Random baskets are now available again in the mission editor.
- Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them).
- Graffiti targets now work again properly during missions.
- Mission objects now disappear further away on low graphic settings.
- Pirates (yarrrrr) are no longer renamed in the player list.
- Changing scenes between the sewers and District B doesn’t make players spawn in the air anymore.
- Some clipping issues have been fixed.
- Some pets description have been made clearer.
- It is now easier to find a custom mission position after it has spawned.
- The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
Hover Gets a Major Halloween Update!
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update:
- New Halloween Pet to find in the game (along with its own graffiti)
- New Speedrun mode
- New objects on the mission editor (walls, launching pads, bumpers, boosters, grinds)
- General game optimization in dense areas
- Japanese localization: Check
Check out the full patch note below!
Additionally, as you can see the game is 25% off until November 1st, the end of the Halloween period on Steam! If you haven’t already… go get it! 😉
Check out the full changelog here:
http://steamcommunity.com/games/280180/announcements/detail/1444953615141957009
Changelog v1.5
Major Changes:
- New Halloween themed pet
- New Speedrun mode with leaderboard
- Custom missions can be shared via Steam Workshop + New items on mission editor
- Optimization for low-end configurations
- Added Japanese Language
Full patch note:
Additions:
- New Halloween themed pet, with its matching graffiti.
- District A & B have been optimized
- Added light setup for Razer peripherals
- Adding new objects in the mission editor
- Added support for Steam Workshop
- Missions downloaded through the workshop now appear in the mission editor.
- Added: A new tool to publish missions on the Workshop.
- Added leaderboard for speedrun any%
- Added speedrun mode
- The game pauses in the menus and during some dialogs in solo-mode.
- We can now electrocute cameras and drones with energy auras
- Condensers are now charged with a single aura of energy.
- The waterfalls now splash players’ screen.
- Players can spray each other with graffitis now
- Added a loading icon when the menu takes a long time to load.
- Added Japanese language
- Hover’s subtitle “Revolt of Gamers” got deleted.
- Adding cables that connect the prison’s computers
- The computers appear on the map.
- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.
- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.
- In Orbital Station, added anti-climbing security in some rooms.
- Collisions deleted from the Asian-inspired red round lamps.
- Dance emotes have been added!
- New Wanted posters added.
Fixes:
- Anisotropic option finally works.
- Canceling item positioning doesn’t make the mission editor crash.
- Chips menus use have been standardized.
- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.
- In the character’s stats menu, values now can’t display more than 100%.
- After loading an area, the character is correctly oriented.
- Players no longer go through the floor after retrying a mission.
- Gameballs no longer go through the floor after launching some missions.
- Added missing chips visuals.
- Less deformation on 3D elements displayed in the menu.
- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.
- Graffitis are now correctly displayed in the “JailGraffiti” mission.
Change Logs 1.4
Here's the details of the latest update with the 1.4 version of Hover.
New
Debug
Revolt of Change Logs
As you have noticed we made a few updates since we launched the game. Here's the change logs:
For version 1.0 to 1.3
New Content
Debug
We are very careful to all your feedback to improve the game and fix what needs to be fixed. Keep posting on the forum if you see anything wrong.
Note that we are currently working on improvements to the "Friends System" so you can gather online with your friends ever more easily than now.
Expect more addition in the coming weeks.
Hover City Guide - Backstory
Here's a first episode of our short Introduction to Hover: Revolt of Gamers
Backstory
ECP17 is a huge extraterrestrial futuristic city where a resistance crew contests the dictatorial powers of the new Great Administrator.
The Great Admin decided to cut all communications with the Galactic Union and others space colonies. But the worse part is that having fun was made illegal, and all kind of entertainment including video games have been banished.
With the help of high tech gears, the rebels roam the city to sabotage the anti-leisure propaganda, help the citizen, and find a way to reach the Orbital Station in order to call the Galactic Union for help and put an end to oppression.
You can explore the world and the game’s storyline through different ways.
During the main missions you will learn more about the Resistance’s heroes and their plans for saving the City. You can also find many codices into the city which allow you to learn about the political and technological context.
You can also spend some time to decipher posters in extraterrestrial language, even find some Easter eggs and many secrets hidden everywhere in town.
Social - Participate in 10 online missions with other players.
No time to waste! - Find the secret passage to get out of the tutorial in less than 40 seconds.
Ravenous! - Find something very big to eat.
HAL 9000 - Show your superiority to that big eye that won’t stop spying on you!
Never A Moments’ Rest - It’s always when you’re quietly lied down in a bowl that someone comes up and ruins the fun.
Happy Hypet - Make your pet very happy.
Re-elected - Re-elect a new Great Administrator.
Revolution! - End Hover City’s dictatorship!
You can see the achievements page here: http://steamcommunity.com/stats/280180/achievements
And you can also try to answer this final enigma: how to make 10 achievement icons fit in a square!
Have fun in Hover City !
PS: Don't forget to share your best screenshots and videos in the Steam Community page, we will share the best on our social networks.
Get Ready for an Adrenaline Shot, Hover : Revolt of Gamers is launched!
Fusty Game, Midgar Studio and The Sidekicks are proud to announce that after a successful Kickstarter in 2014 and a very fertile Early Access period, Hover : Revolt of Gamers is now released on PC, Mac and Linux.
It’s a real achievement for the Fusty Game team, composed of only 3 young developers who received the support of Midgar Studio on the home stretch of the early access.
Hover: Revolt of Gamers offers an unique experience based on a fast-paced gameplay yet without violence, guns or blood. It’s all about “Parkouring” an incredible city, high speed racing, mega jumps, tricks and combos in a wide futuristic open world.
Hover takes you to ECP17, also called Hover City, a high-tech city built on a distant planet where the Great Admin established a strong dictatorship and banned any kind of entertainment.
Players are in charge of a team of young rebels, the Gamers, equipped with high-tech gears allowing amazing jumps and speed. They roam the city to fight against the new anti-leisure laws, sabotage the propaganda, help citizens, and find a way to put an end to the oppression.
Hover’s buildings offer breathtaking vertical playgrounds where you will have to prove your value. Deride the security forces, rise up to many challenges, assemble the best possible, upgrade your gear and experience the adrenaline of speed and height.
Hover : Revolt of Gamers is both a single and multiplayer experience. At any time you can switch from offline to online mode and join your friends or players from around the world. You can progress through the adventure by cooperating or play against them. Hover : Revolt of Gamers is a community-driven game offering many tools to players to create missions or mini games.
Today’s launch comes with an impressive update that doubles the game content compared to Early Access.
Here’s the full game content overview :
<*>9 Playable Characters
<*>1 Tutorial Stage
<*>2 Open World Stages
<*>2 Indoor Non-Linear Stages
<*>2 Indoor Linear Stages
<*>The Final Boss
<*>90+ Storyline Missions
<*>Many Challenges of very different kinds : Races - Chase - Infiltration - Tricks & Combos - Graffiti - Sabotage - Catch
<*>Missions editor
<*>Skill chips for customization
<*>7 collectible pets
<*>48 collectible graffiti
<*>Gameball matches & races (epic streetball like game)
<*>17 original music tracks (feat. Hideki Naganuma)
The unique experience offered to the players is strengthened by a colorful sci-fi world, full of Easter eggs, and, on the top of it, an
Release today!
Hover: Revolt of Gamers will be officialy released on PC/Mac/Linux at 7 PM GMT+1
Enjoy the new trailer and get ready!
https://www.youtube.com/watch?v=Zr6KUgYj6-k
Official release on May 31st!
Big news today, Hover : Revolt of Gamers will be officially released on May 31st on PC, Mac & Linux.
Expect a big release update with a lot of new content including the Administrative District, the Orbital Station and Krow the new playable character !
We will publish detailed posts about the release content in the coming days.