Hover: Revolt of Gamers cover
Hover: Revolt of Gamers screenshot
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Genre: Platform, Racing, Adventure, Indie

Hover: Revolt of Gamers

New Patch Today: Hideki's musics are here!



We released today a major patch for the Early Access on Steam. It brings many new cool stuff into the game and solves a bunch of minor issues.

New Stuff :
































Various Debug and other fixes/improvements :

















Translation by Alexandra Amblard

New render, medals and main quest

Hello everyone !



This last update allows you to unlock medals according to your performance after each mission. Soon, your scores will be saved and uploaded to leaderboards online.



We’ve added the first part of the main quest. Different areas are now unlocked by progressing through the story.

We’ve improved the graphic render of the game on many aspects :
-Wether you play on low or high graphic settings, environments are brighter, with better colors and more beautiful VFX.
-The day/night cycle now offers several atmospheres.

http://www.youtube.com/watch?v=8JgfVBkt_7w

For more information : http://steamcommunity.com/games/280180/announcements/detail/254853879771425806


There are still many more things to come in future updates, in particular a new great area : The Administrative District.




Patch 22

New Render! Skybox, post-effects, and shaders have been updated and improved to make the game brighter. Performances have improved on low and high graphic settings.

Added unlockable medals after each mission.

Player HUD improvements :
-team player choice menu
-E-swap points
-graphic settings
and other small improvements…

Added a new mission type : drone pursuit.

Main quest has been added, areas like the sewers and prison must now be unlocked.

Completing missions and objectives now give Rank to your team, rank is infinite and will unlock titles in the future.

It is now easier to try a mission again.

Bug fix :
E-swap points status is now correctly updated.

Time doesn’t speed up during the night and is now displayed in sewers and other interiors.

Black and any other dark color can be used for custom sprays.

Map exits and E-Swap points are now displayed on the HUD when scanning.

Catching traitors and items now require you to touch them 3 times.

Jump height increased.

Completing objectives now rewards you with chips.

The gameball in Watabax’ third mission doesn’t go through the ground anymore.

Races against AI don’t have a timer anymore.

AI doesn’t participate in races in the sewers anymore.

Online gameball synchronization fixed...Yet again...

Patch 21

Happy new year everyone!
The fix of the last version is now available.
We invite you to have a look at the explanation of the last features here : http://www.fustygame.fr/forum/index.php?/topic/1283-chips-chests/

Change log:
Added a message from developers on start menu.

Fixed a lighting issue in the sewers.

If a player leaves or disconnects from the game with a gameball, the gameball isn’t untouchable anymore.

Player’s colors and stats are now properly synced online.

Containers item quality isn’t capped anymore. It used to be capped until players entered the prison.

Very low graphic settings have a warmer atmosphere, even with shadows disabled the sunlight stays.

Bugs related to the latest update :
Character animations are now less shaky.
Grind detection height has been capped.
Grinding vibrations are gone and don’t make the player lose speed in some situation anymore.
Sun flare texture is now sharper.

Skill Grid and Chips!



Hello there, and Merry Christmas :) !

We’ve just updated Hover !
The main change is the arrival of the new skill system.


Now you will be able to complete your character's skillgrid with all sorts of skill chips.


You can find these chips in chests that are scattered across the city, they also come as rewards from missions.


You'll be also able to use the E-Swap points to gamble your cheap chips and take a chance to get a better quality chip.



Other kinds of chips will be added in future updates.

For more infos concerning this update have a look at the changelog : http://steamcommunity.com/games/280180/announcements/detail/282996938559684691

Patch 20

New skill and item grid have been added to increase character’s stats .

Containers have been scattered accross the map and contain new items.

E-shop points now let you exchange chips for a chance to grab better ones (use with caution, don’t develop a gambling addiction).

Missions now rewards players with chips.

All characters traits have been recreated and balanced.

Fewer vibrations during grind.

Fixed Watabax’s deformed back.

In game time has been debugged, sometimes it used to accelerate a lot and broke the timer during missions.

Walljumps don’t trigger if your character can grab an edge.

Balance on grind has been tweaked.

Patch 19

News:

Anon Breaker now available to unlock!

New game mode : Gameball races!

3 new missions have been added in the Haven District (the actual main map) given by Gally ( > DNA-Kits of the Breaker Girl and Boy).

The Pet sensations mission (given by Potate) was changed into a solo gameball race.

A new difficult Gameball race mission was added in the Sewers.

AI was improved for better pathfinding. It will keep being improved in the next updates.

Some objects were added in the haven District to fill some empty areas. New bumpers and laser doors were also added.

Most laser doors - that activate when we are detected by cameras - are now breakable (a different texture will be added in a next update to distinguish the unbreakable ones better)


Graphics:

Chat and object list are now colored and way more easy to read.

During missions with multiple teams, they each have their own chat color to differentiate them.

The UI energy bar was visually improved, now there is lightning effects on the bar on Hoverheat.

The frame font was changed.

E-Deki material is more metallic now.

Improvement of some player animations : running, grinding, waiting.
Characters don't have bent legs anymore.
IKs (procedural placement of foot) are now smoother and stable. They also follow grinds way better.

Spydrones are now looking at the direction of their next move to let you anticipate their moves. They also stay in panic animation when they have no more energy.

Debug:

Shadows can now be abled/disabled in the menu (they weren't since the UI update). It's a big performance gain for weaker PC configurations.

You can't cheat anymore by manipulating a custom mission save to make objects that are normally not available spawn.

The "-" character is now authorized in characters/teams/missions names.

The mission editor has been cleaned up :
- you now get an alert when the name of the mission you are creating contains a special characters.
- the maximum time for a custom mission is now 720 seconds (240 before).
- small arrows were added to setup the time and score in a more precise way.
- the small flag icon in the object list is not displayed when the object belongs to no team.
- the automatic camera rotation is disabled when placing an object in the editor.
- objects now have the same numbering in editor and ingame.
- the sliders in the menu lists don't reset anymore when something is modified, when an object is added in the editor for example.


Balls are not frozen during 3sec if they spawn on the ground.

Missions are no longer lost if the timer reaches zero and AI has less points than the player.

You can't do a super jump on a bumper anymore, and some bumper chains are now easier to take.

Checkpoint texture was improved, and will surely be again in further updates.

You can't escape from an arrest anymore by quitting the game or by changing characters before being sent into prison. (Take that you delinquents!)

Balls and NPCs don't draw attention to cameras anymore.

The Mento guy giving a grind advice in Korupa got his dialog modified.

The DNA-Kits are now stocked in the general save (it was by team before). If a Kit is unlocked by a team, all your teams can access it too.

The E-Cop is now unlockable again (it wasn't since the new UI update).

The first dialog of Otello in Korupa has been changed to let players know what he expects of you.

Minor model changes on characters to enhance animations (Watabax still needs a fix).

The 3 big waterfalls in Garbage Village now wet the player when passing through.

In the characters selection page, the names of the characters can't hang over their square anymore.

NPCs skills got tweaked.

Patch 18 fix2

News:

Sound effects added in the menus (new UI).

Debug:

Double point bug happening on extract zones has been solved (for good this time, hopefully…)
Default control templates can't be altered by another template anymore.
Mission registering areas now work immediately after connecting to a server.
Delay to start chatting after pressing “Enter” has been reduced.
Player list is now correctly displayed online.

Brand new User Interface and team based gameplay



Hover: Revolt of gamers gets a major update today with two additions that will change your ingame experience.

New User Interface
First of all, we are releasing the brand new user interface. We took advantage of your feedbacks to improve every aspect of our UI. The new one is a lot nicer visually but also offers a smoother and more intuitive navigation through menus and options.



We changed everything from the design and the settings. We hope you will like it.



As you will see this new UI displays quite some “WIP” features. You can see there’s a lot more coming on the statistic and equipment side!



Team based gameplay
This may change quite a bit the way you play Hover: Revolt of Gamers.
Starting from this update, you can manage your playable characters and create teams of 5. Ingame you will now be able to switch from one character to another when ever you like without going back to the main map. You even have an Hotkey to do so (“T” by default).




This change also affects the way you are progressing in the game as you now progress with your team instead of having a different progression for each character.



Please, give us your feedback on these two changes to the game, it’s an important improvement to us.

Other changes  
New immunity system for gameball matches. The one who picks up the ball gets a one to two seconds immunity where no one can steal the ball from them. The goal was to clarify what’s going on as matches were too confusing.
Frames of Gameball baskets are also now visible from further.  
 The Grind skill has been improved. You now stick a lot more to walls and you can even get an acceleration boost on walls when the skill is maxed.  
 
- Small graphic improvement for holograms
- Now there is a sound effect when your energy turn low
- The Free camera mode can now be activated by entering this command in chat : “/free camera”

Solving some bugs:
- Some missing textures in the sewers/gamers HQ have been added.
- Bumper sound effect has been fixed so it won’t be heard in the entire map.
- All apostrophes are now displayed in dialogues!
- The flip + rewind glitch that allowed to instantly redirect momentum has been fixed. (Sorryyyy :x)
- Light saturation on characters has been tweaked to avoid somewhat unsightly renders.
- Veelan stats have been fixed, she had no aerial control! Deeply sorry for this bug!
- Random-extract-zones are now fixed. They were badly synchronized online
- The multiplayer mode does not stay deactivated anymore when you leave the tutorial.
- Some grinds were missing in District A, now it's fixed.
- The server won't crash anymore when you catch a traitor in multiplayer.
- Missions now works even when the host doesn't take part in it.

Update: Explore the Sewers - New Special Stage




Fusty Game is happy to announce the release today of a big update for Hover: Revolt of Gamers. It includes a full new map: Hover City Sewers.
The sewers are a vast underground map full of secret places to find and explore and also new goals to achieve. In addition to this new large area to explore, this update unveils a large part of the storyline with a focus on the Gamer Resistance.








Hover City’s authorities totally abandoned the Sewers. They so became a perfect place for the Gamer Resistance to hide and secretly gather.
The Sewers are the most strategic place for the rebels. In the undergrounds, they have set up race courses and Gameball stadiums. They are used to challenge the newcomers, select and train the best recruits before them being sent in dangerous missions.
Most of all, the Sewers are the shelter of the Resistance Head Quarter. This hidden place is hard to find for news comers. Finding the entrance is part of the challenge for proving you are worth to join.







The Sewers are a very large map made of labyrinthine tunnels and large themed rooms. Players will have access to 3 new large Gameball stadiums as well as 3 new themed races. These races will require characters with high levels in specific skills, like speed, jump or grind.


This announces an upcoming evolution of Hover’s gameplay. Within a few weeks, the dev team will introduce a new team system. Instead of focusing on a single character, players will be encouraged to create a team of rebels, each of them having special skills and abilities. Having a balanced team will be essential to progress in the storyline and achieve the objectives. The player will be able to switch anywhere from a character to another in order to match the challenge.



Also in a next update, the Sewers will even more become a primary place in the plot-line and the gameplay. It will become mandatory to succeed in the Resistance challenges to get access to the Prison and learn more about the story. For now in this current version, the prison is still accessible regardless of what the player did or did not in the Sewers.



The Sewers update brings a lot of new content and missions for the players:













The sewers are a new playground both for Hover’s players and for the dev team. Expect a lot more content to be added in this area in next updates.

All this new content is up and running on Steam, update your game client to enjoy it!

Remember the game is currently 25% off. It will be so until the end of the Steam Summer Sales on july 4th. Come and chill in the hidden disco!

https://youtu.be/6JrM_pEYTug