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Genre: Platform, Racing, Adventure, Indie

Hover: Revolt of Gamers

Patchnote 11 - Hover, Revolt of Gamers alpha 5

Here is the full patch note for the new update :

GamePlay:



- Lateral walljumps push more away and allow easier jumps from wall to wall.
While wallrunning and wallsliding the characters take off less easily, avoiding unwanted loose.
- Jumps were completely refined, the glitch allowing jumps at zero height was fixed, and small jumps are now easier.
- Characters can now avoid small ceilings while jumping below. It allows a more fluid parkour and a less punitive learning process.
- Grab system is way less unpredictable, the raise doesn’t vary anymore with the jump level of the player. It avoids characters to keep being blocked on an edge.
- All the playable zone of the District A is complete, and there are some changes in the already existed zones like moved grinds and the central tower of Korupa raised.
- Some changes in the prison, like some cells that were simplified and a secubox trap added in the lobby.
- New advertising wagons travelling the grind circuit in the Korupa Archipelago.
- Boosters on the highways and the high walls were added, allowing a speed of 70.
- The tutorial was a bit simplified and the engines room was removed (too confusing).
- Now, the jump, rewind and slide controls skip the dialogs and close the description window.
- A new system of objectives displaying the names of each zone in the city, and available things to do. Highlight the free missions, that is, the missions with no time and that don’t need a NPC validation.
- Spy drones to find, chase and catch were added.
- Secubox traps are now permanent in the city.
- Quadbots are now permanent in the prison.
- Posters to tag are now permanent in the city.

Graphics:



- Camera presentation shots were added to dialogs.
- New introduction dialogs were added for each map (tuto, District A, Prison) with camera shots.
- The orbital station was reduced.
- Online Players list is now displayed at the upper left corner.
- Objects frames are not displayed anymore on the side of the screen.
- Gameball texture refined.
- Shadows are more optimized.
- The first person models of characters were refined a lot. Now it’s really difficult to see your own neck.
- The camera don’t pass through walls in first person view (particular angles).
- In auto camera mode, the view switch in third person if the head of the character stays near a wall during a few seconds.
- The camera was refined to reduce Z-fighting (artefact that makes posters flickering when they are far)
- Shock animations on walls aren’t displayed illogically anymore.
- Characters can’t have their own feet raised at pelvis height anymore.
- Leg strength is well managed. Characters don’t shake anymore on rises, and don’t crush anymore while grinding on descents.
- Watabax textures were cleaned.

Debug:



- E-Cop antenna collider was refined to avoid passing through it.
- Many grinds were fixed.
- Rewind speed addition glitch fixed.
- The glitch that moves the player a bit higher on some grind starts was fixed.
- Gamegirls don’t reappear with changing map..
- Less risk for NPC to spawn in another floor.
- NPC don’t jump up and down anymore before a race.
- The input options for the vertical and horizontal axes were inverted to match -with their own axes.
- You can’t return to the menu in a discussion anymore. This bug previously paralyzed the characters
- The return key on the controller don’t switch to Ghost camera in the menus.
- If you’re on a mission, it makes you leave it automatically when you load a new Gamer.
- A glitch that allowed a wallrun on the ground was fixed...
- A ingame bug report was added, allowing you to send a screenshot, a title, and a description of a bug at any moment.

Patchnotes 10 - E-Cop Prison update

Here is the full patch note for the new update :

Level Design:


- A brand new area (special stage) called « The Prison », with its share of missions and the possibility of being locked in.
- New areas in the city!
- The Gameball Stadium doors are now open, however the matchs will come in the next update.
- The bended palm tree above the barriers has been raised.

Graphics:


- Debug mode added (enter « debug mode ON » / « debug mode OFF » in the console) : very low graphics for computers with small config.
- Reworked design of the E-Cop tower in the city.
- Reworked design of the holo burger.
- The time of day is now synchronized online.
- Camera colliders in 3rd person view is cleaner and more fluid.
- The bubbles above NPCs have been changed to easily distinguish the missions « ! » to the dialogs « ... ».
- During a scan, the vision cone of the security cameras is highlighted.
- The game was a bit brightened, it will surely be even more in the next updates.
- The difference between players' minimum and maximum sizes was narrowed to avoid some bugs with the crouch function.
- When a player start a mission online, a frame show it to make players easily gather on the misison.
- The compass (arrow) is now only shown during a scan.
- Mission times don't overlap anymore.
- Deleted objects in the mission editor aren't shown anymore.
- Objects frames were softened.
- Teh shadows of the high walls were cleaned.
- A little logo was added in the bottom right-hand corner when the game saves your settings and your progress.
- Head movements were refined.
- The refresh frequency of the shadows were reduced to avoid visual glitches.
- Design reworked of the capture sphere.
- Frames distances were adjusted (as always ^.^)

Gameplay:


- Player collider is lowered when crouching, you can now enter small pipes.
- More advanced grind controls : you are not forced anymore to speed up, you can even slow down.
- During a chase, if you manage to lose a Secubox but get detected by a camera, the Secubox (if it hasn't disapeared yet) will now teleport near your position.
- Secuboxes are slightly faster.
- Search levels added when captured. After being captured 3 times, you will be sent to prison.
- E-Cop antenna added : players can hack them to get back their search level to zero.
- Debug grinds that didn't work sometimes.
- AI reworked (you will really see the changes in the next update:) I can't wait!)
- Players can now choose a postal adress (and change it anytime), used for their spawn point at the launch and when teleported.
- Teleporters were added in the city, getting back the player to its postal adress.
- Echap key in a menu get back to the game.
- Rewind is now stopped if the player is hit.
- The fast run key is disabled when you're in a menu or while you're writting in the chat.
- A second DarkGamer race was added in the city.
- Secubox spawners were replaced in the city.
- A new mission object has been added : the Quadbot. It must be hacked (scanned), then collected up to earn a point.
- Secuboxes are now more synchronized online.
- Potatox missions don't unlock the E-Cop anymore (new rewards will come in further updates, don't worry:) ). The E-Cop DNA program can now be found in the prison.
- Better controls on the bounce direction.
- After a rewind, the player can now choose at 50% the direction (s)he wants to go.
- Acceleration penalty of Veelan has been reduced.
- Player friction has been increased to avoid gliding too much.
- Automatically leave a mission when the player join a new mission or is captured by a Secubox.

Sounds:


- A new music added for the prison (atmospher version and mission version).
- The menu at game launch don't have the old sounds anymore.

Others:


- XboxOne controller debug.
- Local saves are not sent to steam cloud anymore, in order to separate the offlines to the onlines steam saves.
- A command was added to hide the HUD. Enter « hide hud » in the console.
- Serveur list is hidden for now, connecting automatically players to the main server.
- Desciptions added when you scan the rehabilitation platforms, the cameras, the E-Shop points, the E-Cop antenna, the teleporters, the Locabox points, and also many info points in the prison.
- New help box added in the tuto, and new dialogs in the city.
- VR reactivated!
- The free camera don't disappear anymore after loading a character.
- Synchronisation of the security cameras and the secuboxes has been improved.

New update: The E-Cop Prison now available

Hello everyone!

Here’s some news from the Early Access of Hover: Revolt of Gamers! Let’s start with a new video:

Teaser E-Cop Prison Update


New playfield, new gameplay : Stealth in the Prison



By the time you read this text, a new update will be up and running on steam. It introduces the Prison, an "infiltration" stage. :)
Do you see the giant E-Cop Tower? The entrance to the prison is located right below. After you finished his missions, Otello will wait you in front of the exterior entrance and ask you to investigate about missing citizens.

Charles built the Prison as a complex with many chambers and halls, filled with cameras, lasers, movement detection floors etc... More than ever in Hover, a great sense of observation and a tremendous amount of agility (and insouciance ^^') will be required! Don't run on the movement detection floors or a Secubox will chase you. Keep in mind that you can "walk" silently by crouching. Starting from this update, the DNA-Kit of the E-Cop is unlockable by finding it in this stage. You will also find in the Prison some new lost gamegirls or some usefull backstory informations, so keep looking around between 2 traps. Who knows, maybe you will meet a citizen who needs your help....

This special stage proposes a pretty high challenge. You'd better train your walljumps and slides under the cameras in the city before entering the area!


Beware of the Secuboxes




Pierre developed a new arresting system. The first time you get arrested by a Secubox, you will be immobilized for several seconds. With the second arrest you will be sent to a rehabilitation platform (as it is currently the case). But now, from the 3rd arrest you will go directly into a detention cell in the prison. And you will have to find a way out too!

If you don’t want to go to jail every single time you get caught, you will have to find and hack an E-Cop antenna (pictures below). By hacking it, you will be able to delete your criminal record.



Choose your spawnpoint



Another new feature, you can now scan Locabox points to define your postal address in the game. Having a postal address allow you to spawn at this point every time you start the game. The Locabox points are very numerous, it's everywhere, so you will have a wide range of spawn points (and you can change at any time).

There will also be some teleporters to every corner of the city allowing you to quickly return to your postal address. Obviously, you will not be able to use these teleporters during a mission. That would be cheating!

New Office!



Apart from that, we recently moved in our brand new offices! Our friends from Midgar Studio that hosted us from time to time offered us to join them permanently in their lair. They gave us our full own place. So we now have way better working conditions!

Additional pictures about "E-cop prison"





Hi everybody !
Charles is almost done with the interior of the prison émoticône smile It's a giant labyrinth with many chambers and halls, filled with cameras, lasers, movement detection floors etc... As always, a great sense of observation and a tremendous amount of agility are required of you!
Now, Pierre will take charge of all the various scripting (once captured by a Secubox inside the prison, you will be sent to a cell of detention from which you'll have to escape), as well as refining the new quests. In the meantime, Charles will focus on the exterior entrance of the prison. Do you see the giant E-cop Tower? It will undergo a complete renovation and the entrance to the prison will be located right below the tower émoticône smile
Pending implementation, here is a small screenshot of the prison corridors. It's the bailout hall and it will soon display citizens in queue, waiting to file complaints. Perhaps you may be able to help one of them?
the second screenshot show a well with a lot of lasers, will you be able to jump into it?

Information for whom asking about VR :VR has been disabled for the moment, but we are working on it. Actually the Occulus implementation doesn't allow other modes than VR so it's impossible to make a VR/Non VR game on Steam with it, the Unity VR implementation looks to be the most promising but actually, it is in early version and unfortunately the graphics settings that we use for the game are not yet compatible with it, but we are confident and we'll do our best to have it as soon as Unity release a compatible VR SDK with our graphic settings. At least we think they will ready for the release of the Oculus so for the commercial version we are pretty confident into our capacity to have a fully working VR version at this date.

A glimpse of stealth




A new game mode is incoming in Hover: Revolt of Gamers. Charles is currently working of the first “special stage”: the E-Cop Prison.

You will soon find out that more and more people are missing in Hover City. The Administration seems to get more repressive than ever. In this special stage you will have to investigate. It will require that you master a new kind of gameplay: stealth!

During the mission you will have to find your way through the high level security system. You will also have the opportunity to steal the E-Cop DNA Kit that allow you to play as an E-Cop (the current Potatox's missions won't give the DNA Kit anymore).

But beware, this is a prison. If you get caught you will find yourself incarcerated and may have a hard time finding a way to escape!

Hover: alpha 3.0 fix patch notes

A minor patch to correct some bug witch our patch 9 (or alpha 3.0):

- New container model
- Various map collisions fixes
- Various bugs from browsing the menu with a controller have been fixed
- VR port has been added again (unfortunately it's still not functionnal, Unity will fix this problem soon)
- A bug with shadows keeping settings from the previous version has been corrected
- Error message has been changed when online missions fail to start (“try again”, instead of “wait”)
- USBox tutorial has been improved-
- City ambient sounds have been disabled during the tutorial
- Moving plateforms don't make the camera shake anymore
- Some AI bugs have been fixed
- Optional dialogues are now written in a different color
- Black background added in the menu
- Cross added when scanning in 3rd person view
- Some logos added in description pages
- Gameballs now only have a frame during missions
- Help box translations have been added
- Alienware PC lights are now synchronized with your Gamer's lights
- Controllers' joystick sensibility has been decreased (characters won't weirdly glide on the ground anymore)

Hover Alpha Update 3.0 patch notes

Hey,

Here is the full patch notes for the alpha 3.0. A new small update is upcoming today.

Gameplay:


-New character, Veelan's in da place !
-You can now be a female basic gamer
-Color swap is now more intuitive
-New tutorial
-You can now scan the help box
-Detection plates added (only in the tutorial for now)
-Red holograms now must be hit at high speed to be deactivated
-Players can now be captured by secuboxes
-Surveillance cameras now have a larger detection angle
-Added a key to do a 180° turn
-Added a new “chase” game mode
-Added a few new missions
-Maximum amount of energy is now given at the beginning of every mission
-Watabax's trait “Shy” now has less cons

Graphics:


-NEW CITY ! With better and more detailed models and increased performance !
-Day/night cycle ! (doesn't affect gameplay yet)
-Added a “SSR” post effect (real time reflection effect)
-Added “Natural Bloom” post effect
-New graffiti texture
-Dynamic gamer's light emission (more light in Hoverheat etc)
-Added idle, talking, dancing NPCs interacting with the map
-Walking NPCs now have more accurate movements
-Flying cars' movements are now less jerky
-Can change FOV up to 110
-3rd person view camera's position is now adjustable
-Level of detail has been readjusted for a lot of items
-Animations have been modified (they are now less jerky and smoother in general)
-New animation for gamers:
-When hitting a wall or when you hit your head
-When teleporting
-New message animation
-When being captured
-When waking up
-When rewinding (with bonus VFX)
-Your feet now tend to stay on ground level in a smoother way
-New camera collision system, to avoid seeing through walls
-New USBox model
-Your head now doesn't go through your knees when you're in the air
-Added a speed VFX (white lines)
-Dynamic FoV has been reactivated and a dynamic 3rd person view camera has been added to increase speed effect
-Gamer's suit lights is deactivated during the tutorial
-New moving plateforms, petbox and secutrap models
-Less invasive information frames


Sound/Music:


-New music for night time and night mission
-Better music transitions
-New sounds;
-When Rewinding
-When Leveling up
-When picking up Gamegirls and more...


Debug:


-Post effect no longer decrease performances over time
-You can now activate Anisotropic properly
-Bouncing now work when running really really fast
-Confirmation asked when quitting game
-New occulus settings (which had to be deactivated because they caused major bugs, update coming soon)
-You can't create two gamers with the same name or with an NPC's name (Like Otello or Greendy for example).
-New grinding system

Hover Alpha Update 3.0 is now out on Steam

Hover : Revolt of Gamers - v0.30 Patch Notes

We're currently working with the new version of Unity and the major part of our work is not really visible in this update, thanks for your patience and we're really excited about the next updates!

General:



-The E-Cop is now available.
-Different characters' DNA kits can no longer be unlocked by leveling up, you now have to finish missions to obtain the gamers' favors.
-Missions more adapted to characters' evolution and with more story have been added.
-Some NPCs giving advice to players have been added in the city.

Gameplay:



-Graffiti and Capture-the-Secubox missions have been added.
-Players now obtain the maximum amount of experience at the beginning of each mission.
-Watabax's “Shy” trait now makes him lose less energy to make him easier to play.
-Grinding makes you gain slightly less energy and tricks make you earn more.
-Loss of energy after long falls is now reactivated.
-Bumpers now make you lose energy.
-The “resume” in the main menu now brings you back directly in-game.
-The cooldown for graffitis is now up to 5 seconds, it was previously set on 3 seconds
-You now lose gameballs after high jumps.
-Bouncing is now slightly more efficient.

Graphics/Audio:



-3rd person view is now set by default when starting the game.
-In-game interface has been redesigned to bring players to most important missions first.
-Graffitis disappear faster if they are not sprayed on objectives.
-The minimum time when clicking to read the next dialog has been reduced to 0.5 second from 1 second.
-Every button in the menus have been resized and are less “gigantic”.
-A great part of the old dialogs have been corrected because they weren't always clear.

Debug:



-Netcode has been improved.
-The occulus “fast run” controls have been improved.
-An issue with NPCs being stuck and preventing players from doing some missions has been solved.

Hover : Revolt of Gamers - v0.23 Patch Notes

General:



- Fixed Server stability issues
- Improved Networking performances
- Slight performance optimisation (framerate and framerate stability)
- Added a "ip" port option inside the online menu.

Gameplay:



- Rewind is now slower and the max save duration has been shortened
- The game is now compatible with SteamCloud, every gamers datas has been moved from the old save system to SteamCloud.
- Missions are no longer losed when the player score at the last moment.
- Grabbing the edge is now automatic if you keep going forward, and the gamer lets go off of it automatically if you don't do anything.
- Gamers will no longer loss energy when failing a trick.
- Diminished energy loss when bouncing.

Graphics & Audio:



- Fixed Dialog DNA code when unlocking Watabax.
- Checkpoints are now only visible by the participants.
- Citizens are now roaming the City's new areasl.
- Missions sounds and messages are now only visible by the participants.
- Mission highlighting frame is now replaced by "Scan to talk" frame.
- End of mission songs is no longer launch when the player exit the mission registering area.
- Added a notification when the player is leveling up.

Fixes:



- Missions without participants no longer stay on the map indefinitely.
- Fixed infinite scoring inside the extract zones/basket hoops.
- Various Parkour Fixes.