Hover: Revolt of Gamers cover
Hover: Revolt of Gamers screenshot
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Genre: Platform, Racing, Adventure, Indie

Hover: Revolt of Gamers

Patch 16

News:

- New zone available! The sewers and the Gamers' HQ, with new missions and musics.
- Characters we still didn't talk to have a question mark in their bubble
- Now, when you go inside a waterfall, your energy bar is drained
- Now, Potatox has his own skin

- Great Admin's Orbital Station is now visible
- The Grind skill effect was a lot increased.
- Infos Points, as well as Codex, are now displayed in the objectives lists.
- A new object for the mission editor that determinate limits for the balls.

Debug:

- Some objects were deleted in the mission editor, like quadbots for example, as well as other ones that can generate bugs.
- Non Playing Characters have now idle animations.
- Missions created by players don't give XP anymore.
- You can't charge your energy anymore by staying on spot while crouching, it allowed to pass trough some walls.
- The slide sound effect can't be heared as far as before, it was really annoying online.
- Checkpoints collider had been fixed, before we could go just under without getting it.

Multiplayer:

- We have lightened the datas that are sent online.
- Better synchronisation for physical objects online.

Alpha 6.1 Patchnote

Corrected a bug that was preventing player from launching custom missions.

Some prison traps have been tweaked.

Some dialogs have been corrected, missing apostrophes have been added.

No more FPS drop when failing to go online.

Online rooms capacity limited to 14 players (This number might change in the future).

Tutorial introduction animation has been reactivated.

Camera collision has been corrected because it had jerky movements in some particular cases.

VR mode is no longer automatically activated. A popup now asks you to activate it or not.

Players are now given an alert when creating an invalid character or mission.

Controller key icons have been rectified, triggers have been reversed.

Fixed a bug that was slowly stopping citizens from moving.

NPCs don’t appear on the player list except during missions.

Data sent online when characters appear have been decreased.

Other players’ end mission text won’t appear on everybody else’s screen anymore.

Characters’ avatars have been resized.

Less background lights should disappear when walking away.

At the prison entrance, Otello finally shuts up and doesn’t ask you to hack computers when the mission is over.

Potatox now has his own avatar.

New sound when deactivating red holograms.

Dynamic FOV toned down.

Alpha 6 and Liff



Hi everyone!
A new big update is now available!

In this update, you’ll have access to a brand new playable character: Liff, and the Gameball matches are coming back.

We took your feedbacks into account and we modified the game to be more understandable (especially for newcomers) thanks to a new controls scheme and a more intuitive interface.

In the process of making the game more understandable, we simplified the mission editor and the multiplayer network code has been redone from scratch.

Also, each missions of the game has been revamped and new missions have been added.

The NPCs that are participating to the missions are now driven by a new AI system instead of pre-recorded path.

More details are available on Kickstarter:
https://www.kickstarter.com/projects/midgarstudio/hover-revolt-of-gamers/posts/1581713

Alpha 6 Changelog

Others:

Liff, the Gameball Champion was added as well as missions to unlock him.

Added a new citizen, let’s welcome the momo!

Added the first AI version in Hover! It sucks a bit at running and chasing players but is slightly too strong at Gameball matches, this will be corrected in the future! :)

Netcode has been reworked.

Some new prison rooms have been added.

Prison & tutorial have been optimized.

Graphics:

When approaching an interactive element an icon is now displayed at the bottom of the screen for the main and secondary keys

Background added to the city’s surroundings.

All information frames have been tweaked. Color code and distances are clearer and more adapted.

New auto-aim when throwing balls; a line showing the exact trajectory is now displayed when aiming.

Players can now use customized graffitis (not synchronized online).

New introduction animation during the tutorial, the old one created too many bugs.

Some corrections for characters’ avatars.

Some corrections for characters’ textures.

Fog isn’t blinding anymore when looked from far away.

No more shaking when using an elevator (this will work for cars soon too).

Spyrdones now have the amound of energy left displayed on their frame.

All citizen are now given random colors.

After a successful mission, the next one is displayed on the HUD.

Various dialog were added and corrected.


GamePlay:

All missions have been improved and redesigned.
It is now not needed to accurately look at an item or character to scan and talk to them.

Graffiti system has been reworked, controls and animation redesigned.

It is now possible to charge energy by standing still and repeatedly pressing the “crouch” key.

New mission launcher, clearer and less restrictive.

Gameball Match missions are back!

Mission editor has been simplified, interface is still a work in progress.

Propaganda satellite dishes have been added to the city.

Bumpers and boosters now take away less energy.

New bumpers and other elements have been placed around district A.

Grinding is now more agreable and less glitchy.

After some dialogs and opening doors, the camera will automatically go towards the path to take.

After teleporting, the camera is now placed in the right direction.

An overview of future content in next updates


Hi everyone!

Here’s a few insights of what we are currently working on for Hover: Revolt of Gamers.

New Character

We are proud to introduce a new challenger in Hover City: Liff



Liff is an athlete who loves to play outdoors. He is the local Gameball champion.



Nice and Always smiling, he knows how to be patient with newcomers. He also trains Watabax on his free time, who dreams of becoming a Gameball champion. He also spends a lot of time with Otello.



Incoming new special stage

After the prison, a new special stage will make its apparition in Hover : The sewers. This new location will give you access to new races, which will test many of your skills.




One of those races will put your speed to the test:



 

Another, the Grind:





 

And finally, another will train your jumping skills :



 

Some Music

Here is a brand new music, that has been composed for the Sewer:

https://soundcloud.com/c-dric-menendez/hover-ost-sewer-runnin

 

New Graffiti System

Now check this sneak peek of the new graffiti system with new animations and sounds.

https://youtu.be/buRJGfhVOHQ
 

About Key Issues

We noticed many of you got problems with the early access Steam Key. Please remember this is not the final product key, it’s a gift for all backers, not the final product you ordered from Kickstarter. When the game is ready for release, we will send a new survey with the option to choose the platform you want.

Anyway we made some adjustments on our team to respond more quickly. Still, if you haven’t received an early access key or have a duplicate key problems, please send a word with your backer mail on this new email hover@thesidek.com

Patch notes 14 Alpha 5

Hey everybody
Here is the changelog for the new patch with some minors fixes and debug things.


  • Some dialog typos corrected.
  • Some level-design issues and collisions corrected in District A.
  • Cinematic cameras added (during dialogs) for NPC and Otello’s quests in District A.
  • Lateral walljump mechanic has been reverted so they can be spammed more easily, the wall-jump tutorial has therefore been simplified.
  • ”No shadow” mode has been debugged, it remained active after leaving the prison/tutorial.
  • A bug who happened to block Quadbots and make them unable to be picked up by the player has been fixed.
  • The speed rotation of the camera when using a controller doesn’t depend on the framerate anymore.
  • A bug that blocked the language on the player's OS language has been fixed.
  • Climbing has been improved to prevent players from hitting their heads on edges.
  • No more “#jump” in the dialogs.
  • Better scattering management (fog) when using different FOV settings.

New special stage first look: The Sewer!


Hello Hover community!We wanted to share with you some news and behind the scene for the game. First of all, in case you missed it, we made a few days ago a minor update to the alpha 5.

Check the full patchnotes here: http://steamcommunity.com/games/280180/announcements/detail/79177344803403698

That being said lets introduce this update’ highlithgt, our next special stage: The Sewer and the Secret base of the Gamer Resistance.

After a few missions, you will unlock the access to The Sewer. This is the playground of the Gamer Resistance and that is where their secret base is hidden. The Resistance HQ is well hidden deep inside the Sewers and the player will have to prove his skills by passing a climbing test before he can enter.

Inside the headquarters, the player can learn more about the personal stories of the main characters, their relationships or their lifestyle.

In the other areas of the Sewers, the player will find various themed events such as different races or Gameball games. In order to clear all the challenges offered by this special stage, you will need several characters with different specializations (speed, strength, grind etc).

And, here is a work in progress of the Anonymous Breaker, a new playable character.

Anonymous Breaker WIP

And also Liff, a new playable character you will find ingame soon.

Liff WiP

See you soon for a new update. ;)

Patch notes 13 Alpha 5

Hey there,
Here is the changelog for the new patch. Some minors fixes and debug things.

General



No more christmas hats :(
Bumpers make you lose less energy.

Graphic



In graphic options, dynamic shadows can now be disabled.
To avoid having a really ugly game, this mode forces a cloudy weather. The day and night cycle will therefore have no more effects on performances for modest PCs.
Bumpers’ smoke visual effect has changed color and speed.
The old Gamegirls counter has been deleted. (It will reappear later in more adapted menus).
Sky’s colors have been slightly improved.
In the tutorial, a holographic base has been added under Holotello’s feet.
Some camera angles have been adjusted in the tutorial.

Sounds



Dialog, menu navigation, steps and timer sounds (when activating some switches) have been improved.

Debug



Some scannable elements that gave errors have been debugged.
Graffiti areas now respawn less often.
Grinding and sliding now fills the energy bar faster when having negative energy (low energy).

Merry Christmas everyone!



Here is the change log for a new Christmas patch!

For Christmas only:
-Added a christmas hat for all gamers !
-The graffiti is now a snowman !

Debug :
-Occulus is working again ! (Hurray)
-Some collisions have been fixed.
-Footsteps sounds play even when running at high speed.
-Jumping from an edge doesn’t change the jumping direction and angle anymore.

And on behalf of the entire team, Fusty Games, Midgar Studio and The Sidekicks, we wish you a merry Christmas!

Alpha 5 now on Steam

Hello everyone!

Thanks to all your feedback, we are really happy to release today a large update including many small and big improvements of your gaming experience.

First of all, the first district is now almost complete. We added new areas and the district A has now 9 zones. Each one of them has a new objectives system displayed on the top right of the screen. It’s highlighting the free missions, without time or NPC validation.



Among the new things to do, you will have to find, pursue and catch the "Spydrones". They will take you into a funny ride around the several areas and some points of interest.

https://www.youtube.com/watch?v=0Ke-KUkq62k

We also made some changes so the core mechanics of the game. Speed, for instance, is something very important. We worked in order to make your runs more fluid and dynamic.
First, we optimized moves. Players will no longer bumping their heads when they climb on a wall, like this example:




Jumps have been rethought. You can now climb the walls, and make small jumps more easily. We also add some boosters on motorways and on the several big walls. They will provide a great speed boost.



Your feedback was precious for the prison, so now, some cells are easier. In the same idea, the tutorial has been slightly simplified. We also did a lot of small fixes and graphical developments like the characters models in first person view. The various camera modes have also been redesigned and corrected to avoid any colliding with the walls.

This update should solve many of existing bugs. To improve our development process and fix things more quickly, we set up a "bug report" system directly in the game. You will now have the opportunity to send us a screenshot, a title and a description of any issue you could encounter into the game. Feel free to send as many feedback and in game reports as possible. Testing and correcting is 100% the point of this Alpha Stage!



Here is the full patch note on Steam (or below): http://steamcommunity.com/games/280180/announcements/detail/75797741232790428

As always, feel free to send us feedbacks, we are looking forward to reading it.

We would like to use this message to wish you all the best possible holidays. May Santa deliver as much fun as possible into your house! (Yes he is part of the renegades too!)