- Changed the main menu music
- Removed patreon logo
- Removed "Beta" sign for the patch number
Bugfixes:
- Fixed a bug, where the final boss would die with 1hit...whoops
Have a nice day!
- SoulPixel
How About Spikes [Patch 14]
~squeeek
Changes:
- Added new track to Skullcoin Bay
- Added new track to the final boss
- Added sprite to pirate enemies
- Added twitter and patreon icons to the main menu
- Changed Credits (Music, font etc.)
- Final boss music now stops after beating him
- Final boss doesn't spawn again after reloading
Have a nice day!
- SoulPixel
How About Spikes [Patch 13] - Hotfix
Just a small patch to fix some game breaking bugs, I missed.
Changes:
- Added new music to Overcast Peak
- Added new music to Underground Stations
Bugfixes:
- Fixed a bug, where the orbs would not properly save and you would not be able to enter Overcast Peak
- Fixed the final dialog after the final boss
- Changed the entry text for the Underground Stations
Have a nice day!
- SoulPixel
How About Spikes [Patch 12]
Hey guys,
here is a neeeeew update woohoo.
Changes:
- NPC skip text is now more readable
- Reworked the HUD
- Overhauled the pause + main menu
- Changed some fonts
- Added the ability to skip dialog and shops
I have a patreon now, if you want more details.
https://www.patreon.com/SoulPixel
Have fun playing!
- SoulPixel
How About Spikes [Patch 11]
Spikes About How
hoii
Changes:
- Added 2 more ring slots
- Added a new npc with a questline in Skullcoin Bay
- Added the Overcast Peak OST
- Added steam achievements
- Added the final boss
- Map prices are now much cheaper
- Added new easy blocks throughout the world
- Changed the description for the support matrix
Bugfixes:
- Fixed respawning of exploding blocks
- Fixed the sprite of the flying cloud enemies
I have a patreon now, if you want more details.
https://www.patreon.com/SoulPixel
Have a nice day!
- SoulPixel
How About Spikes [Patch 10]
uwu
We are getting close to release boiis.
Here we go again.
Changes:
- Added new track for Sentinel Graves
- Added first phase of the final boss in Skullcoin Bay 6
- The text from ultra souls stays longer now
- Changed the big door in Skullcoin Bay 3
- Added an explosion animation to bomb blocks
- Added a death animation to all bosses
- The shopkeeper now explains to you all items
- Changed dialog of multiple npcs
Stay sexy!
- SoulPixel
How About Spikes [Patch 9]
Hey,
here are the changes.
Changes:
- Ultra Souls can now be collected and will be saved
- Changed the beginning cutscene
- The final door before the final boss is now accessable
- Added the map npc to multiple areas
- Added the blacksmith to Garden Valley
- Added a map to the pause menu (Expandable with the map npc)
- Added the ability to upgrade the damage of your scythe
- Added new decoration to Garden Valley
- Changed the more powerful skeleton (Does more damage + almost invisible while not attacking)
Bugfixes:
- Fixed a bug, where a hidden checkpoint would not light up and make a sound
Btw, if you are a streamer/youtuber/reviewer, hit me up on twitter for a key!
The game is almost ready for early players.
Have a nice day!
How About Spikes [Patch 8]
Hey,
so this patchlog looks kinda small but it isn't.
I added many new pathways and optional challenges to many worlds.
The whole game feels much more interconnected now.
I'm also working on the final boss and the last features before the official release!
So stay tuned!
Changes:
- Added ultra souls (rarest collectible)
- Added multiple ultra soul challenges hidden in many areas
- Added new patchways, which are only enterable with certain rings
- The pet bird is now available to buy at Garden Valley and is no longer obtainable in the tutorial
- Added a new track to Demons Keep
- Shop Icons now fade out, when you can't buy them
- Changed the design of the menu cursor
Have a nice day!
- SoulPixel
How About Spikes [Patch 7]
OOF
Changes:
- Changed layout of a lot of levels and warpzones
- Finished layout of skullcoin bay 6
- Added new level skullcoin bay 7
- Added new track to garden valley
- Boss music now stops, when defeating a boss
- Added a red tint to the second phase of the cube boss
Bugfixes:
- Fixed a bug, where pausing at the cube boss would crash the game
- Fixed a bug, where the npc "mother" would instantly give you the quest reward
- Fixed a bug, where walking sounds for stone blocks wouldn't play all the time
- Fixed some spelling mistakes
<3
- SoulPixel
How About Spikes [Patch 6]
BOI
Some new stuff!
Changes:
- Added new track for Garden Valley
- Added new track for the tutorial
- Added new sound effects (woodbox breaking, stone walking, checkpoint trigger etc.)
- Added new audio option in the main menu (You can now change the volume of the music)
- Changed the level layout of Underground City
- Reduced the hitbox of both skeleton enemies
- Changed sprite of the obsidian block
- Changed sprite of the glass broken block
Bugfixes:
- Fixed a bug, where you could leave Underground City and end up in a completly different place
I'm btw working on a new trailer right now.
Maybe I'll finish it in a week or two.
Also the game is nearing completion.
Only some tracks, sound effects, the final boss and some polishing is left.
So let's see how long this will take.
Anyway have a nice day!