The ultimate Gigantism does not make the player smaller after a rush and the other skills are grayed out (car not activated during the duration of Gigantism);
The ultimate Storm pushes players a little more dynamically and goes faster and further;
The Shamanism skill at the right description;
Consumables
The quantity of consumables is displayed on the player interface;
The keys are displayed below the consumables on the player's interface;
It is no longer possible to activate 2 consumables of the same type (care / mana);
Gold and shop
The gold does not rise every second that the Octryss is not disabled;
The gold can not go below 0;
It is possible to buy an implant directly by clicking on the icons;
General
The respawn time was increased when the team reached level 20;
Announcer do not appear in a loop
The avatar is no longer stuck after being stunned by the Leopard Jumping skill;
The attack range of the boss has been reviewed;
Patch notes 1.1.2
Skills
Ghost: The character is no longer invisible during the skill, as indicated in the spell description.
Gigantism: It is now easier to hit opponents when the character is enlarged.
Dragon's Claw: The scope of the skill has been increased.
Actives
The Middle Shield can now have the active Shield Protection.
General
Melee Weapon Hitbox has been adjusted to more easily hit enemies.
Integration and redesign of the store in game (Minions improvement, shop of consumable and implants).
Balancing
The base power of minions is no longer tied to the level of his team. The power increases every 2 minutes. After 20 minutes the base power of the minions no longer increases the game.
Patch notes 1.1.1
Skills
Cannonade: The slowdown has been increased to 35%
Care: targeting has been improved
Dragon's Claw: Targeting has been improved
Flame Trail: Fixed application of burns on minions
Wisp : Wisps can no longer be cast if there are no nearby enemies
Neutral creatures
The duration of the bonus effect of the big Matryss has been reduced to 60 seconds and it is no longer possible to recover the same bonus several times.
The health of the big Matryss is now 500 and increases by 20 every 2 minutes.
Life Points of the Little Matryss is now 200 and increases by 20 every 2 minutes.
Life of Mercenary Dervyss is now 600 * NbDeplayers and increases by 100 every 2 minutes.
Game
Lobby fix that allowed to choose a badly equipped character
Leaving the lobby now frees the place
Discover an entire new version of the game
New trailer : https://youtu.be/nR9gs07idHU
Untitled
Untitled
Christmas Sale
Untitled
Patch note EA 1.0.13
Nouveautés
Les parties rapides ont été remplacées par un menu de création de partie personnalisée
Le vaisseau a été décoré pour les fêtes de noel
Correctifs
De nombreuses optimisations reseau ont été réalisés afin d’améliorer la stabilité du jeu
Correction d’un bug qui faisait apparaître plusieurs fois les Matryss
L’or gagné en partie est désormais sauvegardé pour être récupéré après une reconnection, les implants ne sont pas encore récupérables.
L’interface de réapparition après une désactivation est de nouveau affichée à l’écran
La compétence Soin peut desormais etre utilisé à travers les boucliers des tours
La compétence Soin n'interrompt plus le retour à la base
La couleur des barres de vies des unités invincible a été modifié selon l’équipe pour une meilleur lisibilité
Le nom des personnages est désormais visible sur le menu de sélection
L’interface de sélection de personnage dans le lobby a été modifiée pour s’adapter à toutes les résolutions d’écran
Ajout d’une notification au-dessus du magasin pour plus de clarté
Les animations de course ont été retravaillées
Paris Games Week!
Huge Bang Bang was at Paris Game Week ! During this one, you were numerous to come to test the game on the stand of the Games Made In France of the Paris Games Week.
From its exit in early access on Steam, the game has changed a lot. We already improved and stabilized a large number of elements, and others were added. You can consult besides the whole of the changes operated on Huge Bang Bang since the beginning of October on this link:
During this Paris Games week we launched a campaign of participative financing on Ulule ! With an aim of being able to finance one of the greatest stages of the development of the game: Dedicated servers. This “feature” will make it possible to stabilize the parts in multiplayer and to offer a greater comfort in game.