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Genre: Adventure

HumanitZ

HumanitZ Hotfix .918.X2

[p][img src="https://clan.akamai.steamstatic.com/images/41284373/6fc959d81c754e97f2b762ba0897cb68660cf218.png"]Dear Survivors

From recent feedback and bug reports we have pushed a hotfix to fix some issues found by the community. Thank You!

Server Info: Restart required to pull lastest patch


- Fixed Backpack issues on servers
- Fixed Car tire equip menu option and control click fixes
- Fixed Pad/advanced lock stack consume issue
- Fixed RV cooking stove replication issues
- Fixed Charms not unequipping in single player
- Fixed Vehicle added storage UI refresh issues
- Fixed Building actor dropping items when it shouldn't
- Fixed Minimap cursor missing while in car
- Fixed Name tag color issue
- Fixed some minor UI issues

Regards
HZ Team[/p]

HumanitZ .918.X Update Hotfix

[p][img src="https://clan.akamai.steamstatic.com/images/41284373/6fc959d81c754e97f2b762ba0897cb68660cf218.png"]Hey Survivors

Small hotfix to take you into the weekend!!

Server Info: All server owners will need to restart to pull the new patch
[/p][p][/p]
  • [p]Fixed vehicle bench issues [/p]
  • [p]Fixed Ship and Control Tower building loading wrong asset on server

    [/p]
[p]Thank you
HZ Team[/p]

HumanitZ Major Update .918 - Armored Frontier

[p][img src="https://clan.akamai.steamstatic.com/images/41284373/6fc959d81c754e97f2b762ba0897cb68660cf218.png"]Dear Survivors!!

We are back with another update! This time, HumanitZ is seeing the addition of car modification and upgrades! But those of you who have been following us for a while know we never go small on our updates…we’ve added new POIs, evolved map locations, and lots of fixes and changes to improve the experience for everyone.
[/p][p]Server Info: We are happy to announce that we have now officially switched over to Bisect Hosting for all our official servers and now our official partner.
https://www.bisecthosting.com/humanitz-server-hosting [/p][p]Big news for our Brazilian Survivors! With moving to Bisect we now have official HumanitZ servers based in Sao Paulo.[/p][p]FULL SERVER WIPE AND RESTART IS HIGHLY RECOMMENDED TO GET THE FULL EFFECT OFF ALL THE NEW FEATURES AND MAP UPDATES.
[/p][p]Localization: We have added the first phase of translation updates for PT-BR and there will be further updates to improve localization for all languages as we get closer to 1.0 (There will be missing translations and errors as we are still completing the full translation project)

[img src="https://clan.akamai.steamstatic.com/images/41284373/4d349b4059b1015e0fcb1d13be9ea6a1983c5298.png"][/p]
  • [p]New vehicle armour system added (3 levels of armour that can be crafted and attached to your vehicles)[/p]
  • [p]New vehicle crafting bench[/p]
  • [p]New tire system: Over time, tires can become worn and become damaged where they need to be replaced, driving without tires may affect your driving skills[/p]
  • [p]New Vehicle mods: Fuel filter, gas tank, exhaust silencer and car alarm[/p]
  • [p]New P90 Submachine Gun[/p]
  • [p]New P90 FN 5.7 ammo[/p]
  • [p]New S Val weapon[/p]
  • [p]New M4A1 weapon[/p]
  • [p]New Melee Weapon: Tire Iron[/p]
  • [p]New POI: Mining Site[/p]
  • [p]New POI: Shipping Dockyard[/p]
  • [p]New POI: Revamped Airport[/p]
  • [p]New Ship that you can enter[/p]
  • [p]New hidden bunker added[/p]
  • [p]Bandit locked containers with high tier loot requiring crowbar/lockpick or hacking device to open[/p]
  • [p]New backpack attachments: 10 charms, 3 toys, and the coffee cup![/p]
  • [p]New skill added: Hacker skill for allowing players to utilize hacking device on advanced locks[/p]
  • [p]New hacking device can now be crafted to allow access to advanced locks[/p]
  • [p]New craftable items added for crafting hacking device[/p]
  • [p]New setting for player names above heads for party and clan members[/p][p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/41284373/a9b152953e973f6199a6d91162944f6cfd5633f6.png"][TAG-110] [/p]
  • [p]Changes made to vehicle claim system: Unclaimed vehicles are now destroyed on restart and new vehicles are respawned randomly in the world! This is to allow new players joining the server a higher chance of finding a vehicle to claim and prevent other users from monopolizing them[/p]
  • [p]Server admins can now see the name of the player in addition to SteamIDs when accessing storages or vehicles[/p]
  • [p]Added RESET button for Server Settings so you can go back to default value[/p]
  • [p]Adjusted daylight values based on player feedback (don’t forget about torches and your flashlight!)[/p]
  • [p]Made adjustments to lightning to improve weather performance issues[/p]
  • [p]Increased pickup speed animation[/p]
  • [p]Can fully rotate camera while driving[/p]
  • [p]Increased health of APC[/p]
  • [p]Increased repair value of APC[/p]
  • [p]SATNAV moved to vehicle mods[/p]
  • [p]Increased pickup radius so no more “pixel-perfect” picking up[/p]
  • [p]Chopping, sawing and chainsawing logs now drop wood in a stack[/p]
  • [p]Wood can now go in pockets[/p]
  • [p]Scrap cars now drop sheet metal in a stack[/p]
  • [p]Scrap cars now have a chance to drop tires[/p]
  • [p]Crowbar animation synched with audio[/p]
  • [p]Can now add resources without the build menu (can still use build menu for those used to it)[/p]
  • [p]Dismantling storage containers with items in them now drop the items inside[/p]
  • [p]Destroying player’s containers with items in them will NOT drop items (must be hacked/picked)[/p]
  • [p]Sharp tool item is now needed in hand to harvest meat from animals[/p]
  • [p]Sharp tools used for harvesting animals now takes durability loss[/p]
  • [p]Face wear items now take durability loss[/p]
  • [p]Player-built assets on multi-story buildings or rooftops can no longer be seen when on ground floor[/p]
  • [p]More items have stacking capabilities (MREs, regular and advanced locks, etc.)[/p]
  • [p]Most scrap cars will respawn. Scrap cars on the road will not respawn, but cars like the ones at the - Auto Shop or junk yard will respawn[/p]
  • [p]Survivors will no longer take damage from zeeks when inside a vehicle[/p]
  • [p]Door open/close prompt now moves with door instead of staying in doorway[/p]
  • [p]AWM converted to 7.62mm ammo instead of .50 cal ammo (7.62 is blanket, we are aware the AWM uses 7.62x67mm, not standard 7.62X51 NATO)[/p]
  • [p] SCAR-L has been changed to the SCAR-H and now takes 7.62mm ammo[/p]
  • [p]Fire arrows icon changed[/p]
  • [p]Fire arrows can no longer go in pockets[/p]
  • [p]Compound Bow icon updated[/p]
  • [p]Menu UI for items in larger backpacks are no longer cut off at the bottom of the screen[/p]
  • [p]Reduced the amount of resources required to craft animal and fish traps[/p]
  • [p]Removed rocks along the route Tommy takes for his quest so he stops getting stuck[/p]
  • [p]Zeek collision improved to further reduce chances of vehicle flipping[/p]
  • [p]Zeeks can no longer damage you inside vehicles[/p]
  • [p]Zeeks can damage you while sleeping (but not in sleeping bags or tents)[/p]
  • [p]Improved server performance[/p]
  • [p]Updated reported translation issues[/p]
  • [p]Updated Tutorial based off player feedback (lighter was on the ground the whole time)[/p]
  • [p]Demo will be updated to current build version later today[/p]
[p]

[img src="https://clan.akamai.steamstatic.com/images/41284373/e58481db0779c0e3f0f91ce6a99d3d9e3eaa441f.png"][/p]
  • [p]Horde Mode scenario completion “Fortunate Son” achievement now works properly[/p]
  • [p]All zeek backpacks will now disappear over time and during server restart[/p]
  • [p]Fingers and ankles now show appropriate body color when wearing fingerless gloves and sneakers/trainers with short pants[/p]
  • [p]Game no longer crashes when placing a zeek-dropped backpack on a light pole[/p]
  • [p]Lockpicking another player’s vehicle now shows appropriate animation[/p]
  • [p]Camera issue when jumping out of the window of the Gun Store rectified[/p]
  • [p]Hair no longer disappears when equipping NVGs[/p]
  • [p]Hair no longer clips through the new cowboy hat[/p]
  • [p]Airdrops no longer float in the air[/p]
  • [p]Mushrooms and Stones now replicating properly on servers (no more ‘can’t pick up’)[/p]
  • [p]Empty cans now stacking appropriately[/p]
  • [p]Berry bushes replication fixed to allow harvesting[/p]
  • [p]Berry bush animation stutter rectified[/p]
  • [p]Mushrooms and berries now spawn in their appropriate seasons upon starting of game[/p]
  • [p]Fish traps no longer remove contents upon server reset[/p]
  • [p]Crafting food no longer accounts for quickslot items when crafting allowing duplication[/p]
  • [p]Creating a clan now works with controller[/p]
  • [p]PIN code inputs now work on controller[/p]
  • [p]Build menu UI no longer displays controller prompts when not using a controller[/p]
  • [p]Can now swap ammo using controller (hold RELOAD button)[/p]
  • [p]Can now swap ammo while on the horse[/p]
  • [p]Reported fences you were unable to climb over can now be climbed over[/p]
  • [p]Bunker ceilings raised so you wont get stuck on beds[/p]
  • [p]Logging out inside a building no longer disrupts camera positioning when logging back in[/p]
  • [p]New Base Gates can now be shot through when shooting from the catwalk[/p]
  • [p]New Base Gates barbed wire upgrades now build in the appropriate place (bottom of gate)[/p]
  • [p]Mining node resources will no longer spawn under the terrain when mined[/p]
  • [p]Light poles and Electric Fences will no longer look unpowered when returning to render distance[/p]
  • [p]Uzi Crafting at the gun bench now allows the gun-crafting in-game achievement to complete[/p]
  • [p]Tent text UI now says Disassemble to pack up your tent instead of ASSEMBLE[/p]
  • [p]Compost Bin no longer allowing water bottle duplication or UI issues with bottles[/p]
  • [p]Siphoning fuel now gives appropriate values[/p]
  • [p]Flamethrower now displays correctly in gun rack[/p]
  • [p]Flamethrower now damages vehicles/structures (PvP), and explosive barrels[/p]
  • [p]Fixed grass collision issues in various locations[/p]
  • [p]Death crates now accessible when dying in doorways[/p]
  • [p]Logs can now be chopped into wood without having to be picked up first[/p]
  • [p]Lighting fires no longer consumes multiple items[/p]
  • [p]Fixed multiple Build Menu UI issues[/p]
  • [p]More than 1 player-built ceiling tile now disappears when in build mode[/p]
  • [p]Electric fences now damage players in PvP[/p]
  • [p]Barbed wire on walls/fences now apply damage to enemies/players[/p]
  • [p]Glass jars are now consumed when used in crafting[/p]
  • [p]Multiple fixes for player item duping[/p]
  • [p]Infinite fiber bush fixed[/p]
  • [p]TPHorse command abuse fixed (cooldown on usage implemented)[/p]
  • [p]Fixed Horse dupping saddle issue (saddles no longer go in pockets)[/p]
  • [p]Horse UI button prompts now reflect appropriately when using MnK or controller[/p]
  • [p]Horse whistle now working appropriately[/p]
  • [p]Horse now regains stamina when in trotting state[/p]
  • [p]NVGs can now be toggled appropriately on horse[/p]
  • [p]Dog vest can now be repaired[/p]
  • [p]Gas Mask no longer visually on character when not worn[/p]
  • [p]Sleeping and accessing settings no longer removes HUD[/p]
  • [p]Survivor SUVs and locked containers no longer refuse to open the inventory[/p]
  • [p]Hoodies/jumpers no longer remove themselves when toggling hood up/down[/p]
  • [p]Demo saves no longer tied to main game which was causing multiple issues[/p]
  • [p]Fixed an issue where save files were not populating in the LOAD GAME menu[/p]
  • [p]Flamethrowers no longer take gun repair kits to fill ammo[/p]
  • [p]Flamethrower’s display position fixed in gun rack[/p]
  • [p]Flamethrower no longer recovers ammo by placing in backpack or swapping with another weapon[/p]
  • [p]Overall zeek kills now account for fire damage[/p]
  • [p]Hostile dogs now take damage from the flamethrower[/p]
  • [p]No more infinite rocks spawning[/p]
  • [p]Fish and animal traps working appropriately. Only put in enough bait as there are free slots to acquire meat/fish (Ex. 2 slots, 2 pieces of bait)[/p]
  • [p]Full containers now allow stacking of stackable items[/p]
  • [p]Rocket Launcher and Grenade Launcher ammo no longer disappears when picked up (round 3)[/p]
  • [p]Camper van no longer deletes your items without cooking them[/p]
  • [p]Camper van no longer deletes your food when logging in/out[/p]
  • [p]Camper van no longer deletes your food when left in cooker and driving around[/p]
  • [p]Gas tank prompt detection for vehicles slightly increased[/p]
  • [p]Generators now account for capacity of fuel cans (no more 16% giving full generator of fuel)[/p]
  • [p]Fixed multiple Night Vision exploit issues[/p]
  • [p]CTRL+Left Click now works for moving stacked items to dropped backpacks[/p]
  • [p]CTRL+ Left Click now works moving items between backpacks that are full allowing stacking[/p]
  • [p]CTRL+L Click no longer freezes your screen when transferring bullet casings to your inventory[/p]
  • [p]Seed packets when opened in containers now give more than 1 seed[/p]
  • [p]Sleeping Bags no longer cause the player to get stuck[/p]
  • [p]Sleeping Bags no longer cause the UI to become frozen[/p]
  • [p]Fixed collision issues on roofs of reported buildings[/p]
  • [p]Fixed Bobby's questline issues[/p]
  • [p]Fixed Roman to take items when turning in his quests (reminder, his quests are repeatable and change after a couple days)[/p]
  • [p]Window in tutorial no longer destructible allowing access outside the tutorial zone[/p]
  • [p]Italian translation seizure warning fixed[/p]
  • [p]Minor typos fixed in multiple areas[/p]
  • [p]Fixed multiple terrain/floating spawner issues[/p]
[p][/p][p]KNOWN ISSUES[/p]
  • [p]Map Resetting during a crash[/p]
  • [p]Steam Cloud pulling settings when switching between Steam Deck and PC[/p]
  • [p]Cursor getting stuck behind players in FIXED mode[/p]
  • [p]Scenario Mode furniture respawns when saving and exiting/re-entering session[/p]
  • [p]Doc is still causing problems with his pathing for his quest[/p]
  • [p]Various car jack issues (if keybinds are changed)[/p]
  • [p]Snow showing inside structures of multi-story layer built bases
    [/p]
[p][img src="https://clan.akamai.steamstatic.com/images/41284373/d13aa1bd86de59662c0039e83f8784136b494ac5.png"][/p]
  • [p]Skills & Professions Overhaul[/p]
  • [p]The Hidden Island Map Expansion[/p]
  • [p]More Map Changes and Beautification[/p]
  • [p]PvP Overhaul[/p]
  • [p]Additional Scenarios[/p]
  • [p]More Weapons & Clothing[/p]
  • [p]Quest Changes & Additions[/p]
  • [p]Steam Deck Optimization[/p]
  • [p]Console Release[/p]
  • [p]Mod Support

    [/p]
[p]Thanks for all the support and feedback leading up to this update... we push forward towards 1.0 and we thank you all for helping build a great community!

Regards
HZ Team[/p]

HumanitZ 917.H2 Hotfix

Dear Survivors

We are now busy working on our next major update 918 but we wanted to put out a quick hotfix this week to help fix and improve the game.

Server Info: Server owners will need to restart to pull the latest update.


  • Fixed issues with Advanced Lock UI
  • Fixed steering issue with APC vehicle
  • Fixed flamethrower in the gun rack
  • Fixed flamethrower durability glitch
  • Fixed flamethrower showing ammo count and taking 762 :)
  • Fixed issue with dropped zeek backpacks not destroying
  • Fixed Knox's House Windows Barricade Issue
  • Fixed gun rack to now take damage


Thank you for your support
HZ Team



HumanitZ Hotfix .917.H1

Dear, Survivors

We’re aware of the ongoing issues with vehicles—specifically players hoarding large numbers of them, and others using them for PvP actions on PvE servers. This week’s hotfix begins addressing that.

While the full vehicle respawn system will be introduced in our next major update (918) aswell as address sky bases, it wasn’t ready in time for this patch. In the meantime, server admins will be monitoring activity, especially for excessive vehicle hoarding.

This hotfix also includes several other improvements and fixes—please read the full patch notes below for all the details.

Server Info: Server owners please restart to pull latest patch (new vehicle claim system can be disabled on community servers via gameserversetting.ini file by changing MaxOwnedCars=0 )


    🚗 Vehicle Claiming System (New!)


    We've added a new vehicle claiming system—a long-requested feature to improve fairness and reduce vehicle-related frustration on both PvE and PvP servers.

    Key Details:


    • This is a server setting and can be enabled or disabled by server owners.
    • Players can now claim up to 2 vehicles on official servers. (trial period feedback welcome)
    • In PvE, other players cannot access your claimed vehicle, unless they are in your clan.
    • Claimed vehicles cannot be damaged by other players in PvE.
    • All vehicle parts must be installed before a vehicle can be claimed.
    • Once claimed, the built-in padlock system activates, allowing you to lock your vehicle.
    • You can unclaim a vehicle at any time if you want to switch to another one.
    • This system is designed to give players a fairer experience and cut down on vehicle hoarding or griefing. (See images below for a preview of how it works in-game.)


    Claim your vehicle by adding all parts and clicking the CLAIM button


    To unclaim a vehicle just click the UNCLAIM button but remember to take your parts out ;)


    Fixes and QOL




    • Fixed Scenario black screen loading error
    • Fixed strange water ripples on spawn point
    • Fixed Gun Rack Replication on Load
    • Fixed issue with AK being greyd out on the gun bench
    • Fixed farming plots not taking damage
    • Fixed zoom issues when on horse back
    • Fixed guitar being able to cut down bushes :D
    • Fixed freeze time not working currently for servers
    • Added new command for locating your owned vehicles on the map (type /pingcars in the chat box)
    • Improved suspension for off road driving for 4WD vehicles
    • Improved to path fidning for Tommy's rescue quest
    • Changes to shadows to help with performance
    • Server side performance improvements
    • Some small map updates and improvements
    • New tree chopping animation with improved hand placement
    • Reduced a number of textures and polygons of props to help with small performance tweaks.
    • Added hand IK (hand placement) to certain weapons to improve hand grip to make everything look visually better.



    Thank you
    HZ Team

HumanitZ Hotfix 917.X.5



HumanitZ Hotfix 917.X.5



Here is a hotfix to help improve performance and fix some issues.

Server Info: Servers need to be restarted to pull the latest patch


  • Improvements to server performance
  • Fixed memory leak related to foliage system
  • Fixed horse not refunding saddle and items when dead and not mounted
  • Fixed horse issues related to stamina
  • Fixed apoc pitchfork description error
  • Fixed text flickering in spawn menu
  • Fixed metal shelf block shots
  • Fixed gate material issues
  • Fixed eating tomato animation
  • Fixed Scenario time of day error
  • Removed Spoilage from Uncooked Rice and Increased Stack Size
  • Changes to shadows and lighting to help performance
  • Added new server option "FreezeTime" for when no players are not on the server (info inside the readme.txt)


Thank you for your awesome support!
HZ Team


HumanitZ Hotfix 917.X.4



HumanitZ Hotfix 917.X.4



Dear Survivors

Small Hotfix for both client and server.

Sever Info: All server owners please restart your servers to pull the latest patch.


  • Fixed random vanishing zeeks on death
  • Fixed palisade wall sizing issue on dedicated servers (You may have to dismantle and rebuild if you have issues)
  • Fixed gun rack weapon placement issues
  • Minor server changes


Regards
HZ Team

HumanitZ 917.X.3 Hotfix



HumanitZ 917.X.3 Hotfix



Server Info: All servers please restart to receive the latest patch.

The Zombie dogs are back!! There was an error with the new spawning system and the dogs didn't spawn.. Now they are back! Good Luck!


  • Added Zombie dogs back to the AI spawning list
  • Added new blend animation on the horse for Torch and Binos
  • Added Dex cough consume animation
  • Added horse now moves away when getting damaged when left alone


  • Fixed missing building issue
  • Fixed multiple quests from not being able to be completed
  • Fixed palisade wall now refunds correct amount of resources
  • Fixed trees not giving resources
  • Fixed issue with German localization displaying strange characters
  • Fixed animal trophy heads wrong description
  • Fixed placed items disappearing
  • Fixed items spawning on top of each other
  • Fixed a number of horse spawning issues
  • Fixed UI refreshing correctly while on horse (Dog HP and Weapon Durability)
  • Fixed dog been able to eat raw fish and salted meat
  • Fixed spamming molotov exploit
  • Fixed crafting vodka molotov issue
  • Fixed new gate entrance broken collision blocking access
  • Fixed rope missing from new stairs build items
  • Fixed backpack duping exploit
  • Fixed house with barricade socket issue
  • Fixed door to narnia in city
  • Fixed repair resources not displaying
  • Fixed infinite apples issue (old saves will still be affected until all apples are picked)
  • Fixed floating loot in some locations
  • Fixed horse calling inconsistency


  • Changes made to farming you now get 2x crops per harvest instead of just x1.
  • Improvements to how the tutorial looks to match the main game visuals


Thanks for the awesome support with this update!
HZ Team

HumanitZ 917.X.2 Hotfix



Dear, Survivors

Here is the next small hotfix to improve player experience for the saddles and settlements update.

- Fixed Tutorial UI prompt issue while using Fixed mode (Press Space bar now to close the window on screen)
- Fixed Inventory UI issue that was impacting some players
- Fixed error with localization showing english words
- Fixed issue with food auto spoiling vehicle
- Fixed dog not respecting commands/kennel
- Fixed unable to access saddle issues
- Fixed newly added building actors to now take damage (Shed, Awning and Stable, these buildings are different type of building not used before so they have new health system placeholder for now DMG wont show in dedicated server but the building will destroy)
- Fixed horse not eating red berries
- Added horse call (Hold H key)
- Adjusted spawn priority when loading back inside a building to avoid player falling
- Fix for new large lake not allowing collection of dirty water
- Removed shadow from stones to help with performance

Thank you for your awesome support
HZ Team

HumanitZ 917.X Hotfix



Dear, Survivors

With an update this big there was bound to be some teething problems so here is a quick hotfix for the weekend, enjoy!!

Servers: Please restart your servers to pull the recent update


  • Fixed Horse spawning replication visual bug
  • Horse Stamina improved
  • Adjusted crop growing Speed
  • Fixed issue with dismantled furniture loading back in houses
  • Fixed metal doors at gun store respawning
  • Fixed tailoring station UI issue
  • Fixed sharpening setting value visual bug
  • Fixed dog kennel position for clients on server
  • Fixed horse stuck on player built structures
  • Fixed random issues with claiming horses and saddles
  • Fixed issue with new scenario not spawning items when loading a save
  • Fixed issues with items and containers in houses respawning or removing loot


Thanks for the support
HZ Team