We’re back with another patch for the .916 update! We've been listening closely to your feedback and have tackled a bunch of bugs reported by our amazing community. This update is all about improving your gameplay experience, and we hope you enjoy the changes!
Thank you for your continued support – you’re what makes this community awesome!
Servers: Please restart your servers to pull the new update
New
New zoom system for scoped weapons: You can now “ADS” and scroll/zoom in and out while using your scopes
Added ability to toggle on/off blood in settings
New auto admin file list added for servers: Players in that list will be admin by default when joining the server and hidden from the player list (More info in the readme.txt)
Changes/QOL
Added back the old Auto camera control scheme
Changes and improvements made to old locations of the map (Some bases may be affected, remember its developmental Early Access, if there is issues you can always start a new save or wipe your server)
Increased stacking amount of crafting materials
New UI text to tell player certain items can’t fit into pockets when inside containers
Spawn points now can only be damaged by melee
Trader will knock on the door instead of breaking in to your base 🙂
Server deleting dropped items is now set back old system using minutes
Crafting liquor will prioritize highest capacity
Box of matches now has new mesh and icon
Fixes
Fixed time not passing quickly while sleeping when it should
Fixed spawn point not blocking zeeks from spawning (we think we got it this time)
Fixed container respawn issue with servers
Fixed dropped items not been removed from servers
Fixed player stuck when dying at 1HP (Dying soon as loading save fixed)
Fixed missing door frame to small base door
Fixed being able to shoot through roofs
Fixed issue with some new buildings not allowing window barricades
Fixed certain areas not allowing trees to be chopped down
Fixed being able to siphon/fuel a car that you don't own (Locked)
Fixed improvised fridge now takes damage
Fixed Item disappearing when ctrl+click or gamepad interact when transferring from container to player while inventory is full
Fixed Pharmacy roof collision
Fixed Motel roof collision
Fixed being able to unlock car with crowbar when it's not in hand
Fixed Shooting through wall and other solid object exploit
Fixed vaulting issue at Sunrise town
Fixed harvest crops indefinitely
Fixed crops automatically growing when fully saturated and adding seeds
Fixed crouching teleports up ladders
Fixed crouch-jumping through player-built walls exploit
Fixed stacked logs not breaking down
Fixed zeeks not dying to landmines
Fixed issue with vehicles changing storage size on save and load
Fixed some issues with challenges not counting correctly
Fixed compost bin not giving empty water bottle back
Fixed compost bin able to take items out when processing
Fixed getting stuck when weapon breaks while equipped
Fixed test weapon showing in trader loot
Fixed CD showing up in trader inventory
Fixed crosshair on character interfering with aiming
Potential fix for strange issues entering the pub cellar bunker
Thank you HZ Team
HumanitZ .916.B Hotfix
Hey Survivors!
Here is a small hotfix for the .916 Update
All servers will need to be restarted!
Fixed UI mismatch for toilet and generator for pre 916 saves
New Fixed Camera option is now set as the default camera mode (For players that prefer the old system they can change back to Continuous)
Fixed issue with fire place turning off unexpectedly
Added hold to lock/unlock to vehicle when padlock is installed
Map Ping players option for admins gamepad button change
Thanks for the support HZ Team
HumanitZ .916.A Hotfix
HumanitZ .916.A Hotfix
Fixed dismantling props issue not giving resources
Fixed broken house profiles causing props in strange places (large tv outside and house near city)
Fixed new Buck Fernandez with trade option issue
Fixed physics issues with cars hitting zombies
Fixed NPCs not hiding upstairs
Fixed issue with Bandits respawning
Level streaming changes
Server Restart Required
Thanks for the support HZ Team
HumanitZ .916 Update
Hey Survivors! Update .916 is Here!
After an incredible few weeks of experimental testing, we’re thrilled to bring you the .916 update! A massive shoutout to our amazing community—your feedback and dedication have helped us craft an update that makes the game better than ever.
We’re incredibly proud of this update, as we truly believe the game has never looked this good! We’ve tackled the texture and blurriness issues reported by players, resulting in a sharper, more polished visual experience.
But that’s not all! One of the most requested features since early access is finally here—the new fixed camera option. No more relying on Q&E or the middle mouse button to rotate—now the fixed camera automatically follows your crosshair, making gameplay smoother and more intuitive. This update also brings tons of new features, additions, fixes, and quality-of-life improvements, all designed to enhance your experience.
Thank you for being part of this journey—we can’t wait for you to jump in and enjoy .916!
Localization: We have added a brand new language to HumanitZ and its big news for our Italian survivors! Huge shout out and thank you to the team at Vox Italica in collaboration with Survival Games Italia for all their hard work getting this translated for us! We have also updated Chinese, French and Russian localization. The remaining languages are currently being worked on and will be ready in the next few updates.
Server Info: Official Servers will be wiped due to the extensive changes. All Server Hosters will need to update their servers in order to reap the benefits of the changes.
Brand new movement and camera system has been added called FIXED! This has been requested for the longest time to have a fixed camera behind the character and we think we have finally achieved it. Internally, we recommend MOVEMENT and FIXED for best utilization, especially for our controller users.
Highly requested feature: Downward attacks now added to the game for all melee weapons when attacking downed zeeks and dogs
New Code of Conduct added for Official PvE and PvP servers (can be viewed via the humanitzgame.com website and on the Official Discord)
Added Welcome Message upon joining a dedicated server for new rules regarding Official Servers
Added holding the K key will show player names if you are an admin mode on servers
Added admin button to minimap to show where players are on the map
New Italian localization added
New zombie animations
New zombie sound effects
New bullet casing/shell drop SFX added to guns
New player action sound effects added for all things
New Double-Barrel Shotgun added
New terrible pool cue weapon added…it’s very, very bad 🙂
New kitchen weapons added (frying pan, spoon)
New items added to the game for more looting realism, get that small dopamine rush while scavenging. Some items won't have much use currently, but are good for decoration or used with traders. More to follow, so pay attention to what you find!
New top box storage vehicle variants added with increased storage capacity for the SUV and the Levy Lazer
New colour options of backpacks
New gear slot for glasses
New wearable glasses
New deployable heater (requires generator)
New map improvements and changes
New large Town (Rossville) to discover
New self-storage unit location added
New gun store building
New liquor store
New car dealership POI
New large warehouse building
New lootable storage boxes (random categorized loot)
New lootable police car variant
New first aid/medicine cabinet added
New tooltip description added to settings menu (ex. explaining movement/camera modes)
New farm animal added: pigs!!!
New traders and trader loot when called via the CB Radio
Removed christmas decor and items
Updated Demo Map to incorporate all changes
Updated main menu art
Updated jogging animations for both male/female characters
Discord correctly reflects “HumanitZ” instead of “HumanitZ Demo”spawn
Added trade function to all friendly human AI (still only a chance to trade)
Change made to world item despawning settings (now set to days not minutes)
Added additional item spawners to certain locations and houses, keep your eyes peeled!
Zeeks and NPCs can now drop backpacks. This does not include bandit AI
Dropped zeek backpacks will now despawn after a period of time
Buffed food and drink values
Added missing button icons for various buttons
Added more interaction UI prompts
Changed interact UI prompts on most interactables
Overhauled interaction UI to display correct keybinds
Added “hold to lock” UI prompt for vehicles
Updated animal harvest interaction UI location
Small UI popup has been added to tell you that you have skill points to spend
When picking up an item that does not fit in your pockets, it will now say “Need Backpack” instead of “Inventory Full”
Added extra check to make player built roofs count as indoors, mainly for temperature
Improvements made to many in-game textures
You can now throw empty glass jars
Throwables can now smash through windows
Improved throwing of rocks, grenades, molotovs, glass jars and nail bombs
Added smoke effect to chimneys when lit
Improved overall look of the game to look sharper and more defined
Improved LOD function on more assets for performance optimization
Changes to how all items and backpacks save and load to help with server performance
Improvements made to overall combat system
All weapons and attacks improved to be more responsive and consistent
Changed crossbow reticle from dot to circle
Updated SCAR-L and Double Barrel Shorty icons
Increased range of crossbow when Red Dot Sight and ACOG are attached
Slight change to crossbow SFX
Mouse icon now hides while gamepad is in use
Changed locking/unlocking to a hold function (interact key/controller input)
Added ability to slide blueprints/placed items back and forth for controller in FIXED mode
Small booking room/reception added to the Motel for realism
Improved harvestable vehicles collision for vaulting/jumping
Sledgehammer can stagger all zombies reliably
AI warning aggro to minimize damaging friendly AI by accident
Increased blood projection when hitting zeeks, depending on weapon type
Blood VFX duration increased
More improvements and changes to the map
Changes and improvements to the toxic zone at the airport
Added No-Build zone inside the toxic bunker
Tweaked handling on a number of vehicles
Coffee cup spawn rate increased
Added empty option to cup of coffee
Updated bushes to allow you to walk through them instead of climbing them
Increased distance of sound attenuation of large rifle gun shots
Small server changes and improvements
Small improvements to the bolt action rifle jog animation
Changes made to purification tablets and fire arrows weight
Removed locking/unlocking from radial menu
Removed “Locked! Try unlocking with pie menu” prompt when using controller
Added chat window/typing access using radial menu for controller
Moved one car at the Supermarket AI base upon community member request
When using FIXED camera position, you will need to use the ESC key to accept group/clan invites due to the locked cursor in-game
Fixed Apocalyptic Brewing Company honey quest item not populating in trade window
Fixed canned soups/stews not showing spoilage status
Fixed player character’s attachments floating when sleeping in tent
Fixed zeek/enemy AI collision causing them not to walk up stairs
Fixed character getting locked in place when accessing inventory while flying in superadmin
Fixed cooking/crafting issue where asset was consuming the whole stack instead of designated amount
Fixed Server Controller input UI
Fixed auto-aggro when accidentally hitting an NPC initially
Fixed food placed/dropped on ground not spoiling over time
Fixed building items on player built roofs to be hidden when underneath roof tiles
Fixed roof tiles only disappearing one at a time due to built items on top of them
Fixed glass jars not going into quickslot
Added missing barricade sockets to some newly added buildings
Fixed map icon selection not working when using the D-pad
Fixed Shift+KEY keybind assignment issue
Fixed gas mask going into hand slot and appearing on face when it isn’t
Fixed flashlight beam being seen on second story of structure when viewed from first floor
Fixed issue with dead players not showing facewear and headgear
Molotovs no longer setting respawn points on fire when landing anywhere inside base radius
Fixed Container at Mountain Man Camp overwriting loot
Fixed Sporting Goods store roof collision box issue
Fixed vehicles from taking too much damage due to strange collision issues
Fixed collision issue with sleeping bags from allowing clipping through walls
Fixed vehicle collision damage
Fixed beehives not dismantling
Fixed wood door not lining up properly with wooden doorway
Fixed sizing and placement of crafted assets to be the same as blueprints
Fixed mushrooms spawning when selecting starting season of winter
Fixed apples not destroying during season cycles causing “unlimited spoiled apples”
Potential fix for settings resetting when applying new settings
Fixed player losing vehicle when rejoining after being disconnected while driving
Fixed infinite ammo glitch while dropping backpack
Fixed using /unstuck while falling exploit
Fixed building above other player bases
Fixed dismantling of assets to return resources to player location instead of under structure/map
Fixed Skill Icon showing when Hardcore HUD is active
Potential Fix for Resourceful perk refunding default material value when dismantling
Fixed AI pathing issue when breaking windows (now track sound, not the player)
Fixed missing window sockets on some buildings not allowing barricades
Fixed issue with certain loot items not respawning
Fixed horde zombies stuck and unable to act in certain situations
Fixed the player aiming up at the roof in the new gun store
Fixed white blueprints on roof not being hidden when inside a house
Fixed UI not updating when canceling placing a building
Fixed Craftable Bed showing “hold on pickup”
Fixed vending machine not being lootable near Rossville car wash
Fixed sign of new warehouse being seen from inside
Fixed some floating backpacks and loot spawners across the map
Fixed some flipped doors in some buildings (only seen by client)
Fixed wrong toilet asset in trailer house
Fixed collision on fences you couldn't climb or vault in Rossville
Fixed military container door issues
Fixed Camera Rotation Settings Text says “cirtain” instead of “certain”
Potential fix (again) for the RPG ammo/grenade launcher ammo disappearing due to overstack amount
Studio purchased obedience lessons for the dog companion so they will no longer eat Placed meat
Fixed snow effect showing on stools in winter when indoors
Fixed deploying of items in other player’s territory
Fixed car jack not being able to rotate in Fixed Mode
Fixed chicken coop to give only fresh eggs
Fixed scaling issues of vehicles and backpacks
Fixed some NPC’s missing trade options
Fixed crafted assets not being hidden when built on a roof
Fixed doors issue in fast food building
Fixed collision issues with grass and ivy around the map
Fixed some dumpsters not being lootable
Fixed issues with crafted assets not matching the blueprints when built
Fixed hammer and pipe wrench clipping into character with equipped to the hip
Fixed missing damage for barbed wire upgrade on top of crafted wood wall/door/window assets
Fixed issues with No-Build zone and placing items
Fixed Radio Tower items being destroyed
Fixed quickslot UI not updating when buying weapons from a trader
Fixed Radio Tower table from disappearing after all items have been added
Fixed crafting resources/food taking the whole stack
Fixed audio of player sounding as if they are attacking when climbing down a ladder
Fixed player built items not hiding when on the roof is above you
Fixed reported house lights not working when attached generator is working (if you run into any not working, please let us know but we’re pretty sure we got them all)
Removed irrelevant VR plug-in causing crashes for some people
Fixed pocket watch and compass not going to appropriate slot when hands are empty
Fixed trees in scenario map not turning translucent
Fixed passenger leg from sticking out of Amero
Fixed dog positioning in all vehicles
Ongoing Issues
Duplicate backpack spawning when loading an old save for the first time
Map returning to blank status when experiencing a power-outage related crash
Brake lights of vehicle staying on when exiting the vehicle while holding the brake input key
HAZMAT zeeks periodically will not give sound or smoke animation to show pending explosion
Performance drops and stutters while driving near high zombie counts or lots of buildings loading in
Wooden door blueprint flips opposite when built
Female walking animation still “janky”
Clothing taking durability damage in toxic environment when not wearing a gas mask
Consuming an energy drink will give the infinite energy symbol, consuming another liquid consumable will remove the infinity symbol but keep the perk going as intended
Build menu tile titles are not standardized: ex) 'generator' instead of 'Generator'
Scenario Mode furniture respawns when saving and exiting/re-entering session
Pitfall traps are larger than blueprint
Yes, traders can open your base gates (we're going to come up with a workaround for this)
Doc is still causing problems with his pathing for his quest
No UI pop up for items that can't go in pockets when inside a container
Water bottles being consumed when adding to the composting bin (not a bug as it's working as originally planned, just something we're actively fixing to not do)
Zeeks not dying to landmines
PVP overhaul
Additional Scenarios
Official Modding Support
More Weapons & Clothing
Map Extension with “The Island”
New Skill System and Professions
Car Modifications a la Mad Max-style
Farming overhaul and Rideable Horses
More Building, Crafting and Workstation assets
Further Steam Deck optimization and full compatibility coming in 2025
Experimental Branch 916 v0.3 Hotfix
Experimental Branch 916 v0.3 Hotfix
Dear survivors we are pushing this small hotfix before the weekend to fix some minor bugs and server issues.
New traders and trader loot when called via the CB Radio
Increased distance of sound attenuation of large rifle gun shots
Small server changes and improvements
Fixed deploying of items in other players territory
Fixed can't rotate vehicle using jack when fixed mode is enabled
Fixed scaling issues of vehicles and backpacks
Fixed some NPC’s missing trade option in some cases
Fixed farming plot actor not hidden when built on a roof
Fixed doors issues in fast food building
Fixed collision issues grass and ivy around the map
Fixed some dumpsters not being lootable
Thanks for the support HZ Team
Experimental .916 Update v0.2
Experimental .916 0.2 Update
Dear Survivors!
We've been working tirelessly since launching the experimental update, fine-tuning and improving every step of the way. Your incredible feedback has blown us away, and we couldn't be more thrilled with the response from the community! The full release for .916 is on the horizon, and trust us—you won’t want to miss it. Stay tuned, and thanks for being part of this epic journey!
Please make sure you download the latest experimental branch update (restart steam) and in your main menu screen the version should read 0.2 then you’ll be able to access the experimental servers without any issues.
New Stuff / Bugs / QOL / Changes
Highly requested feature: Downward attacks now added to the game for all melee weapons when attacking downed zeeks and dogs.
New map improvements and changes
New Double-Barrel Shotgun added can be found at farm loot locations
Added ability to move build actor back and forth for controller in FIXED camera mode
Added extra check to make player built roofs count as indoors, mainly for temperature
Added missing barricade sockets to some newly added buildings
Added missing button icons for various buttons
Added Welcome message upon joining a dedicated server for new rules coming to official servers
Added holding the K key will show player names if you are an admin mode on servers
Added admin button to minimap to show where players are on the map
Changes to how all items and backpacks save and load to help with server performance (further testing required)
Slight change to crossbow SFX
Coffee cup spawn rate increased
Updated animal harvest interaction UI location
Updated bushes to allow you to walk through them instead of climbing them
Fixed AI pathing issue when breaking windows (now track sound, not the player)
Fixed issue with certain loot items not respawning
Fixed horde zombies stuck and unable to act in certain situations
Fixed the player aiming up at the roof in the new gun store
Fixed white blueprints on roof not being hidden when inside a house
Fixed certain widgets not updating when canceling placing a building
Fixed Craftable Bed showing “hold on pickup”
Fixed vending machine not being lootable in Rossville near car wash
Fixed weight of fire arrows
Fixed sign of new warehouse being seen from inside
Fixed some floating backpacks and loot spawners in certain locations of the map
Fixed some flipped doors in some buildings (only seen by client)
Fixed wrong toilet actor in trailer house
Fixed collision on fences you couldn't climb or vault in Rossville
Fixed military container door issues
Fixed Camera Rotation Settings Text says “cirtain” instead of “certain”
Fixed equipping/unequipping sunglasses will not update until exiting and reentering the inventory screen
Fixed glasses on face can be seen from first floor by someone wearing them on the second floor
Potential fix (again) for the RPG ammo/grenade launcher ammo disappearing due to overstack amount
Known Issues/WIP
Sleeping in tent shows floating weapons attachments
Map Resetting during a crash
Brake light staying on when exiting the vehicle while holding brake input key/button
Framerate/stuttering when driving on servers or as a client in a hosted MP session
Glass jars not being consumed when crafting light poles
Cooked/Salted fish not stacking properly (magically disappearing fish)
Meat disappearing in RV cooking slot when added
Grass at beach house has collision
Unable to pick up items under the prefab shack
Pitfall traps are larger than blueprint (need rescaling)
Car Jack not allowing to rotate with FIXED mode
Cabinet texture off in some homes south of Huddson
Zeeks spawning under the houses in Huddson
Some assets do not have the snow layer applied (on-going as found)
Uzi disappearing when placed in storage (investigating)
Some attachments when added to storage disappearing (investigating)
Thank you for your support HZ Team
HumanitZ Experimental 916 Update!
Hey Survivors! We have just launched our .916 Experimental Branch update in order to reap that amazing feedback on the NEW controls and camera changes, as well as few of the new additions prior to fully implementing in a full .916 push. There will be missing translations and some minor placeholder items as we work towards a fully stable 916 update. Remember, this is only Experimental Branch. Full release for regular implementation will shortly follow!
We look forward to your feedback on this Experimental Branch and we thank you for your support
In order to participate in the .916EB version, switch your branch over to the Experimental Branch via Steam - There is help in the HumanitZ steam discussions Guides & FAQs Section for instructions on how to get experimental installed.
Server Info: There will be 2x experimental servers live during the experimental phase
PLEASE BEGIN A NEW SAVE WHEN PLAYING EXPERIMENTAL WE ARE NOT RESPONSABLE FOR OLD SAVES
Brand new movement and camera system has been added called FIXED! This has been requested for the longest time to have a fixed camera behind the character and we think we have finally achieved it. Internally, we recommend MOVEMENT and FIXED for best utilization.
New zombie animations
New zombie sound effects
New colour options of backpacks
New gear slot for glasses
New wearable glasses
New deployable heater (requires generator)
New bullet casing/shell drop SFX added to guns
New terrible pool cue weapon added…it’s very, very bad 🙂
New kitchen weapons added (frying pan, spoon)
New items added to the game for more looting realism, get that small dopamine rush while scavenging. Some items won't have much crafting use currently, but good for decoration or used with traders. More to follow, so pay attention to what you find!
New farm animal added: pigs!!!
New large Town (Rossville) to discover
New self-storage unit location added
New lootable storage boxes (random categorized loot)
New lootable police car variant
New first aid/medicine cabinet added
New tooltip description added to settings menu (ex. explaining movement/camera modes)
New gun store building
New large warehouse building
New liquor store
New car dealership POI
Removed christmas decor and items
Improvements made to many in-game textures
Improved overall look of the game to look sharper and more defined
Improved LOD function on more assets for performance optimization
Improvements made to overall combat system
All weapons and attacks improved to be more responsive and consistent
Changed crossbow reticle from dot to circle
Increased range of crossbow when Red Dot Sight and ACOG are attached
You can now throw empty glass jars
Improved throwing of rocks, grenades, molotovs, glass jars and nail bombs
Throwables can now smash through windows
Mouse icon now hides while gamepad is in use
Added more interaction UI prompts
Overhauled interaction UI to display correct keybinds
Added “hold to lock” UI prompt for vehicles
Small UI popup has been added to tell you that you have skill points to spend
Updated main menu art
Small booking room/reception added to the Motel for realism
Added additional item spawners to certain locations and houses, keep your eyes peeled!
Improved harvestable vehicles collision for vaulting/jumping
Sledgehammer can stagger all zombies reliably
AI warning aggro to minimize damaging friendly AI by accident
Increased blood projection when hitting zeeks, depending on weapon type
Blood VFX duration increased
More improvements and changes to the map
Changes and improvements to the toxic zone at the airport
When picking up an item that does not fit in your pockets, it will now say “Need Backpack” instead of “Inventory Full”
Added trade function to all friendly human AI (still only a chance to trade)
Zeeks and NPCs can now drop backpacks. This does not include bandit AI
Tweaked handling on a number of vehicles
Fixed building items on player built roofs to be hidden when underneath roof tiles
Fixed roof tiles only disappearing one at a time due to built items on top of them
Fixed glass jars not going into quickslot
Fixed map icon selection not working when using the D-pad
Fixed gas mask going into hand slot and appearing on face when it isn’t
Fixed flashlight beam being seen on second story of structure when viewed from first floor
Fixed issue with dead players not showing facewear and headgear
Molotovs no longer setting respawn points on fire when landing anywhere inside base radius
Fixed Container at Mountain Man Camp Overwriting Loot
Fixed vehicles from taking too much damage due to strange collision issues
Fixed collision issue with sleeping bags from allowing clipping through walls
Fixed vehicle collision damage
Fixed beehives not dismantling
Potential fix for settings resetting when applying new settings
Fixed player losing vehicle when rejoining after being disconnect while driving
Fixed infinite ammo glitch while dropping backpack
Fixed using /unstuck while falling exploit
Fixed building over other player bases
Potential Fix for Resourceful perk refunding default material value when dismantling
Ongoing Issues
Map returning to blank status when experiencing a power-outage related crash
Brake lights of vehicle staying on when exiting the vehicle while holding the brake input key
HAZMAT zeeks periodically will not give sound or smoke animation to show pending explosion
Performance drops and stutters while driving near high zombie counts or lots of buildings loading in
PVP overhaul Additional Scenarios Official Modding Support More Weapons & Clothing Map Extension with “The Island” New Skill System and Professions Car Modifications a la Mad Max-style Farming overhaul and Rideable Horses More Building, Crafting and Workstation assets Further Steam Deck optimization and full compatibility coming in 2025
Kind Regards HZ Team
HumanitZ | .915.X Hotfix
0.915.X Hotfix
Some early feedback and bug fixes from the new update. Enjoy!
Server Info: Restart required for server owners
New change: Equipped weapon now hide while consuming items
Fixed issues with some watch tower roofs not hiding
Fixed issue with animal hide crafting stations
Fixed animal hide from going into your pockets (only rabbit hide fits in pockets)
Fixed issue with auto sort moving items to empty slots of pockets from your backpack
Fixed closing backpack when left clicking on animal hide items
Fixed minor level design issues
Fixed Roman market trader bug giving endless XP
Fixed Guitar visual duplication glitch
Clan members can now access other clan members locked cars
Improved molotov impact SFX attenuation
Thank you HZ Team
Loots and Ladders Update
Hey Survivors! I want to start by wishing everyone Happy Holidays and Happy New Year as we push out the final update of 2024. What a year it's been! There have been highs and lows and ups and downs but right now we feel we are working towards our ongoing goal and that is to make HumanitZ the best it possibly can. There is so much more content and features planned for 2025 and beyond!
Server Info: All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.
Localization: The newest language coming to HumanitZ is Italian! It is currently in testing phase and not fully completed but we are working very closely with the translation team and we look to have this added to our next update in Jan 2025. Also, all other previous languages will be fully updated in early 2025 as well as potential for new countries to be added to the game. From our team to all of you in the community making HumanitZ what it is, thank you so much for your support!
Steam Deck: This update we had very little time to focus on Steam Deck so in 2025 it will be a main focus for the team
New ladder system has been added, now you can climb to places you couldn't reach and build a safe house away from danger.
New sleeping mechanic! The player will now become tired after so many days and eventually hit the red zone causing their stamina to be affected. A quick power nap can give you a “well rested state”, allowing for a stamina buff when you wake up. Additionally, coffee and energy drinks/bars can help you power through being tired for a limited time. We have wanted to add this for a while, and feel that it's balanced enough to give survival players the full experience, but also not taxing enough where it gets in the way of gameplay. This option can be turned off if it's something you don't want to experience in your game via the game settings menu.
New tent system added, allowing you to deploy it from your inventory to be used as a container or for you to sleep in. Provides a small heat buff
New sleeping bag added that can be deployed from your inventory and used to sleep on. Provides a small heat buff
New random NPC trading system! Random NPCs now have a chance of being a trader, treading on Buck’s toes!
New Animal Hide from harvesting animals
New Tanning Station and Tailoring Station used for creating Animal Hide clothing types
New base building items: watcher tower, craftable bed, wooden shelving and half walls
New Revolver, the Lori 357, with unique animations added (Walking dead inspired!!)
New sheriff clothing items added
New fishing hat added for those of you who want to impersonate Buck Fernandez and stop running
New police patrol cap added
New riot helmet added
New ushanka hat added
New winter jackets added
Zanta Claus has returned!!! Listen carefully…
Christmas decor, clothing, and items added
New infected animal threat!
New red berry bush added that can be harvested for a healthy snack, and paving the way for more crafting options in future!
New garden rake weapon added
New large POI shopping mall added (any Dawn of the Dead fans out there?)
New in-game background music
New guitar songs to enjoy!
New Zeek SFXs
Major changes to the PVE servers player protection, now adding ownership to all player created containers which can only be accessed via party members or clan members. Ownership will decay over time just like the spawn point. After 14 days, your stuff is free to any who happen upon it (This is if you have a spawn point placed at your base as containers dont decay while a spawn point is active, if you dont have a spawn point the containers will last 7 days, but each time you join the server the time resets).
Big changes to some towns and neighbourhoods so there is more storytelling and passion added to areas of the map which we will continue to update right up until 1.0
Water barrel no longer needs to be built from the build menu. It can now be deployed from your inventory.
Improved the winter jacket pickup visual to represent the correct clothing
Adjusted meat spoilage timer, taking longer to spoil
Adjusted starting hunger and thirst values (This is a pre-cursor to future plans, more to follow)
Whiskey, cement, battery chargers, fridge compressor, and jump leads now stack
Changed original revolver to a new snub nose black variant to help with the Lori .357 addition
Bunker key card % chance increased
Increased spawn chances of items in garage lockers
Zombies can now see through windows (stealth and being out of sight is paramount)
Certain hats will cool you down in the summer
Varsity Jackets now provide more heat
Changed Nailbomb to detonate on impact
Changes made to the overall menu system to allow less clicking to get started
Moved the Create Character screen to the Main Menu to avoid player confusion. This was actioned due to recent community feedback
Adjusted speed of rotating item with gamepad in place mode
Purifying water now prioritizes highest quantity dirty water instead of top-most slot in inventory
Powered objects when toggled off will remain in that state when turning the generator on again
Human AI can now shoot you through windows
Improved controller functionality
Car horn will no longer work when battery is not installed
Reduced health of water barrel
Adjusted clothing warmth/cooling mechanic
Standing Torch no longer requires build tool
We have been hard at work trying to solve players getting stuck while consuming food or performing various interactions. We think we have captured most cases of this long-term issue and hope that it's fixed. If this does happen to you, remember you can press Enter and type /unstuck to fix your character’s animations.
Potential fix for achievements not working (fishing for sure) for hosts of a multiplayer session and all players on servers. All achievements can be obtained in single player.
Fixed floating mouse cursor when cancelling a blueprint placement in build mode
Fixed random spawns of RPG ammo and Grenade Launcher ammo spawning more than allowed stack size, causing it to disappear in inventory on pick-up
Fixed Cabbage soup missing spoil status
Fixed Cabbage Stew and Meat Stew producing a sealed status when cooked
Fixed Spartan Spear breaking at 0% durability when weapon break option is not checked
Fixed health bar stuck for some actors when pressing K to show health bars
Fixed issue with player teleporting to another spawn if jumping or falling when joining a game
Potential fix for player spawning while a car or house has not loaded yet
Fixed Resourceful skill not applied to required materials description when placing blueprint
Fixed missing third button key for gamepad when interacting with water barrel or similar container
Fix for hardcore hud not applying on game load
Fixed camera tilting issue when certain actions occur
Fixed missing Clan Invite icon on UI for controller use
Fixed gun bench blueprint size not matching asset when built
Fixed while looting a backpack some items have the equip option when they shouldn't
Fixed items from a container not auto-stacking to player inventory when moved
Fixed some containers not being hidden in multistory building
Fixed food consumption garbage being seen in multi-story houses on lower level
Fixed duplicate loot spawners inside Sporting Goods store
Fixed Dryer to say Dryer and not Washing Machine
Fixed being stuck in walk animation when performing actions (locking vehicle, using sewing kit, etc.)
Fixed auto-sort function not properly adding items to the pockets
Fixed generator visual disappearing when going under a roof/inside building
Fixed generator audio and visuals disappearing while powered and walking a distance away
Fixed crafting items/weapons not going straight to your inventory and dropping on ground
Fixed being stuck in electrocution animation when powering off an electric fence
Fixed barbed wire upgrades on structures not causing damage to zeeks, human AI and players
Fixed gamepad issue with compost bin not allowing selecting of fertilizer
Fixed looting backpacks some items having an equip option
Fixed Hardcore HUD not saving when loading in/out
Fixed various quest’s text
PVP overhaul
New skill system and professions
Car Modifications a la Mad Max-style
Further steam deck optimization and full compatibility coming in 2025
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
HumanitZ | Labor of Love Steam Awards 2024
Dear Survivors,
It’s that time of year again when gamers unite to vote for their favorite games.
We hope you've enjoyed playing HumanitZ and all the exciting updates we've rolled out since our Early Access launch in September 2023. It’s been an incredible journey, and if you feel we’re worthy of your Labor of Love vote, we’d be truly grateful for each and every one!