That’s right, the apocalypse just got a whole lot wilder. Now you can ride into danger (or away from it) on horseback — perfect for when that precious fuel runs dry.
Update 917 is here, and it's easily one of the biggest updates we've ever dropped. We're talking new content, fresh mechanics, updated map design, vehicles, weapons, crafting systems, base building upgrades, and so much more.
This patch is packed, so be sure to take your time going through the full list of additions and changes below.
To all our Survivors — thank you for the continued support. You’re the reason we keep building, creating, and surviving together.
HumanitZ is also on Sale during our Indie.io Publisher sale!!! Great time to dive in!! https://bit.ly/indieio_PubSale2025
Localization: We have added improvements to Spanish and German localizations, please give us feedback and report any issues you find. Thank you to our community for the support and help with these.
Server Info: Official Servers will be wiped due to the extensive changes to the map. All Server owners will need to update their servers in order to reap the benefits of the big changes, including the newly added RCON system to allow remote communication and restarts.
Horses have been added to the game giving the player an option to travel the map in newfound ways. A saddle is required to enable you to claim your horse, and you will also need to feed and look after your trusty steed. There are four different types of horses, each with unique health and stamina stats
Craftable apocalypse weapons can now be made via the melee bench, but you'll need to look out for a special apocalypse weapons magazine to unlock these new bad boys!
New craftable flame thrower added (Magazine knowledge required)
Brand new build menu items added:
New gun rack to store your weapons
New animal head wall trophies
New small wooden fence
New small wooden gate
New crop plot (dig up the item to allow multiple crops to be grown with new farming system)
New wooden crop bed
New wall shelf
New dog kennel
New large base entrance
New large double gate doors (fits the large entrance)
New wooden platform scaffolding
New wooden platform stairs
New large palisade walls (fits with large entrance)
New large base gates to match the new large base entrances
New metal electrified door and floors
New horse stable
New shed
New awning
New exploding barrel
New Impro wall torch added
New stone campfire pit added
Brand New Scenario mode! Challenge yourself solo or host a co-op session with a fellow Survivor while listening to some new audio tracks specific for the scenario! Objectives are simple: Get the power back on to your neighborhood, contact help from the computer, and radio for a rescue…all while surviving 50 waves on limited scavenged resources and periodic airdrops which contain the parts you need to get everything working. Hunger, thirst, and sleep deprivation are disabled. Dying will reset your progress and mind where you swing/shoot, friendly fire is on…
Overhauled the zombie spawning system that now allows them to roam the map and end up in different locations and no longer return to their respective spawn points (be careful with the multiplier as we have already increased the number of zeek at default setting)
Improved map locations: Hoverton is now HUGE and other locations improved
New Log cabin lakeside resort POI added to the map
Interactable haypile added to the map (players need a pitchfork to collect hay for their horse)
New drivable vehicles added: Mini Van (6 seater) and Large Pickup Truck
Green version of the original van has been added with protection bars and roof lights
.22 “Rugar” Rifle has been added
.22 ammo type has been added (for the Rugar)
Additional Katana variants added to the game
New dog kennel mechanic allowing your dog to stay at your base or rest
Hedge clippers weapon
Soup recipe finally added to the cooking stove: tomato soup…we’re not sorry Dera :)
Three saddle variations added for horse storage with different storage capacities
Olde time log burner added to some houses (works the same as the fireplace)
More food items added
Apocalypse weapon crafting magazine
DIY flamethrower crafting magazine
Bookstore added to the map
New Cowboy Hat variant added
Military ballistic goggles added
Vodka molotov added
Gas bottle item added (needed for flamethrower crafting/refill)
Corn and Green Bean seeds added
Updated spawn selection tile art
Changes to the trader UI to be more user friendly
Change to rag/bandage crafting you can now also select ‘Tear’ option from the inventory instead of accessing the crafting menu
Respawn timer option added to servers (Official PVP servers will have 15 seconds set)
Stables have been added to farms where there is a possibility to find a horse
Added sharpness slider to options menu
Changes to server base building: There is now a build height restriction to stop the insane unrealistic sky base (we will be adding a foundational system in the future)
Advanced locks can now only be added to player built assets
Changes to AI: Humans, dogs, and horses no longer go near toxic gas and try to run from HAZMAT explosions
Dog’s health, damage, and health regen have been reduced. Take care of your companions!
Crops now grow in certain seasons and there is a tooltip update for each seed stating which season they grow in
Changes to build mode snapping you can now toggle on or off
Changes made to building items auto hiding when in build mode to allow the player to see what they are building or snapping to
Added horse icon on tooltips to compatible food items to feed your horse
Changes to crafting menu (items that were hidden or require knowledge will now be greyed out)
Changes made to random coast spawn (more spawn points and random locations added)
Reduced sound levels of some of the vehicle engine sounds
Reduced the crash sound when hitting objects while driving
Increased the amount of stones that can be found…by a LOT
Adjusted lockpick weight
Boosted some zeek spawners for people playing 4x and above as we reduced (capped) them a long time ago for performance reasons…good luck!
Changed ‘Healthy Juice’ quest text from indicating only fresh juice must be used
Changes to light and time of day so it should feel like you get longer days now as we wont go dark until later
Improved weather timing transitions so it should be more gradual and last longer instead of a quarter or third of the day
Small improvements to knife attacks
Pitchfork spawn chance increased
Improved downward attack for the sword
Can now craft duct tape using honey (in the crafting bench)
Change to crafting the vehicle repair kit it no longer requires a car battery
Treatment now gives 25% back instead of 10%
Can now craft pitchforks from the melee bench
Replaced all eating/drinking animations to show appropriate item when consumed
Improved player character eating/drinking animations to reduce stiffness
Changed Antibiotic pills icon to look less like Painkillers
Reduced weight of Purification Tablets
Changes to superadmin now the player flys around the map and uses CTRL and SpaceBar to move up and down.
Fixed issue with new fixed mode affecting the UI prompts in the tutorial
Fixed dog name not saving on loading a save
Fixed dog biting zeeks showing blood when blood setting is off
Fixed storage container door exploit via the roof
Fixed multiple duping exploits on dedicated servers
Fixed exploiting clipping through walls with tents, sleeping bags, and beds
Fixed base gate and door missing wood visual
Fixed the Lori .357 animation missing footstep sounds
Changed sledgehammer and crowbar to no longer being immune to breaking
Fixed dog jittering when walking too close to the player.
Fixed G-Loc and Uzi suppressed SFX issue
Fixed incomplete blueprints from blocking rain
Fixed palisade wall not refunding appropriate resource amount with Resourceful perk
Fixed brake lights staying on when exiting a vehicle while brake key is pressed
Fixed infinity symbol disappearing on stamina when drinking a beverage after an energy drink
Fixed bear trap showing as storage
Fixed crafting menu tile titles
Fixed pitfall trap size issue
Fixed plates on tables not dismantling/selectable for dismantle
Fixed beehives not giving honey
Fixed dog vest having no trade value
Fixed traders having access to the wrong loot tables
Fixed traders not removing sold items from player inventory during multiple trades
Fixed traders from opening locked base gates (again)
Fixed reported floating tree issues
Fixed dismantled car dropped resource location at auto shop north of Starter Spawn
Fixed containers not displaying appropriate inventory slots
Fixed using animal inventories from allowing duplication of items
Fixed multiple issues with players duplicating items on official servers (read the Code of Conduct!)
Fixed ‘Country Roads’ quest not allowing completion despite having the necessary item
Fixed dog placement in sports car
Fixed onion tooltip showing hydration
Fixed unlocking of other players’ vehicles when refueling
Fixed large base gate missing posts and its preview mesh
Fixed female zeeks to play female zeek sounds
Fixed some mining nodes being too far into the ground
Fixed clothing taking damage in toxic zones
Removed special characters for save names which did not allow creation of save files
Removed items that were not supposed to be in loot/trading tables (i.e. canteen/test gun)
Fixed lootable containers from disappearing when getting close to them
Fixed reported window sockets not accepting window barricades
Fixed frame drop issue caused by saving and lightning strikes
Fixed mouse sensitivity issue causing cursor to move when it shouldn’t
Fixed various map issues: floating trash, zeeks spawning on walls, collision issues, etc.
Ongoing Known Issues
Player Map returning to blank status when experiencing a power-outage related crash
Liquor can be crafted from partial bottles of water
Stones & Mushrooms Not Replicating for pick up
Cursor getting stuck behind players
Camera issue with CLOSE mode
Empty Cans not Stacking
Can't create clan using controller or use player search function
Damaged inside vehicle/bleeding when hitting zombie dogs
Advanced gas mask hotkey issue
Cursor disappearing when clicking on map icon to place
B button on build screen when no controller plugged in
French translation for Fullscreen/Windowed Mode
Coming out of a bunker causes very bright screen when entering a vehicle or very dark if night time
Female hair bandana issue
Dog not pathing up player built stairs in some cases
Entering the wrong vehicle when two vehicles are parked too close together
Light pole replication issue on servers (moving a distance away when lights are on will have them not lit when returning to render area)
Unable to wake from sleep when sleeping at a Survivor Camp and an NPC is too close forcing interaction prompt
Scenario Mode furniture respawns when saving and exiting/re-entering session
Doc is still causing problems with his pathing for his quest
Great Scott, Bring Him Home quests intermittently not working
Reward Crate behind Huddson Police Station not rendering when completing quest
PVP overhaul Game and server performance improvements Additional Scenarios Official Modding Support More Weapons & Clothing Map Extension with “The Island” New Skill System and Professions Car Modifications a la Mad Max-style Further Steam Deck optimization and full compatibility coming in 2025
A new season, a new deal!
🚨 Attention Survivors! 🚨
Thinking about jumping into HumanitZ? Now’s the perfect time! We're part of the Steam Spring Sale from March 13th to 20th, so grab the game at a discount while you can! 💥
We're hard at work on Update 917, so stay tuned to our socials for sneak peeks of what’s coming next 🐎⚔️.
But for now, take advantage of the Spring Sale and check out other incredible indie.io games!
👉 Don’t miss out—survive the apocalypse for less! 🧟♂️🔥
HumanitZ .916.Qv2 Hotfix
HumanitZ .916.Qv2 Hotfix
Dear survivors,
We found a bug causing game and server performance issues so we have pushed a fix to correct this.
Please restart your steam clients and make sure you are on .916.Qv2 (this can be seen on the main menu page)
All server owners please restart to pull the latest patch.
Thank you HZ Team
HumanitZ .916.Q Update
.916.Q Update/Patch/Hotfix
Hey Survivors,
We’re back with another patch for the .916 update! We've been listening closely to your feedback and have tackled a bunch of bugs reported by our amazing community. This update is all about improving your gameplay experience, and we hope you enjoy the changes!
Thank you for your continued support – you’re what makes this community awesome!
Servers: Please restart your servers to pull the new update
New
New zoom system for scoped weapons: You can now “ADS” and scroll/zoom in and out while using your scopes
Added ability to toggle on/off blood in settings
New auto admin file list added for servers: Players in that list will be admin by default when joining the server and hidden from the player list (More info in the readme.txt)
Changes/QOL
Added back the old Auto camera control scheme
Changes and improvements made to old locations of the map (Some bases may be affected, remember its developmental Early Access, if there is issues you can always start a new save or wipe your server)
Increased stacking amount of crafting materials
New UI text to tell player certain items can’t fit into pockets when inside containers
Spawn points now can only be damaged by melee
Trader will knock on the door instead of breaking in to your base 🙂
Server deleting dropped items is now set back old system using minutes
Crafting liquor will prioritize highest capacity
Box of matches now has new mesh and icon
Fixes
Fixed time not passing quickly while sleeping when it should
Fixed spawn point not blocking zeeks from spawning (we think we got it this time)
Fixed container respawn issue with servers
Fixed dropped items not been removed from servers
Fixed player stuck when dying at 1HP (Dying soon as loading save fixed)
Fixed missing door frame to small base door
Fixed being able to shoot through roofs
Fixed issue with some new buildings not allowing window barricades
Fixed certain areas not allowing trees to be chopped down
Fixed being able to siphon/fuel a car that you don't own (Locked)
Fixed improvised fridge now takes damage
Fixed Item disappearing when ctrl+click or gamepad interact when transferring from container to player while inventory is full
Fixed Pharmacy roof collision
Fixed Motel roof collision
Fixed being able to unlock car with crowbar when it's not in hand
Fixed Shooting through wall and other solid object exploit
Fixed vaulting issue at Sunrise town
Fixed harvest crops indefinitely
Fixed crops automatically growing when fully saturated and adding seeds
Fixed crouching teleports up ladders
Fixed crouch-jumping through player-built walls exploit
Fixed stacked logs not breaking down
Fixed zeeks not dying to landmines
Fixed issue with vehicles changing storage size on save and load
Fixed some issues with challenges not counting correctly
Fixed compost bin not giving empty water bottle back
Fixed compost bin able to take items out when processing
Fixed getting stuck when weapon breaks while equipped
Fixed test weapon showing in trader loot
Fixed CD showing up in trader inventory
Fixed crosshair on character interfering with aiming
Potential fix for strange issues entering the pub cellar bunker
Thank you HZ Team
HumanitZ .916.B Hotfix
Hey Survivors!
Here is a small hotfix for the .916 Update
All servers will need to be restarted!
Fixed UI mismatch for toilet and generator for pre 916 saves
New Fixed Camera option is now set as the default camera mode (For players that prefer the old system they can change back to Continuous)
Fixed issue with fire place turning off unexpectedly
Added hold to lock/unlock to vehicle when padlock is installed
Map Ping players option for admins gamepad button change
Thanks for the support HZ Team
HumanitZ .916.A Hotfix
HumanitZ .916.A Hotfix
Fixed dismantling props issue not giving resources
Fixed broken house profiles causing props in strange places (large tv outside and house near city)
Fixed new Buck Fernandez with trade option issue
Fixed physics issues with cars hitting zombies
Fixed NPCs not hiding upstairs
Fixed issue with Bandits respawning
Level streaming changes
Server Restart Required
Thanks for the support HZ Team
HumanitZ .916 Update
Hey Survivors! Update .916 is Here!
After an incredible few weeks of experimental testing, we’re thrilled to bring you the .916 update! A massive shoutout to our amazing community—your feedback and dedication have helped us craft an update that makes the game better than ever.
We’re incredibly proud of this update, as we truly believe the game has never looked this good! We’ve tackled the texture and blurriness issues reported by players, resulting in a sharper, more polished visual experience.
But that’s not all! One of the most requested features since early access is finally here—the new fixed camera option. No more relying on Q&E or the middle mouse button to rotate—now the fixed camera automatically follows your crosshair, making gameplay smoother and more intuitive. This update also brings tons of new features, additions, fixes, and quality-of-life improvements, all designed to enhance your experience.
Thank you for being part of this journey—we can’t wait for you to jump in and enjoy .916!
Localization: We have added a brand new language to HumanitZ and its big news for our Italian survivors! Huge shout out and thank you to the team at Vox Italica in collaboration with Survival Games Italia for all their hard work getting this translated for us! We have also updated Chinese, French and Russian localization. The remaining languages are currently being worked on and will be ready in the next few updates.
Server Info: Official Servers will be wiped due to the extensive changes. All Server Hosters will need to update their servers in order to reap the benefits of the changes.
Brand new movement and camera system has been added called FIXED! This has been requested for the longest time to have a fixed camera behind the character and we think we have finally achieved it. Internally, we recommend MOVEMENT and FIXED for best utilization, especially for our controller users.
Highly requested feature: Downward attacks now added to the game for all melee weapons when attacking downed zeeks and dogs
New Code of Conduct added for Official PvE and PvP servers (can be viewed via the humanitzgame.com website and on the Official Discord)
Added Welcome Message upon joining a dedicated server for new rules regarding Official Servers
Added holding the K key will show player names if you are an admin mode on servers
Added admin button to minimap to show where players are on the map
New Italian localization added
New zombie animations
New zombie sound effects
New bullet casing/shell drop SFX added to guns
New player action sound effects added for all things
New Double-Barrel Shotgun added
New terrible pool cue weapon added…it’s very, very bad 🙂
New kitchen weapons added (frying pan, spoon)
New items added to the game for more looting realism, get that small dopamine rush while scavenging. Some items won't have much use currently, but are good for decoration or used with traders. More to follow, so pay attention to what you find!
New top box storage vehicle variants added with increased storage capacity for the SUV and the Levy Lazer
New colour options of backpacks
New gear slot for glasses
New wearable glasses
New deployable heater (requires generator)
New map improvements and changes
New large Town (Rossville) to discover
New self-storage unit location added
New gun store building
New liquor store
New car dealership POI
New large warehouse building
New lootable storage boxes (random categorized loot)
New lootable police car variant
New first aid/medicine cabinet added
New tooltip description added to settings menu (ex. explaining movement/camera modes)
New farm animal added: pigs!!!
New traders and trader loot when called via the CB Radio
Removed christmas decor and items
Updated Demo Map to incorporate all changes
Updated main menu art
Updated jogging animations for both male/female characters
Discord correctly reflects “HumanitZ” instead of “HumanitZ Demo”spawn
Added trade function to all friendly human AI (still only a chance to trade)
Change made to world item despawning settings (now set to days not minutes)
Added additional item spawners to certain locations and houses, keep your eyes peeled!
Zeeks and NPCs can now drop backpacks. This does not include bandit AI
Dropped zeek backpacks will now despawn after a period of time
Buffed food and drink values
Added missing button icons for various buttons
Added more interaction UI prompts
Changed interact UI prompts on most interactables
Overhauled interaction UI to display correct keybinds
Added “hold to lock” UI prompt for vehicles
Updated animal harvest interaction UI location
Small UI popup has been added to tell you that you have skill points to spend
When picking up an item that does not fit in your pockets, it will now say “Need Backpack” instead of “Inventory Full”
Added extra check to make player built roofs count as indoors, mainly for temperature
Improvements made to many in-game textures
You can now throw empty glass jars
Throwables can now smash through windows
Improved throwing of rocks, grenades, molotovs, glass jars and nail bombs
Added smoke effect to chimneys when lit
Improved overall look of the game to look sharper and more defined
Improved LOD function on more assets for performance optimization
Changes to how all items and backpacks save and load to help with server performance
Improvements made to overall combat system
All weapons and attacks improved to be more responsive and consistent
Changed crossbow reticle from dot to circle
Updated SCAR-L and Double Barrel Shorty icons
Increased range of crossbow when Red Dot Sight and ACOG are attached
Slight change to crossbow SFX
Mouse icon now hides while gamepad is in use
Changed locking/unlocking to a hold function (interact key/controller input)
Added ability to slide blueprints/placed items back and forth for controller in FIXED mode
Small booking room/reception added to the Motel for realism
Improved harvestable vehicles collision for vaulting/jumping
Sledgehammer can stagger all zombies reliably
AI warning aggro to minimize damaging friendly AI by accident
Increased blood projection when hitting zeeks, depending on weapon type
Blood VFX duration increased
More improvements and changes to the map
Changes and improvements to the toxic zone at the airport
Added No-Build zone inside the toxic bunker
Tweaked handling on a number of vehicles
Coffee cup spawn rate increased
Added empty option to cup of coffee
Updated bushes to allow you to walk through them instead of climbing them
Increased distance of sound attenuation of large rifle gun shots
Small server changes and improvements
Small improvements to the bolt action rifle jog animation
Changes made to purification tablets and fire arrows weight
Removed locking/unlocking from radial menu
Removed “Locked! Try unlocking with pie menu” prompt when using controller
Added chat window/typing access using radial menu for controller
Moved one car at the Supermarket AI base upon community member request
When using FIXED camera position, you will need to use the ESC key to accept group/clan invites due to the locked cursor in-game
Fixed Apocalyptic Brewing Company honey quest item not populating in trade window
Fixed canned soups/stews not showing spoilage status
Fixed player character’s attachments floating when sleeping in tent
Fixed zeek/enemy AI collision causing them not to walk up stairs
Fixed character getting locked in place when accessing inventory while flying in superadmin
Fixed cooking/crafting issue where asset was consuming the whole stack instead of designated amount
Fixed Server Controller input UI
Fixed auto-aggro when accidentally hitting an NPC initially
Fixed food placed/dropped on ground not spoiling over time
Fixed building items on player built roofs to be hidden when underneath roof tiles
Fixed roof tiles only disappearing one at a time due to built items on top of them
Fixed glass jars not going into quickslot
Added missing barricade sockets to some newly added buildings
Fixed map icon selection not working when using the D-pad
Fixed Shift+KEY keybind assignment issue
Fixed gas mask going into hand slot and appearing on face when it isn’t
Fixed flashlight beam being seen on second story of structure when viewed from first floor
Fixed issue with dead players not showing facewear and headgear
Molotovs no longer setting respawn points on fire when landing anywhere inside base radius
Fixed Container at Mountain Man Camp overwriting loot
Fixed Sporting Goods store roof collision box issue
Fixed vehicles from taking too much damage due to strange collision issues
Fixed collision issue with sleeping bags from allowing clipping through walls
Fixed vehicle collision damage
Fixed beehives not dismantling
Fixed wood door not lining up properly with wooden doorway
Fixed sizing and placement of crafted assets to be the same as blueprints
Fixed mushrooms spawning when selecting starting season of winter
Fixed apples not destroying during season cycles causing “unlimited spoiled apples”
Potential fix for settings resetting when applying new settings
Fixed player losing vehicle when rejoining after being disconnected while driving
Fixed infinite ammo glitch while dropping backpack
Fixed using /unstuck while falling exploit
Fixed building above other player bases
Fixed dismantling of assets to return resources to player location instead of under structure/map
Fixed Skill Icon showing when Hardcore HUD is active
Potential Fix for Resourceful perk refunding default material value when dismantling
Fixed AI pathing issue when breaking windows (now track sound, not the player)
Fixed missing window sockets on some buildings not allowing barricades
Fixed issue with certain loot items not respawning
Fixed horde zombies stuck and unable to act in certain situations
Fixed the player aiming up at the roof in the new gun store
Fixed white blueprints on roof not being hidden when inside a house
Fixed UI not updating when canceling placing a building
Fixed Craftable Bed showing “hold on pickup”
Fixed vending machine not being lootable near Rossville car wash
Fixed sign of new warehouse being seen from inside
Fixed some floating backpacks and loot spawners across the map
Fixed some flipped doors in some buildings (only seen by client)
Fixed wrong toilet asset in trailer house
Fixed collision on fences you couldn't climb or vault in Rossville
Fixed military container door issues
Fixed Camera Rotation Settings Text says “cirtain” instead of “certain”
Potential fix (again) for the RPG ammo/grenade launcher ammo disappearing due to overstack amount
Studio purchased obedience lessons for the dog companion so they will no longer eat Placed meat
Fixed snow effect showing on stools in winter when indoors
Fixed deploying of items in other player’s territory
Fixed car jack not being able to rotate in Fixed Mode
Fixed chicken coop to give only fresh eggs
Fixed scaling issues of vehicles and backpacks
Fixed some NPC’s missing trade options
Fixed crafted assets not being hidden when built on a roof
Fixed doors issue in fast food building
Fixed collision issues with grass and ivy around the map
Fixed some dumpsters not being lootable
Fixed issues with crafted assets not matching the blueprints when built
Fixed hammer and pipe wrench clipping into character with equipped to the hip
Fixed missing damage for barbed wire upgrade on top of crafted wood wall/door/window assets
Fixed issues with No-Build zone and placing items
Fixed Radio Tower items being destroyed
Fixed quickslot UI not updating when buying weapons from a trader
Fixed Radio Tower table from disappearing after all items have been added
Fixed crafting resources/food taking the whole stack
Fixed audio of player sounding as if they are attacking when climbing down a ladder
Fixed player built items not hiding when on the roof is above you
Fixed reported house lights not working when attached generator is working (if you run into any not working, please let us know but we’re pretty sure we got them all)
Removed irrelevant VR plug-in causing crashes for some people
Fixed pocket watch and compass not going to appropriate slot when hands are empty
Fixed trees in scenario map not turning translucent
Fixed passenger leg from sticking out of Amero
Fixed dog positioning in all vehicles
Ongoing Issues
Duplicate backpack spawning when loading an old save for the first time
Map returning to blank status when experiencing a power-outage related crash
Brake lights of vehicle staying on when exiting the vehicle while holding the brake input key
HAZMAT zeeks periodically will not give sound or smoke animation to show pending explosion
Performance drops and stutters while driving near high zombie counts or lots of buildings loading in
Wooden door blueprint flips opposite when built
Female walking animation still “janky”
Clothing taking durability damage in toxic environment when not wearing a gas mask
Consuming an energy drink will give the infinite energy symbol, consuming another liquid consumable will remove the infinity symbol but keep the perk going as intended
Build menu tile titles are not standardized: ex) 'generator' instead of 'Generator'
Scenario Mode furniture respawns when saving and exiting/re-entering session
Pitfall traps are larger than blueprint
Yes, traders can open your base gates (we're going to come up with a workaround for this)
Doc is still causing problems with his pathing for his quest
No UI pop up for items that can't go in pockets when inside a container
Water bottles being consumed when adding to the composting bin (not a bug as it's working as originally planned, just something we're actively fixing to not do)
Zeeks not dying to landmines
PVP overhaul
Additional Scenarios
Official Modding Support
More Weapons & Clothing
Map Extension with “The Island”
New Skill System and Professions
Car Modifications a la Mad Max-style
Farming overhaul and Rideable Horses
More Building, Crafting and Workstation assets
Further Steam Deck optimization and full compatibility coming in 2025
Experimental Branch 916 v0.3 Hotfix
Experimental Branch 916 v0.3 Hotfix
Dear survivors we are pushing this small hotfix before the weekend to fix some minor bugs and server issues.
New traders and trader loot when called via the CB Radio
Increased distance of sound attenuation of large rifle gun shots
Small server changes and improvements
Fixed deploying of items in other players territory
Fixed can't rotate vehicle using jack when fixed mode is enabled
Fixed scaling issues of vehicles and backpacks
Fixed some NPC’s missing trade option in some cases
Fixed farming plot actor not hidden when built on a roof
Fixed doors issues in fast food building
Fixed collision issues grass and ivy around the map
Fixed some dumpsters not being lootable
Thanks for the support HZ Team
Experimental .916 Update v0.2
Experimental .916 0.2 Update
Dear Survivors!
We've been working tirelessly since launching the experimental update, fine-tuning and improving every step of the way. Your incredible feedback has blown us away, and we couldn't be more thrilled with the response from the community! The full release for .916 is on the horizon, and trust us—you won’t want to miss it. Stay tuned, and thanks for being part of this epic journey!
Please make sure you download the latest experimental branch update (restart steam) and in your main menu screen the version should read 0.2 then you’ll be able to access the experimental servers without any issues.
New Stuff / Bugs / QOL / Changes
Highly requested feature: Downward attacks now added to the game for all melee weapons when attacking downed zeeks and dogs.
New map improvements and changes
New Double-Barrel Shotgun added can be found at farm loot locations
Added ability to move build actor back and forth for controller in FIXED camera mode
Added extra check to make player built roofs count as indoors, mainly for temperature
Added missing barricade sockets to some newly added buildings
Added missing button icons for various buttons
Added Welcome message upon joining a dedicated server for new rules coming to official servers
Added holding the K key will show player names if you are an admin mode on servers
Added admin button to minimap to show where players are on the map
Changes to how all items and backpacks save and load to help with server performance (further testing required)
Slight change to crossbow SFX
Coffee cup spawn rate increased
Updated animal harvest interaction UI location
Updated bushes to allow you to walk through them instead of climbing them
Fixed AI pathing issue when breaking windows (now track sound, not the player)
Fixed issue with certain loot items not respawning
Fixed horde zombies stuck and unable to act in certain situations
Fixed the player aiming up at the roof in the new gun store
Fixed white blueprints on roof not being hidden when inside a house
Fixed certain widgets not updating when canceling placing a building
Fixed Craftable Bed showing “hold on pickup”
Fixed vending machine not being lootable in Rossville near car wash
Fixed weight of fire arrows
Fixed sign of new warehouse being seen from inside
Fixed some floating backpacks and loot spawners in certain locations of the map
Fixed some flipped doors in some buildings (only seen by client)
Fixed wrong toilet actor in trailer house
Fixed collision on fences you couldn't climb or vault in Rossville
Fixed military container door issues
Fixed Camera Rotation Settings Text says “cirtain” instead of “certain”
Fixed equipping/unequipping sunglasses will not update until exiting and reentering the inventory screen
Fixed glasses on face can be seen from first floor by someone wearing them on the second floor
Potential fix (again) for the RPG ammo/grenade launcher ammo disappearing due to overstack amount
Known Issues/WIP
Sleeping in tent shows floating weapons attachments
Map Resetting during a crash
Brake light staying on when exiting the vehicle while holding brake input key/button
Framerate/stuttering when driving on servers or as a client in a hosted MP session
Glass jars not being consumed when crafting light poles
Cooked/Salted fish not stacking properly (magically disappearing fish)
Meat disappearing in RV cooking slot when added
Grass at beach house has collision
Unable to pick up items under the prefab shack
Pitfall traps are larger than blueprint (need rescaling)
Car Jack not allowing to rotate with FIXED mode
Cabinet texture off in some homes south of Huddson
Zeeks spawning under the houses in Huddson
Some assets do not have the snow layer applied (on-going as found)
Uzi disappearing when placed in storage (investigating)
Some attachments when added to storage disappearing (investigating)
Thank you for your support HZ Team
HumanitZ Experimental 916 Update!
Hey Survivors! We have just launched our .916 Experimental Branch update in order to reap that amazing feedback on the NEW controls and camera changes, as well as few of the new additions prior to fully implementing in a full .916 push. There will be missing translations and some minor placeholder items as we work towards a fully stable 916 update. Remember, this is only Experimental Branch. Full release for regular implementation will shortly follow!
We look forward to your feedback on this Experimental Branch and we thank you for your support
In order to participate in the .916EB version, switch your branch over to the Experimental Branch via Steam - There is help in the HumanitZ steam discussions Guides & FAQs Section for instructions on how to get experimental installed.
Server Info: There will be 2x experimental servers live during the experimental phase
PLEASE BEGIN A NEW SAVE WHEN PLAYING EXPERIMENTAL WE ARE NOT RESPONSABLE FOR OLD SAVES
Brand new movement and camera system has been added called FIXED! This has been requested for the longest time to have a fixed camera behind the character and we think we have finally achieved it. Internally, we recommend MOVEMENT and FIXED for best utilization.
New zombie animations
New zombie sound effects
New colour options of backpacks
New gear slot for glasses
New wearable glasses
New deployable heater (requires generator)
New bullet casing/shell drop SFX added to guns
New terrible pool cue weapon added…it’s very, very bad 🙂
New kitchen weapons added (frying pan, spoon)
New items added to the game for more looting realism, get that small dopamine rush while scavenging. Some items won't have much crafting use currently, but good for decoration or used with traders. More to follow, so pay attention to what you find!
New farm animal added: pigs!!!
New large Town (Rossville) to discover
New self-storage unit location added
New lootable storage boxes (random categorized loot)
New lootable police car variant
New first aid/medicine cabinet added
New tooltip description added to settings menu (ex. explaining movement/camera modes)
New gun store building
New large warehouse building
New liquor store
New car dealership POI
Removed christmas decor and items
Improvements made to many in-game textures
Improved overall look of the game to look sharper and more defined
Improved LOD function on more assets for performance optimization
Improvements made to overall combat system
All weapons and attacks improved to be more responsive and consistent
Changed crossbow reticle from dot to circle
Increased range of crossbow when Red Dot Sight and ACOG are attached
You can now throw empty glass jars
Improved throwing of rocks, grenades, molotovs, glass jars and nail bombs
Throwables can now smash through windows
Mouse icon now hides while gamepad is in use
Added more interaction UI prompts
Overhauled interaction UI to display correct keybinds
Added “hold to lock” UI prompt for vehicles
Small UI popup has been added to tell you that you have skill points to spend
Updated main menu art
Small booking room/reception added to the Motel for realism
Added additional item spawners to certain locations and houses, keep your eyes peeled!
Improved harvestable vehicles collision for vaulting/jumping
Sledgehammer can stagger all zombies reliably
AI warning aggro to minimize damaging friendly AI by accident
Increased blood projection when hitting zeeks, depending on weapon type
Blood VFX duration increased
More improvements and changes to the map
Changes and improvements to the toxic zone at the airport
When picking up an item that does not fit in your pockets, it will now say “Need Backpack” instead of “Inventory Full”
Added trade function to all friendly human AI (still only a chance to trade)
Zeeks and NPCs can now drop backpacks. This does not include bandit AI
Tweaked handling on a number of vehicles
Fixed building items on player built roofs to be hidden when underneath roof tiles
Fixed roof tiles only disappearing one at a time due to built items on top of them
Fixed glass jars not going into quickslot
Fixed map icon selection not working when using the D-pad
Fixed gas mask going into hand slot and appearing on face when it isn’t
Fixed flashlight beam being seen on second story of structure when viewed from first floor
Fixed issue with dead players not showing facewear and headgear
Molotovs no longer setting respawn points on fire when landing anywhere inside base radius
Fixed Container at Mountain Man Camp Overwriting Loot
Fixed vehicles from taking too much damage due to strange collision issues
Fixed collision issue with sleeping bags from allowing clipping through walls
Fixed vehicle collision damage
Fixed beehives not dismantling
Potential fix for settings resetting when applying new settings
Fixed player losing vehicle when rejoining after being disconnect while driving
Fixed infinite ammo glitch while dropping backpack
Fixed using /unstuck while falling exploit
Fixed building over other player bases
Potential Fix for Resourceful perk refunding default material value when dismantling
Ongoing Issues
Map returning to blank status when experiencing a power-outage related crash
Brake lights of vehicle staying on when exiting the vehicle while holding the brake input key
HAZMAT zeeks periodically will not give sound or smoke animation to show pending explosion
Performance drops and stutters while driving near high zombie counts or lots of buildings loading in
PVP overhaul Additional Scenarios Official Modding Support More Weapons & Clothing Map Extension with “The Island” New Skill System and Professions Car Modifications a la Mad Max-style Farming overhaul and Rideable Horses More Building, Crafting and Workstation assets Further Steam Deck optimization and full compatibility coming in 2025