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Genre: Adventure

HumanitZ

HumanitZ | .915.X Hotfix

0.915.X Hotfix

Some early feedback and bug fixes from the new update. Enjoy!

Server Info: Restart required for server owners


  • New change: Equipped weapon now hide while consuming items
  • Fixed issues with some watch tower roofs not hiding
  • Fixed issue with animal hide crafting stations
  • Fixed animal hide from going into your pockets (only rabbit hide fits in pockets)
  • Fixed issue with auto sort moving items to empty slots of pockets from your backpack
  • Fixed closing backpack when left clicking on animal hide items
  • Fixed minor level design issues
  • Fixed Roman market trader bug giving endless XP
  • Fixed Guitar visual duplication glitch
  • Clan members can now access other clan members locked cars
  • Improved molotov impact SFX attenuation


Thank you
HZ Team


Loots and Ladders Update

Hey Survivors! I want to start by wishing everyone Happy Holidays and Happy New Year as we push out the final update of 2024. What a year it's been! There have been highs and lows and ups and downs but right now we feel we are working towards our ongoing goal and that is to make HumanitZ the best it possibly can. There is so much more content and features planned for 2025 and beyond!

Server Info: All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.

Localization: The newest language coming to HumanitZ is Italian! It is currently in testing phase and not fully completed but we are working very closely with the translation team and we look to have this added to our next update in Jan 2025. Also, all other previous languages will be fully updated in early 2025 as well as potential for new countries to be added to the game. From our team to all of you in the community making HumanitZ what it is, thank you so much for your support!

Steam Deck: This update we had very little time to focus on Steam Deck so in 2025 it will be a main focus for the team



  • New ladder system has been added, now you can climb to places you couldn't reach and build a safe house away from danger.
  • New sleeping mechanic! The player will now become tired after so many days and eventually hit the red zone causing their stamina to be affected. A quick power nap can give you a “well rested state”, allowing for a stamina buff when you wake up. Additionally, coffee and energy drinks/bars can help you power through being tired for a limited time. We have wanted to add this for a while, and feel that it's balanced enough to give survival players the full experience, but also not taxing enough where it gets in the way of gameplay. This option can be turned off if it's something you don't want to experience in your game via the game settings menu.
  • New tent system added, allowing you to deploy it from your inventory to be used as a container or for you to sleep in. Provides a small heat buff
  • New sleeping bag added that can be deployed from your inventory and used to sleep on. Provides a small heat buff
  • New random NPC trading system! Random NPCs now have a chance of being a trader, treading on Buck’s toes!
  • New Animal Hide from harvesting animals
  • New Tanning Station and Tailoring Station used for creating Animal Hide clothing types
  • New base building items: watcher tower, craftable bed, wooden shelving and half walls
  • New Revolver, the Lori 357, with unique animations added (Walking dead inspired!!)
  • New sheriff clothing items added
  • New fishing hat added for those of you who want to impersonate Buck Fernandez and stop running
  • New police patrol cap added
  • New riot helmet added
  • New ushanka hat added
  • New winter jackets added
  • Zanta Claus has returned!!! Listen carefully…
  • Christmas decor, clothing, and items added
  • New infected animal threat!
  • New red berry bush added that can be harvested for a healthy snack, and paving the way for more crafting options in future!
  • New garden rake weapon added
  • New large POI shopping mall added (any Dawn of the Dead fans out there?)
  • New in-game background music
  • New guitar songs to enjoy!
  • New Zeek SFXs




  • Major changes to the PVE servers player protection, now adding ownership to all player created containers which can only be accessed via party members or clan members. Ownership will decay over time just like the spawn point. After 14 days, your stuff is free to any who happen upon it (This is if you have a spawn point placed at your base as containers dont decay while a spawn point is active, if you dont have a spawn point the containers will last 7 days, but each time you join the server the time resets).
  • Big changes to some towns and neighbourhoods so there is more storytelling and passion added to areas of the map which we will continue to update right up until 1.0
  • Water barrel no longer needs to be built from the build menu. It can now be deployed from your inventory.
  • Improved the winter jacket pickup visual to represent the correct clothing
  • Adjusted meat spoilage timer, taking longer to spoil
  • Adjusted starting hunger and thirst values (This is a pre-cursor to future plans, more to follow)
  • Whiskey, cement, battery chargers, fridge compressor, and jump leads now stack
  • Changed original revolver to a new snub nose black variant to help with the Lori .357 addition
  • Bunker key card % chance increased
  • Increased spawn chances of items in garage lockers
  • Zombies can now see through windows (stealth and being out of sight is paramount)
  • Certain hats will cool you down in the summer
  • Varsity Jackets now provide more heat
  • Changed Nailbomb to detonate on impact
  • Changes made to the overall menu system to allow less clicking to get started
  • Moved the Create Character screen to the Main Menu to avoid player confusion. This was actioned due to recent community feedback
  • Adjusted speed of rotating item with gamepad in place mode
  • Purifying water now prioritizes highest quantity dirty water instead of top-most slot in inventory
  • Powered objects when toggled off will remain in that state when turning the generator on again
  • Human AI can now shoot you through windows
  • Improved controller functionality
  • Car horn will no longer work when battery is not installed
  • Reduced health of water barrel
  • Adjusted clothing warmth/cooling mechanic
  • Standing Torch no longer requires build tool




  • We have been hard at work trying to solve players getting stuck while consuming food or performing various interactions. We think we have captured most cases of this long-term issue and hope that it's fixed. If this does happen to you, remember you can press Enter and type /unstuck to fix your character’s animations.
  • Potential fix for achievements not working (fishing for sure) for hosts of a multiplayer session and all players on servers. All achievements can be obtained in single player.
  • Fixed floating mouse cursor when cancelling a blueprint placement in build mode
  • Fixed random spawns of RPG ammo and Grenade Launcher ammo spawning more than allowed stack size, causing it to disappear in inventory on pick-up
  • Fixed Cabbage soup missing spoil status
  • Fixed Cabbage Stew and Meat Stew producing a sealed status when cooked
  • Fixed Spartan Spear breaking at 0% durability when weapon break option is not checked
  • Fixed health bar stuck for some actors when pressing K to show health bars
  • Fixed issue with player teleporting to another spawn if jumping or falling when joining a game
  • Potential fix for player spawning while a car or house has not loaded yet
  • Fixed Resourceful skill not applied to required materials description when placing blueprint
  • Fixed missing third button key for gamepad when interacting with water barrel or similar container
  • Fix for hardcore hud not applying on game load
  • Fixed camera tilting issue when certain actions occur
  • Fixed missing Clan Invite icon on UI for controller use
  • Fixed gun bench blueprint size not matching asset when built
  • Fixed while looting a backpack some items have the equip option when they shouldn't
  • Fixed items from a container not auto-stacking to player inventory when moved
  • Fixed some containers not being hidden in multistory building
  • Fixed food consumption garbage being seen in multi-story houses on lower level
  • Fixed duplicate loot spawners inside Sporting Goods store
  • Fixed Dryer to say Dryer and not Washing Machine
  • Fixed being stuck in walk animation when performing actions (locking vehicle, using sewing kit, etc.)
  • Fixed auto-sort function not properly adding items to the pockets
  • Fixed generator visual disappearing when going under a roof/inside building
  • Fixed generator audio and visuals disappearing while powered and walking a distance away
  • Fixed crafting items/weapons not going straight to your inventory and dropping on ground
  • Fixed being stuck in electrocution animation when powering off an electric fence
  • Fixed barbed wire upgrades on structures not causing damage to zeeks, human AI and players
  • Fixed gamepad issue with compost bin not allowing selecting of fertilizer
  • Fixed looting backpacks some items having an equip option
  • Fixed Hardcore HUD not saving when loading in/out
  • Fixed various quest’s text




  • PVP overhaul
  • New skill system and professions
  • Car Modifications a la Mad Max-style
  • Further steam deck optimization and full compatibility coming in 2025




For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.





HumanitZ | Labor of Love Steam Awards 2024

Dear Survivors,

It’s that time of year again when gamers unite to vote for their favorite games.

We hope you've enjoyed playing HumanitZ and all the exciting updates we've rolled out since our Early Access launch in September 2023. It’s been an incredible journey, and if you feel we’re worthy of your Labor of Love vote, we’d be truly grateful for each and every one!

Thank you!
HZ Team

HumanitZ 0.914.TG Hotfix

HumanitZ 0.914.TG Hotfix



Hey survivors here is a small hotfix to correct some issues and to help us protect our PVE Server players with new log files.

Server Owners will need to restart to pull the new server files.


  • Fix for dog not attacking with vest
  • Fix for dog vest inventory disappearing
  • Fix build mode cursor staying hidden
  • New server logs to help us track who access containers they don't own and lock picking logs to help us catch players playing unfairly in PVE



Thanks for the support
HZ Team

Update 0.914



HumanitZ Update 0.914



Our next update patch is here! We are calling out our awesome players and community on this one as we’ve tried to focus on fixes and improvements logged by our Survivors. One of the stand out things in this update are the changes to the build menu and system. You now have freedom to place buildables and the UI has been cleaned up. Additionally, we have implemented more features to aid us in the detection of people abusing systems and cheating on Official Servers. We still encourage using the Official Discord to report any unsavoury behaviour. Furthermore, we focused on some major multiplayer issues as listed below, which will greatly improve everyone's experience and lots of quality of life improvements. We thank our fantastic community for taking the time to report these issues in order to give you all a more enjoyable game.

Localization update: There is a new update for our French and Russian players as we have rolled out Phase One of the translation overhaul. Please join our Official Discord to give us feedback on these changes and we’ll look to have them fully completed by the end of the year. Italian translation is almost ready to be added, so that will be the first NEW language added to HumanitZ! Again, massive shout out to the community for taking on this responsibility for their regional communities!

Server update: No wipe required, but all servers will need to be restarted to receive the latest patch

New Additions

  • New building items (metal shelf, wooden table and wooden stool)
  • New vehicle headlights for better illumination
  • Ability to extinguish campfire/stove (Hold interact when lit)
  • Added dropped items cleanup option in game settings for single/hosted player (OFF by default)
  • New broken lootable RV added


Bug Fixes

  • Fixed clients getting stuck in broken animation, this should greatly improve the experience playing on dedicated servers or joining a friend’s hosted game
  • Fixed dropped and placed items not decaying
  • Fixed House and Building pickup items not respawning
  • Fixed fishing rod causing stuck status when placing inside a container
  • Fixed placing items would trigger attacks
  • Fixed airdrop map icon duplication issue
  • Fixed airdrop AI replication issue
  • Fixed Bobby’s RV questline
  • Fixed Great Scott quest (Doc no longer acts like a dumb nut, Tallowate)
  • Fixed walk toggle being disabled when performing certain actions
  • Fixed player falling through map when consuming something inside a car
  • Fixed certain items not being dismantlable (sp) when highlighted
  • Fixed zombigini smoke location
  • Fixed cabbage soup stacking issue
  • Fixed unable to dig grave when a second shovel is in your backpack
  • Fixed Issue with zombie transparency
  • Fixed infinite harvesting when inventory is full
  • Fixed dog spawning on top of car (potentially)
  • Fixed quest steps not completing when area/AI is already cleared
  • Fixed white van missing a row of storage
  • Fixed player death crate to account for Deep Pockets skill
  • Fixed auto shotgun spread instead of using slug rounds
  • Fixed Leep driving camera location
  • Fixed car lights not showing for clients in servers
  • Fixed weapon attachment duplication glitch
  • Fixed water barrels not being destructible
  • Fixed structure repair UI to properly show materials needed (UI display only prompts after enough damage has been dealt)
  • Fixed AI and built campfires to properly extinguish during inclement weather
  • Fixed AI and built campfires to not extinguish when built under overhangs
  • Fixed weapon attachments disappearing when transferring to a storage container
  • Fixed consuming one canned good from stack producing 1 empty can and deleting remaining stack


Changes/Improvements

  • Build mode allows free placing of items (this means you can move things around in front of you to have more control in how you place your build items)
  • Build mode UI adjusted to allow better viewing when placing blueprints
  • Can now sprint from a crouched position
  • Food decay timers readjusted
  • Adjusted bunker entrance to avoid spawning on top of each other and getting stuck
  • Multiple graphical improvements
  • Improvements to reloading system to be more reliable and account for in the UI
  • Removed lower tier loot from air drops
  • Medkit is now multi use item (similar to how the sewing kit works)
  • Improvement made to driving camera to see slightly further
  • Improvements to the main map design
  • New houses added
  • Keycard bunker access now allows multiple players
  • Removed Halloween event decor
  • Buildable weapon crate now has 10 slots
  • Scythe added to farm loot table
  • Updated items that can make rags (sports jackets and The Bandera)
  • Golf club attack speed increased slightly
  • Pitchfork durability increased
  • Hammer durability increased
  • Improvements to auto shotgun reloading animation/sound
  • Improvements to APC handling :)
  • Improvements to vehicle wing mirror reflections
  • Minor zombie spawning improvements
  • Increased warmth value for heat pack
  • Opening inventory or pie menu will close chat console
  • Improvements to weather system transitions
  • Added death SFX for players


Thanks for the awesome support
Regards
HZ Team

913.H.A Update/Hotfix

913.H.A Hotfix/Update



Here is a rapid fire hotfix for our latest update with some major fixes to improve your experience

Servers will need to be restarted to pull the latest patch

Fixes

  • Fixed issues with all world containers not saving items correctly
  • Fixed Water Barrel giving back Rain Collector Mats
  • Fixed sleeper respawning and not saving properly
  • Fixed dog vest issues
  • Fixed new garden shed door state not saving correctly
  • Fixed halloween hoodie issue with female characters losing hair
  • Fixed fire barrel multiplayer replication issues
  • Fixed log storage not taking damage
  • Fixed Mag attachment not updating new max ammo in dedicated server
  • Fixed door collisions and other props inside the Mansion
  • Fixed dropping sealed can state not being saved
  • Fixed bullet damage ignoring player built objects (Walls etc)
  • Fixed bunker zombies respawning issues
  • Fixed SatNav covering settings UI
  • Fixed client not being able to run over multiple zombies issue
  • Fixed standing torch rag consumption rate
  • Fixed client losing audio while driving
  • Fixed locks not appearing in inventory when dismantling doors
  • Fixed issue with farm plot not respecting stack limit
  • Fixed farm plot harvest complete sound not replicated/attenuated
  • Fixed Items manually placed from being cleaned up
  • Fixed issue with treatment quest not showing as failed


Changes/Improvements

  • Spartan spear durability increased slightly
  • keycard spawn chance increased in supply drop
  • Grenades Explosion Now Attracts Zombies
  • VoIP in game chat sound attenuation distance increased
  • Improvements to satnav for client player tracking tweak
  • Hazmat explode replication improvements to be more reliable
  • Bleeding now shows blood effect on player HUD
  • Logs will automatically be added when you interact with log store or vehicle storage
  • Molotov destroying mid air and not alerting enemies
  • Thaiga treatment quest will fail in 3 days in game days instead of 24h
  • Bunker doors will not allow advanced locks


New

  • New military ammo container added



Thanks for all the support and feedback with this update its been awesome!!

Regards
HZ Team

Bunkers & Jumpers Update

Hey Survivors!



Spooky season is finally upon us and we are back with another BIG update, adding some Halloween event flavour! In the 0.913 patch notes, you'll not only see Halloween-themed content, but a big list of changes and new features added to the game.

While the game evolves, some things get shifted in priority -almost daily. Rather than add new quests and extending the localization timeframe, we opted to focus primarily on the localization up to and including this update. New quests will be added in the coming weeks separate from this update, fully translated, rather than adding in untranslated new quests today.



Server Info: All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.

Steam Deck: Further improvements have been made with controller support, bugs and general functionality and more optimization allowing use of HumanitZ on the steam deck. We will be pushing for full compatibility as soon as we finish more optimization and UI sizing.

The hurdles we are facing right now are depending on what settings you're playing on. The device can become warm and in certain high density areas, there are still minor lag spikes, and in some cases, shutting down the device. We are moving closer to our goal of being fully supported and we plan to complete this before the end of the year.


Localization: There has been a complete overhaul for Chinese localization! This has been completed with help from our publishers, so our Chinese community can now enjoy the game with a brand new and improved localization update.

Other languages are still ongoing with amazing help from our awesome community. It is a big undertaking, so if you would like to help us get there, please reach out in the Official HumanitZ Discord. We would gladly accept extra help in our mission to translate the game completely. We are also now getting external help to speed up this process. The addition of the Italian language coming soon to HumanitZ!




  • Bunkers added! Players can now find underground bunkers, ranging from prepper shelters from former survivors to military bunkers
  • New Zeek threat: Leaper Zeek added
  • New Zeek threat: Sleeperz added
  • New Halloween-themed van has been added (send us some pictures if you find it and get it up and running!!!)
  • Halloween cosmetics, props and items added to celebrate the spooky season
  • New Weapon: Auto Shotgun added
  • New Weapon: Barrett Sniper added
  • New Weapon: Steel Baseball Bat added
  • New Weapon: Steel Sledge Hammer added
  • New Weapon: Hunting Knife added
  • Previous Halloween 2023 event items, weapons and clothing added back to the loot tables
  • New Sat Nav system slot added to vehicles for activating minimap while driving
  • New Building: Large Mansion added
  • New Building: Sporting Goods store (Fishing, Hunting and Outdoors loot)
  • New Building: Family Clinic (New medical loot POI)
  • Drivers and Passengers can now access their inventory while inside a vehicle
  • Scarecrow added that might drop some cool loot during the halloween event (Keep an eye out for them around the map)
  • New dog inventory system added (requires dog vest and interaction, dog must be told to sit to equip vest)
  • New Minable Salt rock resource. (Chemistry station can be used to craft usable salt)
  • New red and black bandana added
  • New camera position settings (default, close and centered)
  • New craftable improvised fishing rod added
  • Stones…stones everywhere…



  • Change to how much the camera tilts so you can see a little further in front
  • Big inventory change allowing items to be placed in the world (For all you decor base players out there)
  • Zeek Dogs can now jump through windows (We are so, so sorry about this!)
  • MRE’s now act as a sealed item until opened (Same as how sealed cans work)
  • Slight increase in damage of the AWM (Giving the 50 cal round a better feel)
  • Minor change to speed in which hunger and thirst reduces (slightly slower than before)
  • During the Halloween event, night time will be a little more threatening. Please give us your feedback on this change (keep or pass)
  • Items that you can craft on your person were removed from Workbench crafting
  • Player torch (flashlight) now lasts longer to help with the scary darker nighttime
  • Gun sound attenuation increased
  • Distance in which zeeks hear gunshots has been increased
  • Player equipment added to the save preview screen in the main menu
  • Battery durability increased when installed at the radio tower
  • Gas mask filter reduces faster now and reduce twice as fast inside toxic zone
  • New main menu music for the season
  • Removed “Craft Weapons Bench” from Challenges list
  • Removed hard-coded keys not allowing full keybinding
  • Removed funnel requirement text from Empty Fuel Can



  • Canned food now has a new opened icon when you open a sealed can for better visual representation
  • Scythe animation improvements
  • Ashtrays in houses added to dismantle list



  • Fixed collision issues at the large scrap yard near Huddson City
  • Fixed collision issues with small store windows
  • Lots of general map fixes (which were logged from our great community)
  • Fixed Furnace working when not lit
  • Fixed Logs on Sports Car
  • Fixed glitching into other players’ cars when parking next to it and exiting
  • Fixed Winter Jacket Toggle function on gamepad
  • Fixed Tutorial House windows to prevent accessing outside the tutorial area
  • Fixed floating landmines near walls
  • Fixed nails not being consumed when crafting
  • Fixed bullet drop issues and long distance shooting improvements
  • Fixed respawn points of offline players not preventing zeek/enemy AI spawning when other players are within proximity
  • Fixed using unstuck functions to force clip through structures
  • Fixed Knob’s honey jar quest giving unlimited XP
  • Fixed tomato and cabbage eating animation to not be a carrot
  • Fixed mining node regeneration exploit
  • Fixed dismantled house assets returning upon logging back in/returning to base
  • Fixed not being able to climb with torch in hand
  • Fixed battery status UI issue
  • Fixed falling through the map when loading in after saving/exiting in a 2nd story building
  • Fixed weapon attachments being recognized as installed when loading the game
  • Fixed dismantling lit cooker leaving behind permanent warm AoE
  • Fixed Hunting Rifle reloading animation (finally!)



  • Ladder system
  • Tents
  • PVP overhaul
  • Car Modifications a la Mad Max-style
  • Pushing for steam deck optimization and full compatibility




For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.





Halloween Weapons and Clothing Teaser



Halloween 913 Update Teaser

Weapons & Clothing | Brand new sneak peak of some new weapons and clothing coming with the Halloween 913 update! 🧟‍♂️🎃💀👻🔫⛏️👕

https://youtube.com/shorts/3uCghGy81fg?si=bETQ9COJR62Z9s2L



Thanks for your support
HZ Team

HumanitZ Bunkers Update

Spooky Season Update

The teasers for update 913 have begun.....HumanitZ goes underground!

https://x.com/humanitzgame/status/1848759018291884334


Regards
HZ Team

New Camera Position

New Camera Position

We've added 3x options for changing the position of the camera - Default, Close and Centered... these will be included in the Halloween update!

Video Link: https://x.com/humanitzgame/status/1846881904278044807

For anyone wondering Centered is the current camera position you are all playing and used to right now, default and close are pulled further back.

Thank you
HZ Team