Hey survivors here is a small hotfix to correct some issues and to help us protect our PVE Server players with new log files.
Server Owners will need to restart to pull the new server files.
Fix for dog not attacking with vest
Fix for dog vest inventory disappearing
Fix build mode cursor staying hidden
New server logs to help us track who access containers they don't own and lock picking logs to help us catch players playing unfairly in PVE
Thanks for the support HZ Team
Update 0.914
HumanitZ Update 0.914
Our next update patch is here! We are calling out our awesome players and community on this one as we’ve tried to focus on fixes and improvements logged by our Survivors. One of the stand out things in this update are the changes to the build menu and system. You now have freedom to place buildables and the UI has been cleaned up. Additionally, we have implemented more features to aid us in the detection of people abusing systems and cheating on Official Servers. We still encourage using the Official Discord to report any unsavoury behaviour. Furthermore, we focused on some major multiplayer issues as listed below, which will greatly improve everyone's experience and lots of quality of life improvements. We thank our fantastic community for taking the time to report these issues in order to give you all a more enjoyable game.
Localization update: There is a new update for our French and Russian players as we have rolled out Phase One of the translation overhaul. Please join our Official Discord to give us feedback on these changes and we’ll look to have them fully completed by the end of the year. Italian translation is almost ready to be added, so that will be the first NEW language added to HumanitZ! Again, massive shout out to the community for taking on this responsibility for their regional communities!
Server update: No wipe required, but all servers will need to be restarted to receive the latest patch
New Additions
New building items (metal shelf, wooden table and wooden stool)
New vehicle headlights for better illumination
Ability to extinguish campfire/stove (Hold interact when lit)
Added dropped items cleanup option in game settings for single/hosted player (OFF by default)
New broken lootable RV added
Bug Fixes
Fixed clients getting stuck in broken animation, this should greatly improve the experience playing on dedicated servers or joining a friend’s hosted game
Fixed dropped and placed items not decaying
Fixed House and Building pickup items not respawning
Fixed fishing rod causing stuck status when placing inside a container
Fixed placing items would trigger attacks
Fixed airdrop map icon duplication issue
Fixed airdrop AI replication issue
Fixed Bobby’s RV questline
Fixed Great Scott quest (Doc no longer acts like a dumb nut, Tallowate)
Fixed walk toggle being disabled when performing certain actions
Fixed player falling through map when consuming something inside a car
Fixed certain items not being dismantlable (sp) when highlighted
Fixed zombigini smoke location
Fixed cabbage soup stacking issue
Fixed unable to dig grave when a second shovel is in your backpack
Fixed Issue with zombie transparency
Fixed infinite harvesting when inventory is full
Fixed dog spawning on top of car (potentially)
Fixed quest steps not completing when area/AI is already cleared
Fixed white van missing a row of storage
Fixed player death crate to account for Deep Pockets skill
Fixed auto shotgun spread instead of using slug rounds
Fixed Leep driving camera location
Fixed car lights not showing for clients in servers
Fixed weapon attachment duplication glitch
Fixed water barrels not being destructible
Fixed structure repair UI to properly show materials needed (UI display only prompts after enough damage has been dealt)
Fixed AI and built campfires to properly extinguish during inclement weather
Fixed AI and built campfires to not extinguish when built under overhangs
Fixed weapon attachments disappearing when transferring to a storage container
Fixed consuming one canned good from stack producing 1 empty can and deleting remaining stack
Changes/Improvements
Build mode allows free placing of items (this means you can move things around in front of you to have more control in how you place your build items)
Build mode UI adjusted to allow better viewing when placing blueprints
Can now sprint from a crouched position
Food decay timers readjusted
Adjusted bunker entrance to avoid spawning on top of each other and getting stuck
Multiple graphical improvements
Improvements to reloading system to be more reliable and account for in the UI
Removed lower tier loot from air drops
Medkit is now multi use item (similar to how the sewing kit works)
Improvement made to driving camera to see slightly further
Improvements to the main map design
New houses added
Keycard bunker access now allows multiple players
Removed Halloween event decor
Buildable weapon crate now has 10 slots
Scythe added to farm loot table
Updated items that can make rags (sports jackets and The Bandera)
Golf club attack speed increased slightly
Pitchfork durability increased
Hammer durability increased
Improvements to auto shotgun reloading animation/sound
Improvements to APC handling :)
Improvements to vehicle wing mirror reflections
Minor zombie spawning improvements
Increased warmth value for heat pack
Opening inventory or pie menu will close chat console
Improvements to weather system transitions
Added death SFX for players
Thanks for the awesome support Regards HZ Team
913.H.A Update/Hotfix
913.H.A Hotfix/Update
Here is a rapid fire hotfix for our latest update with some major fixes to improve your experience
Servers will need to be restarted to pull the latest patch
Fixes
Fixed issues with all world containers not saving items correctly
Fixed Water Barrel giving back Rain Collector Mats
Fixed sleeper respawning and not saving properly
Fixed dog vest issues
Fixed new garden shed door state not saving correctly
Fixed halloween hoodie issue with female characters losing hair
Fixed fire barrel multiplayer replication issues
Fixed log storage not taking damage
Fixed Mag attachment not updating new max ammo in dedicated server
Fixed door collisions and other props inside the Mansion
Fixed dropping sealed can state not being saved
Fixed bullet damage ignoring player built objects (Walls etc)
Fixed bunker zombies respawning issues
Fixed SatNav covering settings UI
Fixed client not being able to run over multiple zombies issue
Fixed standing torch rag consumption rate
Fixed client losing audio while driving
Fixed locks not appearing in inventory when dismantling doors
Fixed issue with farm plot not respecting stack limit
Fixed farm plot harvest complete sound not replicated/attenuated
Fixed Items manually placed from being cleaned up
Fixed issue with treatment quest not showing as failed
Changes/Improvements
Spartan spear durability increased slightly
keycard spawn chance increased in supply drop
Grenades Explosion Now Attracts Zombies
VoIP in game chat sound attenuation distance increased
Improvements to satnav for client player tracking tweak
Hazmat explode replication improvements to be more reliable
Bleeding now shows blood effect on player HUD
Logs will automatically be added when you interact with log store or vehicle storage
Molotov destroying mid air and not alerting enemies
Thaiga treatment quest will fail in 3 days in game days instead of 24h
Bunker doors will not allow advanced locks
New
New military ammo container added
Thanks for all the support and feedback with this update its been awesome!!
Regards HZ Team
Bunkers & Jumpers Update
Hey Survivors!
Spooky season is finally upon us and we are back with another BIG update, adding some Halloween event flavour! In the 0.913 patch notes, you'll not only see Halloween-themed content, but a big list of changes and new features added to the game.
While the game evolves, some things get shifted in priority -almost daily. Rather than add new quests and extending the localization timeframe, we opted to focus primarily on the localization up to and including this update. New quests will be added in the coming weeks separate from this update, fully translated, rather than adding in untranslated new quests today.
Server Info:All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.
Steam Deck:Further improvements have been made with controller support, bugs and general functionality and more optimization allowing use of HumanitZ on the steam deck. We will be pushing for full compatibility as soon as we finish more optimization and UI sizing.
The hurdles we are facing right now are depending on what settings you're playing on. The device can become warm and in certain high density areas, there are still minor lag spikes, and in some cases, shutting down the device. We are moving closer to our goal of being fully supported and we plan to complete this before the end of the year.
Localization:There has been a complete overhaul for Chinese localization! This has been completed with help from our publishers, so our Chinese community can now enjoy the game with a brand new and improved localization update.
Other languages are still ongoing with amazing help from our awesome community. It is a big undertaking, so if you would like to help us get there, please reach out in the Official HumanitZ Discord. We would gladly accept extra help in our mission to translate the game completely. We are also now getting external help to speed up this process. The addition of the Italian language coming soon to HumanitZ!
Bunkers added! Players can now find underground bunkers, ranging from prepper shelters from former survivors to military bunkers
New Zeek threat: Leaper Zeek added
New Zeek threat: Sleeperz added
New Halloween-themed van has been added (send us some pictures if you find it and get it up and running!!!)
Halloween cosmetics, props and items added to celebrate the spooky season
New Weapon: Auto Shotgun added
New Weapon: Barrett Sniper added
New Weapon: Steel Baseball Bat added
New Weapon: Steel Sledge Hammer added
New Weapon: Hunting Knife added
Previous Halloween 2023 event items, weapons and clothing added back to the loot tables
New Sat Nav system slot added to vehicles for activating minimap while driving
New Building: Large Mansion added
New Building: Sporting Goods store (Fishing, Hunting and Outdoors loot)
New Building: Family Clinic (New medical loot POI)
Drivers and Passengers can now access their inventory while inside a vehicle
Scarecrow added that might drop some cool loot during the halloween event (Keep an eye out for them around the map)
New dog inventory system added (requires dog vest and interaction, dog must be told to sit to equip vest)
New Minable Salt rock resource. (Chemistry station can be used to craft usable salt)
New red and black bandana added
New camera position settings (default, close and centered)
New craftable improvised fishing rod added
Stones…stones everywhere…
Change to how much the camera tilts so you can see a little further in front
Big inventory change allowing items to be placed in the world (For all you decor base players out there)
Zeek Dogs can now jump through windows (We are so, so sorry about this!)
MRE’s now act as a sealed item until opened (Same as how sealed cans work)
Slight increase in damage of the AWM (Giving the 50 cal round a better feel)
Minor change to speed in which hunger and thirst reduces (slightly slower than before)
During the Halloween event, night time will be a little more threatening. Please give us your feedback on this change (keep or pass)
Items that you can craft on your person were removed from Workbench crafting
Player torch (flashlight) now lasts longer to help with the scary darker nighttime
Gun sound attenuation increased
Distance in which zeeks hear gunshots has been increased
Player equipment added to the save preview screen in the main menu
Battery durability increased when installed at the radio tower
Gas mask filter reduces faster now and reduce twice as fast inside toxic zone
New main menu music for the season
Removed “Craft Weapons Bench” from Challenges list
Removed hard-coded keys not allowing full keybinding
Removed funnel requirement text from Empty Fuel Can
Canned food now has a new opened icon when you open a sealed can for better visual representation
Scythe animation improvements
Ashtrays in houses added to dismantle list
Fixed collision issues at the large scrap yard near Huddson City
Fixed collision issues with small store windows
Lots of general map fixes (which were logged from our great community)
Fixed Furnace working when not lit
Fixed Logs on Sports Car
Fixed glitching into other players’ cars when parking next to it and exiting
Fixed Winter Jacket Toggle function on gamepad
Fixed Tutorial House windows to prevent accessing outside the tutorial area
Fixed floating landmines near walls
Fixed nails not being consumed when crafting
Fixed bullet drop issues and long distance shooting improvements
Fixed respawn points of offline players not preventing zeek/enemy AI spawning when other players are within proximity
Fixed using unstuck functions to force clip through structures
Fixed Knob’s honey jar quest giving unlimited XP
Fixed tomato and cabbage eating animation to not be a carrot
Fixed mining node regeneration exploit
Fixed dismantled house assets returning upon logging back in/returning to base
Fixed not being able to climb with torch in hand
Fixed battery status UI issue
Fixed falling through the map when loading in after saving/exiting in a 2nd story building
Fixed weapon attachments being recognized as installed when loading the game
Pushing for steam deck optimization and full compatibility
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
Halloween Weapons and Clothing Teaser
Halloween 913 Update Teaser
Weapons & Clothing | Brand new sneak peak of some new weapons and clothing coming with the Halloween 913 update! 🧟♂️🎃💀👻🔫⛏️👕
We've added 3x options for changing the position of the camera - Default, Close and Centered... these will be included in the Halloween update!
Video Link: https://x.com/humanitzgame/status/1846881904278044807
For anyone wondering Centered is the current camera position you are all playing and used to right now, default and close are pulled further back.
Thank you HZ Team
HumanitZ Website Launch
We're super hyped to launch our official website!
A place for all our news, updates, merch and more so if you want to keep up to date with everything HumanitZ head on over to https://humanitzgame.com 🖥️📱🙌👀
Thank you HZ Team
Important Server, Map and Wipes Information
Dear, Survivors
There is some important news and information regarding our servers, map updates and server/game wipes.
Firstly Shockbyte our official server partner is currently in the final stages of migrating HumanitZ over to a new improved server and hosting panel. All this should work without too much downtime but it's planned to coincide with our next content update later this month for halloween.
Next up is improvements to the map, this will continue to happen throughout our early access journey. When we have to perform wipes it's only servers that are affected, but depending on what areas of the map have been updated and changed etc this might affect where people have their bases plus we have bunkers coming to HumanitZ so a fresh clean wipe is the only option.
Again we are sorry and I know some players find this very frustrating but until we fully finish the map and hit 1.0 these changes will continue to happen as well as wipes to match them.
So for the spooky season update players can expect a full server wipe and it's fully recommended to begin a brand new save and enjoy all the new changes and updates made to the map.
Thank you for supporting us. Keep on surviving Regards
HZ Team
Zeek Feed 005
Greetings Survivors,
It's been a little while since our last zeek feed but our small committed team has been hard a work, the last update of 0.912 was a huge update for us making big changes to how the game plays and it has created a really positive impact which is awesome to see and then it was straight back to work getting ready for the spooky season update.
I want to dive straight in a give a massive shoutout to Format (https://format.gg/) the world's only games and nightlife event, it was an honour for HumanitZ to feature at the event in Liverpool, UK. Our booth was busy all evening with gamers and press wanting to see what our game is all about, it really was an amazing experience for us. We hope to do more events like this in the future and we thank everyone at Format for making it possible and to everyone that came to see us.
The current state of Localization/translation in HumanitZ: We first translated the game back in December 2023 with help from our publishers. Since then the game has had lots of major updates including the quest system and menu updates causing us to be behind in translation due to the sheer number of words added to the game. The community have kindly offered to help us with this which we are truly truly grateful for. So what next? We will be moving our translation system over to crowdin in the coming days and anyone that has been helping us with translating will be notified on the new system we are using and how you can continue to help us. As for the Chinese translation, this is being dealt with by a separate team which again came from support from our publishers. So we would like to apologise for the delay in the localization, this is a one heck of a task for us, but we are making great process and hope to have it completed soon.
In September we celebrated our one year of early access and we're proud of our journey so far as a first time studio. We managed to release 12 updates in 12 months which has been a huge achievement for us, constantly fixing and improving HumanitZ while continuing to add content. The help we’ve had from our community with ideas, feedback and bug reports has been phenomenal so we really want to thank our players for a great first year! Thank you.
Spooky Season is just around the corner and we don't want to spoil too much as we’ll be revealing some teasers on social media very soon. But you can expect all of last season's event items and props added with lots of new additions and cosmetics plus there might even be a new zeek threat…. You’ll have to wait and see!
We are also working on our official website and merch store which will be live very soon so keep an eye out for that.
Right let's get back into what is coming to the game in the next few updates:
Underground Bunkers will be added Sat Nav system for minimap while driving Placing items from your inventory so you can place them around your base for example Drivers and passengers will be able to access their inventory while inside a vehicle Further improvements to Steam Deck Ladder system PVP Overhaul Car Modifications (Think mad max style) Animal Hide Tailoring Dog Companion Inventory
Thanks for taking the time to check out our Zeek Feed and we’ll see you on the next one.