Some early feedback and bug fixes from the new update. Enjoy!
Server Info: Restart required for server owners
New change: Equipped weapon now hide while consuming items
Fixed issues with some watch tower roofs not hiding
Fixed issue with animal hide crafting stations
Fixed animal hide from going into your pockets (only rabbit hide fits in pockets)
Fixed issue with auto sort moving items to empty slots of pockets from your backpack
Fixed closing backpack when left clicking on animal hide items
Fixed minor level design issues
Fixed Roman market trader bug giving endless XP
Fixed Guitar visual duplication glitch
Clan members can now access other clan members locked cars
Improved molotov impact SFX attenuation
Thank you HZ Team
Loots and Ladders Update
Hey Survivors! I want to start by wishing everyone Happy Holidays and Happy New Year as we push out the final update of 2024. What a year it's been! There have been highs and lows and ups and downs but right now we feel we are working towards our ongoing goal and that is to make HumanitZ the best it possibly can. There is so much more content and features planned for 2025 and beyond!
Server Info: All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.
Localization: The newest language coming to HumanitZ is Italian! It is currently in testing phase and not fully completed but we are working very closely with the translation team and we look to have this added to our next update in Jan 2025. Also, all other previous languages will be fully updated in early 2025 as well as potential for new countries to be added to the game. From our team to all of you in the community making HumanitZ what it is, thank you so much for your support!
Steam Deck: This update we had very little time to focus on Steam Deck so in 2025 it will be a main focus for the team
New ladder system has been added, now you can climb to places you couldn't reach and build a safe house away from danger.
New sleeping mechanic! The player will now become tired after so many days and eventually hit the red zone causing their stamina to be affected. A quick power nap can give you a “well rested state”, allowing for a stamina buff when you wake up. Additionally, coffee and energy drinks/bars can help you power through being tired for a limited time. We have wanted to add this for a while, and feel that it's balanced enough to give survival players the full experience, but also not taxing enough where it gets in the way of gameplay. This option can be turned off if it's something you don't want to experience in your game via the game settings menu.
New tent system added, allowing you to deploy it from your inventory to be used as a container or for you to sleep in. Provides a small heat buff
New sleeping bag added that can be deployed from your inventory and used to sleep on. Provides a small heat buff
New random NPC trading system! Random NPCs now have a chance of being a trader, treading on Buck’s toes!
New Animal Hide from harvesting animals
New Tanning Station and Tailoring Station used for creating Animal Hide clothing types
New base building items: watcher tower, craftable bed, wooden shelving and half walls
New Revolver, the Lori 357, with unique animations added (Walking dead inspired!!)
New sheriff clothing items added
New fishing hat added for those of you who want to impersonate Buck Fernandez and stop running
New police patrol cap added
New riot helmet added
New ushanka hat added
New winter jackets added
Zanta Claus has returned!!! Listen carefully…
Christmas decor, clothing, and items added
New infected animal threat!
New red berry bush added that can be harvested for a healthy snack, and paving the way for more crafting options in future!
New garden rake weapon added
New large POI shopping mall added (any Dawn of the Dead fans out there?)
New in-game background music
New guitar songs to enjoy!
New Zeek SFXs
Major changes to the PVE servers player protection, now adding ownership to all player created containers which can only be accessed via party members or clan members. Ownership will decay over time just like the spawn point. After 14 days, your stuff is free to any who happen upon it (This is if you have a spawn point placed at your base as containers dont decay while a spawn point is active, if you dont have a spawn point the containers will last 7 days, but each time you join the server the time resets).
Big changes to some towns and neighbourhoods so there is more storytelling and passion added to areas of the map which we will continue to update right up until 1.0
Water barrel no longer needs to be built from the build menu. It can now be deployed from your inventory.
Improved the winter jacket pickup visual to represent the correct clothing
Adjusted meat spoilage timer, taking longer to spoil
Adjusted starting hunger and thirst values (This is a pre-cursor to future plans, more to follow)
Whiskey, cement, battery chargers, fridge compressor, and jump leads now stack
Changed original revolver to a new snub nose black variant to help with the Lori .357 addition
Bunker key card % chance increased
Increased spawn chances of items in garage lockers
Zombies can now see through windows (stealth and being out of sight is paramount)
Certain hats will cool you down in the summer
Varsity Jackets now provide more heat
Changed Nailbomb to detonate on impact
Changes made to the overall menu system to allow less clicking to get started
Moved the Create Character screen to the Main Menu to avoid player confusion. This was actioned due to recent community feedback
Adjusted speed of rotating item with gamepad in place mode
Purifying water now prioritizes highest quantity dirty water instead of top-most slot in inventory
Powered objects when toggled off will remain in that state when turning the generator on again
Human AI can now shoot you through windows
Improved controller functionality
Car horn will no longer work when battery is not installed
Reduced health of water barrel
Adjusted clothing warmth/cooling mechanic
Standing Torch no longer requires build tool
We have been hard at work trying to solve players getting stuck while consuming food or performing various interactions. We think we have captured most cases of this long-term issue and hope that it's fixed. If this does happen to you, remember you can press Enter and type /unstuck to fix your character’s animations.
Potential fix for achievements not working (fishing for sure) for hosts of a multiplayer session and all players on servers. All achievements can be obtained in single player.
Fixed floating mouse cursor when cancelling a blueprint placement in build mode
Fixed random spawns of RPG ammo and Grenade Launcher ammo spawning more than allowed stack size, causing it to disappear in inventory on pick-up
Fixed Cabbage soup missing spoil status
Fixed Cabbage Stew and Meat Stew producing a sealed status when cooked
Fixed Spartan Spear breaking at 0% durability when weapon break option is not checked
Fixed health bar stuck for some actors when pressing K to show health bars
Fixed issue with player teleporting to another spawn if jumping or falling when joining a game
Potential fix for player spawning while a car or house has not loaded yet
Fixed Resourceful skill not applied to required materials description when placing blueprint
Fixed missing third button key for gamepad when interacting with water barrel or similar container
Fix for hardcore hud not applying on game load
Fixed camera tilting issue when certain actions occur
Fixed missing Clan Invite icon on UI for controller use
Fixed gun bench blueprint size not matching asset when built
Fixed while looting a backpack some items have the equip option when they shouldn't
Fixed items from a container not auto-stacking to player inventory when moved
Fixed some containers not being hidden in multistory building
Fixed food consumption garbage being seen in multi-story houses on lower level
Fixed duplicate loot spawners inside Sporting Goods store
Fixed Dryer to say Dryer and not Washing Machine
Fixed being stuck in walk animation when performing actions (locking vehicle, using sewing kit, etc.)
Fixed auto-sort function not properly adding items to the pockets
Fixed generator visual disappearing when going under a roof/inside building
Fixed generator audio and visuals disappearing while powered and walking a distance away
Fixed crafting items/weapons not going straight to your inventory and dropping on ground
Fixed being stuck in electrocution animation when powering off an electric fence
Fixed barbed wire upgrades on structures not causing damage to zeeks, human AI and players
Fixed gamepad issue with compost bin not allowing selecting of fertilizer
Fixed looting backpacks some items having an equip option
Fixed Hardcore HUD not saving when loading in/out
Fixed various quest’s text
PVP overhaul
New skill system and professions
Car Modifications a la Mad Max-style
Further steam deck optimization and full compatibility coming in 2025
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
HumanitZ | Labor of Love Steam Awards 2024
Dear Survivors,
It’s that time of year again when gamers unite to vote for their favorite games.
We hope you've enjoyed playing HumanitZ and all the exciting updates we've rolled out since our Early Access launch in September 2023. It’s been an incredible journey, and if you feel we’re worthy of your Labor of Love vote, we’d be truly grateful for each and every one!
Thank you! HZ Team
HumanitZ 0.914.TG Hotfix
HumanitZ 0.914.TG Hotfix
Hey survivors here is a small hotfix to correct some issues and to help us protect our PVE Server players with new log files.
Server Owners will need to restart to pull the new server files.
Fix for dog not attacking with vest
Fix for dog vest inventory disappearing
Fix build mode cursor staying hidden
New server logs to help us track who access containers they don't own and lock picking logs to help us catch players playing unfairly in PVE
Thanks for the support HZ Team
Update 0.914
HumanitZ Update 0.914
Our next update patch is here! We are calling out our awesome players and community on this one as we’ve tried to focus on fixes and improvements logged by our Survivors. One of the stand out things in this update are the changes to the build menu and system. You now have freedom to place buildables and the UI has been cleaned up. Additionally, we have implemented more features to aid us in the detection of people abusing systems and cheating on Official Servers. We still encourage using the Official Discord to report any unsavoury behaviour. Furthermore, we focused on some major multiplayer issues as listed below, which will greatly improve everyone's experience and lots of quality of life improvements. We thank our fantastic community for taking the time to report these issues in order to give you all a more enjoyable game.
Localization update: There is a new update for our French and Russian players as we have rolled out Phase One of the translation overhaul. Please join our Official Discord to give us feedback on these changes and we’ll look to have them fully completed by the end of the year. Italian translation is almost ready to be added, so that will be the first NEW language added to HumanitZ! Again, massive shout out to the community for taking on this responsibility for their regional communities!
Server update: No wipe required, but all servers will need to be restarted to receive the latest patch
New Additions
New building items (metal shelf, wooden table and wooden stool)
New vehicle headlights for better illumination
Ability to extinguish campfire/stove (Hold interact when lit)
Added dropped items cleanup option in game settings for single/hosted player (OFF by default)
New broken lootable RV added
Bug Fixes
Fixed clients getting stuck in broken animation, this should greatly improve the experience playing on dedicated servers or joining a friend’s hosted game
Fixed dropped and placed items not decaying
Fixed House and Building pickup items not respawning
Fixed fishing rod causing stuck status when placing inside a container
Fixed placing items would trigger attacks
Fixed airdrop map icon duplication issue
Fixed airdrop AI replication issue
Fixed Bobby’s RV questline
Fixed Great Scott quest (Doc no longer acts like a dumb nut, Tallowate)
Fixed walk toggle being disabled when performing certain actions
Fixed player falling through map when consuming something inside a car
Fixed certain items not being dismantlable (sp) when highlighted
Fixed zombigini smoke location
Fixed cabbage soup stacking issue
Fixed unable to dig grave when a second shovel is in your backpack
Fixed Issue with zombie transparency
Fixed infinite harvesting when inventory is full
Fixed dog spawning on top of car (potentially)
Fixed quest steps not completing when area/AI is already cleared
Fixed white van missing a row of storage
Fixed player death crate to account for Deep Pockets skill
Fixed auto shotgun spread instead of using slug rounds
Fixed Leep driving camera location
Fixed car lights not showing for clients in servers
Fixed weapon attachment duplication glitch
Fixed water barrels not being destructible
Fixed structure repair UI to properly show materials needed (UI display only prompts after enough damage has been dealt)
Fixed AI and built campfires to properly extinguish during inclement weather
Fixed AI and built campfires to not extinguish when built under overhangs
Fixed weapon attachments disappearing when transferring to a storage container
Fixed consuming one canned good from stack producing 1 empty can and deleting remaining stack
Changes/Improvements
Build mode allows free placing of items (this means you can move things around in front of you to have more control in how you place your build items)
Build mode UI adjusted to allow better viewing when placing blueprints
Can now sprint from a crouched position
Food decay timers readjusted
Adjusted bunker entrance to avoid spawning on top of each other and getting stuck
Multiple graphical improvements
Improvements to reloading system to be more reliable and account for in the UI
Removed lower tier loot from air drops
Medkit is now multi use item (similar to how the sewing kit works)
Improvement made to driving camera to see slightly further
Improvements to the main map design
New houses added
Keycard bunker access now allows multiple players
Removed Halloween event decor
Buildable weapon crate now has 10 slots
Scythe added to farm loot table
Updated items that can make rags (sports jackets and The Bandera)
Golf club attack speed increased slightly
Pitchfork durability increased
Hammer durability increased
Improvements to auto shotgun reloading animation/sound
Improvements to APC handling :)
Improvements to vehicle wing mirror reflections
Minor zombie spawning improvements
Increased warmth value for heat pack
Opening inventory or pie menu will close chat console
Improvements to weather system transitions
Added death SFX for players
Thanks for the awesome support Regards HZ Team
913.H.A Update/Hotfix
913.H.A Hotfix/Update
Here is a rapid fire hotfix for our latest update with some major fixes to improve your experience
Servers will need to be restarted to pull the latest patch
Fixes
Fixed issues with all world containers not saving items correctly
Fixed Water Barrel giving back Rain Collector Mats
Fixed sleeper respawning and not saving properly
Fixed dog vest issues
Fixed new garden shed door state not saving correctly
Fixed halloween hoodie issue with female characters losing hair
Fixed fire barrel multiplayer replication issues
Fixed log storage not taking damage
Fixed Mag attachment not updating new max ammo in dedicated server
Fixed door collisions and other props inside the Mansion
Fixed dropping sealed can state not being saved
Fixed bullet damage ignoring player built objects (Walls etc)
Fixed bunker zombies respawning issues
Fixed SatNav covering settings UI
Fixed client not being able to run over multiple zombies issue
Fixed standing torch rag consumption rate
Fixed client losing audio while driving
Fixed locks not appearing in inventory when dismantling doors
Fixed issue with farm plot not respecting stack limit
Fixed farm plot harvest complete sound not replicated/attenuated
Fixed Items manually placed from being cleaned up
Fixed issue with treatment quest not showing as failed
Changes/Improvements
Spartan spear durability increased slightly
keycard spawn chance increased in supply drop
Grenades Explosion Now Attracts Zombies
VoIP in game chat sound attenuation distance increased
Improvements to satnav for client player tracking tweak
Hazmat explode replication improvements to be more reliable
Bleeding now shows blood effect on player HUD
Logs will automatically be added when you interact with log store or vehicle storage
Molotov destroying mid air and not alerting enemies
Thaiga treatment quest will fail in 3 days in game days instead of 24h
Bunker doors will not allow advanced locks
New
New military ammo container added
Thanks for all the support and feedback with this update its been awesome!!
Regards HZ Team
Bunkers & Jumpers Update
Hey Survivors!
Spooky season is finally upon us and we are back with another BIG update, adding some Halloween event flavour! In the 0.913 patch notes, you'll not only see Halloween-themed content, but a big list of changes and new features added to the game.
While the game evolves, some things get shifted in priority -almost daily. Rather than add new quests and extending the localization timeframe, we opted to focus primarily on the localization up to and including this update. New quests will be added in the coming weeks separate from this update, fully translated, rather than adding in untranslated new quests today.
Server Info:All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.
Steam Deck:Further improvements have been made with controller support, bugs and general functionality and more optimization allowing use of HumanitZ on the steam deck. We will be pushing for full compatibility as soon as we finish more optimization and UI sizing.
The hurdles we are facing right now are depending on what settings you're playing on. The device can become warm and in certain high density areas, there are still minor lag spikes, and in some cases, shutting down the device. We are moving closer to our goal of being fully supported and we plan to complete this before the end of the year.
Localization:There has been a complete overhaul for Chinese localization! This has been completed with help from our publishers, so our Chinese community can now enjoy the game with a brand new and improved localization update.
Other languages are still ongoing with amazing help from our awesome community. It is a big undertaking, so if you would like to help us get there, please reach out in the Official HumanitZ Discord. We would gladly accept extra help in our mission to translate the game completely. We are also now getting external help to speed up this process. The addition of the Italian language coming soon to HumanitZ!
Bunkers added! Players can now find underground bunkers, ranging from prepper shelters from former survivors to military bunkers
New Zeek threat: Leaper Zeek added
New Zeek threat: Sleeperz added
New Halloween-themed van has been added (send us some pictures if you find it and get it up and running!!!)
Halloween cosmetics, props and items added to celebrate the spooky season
New Weapon: Auto Shotgun added
New Weapon: Barrett Sniper added
New Weapon: Steel Baseball Bat added
New Weapon: Steel Sledge Hammer added
New Weapon: Hunting Knife added
Previous Halloween 2023 event items, weapons and clothing added back to the loot tables
New Sat Nav system slot added to vehicles for activating minimap while driving
New Building: Large Mansion added
New Building: Sporting Goods store (Fishing, Hunting and Outdoors loot)
New Building: Family Clinic (New medical loot POI)
Drivers and Passengers can now access their inventory while inside a vehicle
Scarecrow added that might drop some cool loot during the halloween event (Keep an eye out for them around the map)
New dog inventory system added (requires dog vest and interaction, dog must be told to sit to equip vest)
New Minable Salt rock resource. (Chemistry station can be used to craft usable salt)
New red and black bandana added
New camera position settings (default, close and centered)
New craftable improvised fishing rod added
Stones…stones everywhere…
Change to how much the camera tilts so you can see a little further in front
Big inventory change allowing items to be placed in the world (For all you decor base players out there)
Zeek Dogs can now jump through windows (We are so, so sorry about this!)
MRE’s now act as a sealed item until opened (Same as how sealed cans work)
Slight increase in damage of the AWM (Giving the 50 cal round a better feel)
Minor change to speed in which hunger and thirst reduces (slightly slower than before)
During the Halloween event, night time will be a little more threatening. Please give us your feedback on this change (keep or pass)
Items that you can craft on your person were removed from Workbench crafting
Player torch (flashlight) now lasts longer to help with the scary darker nighttime
Gun sound attenuation increased
Distance in which zeeks hear gunshots has been increased
Player equipment added to the save preview screen in the main menu
Battery durability increased when installed at the radio tower
Gas mask filter reduces faster now and reduce twice as fast inside toxic zone
New main menu music for the season
Removed “Craft Weapons Bench” from Challenges list
Removed hard-coded keys not allowing full keybinding
Removed funnel requirement text from Empty Fuel Can
Canned food now has a new opened icon when you open a sealed can for better visual representation
Scythe animation improvements
Ashtrays in houses added to dismantle list
Fixed collision issues at the large scrap yard near Huddson City
Fixed collision issues with small store windows
Lots of general map fixes (which were logged from our great community)
Fixed Furnace working when not lit
Fixed Logs on Sports Car
Fixed glitching into other players’ cars when parking next to it and exiting
Fixed Winter Jacket Toggle function on gamepad
Fixed Tutorial House windows to prevent accessing outside the tutorial area
Fixed floating landmines near walls
Fixed nails not being consumed when crafting
Fixed bullet drop issues and long distance shooting improvements
Fixed respawn points of offline players not preventing zeek/enemy AI spawning when other players are within proximity
Fixed using unstuck functions to force clip through structures
Fixed Knob’s honey jar quest giving unlimited XP
Fixed tomato and cabbage eating animation to not be a carrot
Fixed mining node regeneration exploit
Fixed dismantled house assets returning upon logging back in/returning to base
Fixed not being able to climb with torch in hand
Fixed battery status UI issue
Fixed falling through the map when loading in after saving/exiting in a 2nd story building
Fixed weapon attachments being recognized as installed when loading the game
Pushing for steam deck optimization and full compatibility
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
Halloween Weapons and Clothing Teaser
Halloween 913 Update Teaser
Weapons & Clothing | Brand new sneak peak of some new weapons and clothing coming with the Halloween 913 update! 🧟♂️🎃💀👻🔫⛏️👕