Hunt For Gods cover
Hunt For Gods screenshot
Genre: Role-playing (RPG), Strategy, Indie

Hunt For Gods

Patch 1.81.0A: Changes to Balgroon and Golem, Improvements to Flight, New VFX

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____________________________________________________________


Game:
[New] Balgroon's skill 2 now creates a wall that protects him and his allies

[Change] The Golem does not throw stones anymore. In their place, he bangs his arms hard on the floor, causing a shock wave to the enemies in front of him
[Change] Wall-evoking skills automatically push targets into the wall area
[Change] You can now launch skills even when the game detail screen is open
[Change] Reduced vertical target limits
[Change] Flight regeneration per second: 3 -> 2

[UI] Added the indicator of the Guardians’ left percentage life
[UI] Added the killing spree on the HUD for the local player
[UI] Added the possibility to invite friends from the Lobby screen

[VFX] Added new particle effects to Eris and Cindula’s new skills
[VFX] Added particle effects to the torches on the Arena mode map
[VFX] Mavi now shows a different shooting effect when his attacks are boosted
[VFX] The hit effect of Eris's Skill 3 now has a new particle effect

[SFX] Updated the Italian dubbing of Mavi and Mya

[3D] Updated the models of the bases of the "Arena" map

[Bugfix] Fixed minor bugs
[Bugfix] When a character is put in a condition where he cannot move while he is in the air, he falls down
[Bugfix] Poseidon’s skills and Eris’ skill 3 are correctly hidden if they are in a fog of war

[Localization] Updated some keys in French and Spanish

[Optimization] Reduced network consumption to synchronize the position of some units

[Balance] Added 1 second delay before actual flight recharge when landing

[Balancing]
---- Characters ----
--- Balgroon ---
-- Skill 2 --
-Cooldown: 15/13/10 -> 17/15/12

Patch 1.80.0A: Free Flight, Character’s Changes, Balances

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____________________________________________________________


Game:
[New] Introduced the “Free Flight” mechanic for Nadiel, Cindula and Wyzo
[New] Nadiel and Cindula have a new Skill 3

[Change] Added several signals and indicators for Artemis Skill 3
[Change] Poseidon’s Ultimate Skill now attracts enemies after a short delay, stunning them
[Change] Artemis’ Skill 3 now works with cumulative charges

[VFX] Improved the particle effect of Mya's Skill 2 Shield

[3D] Added jump animation for Mya and Mavi

[Bugfix] Fixed a bug where during the God tutorial, it was indicated to ping the Golem instead of the Cemetery Guardian
[Bugfix] Fixed a bug where if the menu for customizing the keys was opened during the God tutorial, the instruction window would return to the initial message


[Balancing]
--- Items ---
— The amount of Ability Power conferred by most of the items has been aligned with that of Physical Damage

-- Fool’s Fury --
- (new) A maximum of 4 enemy hunters are considered


---- Characters ----
--- Zeus ---
-- Skill 3 --
- (new) affected allies apply a Lightning Mark when they hit

--- Hades ---
-- Skill 3 --
- % Slow: 10 (Max 80) -> 15 (Max 60)
- Duration: 3 -> 2
- Effect Area: 13 -> 10

--- Poseidon ---
-- Skill 3 --
- Basic Damage: 20 -> 50
- % max health: 2 -> 5

--- Eris ---
—Skill 3 --
- (removed) it no longer provides AD/AP bonuses
- Whoever takes the apple is healed of 100 + 10% missing health

Patch 1.79.0A: New Arcane Power, Charachters' Balances, Improvement to the UI

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____________________________________________________________

Game:
[New] Added the Arcane Power "Pathfinder"

[Feature] (AI) Balgroon Bot now uses his Skill 3

[Change] Hunter bots now head to the Titan Area when the Titans' Wrath spawn

[UI] Added an animation to life bars showing the amount of points just lost
[UI] Added the timer for the Wrath of the Titans on the TAB screen
[UI] Reduced the sprite indicating the pain on HUD

[SFX] Added sound effects for some of Decker's skills

[Bugfix] (AI) Bots attack their teammates if they take friendly fire damage
[Bugfix] (AI) Hunter bots no longer attack on the spot on some occasions
[Bugfix] Some icons remained active on the minimap
[Bugfix] Decker's execution ignored the “Last Chance” of the other hunters
[Bugfix] It is no longer possible to open the options menu betweenthe rounds, or after the end of the game
[Bugfix] Fixed a bug where some sounds were heard from all over the map

[Localization] Added the lore of Hades in English

[Balancing]
---- Items ----
--- Assassin’s Cloak ---
-- Penetration: 20 - > 15

--- Assassin’s Mask ---
-- Penetration: 25 - > 20

--- Fool’s Fury ---
-- % Bonus: 5 -> 10


---- Characters ----
--- Anais---
Resistences: 14 -> 20

--- Decker ---
Resistences: 20 -> 28

--- Ilouase ---
Resistences: 18 -> 25

--- Jack---
Resistences: 20 -> 28

--- Mya ---
Resistences: 20 -> 25

--- Athlon Buff ---
-- Skill 1 --
Stun Duration: 2 -> 1 second

Patch 1.78.0A: Improvements to the Combat System, Balances

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____________________________________________________________

Game:
[Feature] Now you can choose which skills will have the Smart Cast, both for Hunters and for Gods

[Change] Wyzo's skill 3 now sends all the spheres to the targeted point

[VFX] Improved the new visual effect for Wyzo's ultimate skill

[SFX] Improved the quality of all the sounds of Decker's skills

[3D] Added Cindula’s jump animation

[Bugfix] (AI) Fixed a problem with the Ultimate of Cindula bot
[Bugfix] Fixed minor graphics bugs

[Localization] Added the English lore of Zeus

[Balancing] Reduced by around 20% the damage of Hunters' basic attacks, but increased the collider by 100%

[Balancing]
---- Items ----
—Losfire's Magic Seal ---
-- Ability Power: 60 -> 50
-- % magic lifesteal: 10 -> 20
-- % total ability power scale: 90 -> 70

—Guardians Demise ---
-- % damage multiplier: 100 - 300 -> 75 - 200


—- Arcane Powers —-
-- Hemorrhage --
- Damage: 350 - 500 based on the round -> 10% target maximum health
- (removed) there’s no need to be near the enemy to activate the effect


—- Hunters —-
--- Nadiel ---
-- Physical Damage: 160 -> 180
-- Passive --
- Damage per kill: 20 -> 10
- -- Skill 1 --
- (new) The recharge is also reset if he kills a unit

--- Anais ---
-- Ultimate --
- %AD: 300 -> 225
- %AP: 300 -> 225

--- Ilouase ---
-- Skill 1 --
- %AD per charge: 20/35/35 -> 20/25/25

--- Wyzo ---
-- Skill 3 --
- Cooldown: 14/12/10 -> 12/10/8
- %AP: 115/130/130 -> 90
- Stun: 1 -> 1/1.1/1.2

Patch 1.77.0A: Added 4th God Skill, Updated Items Backgrounds, Changes to Titan

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_____________________________________________________________

Game:
[New] Each God now has 4 skills instead of 3

[VFX] Eris' Ultimate has a new particle effect

[2D] Updated the backgrounds of the item icons in order to make them more intuitive

[Bugfix] Fixed an interaction bug between Cindula and the Titan buff, which now no longer causes problems with damage redirection
[Bugfix] (God) Removed prohibition signs from skills at the beginning of the round
[Bugfix] Some effects were not hidden by the fog of war
[Bugfix] The effects of Hades' evocations were no longer visible
[Bugfix] The index of the team is now correctly specified on the end game screen

[Localization] Translated different options menu keys

[Balancing]
--- Guardians---
-- Titan --

- (removed) It no longer suffers 2% additional damage for each page owned by who hits it

Patch 1.76.0A: Additions to Spectate Mode, UI Simplifications and Changes to Game Mechanics

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_____________________________________________________________

Game:
[Feature] Now you can open the Shop during the Spectate Mode

[Change] Each time a hunter dies, the waiting time for the Titan's Wrath is reduced by 15 seconds. On the other hand, each time a team dies, the waiting time is reduced by another 30 seconds.

[UI] Simplified various tooltips

[SFX] Added the sounds of Hades Divine Soldiers’ Skills
[SFX} Added a sound for when Hades’ divine soldiers die

[VFX] The Siege Tower crystal and its hit marker now change color based on the team the player is part of
[VFX] The Canyon Guardian now emits dust particles with its steps
[VFX] The tower and the attack indicator of the Arcane Power “Siege” now change color if they belong to an enemy team
[VFX] Wyzo's Ultimate Skill now has new particle effects
[VFX] New effect for the destruction of Jack’s Skill 2 barrel
[VFX] New particle effect that is shown every time a team gains a page

[Bugfix] If Anais teleports on an enemy unit in correspondence of an arch or a wall, she is no longer moved over it

[Localization] Localized into French and Spanish the game mode selection screen

Patch 1.75.0A: AI Improved and Various Adjustments

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_____________________________________________________________

Game:
[New] Added Cindula and Yokpull Bot

[SFX] Vanadis and Anais now reproduce cries when they fight

[Bugfix] (AI) Blud stops using his Skill 2 when he stops fighting
[Bugfix] (AI) Bots no longer use the basic attack range as that of the skills they can use
[Bugfix] (Arena) The AI no longer remain in the bases waiting, but they immediately join the battle
[Bugfix] Altars give bonuses correctly even when they are contested by multiple teams
[Bugfix] The reload of Nadiel's Skill 1 no longer jams

Patch 1.74.0A: New Item, UX Improvements and Balancing

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_____________________________________________________________

Game:
[New] Added the item "Assassin's Mask"
[New] Added the quick ping for Hunters, usable with the middle mouse button

[Change] The Ghouls now target the enemy closest to the Ignis Fatus

[UI] Decker's skill 1 icon changes while selecting a card
[UI] Decker now shows a counter for the Royal Flush

[VFX] Vanadis now has a trail on her Base Attack
[VFX] Added a spawn effect for soldiers

[3D] Jack (base skin) is definitely more charming than before

[Bugfix] Now the buttons of the Collection screen work correctly
[Bugfix] Anais's Skill 1 icon is shown only when it is actually possible to jump on the opponent
[Bugfix] Skills that enhance basic attacks turn off at the end of the round
[Bugfix] Decker's card rotation now works correctly even after multiple launches
[Bugfix] Fixed some minor graphic client bugs
[Bugfix] Anais no longer remains invisible permanently in some situations
[Bugfix] Fixed several bug related to Anais skill 3

[Localization] Translated into French and Spanish the Item Sets Screen
[Localization] Translated into French and Spanish the Arcane Power "Siege"

[Balancing]
---- Items -----
—Breakthrough Halberd ---
-- (removed) gives physical damage to every kill
-- (new) Deal more physical damage on enemies with more maximum health than you

---Justice Of Sargo ---
-- (removed) gives ability power to every kill
-- (new) Deal more ability power on enemies with more maximum health than you

---- Characters -----
- Soldiers now deal damage based on the target's maximum health

--- Anais ---
-- Skill 3 --
- Mana cost increases over time

Patch 1.73.0A: New Item, New VFX and Numerous Balances

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_____________________________________________________________

Game:
[New] Added all the units in the Client Collection screen
[New] Added the "Magic Bow" item

[VFX] Vanadis' First Skill now has a new particle effect
[VFX] Improved visibility of Decker's First Skill particle effects
[VFX] Improved the hit effect of the Arcane Power “Siege”

[Bugfix] (God) Fixed a spam related problem with placeable skills
[Bugfix] Anais returns visible if she gets stunned while her third skill is active
[Bugfix] Fixed some minor graphic client bugs

[Balancing]
---- Items ----
--Destiny's Wand --
- Ability Power: 50 -> 60

—Diasilis' Scepter --
- Ability Power: 60 -> 50
- % Slow: 10 -> 25

--Gravelord Scythe --
- Ability Power: 70 -> 60

--Guardians Demise --
- Physical Damage: 15 -> 20
- Ability Power: 15 -> 30
- % Minimum Damage: 50 -> 100
- % Maximum Damage: 200 -> 300

--Losfire's Magic Seal --
- Ability Power: 75 -> 60
- % basic Ability Power: 50 -> 60
- % Ability Power: 80 -> 90

--Zalia's Tear --
- Ability Power: 75 -> 60
- % Health: 4 -> 6

-- Pikk’s Dagger --
- Physical Damage: 40 -> 30
- % Attack Speed: 25 -> 20


---- Arcane Powers ----
-- Siege --
- Tower Health: 4000 -> 3000
- Resistences: 150 -> 100


---- Characters ----
--- Anais ---
-- Ultimate --
- (removed) No longer gives invisibility
- (new) If you kill a marked hunter you get a movement speed bonus
- Effect area: 4 -> 6 units

--- Decker ---
- Health: 1450 -> 1600
- Physical Damage: 30 -> 50

-- Base Attack --
% Physical Damage: 30 -> 50

-- Skill 1 --
- % Physical Damage: 50 -> 100
- % Ability Power: 100 -> 50

-- Skill 2 --
- % Physical Damage: 50 -> 100
- % Attack Speed: 5 -> 5/6/8

-- Ultimate --
- % Attack Speed: 15 -> 10
- % Esecution: 30 -> 20
- (new) for the whole duration each attack grants +1 Royal Flush

Patch 1.72.0A: Added Decker, the new Hunter with the ace in the hole!

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_____________________________________________________________

Game:
[New] New hunter available: Decker, The King of Games

[Change] Improved the skill collision system on environmental elements

[VFX] Added an original effect to the Siege tower’s explosion
[VFX] When the Power Drink returns available, a purple shield is shown around the player