Game: [New] Balgroon's skill 2 now creates a wall that protects him and his allies
[Change] The Golem does not throw stones anymore. In their place, he bangs his arms hard on the floor, causing a shock wave to the enemies in front of him [Change] Wall-evoking skills automatically push targets into the wall area [Change] You can now launch skills even when the game detail screen is open [Change] Reduced vertical target limits [Change] Flight regeneration per second: 3 -> 2
[UI] Added the indicator of the Guardians’ left percentage life [UI] Added the killing spree on the HUD for the local player [UI] Added the possibility to invite friends from the Lobby screen
[VFX] Added new particle effects to Eris and Cindula’s new skills [VFX] Added particle effects to the torches on the Arena mode map [VFX] Mavi now shows a different shooting effect when his attacks are boosted [VFX] The hit effect of Eris's Skill 3 now has a new particle effect
[SFX] Updated the Italian dubbing of Mavi and Mya
[3D] Updated the models of the bases of the "Arena" map
[Bugfix] Fixed minor bugs [Bugfix] When a character is put in a condition where he cannot move while he is in the air, he falls down [Bugfix] Poseidon’s skills and Eris’ skill 3 are correctly hidden if they are in a fog of war
[Localization] Updated some keys in French and Spanish
[Optimization] Reduced network consumption to synchronize the position of some units
[Balance] Added 1 second delay before actual flight recharge when landing
Game: [New] Introduced the “Free Flight” mechanic for Nadiel, Cindula and Wyzo [New] Nadiel and Cindula have a new Skill 3
[Change] Added several signals and indicators for Artemis Skill 3 [Change] Poseidon’s Ultimate Skill now attracts enemies after a short delay, stunning them [Change] Artemis’ Skill 3 now works with cumulative charges
[VFX] Improved the particle effect of Mya's Skill 2 Shield
[3D] Added jump animation for Mya and Mavi
[Bugfix] Fixed a bug where during the God tutorial, it was indicated to ping the Golem instead of the Cemetery Guardian [Bugfix] Fixed a bug where if the menu for customizing the keys was opened during the God tutorial, the instruction window would return to the initial message
[Balancing] --- Items --- — The amount of Ability Power conferred by most of the items has been aligned with that of Physical Damage
-- Fool’s Fury -- - (new) A maximum of 4 enemy hunters are considered
---- Characters ---- --- Zeus --- -- Skill 3 -- - (new) affected allies apply a Lightning Mark when they hit
[Change] Hunter bots now head to the Titan Area when the Titans' Wrath spawn
[UI] Added an animation to life bars showing the amount of points just lost [UI] Added the timer for the Wrath of the Titans on the TAB screen [UI] Reduced the sprite indicating the pain on HUD
[SFX] Added sound effects for some of Decker's skills
[Bugfix] (AI) Bots attack their teammates if they take friendly fire damage [Bugfix] (AI) Hunter bots no longer attack on the spot on some occasions [Bugfix] Some icons remained active on the minimap [Bugfix] Decker's execution ignored the “Last Chance” of the other hunters [Bugfix] It is no longer possible to open the options menu betweenthe rounds, or after the end of the game [Bugfix] Fixed a bug where some sounds were heard from all over the map
—- Arcane Powers —- -- Hemorrhage -- - Damage: 350 - 500 based on the round -> 10% target maximum health - (removed) there’s no need to be near the enemy to activate the effect
—- Hunters —- --- Nadiel --- -- Physical Damage: 160 -> 180 -- Passive -- - Damage per kill: 20 -> 10 - -- Skill 1 -- - (new) The recharge is also reset if he kills a unit
Patch 1.77.0A: Added 4th God Skill, Updated Items Backgrounds, Changes to Titan
Do you want to discuss with us or give some ideas? Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D _____________________________________________________________
Game: [New] Each God now has 4 skills instead of 3
[VFX] Eris' Ultimate has a new particle effect
[2D] Updated the backgrounds of the item icons in order to make them more intuitive
[Bugfix] Fixed an interaction bug between Cindula and the Titan buff, which now no longer causes problems with damage redirection [Bugfix] (God) Removed prohibition signs from skills at the beginning of the round [Bugfix] Some effects were not hidden by the fog of war [Bugfix] The effects of Hades' evocations were no longer visible [Bugfix] The index of the team is now correctly specified on the end game screen
[Localization] Translated different options menu keys
[Balancing] --- Guardians--- -- Titan --
- (removed) It no longer suffers 2% additional damage for each page owned by who hits it
Patch 1.76.0A: Additions to Spectate Mode, UI Simplifications and Changes to Game Mechanics
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Feature] Now you can open the Shop during the Spectate Mode
[Change] Each time a hunter dies, the waiting time for the Titan's Wrath is reduced by 15 seconds. On the other hand, each time a team dies, the waiting time is reduced by another 30 seconds.
[UI] Simplified various tooltips
[SFX] Added the sounds of Hades Divine Soldiers’ Skills
[SFX} Added a sound for when Hades’ divine soldiers die
[VFX] The Siege Tower crystal and its hit marker now change color based on the team the player is part of
[VFX] The Canyon Guardian now emits dust particles with its steps
[VFX] The tower and the attack indicator of the Arcane Power “Siege” now change color if they belong to an enemy team
[VFX] Wyzo's Ultimate Skill now has new particle effects
[VFX] New effect for the destruction of Jack’s Skill 2 barrel
[VFX] New particle effect that is shown every time a team gains a page
[Bugfix] If Anais teleports on an enemy unit in correspondence of an arch or a wall, she is no longer moved over it
[Localization] Localized into French and Spanish the game mode selection screen
Patch 1.75.0A: AI Improved and Various Adjustments
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[New] Added Cindula and Yokpull Bot
[SFX] Vanadis and Anais now reproduce cries when they fight
[Bugfix] (AI) Blud stops using his Skill 2 when he stops fighting
[Bugfix] (AI) Bots no longer use the basic attack range as that of the skills they can use
[Bugfix] (Arena) The AI no longer remain in the bases waiting, but they immediately join the battle
[Bugfix] Altars give bonuses correctly even when they are contested by multiple teams
[Bugfix] The reload of Nadiel's Skill 1 no longer jams
Patch 1.74.0A: New Item, UX Improvements and Balancing
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[New] Added the item "Assassin's Mask"
[New] Added the quick ping for Hunters, usable with the middle mouse button
[Change] The Ghouls now target the enemy closest to the Ignis Fatus
[UI] Decker's skill 1 icon changes while selecting a card
[UI] Decker now shows a counter for the Royal Flush
[VFX] Vanadis now has a trail on her Base Attack
[VFX] Added a spawn effect for soldiers
[3D] Jack (base skin) is definitely more charming than before
[Bugfix] Now the buttons of the Collection screen work correctly
[Bugfix] Anais's Skill 1 icon is shown only when it is actually possible to jump on the opponent
[Bugfix] Skills that enhance basic attacks turn off at the end of the round
[Bugfix] Decker's card rotation now works correctly even after multiple launches
[Bugfix] Fixed some minor graphic client bugs
[Bugfix] Anais no longer remains invisible permanently in some situations
[Bugfix] Fixed several bug related to Anais skill 3
[Localization] Translated into French and Spanish the Item Sets Screen
[Localization] Translated into French and Spanish the Arcane Power "Siege"
[Balancing]
---- Items -----
—Breakthrough Halberd ---
-- (removed) gives physical damage to every kill
-- (new) Deal more physical damage on enemies with more maximum health than you
---Justice Of Sargo ---
-- (removed) gives ability power to every kill
-- (new) Deal more ability power on enemies with more maximum health than you
---- Characters -----
- Soldiers now deal damage based on the target's maximum health
--- Anais ---
-- Skill 3 --
- Mana cost increases over time
Patch 1.73.0A: New Item, New VFX and Numerous Balances
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[New] Added all the units in the Client Collection screen
[New] Added the "Magic Bow" item
[VFX] Vanadis' First Skill now has a new particle effect
[VFX] Improved visibility of Decker's First Skill particle effects
[VFX] Improved the hit effect of the Arcane Power “Siege”
[Bugfix] (God) Fixed a spam related problem with placeable skills
[Bugfix] Anais returns visible if she gets stunned while her third skill is active
[Bugfix] Fixed some minor graphic client bugs
---- Characters ----
--- Anais ---
-- Ultimate --
- (removed) No longer gives invisibility
- (new) If you kill a marked hunter you get a movement speed bonus
- Effect area: 4 -> 6 units