Hunt For Gods cover
Hunt For Gods screenshot
Genre: Role-playing (RPG), Strategy, Indie

Hunt For Gods

Patch 1.71.0A: Changes to Gods and to Arcane Powers

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_____________________________________________________________

Game:
[Feature] It is possible to destroy and reposition the Siege tower with a reduced cooldown
[Feature] Now you can rotate the view of the God with the prolonged pressing of the middle mouse button

[Change] (Arena) Removed bonus mana regeneration
[Change] (God): Soldiers can be summoned only to the points where you have vision
[Change] The Arcane Power “Decimate” is now positionable
[Change] Expanded the range of the warning for when Anais gets invisible (Now it is shown even when she uses the Skill 3)

[VFX] The Arcane Power “Siege” now has a new particle effect
[VFX] Improved the effect of Demonic Yokpull’s print

[3D] Hades’ zombie soldiers are now real zombies

[Bugfix] (God)Invisible units can no longer be seen by hovering over their icon in the HUD
[Bugfix] Soldiers no longer lose animations after attacking
[Bugfix] In the Arena the “Recast” correctly copies the cooldown of the other used Arcane Power
[Bugfix] The Siege Tower now explodes if its God loses the round

[Balancing]
--- Vanadis ---
-- Skill 2--
- Strengthened punches: 3/4/4 -> 3
- % Physical damage: 1.2/1.2/1.4 -> 1.3/1.4/1.6
- (new) +25% attack speed

--- Hades ---
-- Skill 2 --
- Cooldown: 1 -> 0.5

--- Items ---
— Martus’ Talisman --
- Ability Power: 40 -> 55
- Resistances: 15 -> 20

—Dragon's tooth --
- Physical damage: 30 -> 40
- Resistances: 15 -> 20

-- Power Drinker --
- Magic resistance: 60 -> 55

---- Arcane Powers ----
--- Siege ---
-- (new) Strikes with a second of delay
-- (new) It can climb over the walls

Patch 1.70.1A: New Item, UX Improvements

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_____________________________________________________________

Game:
[New] Added the item “Guardians Demise”

[Change] Now Vanadis’ Skill 1 allows her to activate a shield able to parry the damage received and to absorb a part of it

[UI] Now in the options menu you can choose the microphone to use for the voice chat
[UX] (God) The indicators of positionable skills now adapt to the effective range of the skill

[VFX] When the Hemorrhage is activated, the area in which it can be used is shown

[Bugfix] The chat is no longer closed if you receive a message while you are writing one
[Bugfix] If the smartcast is deactivated, the Arcane Powers of the Gods are no longer casted instantly

Patch 1.70.0A: Gameplay Balances and New VFX

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_____________________________________________________________

Game:
[Change] Anais' skill 3 is now a toggle that is deactivated at a certain distance from an enemy

[UI] Added an animation at the end of each match showing the winning team
[UI] Added the points scored in the Arena at the end game screen

[VFX] Added an hit effect for the Ghouls basic attack
[VFX] The Second Skill of Ilouase's Base Skin now has a new particle effect
[VFX] Improved the trail of Balgroon’s base attack sword

[Bugfix] Eliminated the missing team bars in the end game detail screen
[Bugfix] Fixed some problems with the display of Yokpull’s First Skin eye trails

[Balancing]
-- Spy Soldiers--
- They are revealed only by enemy hunters -> from any non-neutral enemy unit

---- Characters ----
--- Yokpull --
-- Skill 2 --
- On landing: it stuns -> it slows down

--- Balgroon ---
-- Skill 1 --
- Stun Duration: 2/2/2.5 -> 1/1.2/1.5
- -- Skill 3 --
- (new) Now speeds up nearby allies
- -- Ultimate --
- (removed) It no longer speeds up nearby allies
- Stun Duration: 2.5 -> 2

--- Ilouase ---
-- Skill 1 --
- % Physical Damage: 120 -> 100
- -- Ultimate --
- Stun Duration: 2.5 -> 2

--- Arcane Powers ---
-- Recall --
- (new) Stun Duration

-- Exhaust --
- (new) Deals grevious wounds (50%)

-- Hemorrhage --
- Damage: 450/550/650/750 -> 350/400/450/500
- (nuovo) The enemy hit must be close enough

-- Decimate --
- Effect Area: 12 -> 15
- (change) The soldiers hit are damaged -> killed

-- Rejuvenate --
- Cooldown: 180 -> 120

-- Teleport --
- Cooldown: 140 -> 100

Patch 1.69.0A: New Arcane Power and Immersion Improvements

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_____________________________________________________________

Game:
[New] (God) Added the Arcane Power "Siege"

[Feature] (God) It is possible to indicate the target of a target skill by clicking on the 3D model, as well as the icon on the HUD

[Change] Increased the gravity during the jump
[Change] The God’s camera now moves more fluidly
[Change] Now the Gods hear the battle sounds closer and clearer

[UI] When the cooldown of a skill ends, its icon is illuminated on the HUD
[UI] Repositioned the score indicators

[VFX] Added a casting effect on Anais' Sill 1

[Bugfix] The soldier of Artemis’ Ultimate now turns to the enemy he is shooting at
[Bugfix] The halo of Angelic Nadiel’s Ultimate Skill now appears in the right place
[Bugfix] All AI do not shoot at the feet of other units, but in the middle

[Localization] Translated into French and Spanish the new item "Soul Drinker"

[Balancing]
--- Arcane Powers ---
-- Recast --
- Cooldown: 60 -> equal to the other arcane power

Patch 1.68.0A: Movement Changes, UI Improvements and New FX

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_____________________________________________________________

Game:
[Change] The movement system is more susceptible to changes of direction

[UI] (Arena) Added a sign that indicates the size for the killing spree
[UI] (Classic) The HUD now also shows the number of pages won by the other teams
[UI] Added the amount of points just earned by both teams on the Arena HUD

[VFX] Updated the particle effects of Nadiel (for both basic and the Angelic skin)
[VFX] Added a casting effect on Anais' Skill 1

[Bugfix] (God) Correct the HUD deactivation via options
[Bugfix] Mavi's enhanced attacks apply the effects on the hit
[Bugfix] The Power Drinker now actually goes on cooldown
[Bugfix] The Losfire's Magic Seal did not deal bonus damage on hit
[Bugfix] The effect of Artemis's Skill 1 is now also shown correctly on the Artemis Bot

[Localization] Translated into French and Spanish the new item "Power Drinker"

[SFX] Added various announcer sounds

[Balancing]
--- Hephaestus ---
-- Skill 1 --
- (new) If the shield is completely consumed, an explosion is generated that deals area damage

Patch 1.67.0A: New Item, Gameplay Changes and Balancement

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_____________________________________________________________

Game:
[News] Added the item "Power Drinker"

[Change] Slow down when moving sideways or backwards in combat: 20 -> 25%

[UI] Made more visible the pings on the minimap

[VFX] The new map of the Arena Mode now has Braziers
[VFX] Improved the particle effect of Mya's Skill 3

[Bugfix] Vision Altar bonuses work properly
[Bugfix] The VGS can no longer be used when the game ends
[Bugfix] Fixed a bug where hunters’ camera could move into their belly


[Balancing]
--- Nadiel ---
-- Skill 3 --
- (removed) No longer suffers increased damage

--- Mavi ---
-- Base Attack --
- Effects on hit: every 3 bullets -> every 2 bullets

--- Items ---
—Assassin's Cloak --
- Ability Power: 60 -> 40
- Physical Damage: 40 -> 25
- Penetration: 13 -> 20
- % Speed Bonus: 20 -> 40

-- Last Chance --
- (new) +10% Lifesteal and Magic Lifesteal

Patch 1.66.0A: New Arena Map and UI Improvements

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_____________________________________________________________

Game:
[News] Implemented the new arena

[Feature] Gods can now see Hunter’s informations by clicking on their icons

[Change] Movement speed now has a limit of 12

[UI] (God) Improved visibility of the skill descriptions
[UI] The mana cost of each skill is again visible on its icon

[VFX] The hit of Ilouase’s Skill 2 now has a particle trail

[Bugfix] (AI) Hunters don't flash off the map anymore
[Bugfix] Fixed various tooltips of the Divine Soldiers
[Bugfix] The lobby chat now works correctly
[Bugfix] The damage reduction given by the Last Chance is no longer affected by the flight of Nadiel and Cindula
[Bugfix] The character detail screen shows the correct keys below the skills
[Bugfix] The hit marker appears only when the hit is registered on the server
[Bugfix] If you die during a knockback, you won’t continue to be knockedback at the respawn


[Balancing]
--- Items ---
--Gravelord Scythe --
- (new) Damage increases by 20% against units with shields

Patch 1.65.0A: Gameplay Changes, Improved Vision and Balancement

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_____________________________________________________________

Game:
[Feature] The conquered vision altars give the following bonuses to nearby allied hunters: +1.5 movement speed, + 100% health regeneration and + 100% mana regeneration

[Change] (Arena) Eliminating a hunter on killing spree gives more points
[Change] Portals no longer grant bonus movement speed when crossed
[Change] All soldiers provide 360 ° vision

[UI] Added the assist to the information of the end game and recap
[UI] Updated the initial loading screen
[UI] When an altar is conquered, the team that previously held it is warned with a warning signal

[SFX] Added a soundtrack for the Wrath of the Titans

[Bugfix] (AI) Bots now respond correctly to knockbacks
[Bugfix] Bots can no longer position themselves in places unreachable by players within the Athlon area
[Bugfix] Tribal Ilouase animates correctly on death
[Bugfix] Now it is no longer possible to flash off the map when you are in the Athlon area
[Bugfix] Fixed various problems related to the Bug Report screen

[Balancing]
--- Items ---
— Assassin Cloak --
- Physical damage: 45 -> 40
- Ability power: 65 -> 60
- Invisibility duration: 2.5 -> 3 seconds
- Movement bonus: 10 -> 20%

-- Fool’s Fury --
- (new) +10% lifesteal and magic lifesteal
- -- Losfire’s Magic Seal --
- (new) +10% lifesteal and magic lifesteal


--- Nadiel ---
- Physical damage: 190 -> 160
- Armor: 30 -> 38
- Magic resistance: 30 -> 38

--- Jack ---
-- Skill 3 --
- Movement duration: 0.5 -> 0.25 seconds
- Distance traveled: 5 -> 8

--- Mavi ---
-- Skill 2 --
- Bullets no longer explode when hitting the floor
- Bullets explode on contact with the enemy, dealing 100% damage to him and 30% damage to him and all nearby enemy units

Patch 1.64.0A: Gameplay Changes and Great Optimizations

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_____________________________________________________________

Game:
[Change] Arena: soldiers no longer give points when they die (at first they gave 1 point)
[Change] Arena: points awarded by the death of a hunter: 3 -> 4
[Change] Hades' zombie soldiers start automatically in Offensive pose

[UI] Added Credits section within the options
[UI] When you start a Tutorial, an uploading screen now opens

[Bugfix] Anais automatically hits when she teleports with her Skill 1
[Bugfix] Fixed the autopick if a character has not been confirmed in time
[Bugfix] The Hit marker no longer appears if you don't actually hit with melee skills
[Bugfix] Now the list of characters when you make the items set opens correctly
[Bugfix] Now the AI turn correctly towards the enemies without cracking
[Bugfix] Other minor improvements and fixes

Patch 1.63.0A: New Item, Changes to Various Screens and Numerous Balances

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_____________________________________________________________

Game:
[News] Added the item "Cloak of the Assassin"

[Feature] Added the role of each character in the character detail screen
[Feature] Added the tracking of damage absorbed (including those absorbed by shields)
[Feature] Expanded accessible information in the game recap

[Change] Skills that deal area damage can harm allies if the user is affected by Friendly Fire
[Change] When using the joystick, the "Use Joypad" option is automatically activated and the related buttons on the HUD are shown
[Change] Hunters walking backwards move 20% more slowly
[Change] Anais no longer returns visible when she uses an Arcane Powers while she is invisible

[UI] Added assists, cooldowns of the arcane powers and the character levels in the team information screen (TAB)
[UI] Updated the initial loading screen
[UI] Mana recovery is shown on the player, no longer on the HUD

[VFX] Reward chests now have a particle effect when opened

[Localization] Added the lore of Zeus and Hades in Italian
[Localization] Translated the Spy Soldier tooltips in French and Spanish

[Optimization] Several important optimizations

[SFX] Added the Italian dubbing of Vanadis

[Bugfix] Restored access to the "Invite a friend" and "Factions" sections in the client's Home
[Bugfix] Now Hades uses his sounds instead of Zeus ones
[Bugfix] Now the Hunters can correctly get assists from the kills done by their Gods
[Bugfix] You are no longer teleported randomly to the center of the Arena
[Bugfix] Balgroon applied hit effects against the guardians twice

[Balancing]
----Items ----
— Martus’ Talisman --
- (new) +100% basic mana regeneration
- Shield: 500 -> 600
- Upgrades duration: 5 -> 8
- Activates below 30% health -> 50%

-- Dragon’s Tooth --
- (nuovo) +10% lifesteal
- Shield: 500 -> 600
- Upgrades duration: 5 -> 8
- Activates below 30% health -> 50%

-- Boots of the Cat --
- (new) they make you immune to slowdowns


---- Characters ----
--- Nadiel ---
-- Skill 3 --
- % Damage amplification: 40 -> 20

--- Mavi ---
-- Skill 2 --
- % Ability Power: 30/40/50 ->20/25/35
- Effect Area: 7 -> 5

--- Balgroon ---
-- Running speed: 5 -> 6
-- In combat speed: 4.7 -> 5.7
-- Skill 3 --
- % Speed bonus: 40/50/70 -> 17/25/33
- Mana cost: 20/15/10 -> 12/8/4

--- Anais ---
-- Base Attack --
- % Physical damage scale: 50 -> 75
- % Ability power scale: 50 -> 25
- -- Skill 1 --
- % Physical damage scale: 120/140/180 -> 60/70/90
- % Ability power scale: 120/140/180 -> 180/210/270
- -- Skill 2 --
- % Physical damage scale: 120/130/150 -> 180/195/225
- % Ability power scale : 120/130/150 -> 60/65/75
- -- Ultimate--
- Effect Area: 3 -> 4

--- Hades ---
-- Skill 1 --
- Cooldown: 7 -> 3.5
- (new): every 15 seconds you can get a charge by hitting a hunter
- -- Skill 2 --
- Cooldown: 3 -> 1
- -- Ultimate --
- Upgrade duration: 4 -> 8
- (new) Zombies now inflict Grievous Wounds and deal true damage based on the enemy's life