Patch 1.71.0A: Changes to Gods and to Arcane Powers
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Feature] It is possible to destroy and reposition the Siege tower with a reduced cooldown
[Feature] Now you can rotate the view of the God with the prolonged pressing of the middle mouse button
[Change] (Arena) Removed bonus mana regeneration
[Change] (God): Soldiers can be summoned only to the points where you have vision
[Change] The Arcane Power “Decimate” is now positionable
[Change] Expanded the range of the warning for when Anais gets invisible (Now it is shown even when she uses the Skill 3)
[VFX] The Arcane Power “Siege” now has a new particle effect
[VFX] Improved the effect of Demonic Yokpull’s print
[3D] Hades’ zombie soldiers are now real zombies
[Bugfix] (God)Invisible units can no longer be seen by hovering over their icon in the HUD
[Bugfix] Soldiers no longer lose animations after attacking
[Bugfix] In the Arena the “Recast” correctly copies the cooldown of the other used Arcane Power
[Bugfix] The Siege Tower now explodes if its God loses the round
---- Arcane Powers ----
--- Siege ---
-- (new) Strikes with a second of delay
-- (new) It can climb over the walls
Patch 1.70.1A: New Item, UX Improvements
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[New] Added the item “Guardians Demise”
[Change] Now Vanadis’ Skill 1 allows her to activate a shield able to parry the damage received and to absorb a part of it
[UI] Now in the options menu you can choose the microphone to use for the voice chat
[UX] (God) The indicators of positionable skills now adapt to the effective range of the skill
[VFX] When the Hemorrhage is activated, the area in which it can be used is shown
[Bugfix] The chat is no longer closed if you receive a message while you are writing one
[Bugfix] If the smartcast is deactivated, the Arcane Powers of the Gods are no longer casted instantly
Patch 1.70.0A: Gameplay Balances and New VFX
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Change] Anais' skill 3 is now a toggle that is deactivated at a certain distance from an enemy
[UI] Added an animation at the end of each match showing the winning team
[UI] Added the points scored in the Arena at the end game screen
[VFX] Added an hit effect for the Ghouls basic attack
[VFX] The Second Skill of Ilouase's Base Skin now has a new particle effect
[VFX] Improved the trail of Balgroon’s base attack sword
[Bugfix] Eliminated the missing team bars in the end game detail screen
[Bugfix] Fixed some problems with the display of Yokpull’s First Skin eye trails
[Balancing]
-- Spy Soldiers--
- They are revealed only by enemy hunters -> from any non-neutral enemy unit
---- Characters ----
--- Yokpull --
-- Skill 2 --
- On landing: it stuns -> it slows down
--- Balgroon ---
-- Skill 1 --
- Stun Duration: 2/2/2.5 -> 1/1.2/1.5
- -- Skill 3 --
- (new) Now speeds up nearby allies
- -- Ultimate --
- (removed) It no longer speeds up nearby allies
- Stun Duration: 2.5 -> 2
-- Hemorrhage --
- Damage: 450/550/650/750 -> 350/400/450/500
- (nuovo) The enemy hit must be close enough
-- Decimate --
- Effect Area: 12 -> 15
- (change) The soldiers hit are damaged -> killed
-- Rejuvenate --
- Cooldown: 180 -> 120
-- Teleport --
- Cooldown: 140 -> 100
Patch 1.69.0A: New Arcane Power and Immersion Improvements
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[New] (God) Added the Arcane Power "Siege"
[Feature] (God) It is possible to indicate the target of a target skill by clicking on the 3D model, as well as the icon on the HUD
[Change] Increased the gravity during the jump
[Change] The God’s camera now moves more fluidly
[Change] Now the Gods hear the battle sounds closer and clearer
[UI] When the cooldown of a skill ends, its icon is illuminated on the HUD
[UI] Repositioned the score indicators
[VFX] Added a casting effect on Anais' Sill 1
[Bugfix] The soldier of Artemis’ Ultimate now turns to the enemy he is shooting at
[Bugfix] The halo of Angelic Nadiel’s Ultimate Skill now appears in the right place
[Bugfix] All AI do not shoot at the feet of other units, but in the middle
[Localization] Translated into French and Spanish the new item "Soul Drinker"
[Balancing]
--- Arcane Powers ---
-- Recast --
- Cooldown: 60 -> equal to the other arcane power
Patch 1.68.0A: Movement Changes, UI Improvements and New FX
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Change] The movement system is more susceptible to changes of direction
[UI] (Arena) Added a sign that indicates the size for the killing spree
[UI] (Classic) The HUD now also shows the number of pages won by the other teams
[UI] Added the amount of points just earned by both teams on the Arena HUD
[VFX] Updated the particle effects of Nadiel (for both basic and the Angelic skin)
[VFX] Added a casting effect on Anais' Skill 1
[Bugfix] (God) Correct the HUD deactivation via options
[Bugfix] Mavi's enhanced attacks apply the effects on the hit
[Bugfix] The Power Drinker now actually goes on cooldown
[Bugfix] The Losfire's Magic Seal did not deal bonus damage on hit
[Bugfix] The effect of Artemis's Skill 1 is now also shown correctly on the Artemis Bot
[Localization] Translated into French and Spanish the new item "Power Drinker"
[SFX] Added various announcer sounds
[Balancing]
--- Hephaestus ---
-- Skill 1 --
- (new) If the shield is completely consumed, an explosion is generated that deals area damage
Patch 1.67.0A: New Item, Gameplay Changes and Balancement
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[News] Added the item "Power Drinker"
[Change] Slow down when moving sideways or backwards in combat: 20 -> 25%
[UI] Made more visible the pings on the minimap
[VFX] The new map of the Arena Mode now has Braziers
[VFX] Improved the particle effect of Mya's Skill 3
[Bugfix] Vision Altar bonuses work properly
[Bugfix] The VGS can no longer be used when the game ends
[Bugfix] Fixed a bug where hunters’ camera could move into their belly
-- Last Chance --
- (new) +10% Lifesteal and Magic Lifesteal
Patch 1.66.0A: New Arena Map and UI Improvements
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[News] Implemented the new arena
[Feature] Gods can now see Hunter’s informations by clicking on their icons
[Change] Movement speed now has a limit of 12
[UI] (God) Improved visibility of the skill descriptions
[UI] The mana cost of each skill is again visible on its icon
[VFX] The hit of Ilouase’s Skill 2 now has a particle trail
[Bugfix] (AI) Hunters don't flash off the map anymore
[Bugfix] Fixed various tooltips of the Divine Soldiers
[Bugfix] The lobby chat now works correctly
[Bugfix] The damage reduction given by the Last Chance is no longer affected by the flight of Nadiel and Cindula
[Bugfix] The character detail screen shows the correct keys below the skills
[Bugfix] The hit marker appears only when the hit is registered on the server
[Bugfix] If you die during a knockback, you won’t continue to be knockedback at the respawn
[Balancing]
--- Items ---
--Gravelord Scythe --
- (new) Damage increases by 20% against units with shields
Patch 1.65.0A: Gameplay Changes, Improved Vision and Balancement
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Feature] The conquered vision altars give the following bonuses to nearby allied hunters: +1.5 movement speed, + 100% health regeneration and + 100% mana regeneration
[Change] (Arena) Eliminating a hunter on killing spree gives more points
[Change] Portals no longer grant bonus movement speed when crossed
[Change] All soldiers provide 360 ° vision
[UI] Added the assist to the information of the end game and recap
[UI] Updated the initial loading screen
[UI] When an altar is conquered, the team that previously held it is warned with a warning signal
[SFX] Added a soundtrack for the Wrath of the Titans
[Bugfix] (AI) Bots now respond correctly to knockbacks
[Bugfix] Bots can no longer position themselves in places unreachable by players within the Athlon area
[Bugfix] Tribal Ilouase animates correctly on death
[Bugfix] Now it is no longer possible to flash off the map when you are in the Athlon area
[Bugfix] Fixed various problems related to the Bug Report screen
--- Jack ---
-- Skill 3 --
- Movement duration: 0.5 -> 0.25 seconds
- Distance traveled: 5 -> 8
--- Mavi ---
-- Skill 2 --
- Bullets no longer explode when hitting the floor
- Bullets explode on contact with the enemy, dealing 100% damage to him and 30% damage to him and all nearby enemy units
Patch 1.64.0A: Gameplay Changes and Great Optimizations
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[Change] Arena: soldiers no longer give points when they die (at first they gave 1 point)
[Change] Arena: points awarded by the death of a hunter: 3 -> 4
[Change] Hades' zombie soldiers start automatically in Offensive pose
[UI] Added Credits section within the options
[UI] When you start a Tutorial, an uploading screen now opens
[Bugfix] Anais automatically hits when she teleports with her Skill 1
[Bugfix] Fixed the autopick if a character has not been confirmed in time
[Bugfix] The Hit marker no longer appears if you don't actually hit with melee skills
[Bugfix] Now the list of characters when you make the items set opens correctly
[Bugfix] Now the AI turn correctly towards the enemies without cracking
[Bugfix] Other minor improvements and fixes
Patch 1.63.0A: New Item, Changes to Various Screens and Numerous Balances
Do you want to discuss with us or give some ideas?
Comment down below or join us on:
Reddit: https://www.reddit.com/r/HuntForGods/
Telegram: https://t.me/huntforgods
We are waiting for you! :D
_____________________________________________________________
Game:
[News] Added the item "Cloak of the Assassin"
[Feature] Added the role of each character in the character detail screen
[Feature] Added the tracking of damage absorbed (including those absorbed by shields)
[Feature] Expanded accessible information in the game recap
[Change] Skills that deal area damage can harm allies if the user is affected by Friendly Fire
[Change] When using the joystick, the "Use Joypad" option is automatically activated and the related buttons on the HUD are shown
[Change] Hunters walking backwards move 20% more slowly
[Change] Anais no longer returns visible when she uses an Arcane Powers while she is invisible
[UI] Added assists, cooldowns of the arcane powers and the character levels in the team information screen (TAB)
[UI] Updated the initial loading screen
[UI] Mana recovery is shown on the player, no longer on the HUD
[VFX] Reward chests now have a particle effect when opened
[Localization] Added the lore of Zeus and Hades in Italian
[Localization] Translated the Spy Soldier tooltips in French and Spanish
[Optimization] Several important optimizations
[SFX] Added the Italian dubbing of Vanadis
[Bugfix] Restored access to the "Invite a friend" and "Factions" sections in the client's Home
[Bugfix] Now Hades uses his sounds instead of Zeus ones
[Bugfix] Now the Hunters can correctly get assists from the kills done by their Gods
[Bugfix] You are no longer teleported randomly to the center of the Arena
[Bugfix] Balgroon applied hit effects against the guardians twice
--- Hades ---
-- Skill 1 --
- Cooldown: 7 -> 3.5
- (new): every 15 seconds you can get a charge by hitting a hunter
- -- Skill 2 --
- Cooldown: 3 -> 1
- -- Ultimate --
- Upgrade duration: 4 -> 8
- (new) Zombies now inflict Grievous Wounds and deal true damage based on the enemy's life