Hunt For Gods cover
Hunt For Gods screenshot
Genre: Role-playing (RPG), Strategy, Indie

Hunt For Gods

Patch 1.51.1A: New God Bot and Important Optimizations

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_____________________________________________________________

Game:
[News] (AI) Added Zeus Bot
[News] (AI) Added Artemis Bot

[UI] Zeus Skill 2 now shows a warning on the HUD if you try to use it when no enemy is marked
[UI] When a god uses the arcane power “Recall”, all allied players receive a signal on the minimap indicating the target point

[VFX] Updated the model of the soldier summoned by Artemis’ Ultimate
[VFX] Implemented the tentacles’ impact effect on the ground
[VFX] Changed and optimized the particle freezing effect of Ilouase's Skill 1
[VFX] Changed the death effect of the Pirate Bay Guardian

[FX] Now you can listen to the VGS also in French and Spanish
[FX] The sound effect of the Pirate Bay Guardian cry has been updated

[Bugfix] Fixed a bug for which the Pirate Bay’s Guardian could attack with the tentacles even while he was stunned
[Bugfix] Fixed a bug where some VFXs did not appear on the Canyon Guardian
[Bugfix] Fixed some bug related to the spawn of Soldiers
[Bugfix] Fixed some bug related to the spawn of Ghouls
[Bugfix] The freezing effects of Ilouase's Ultimate skill remain no longer suspended in the air
[Bugfix] (AI) Some gods' skills could spawn in midair
[Bugfix] Fixed a bug related to the optimization of particle effects

[Optimization] Implemented the Object Pooling system for the God’s soldiers
[Optimization] Reduced memory consumption of Hunters’ Textures
[Optimization] The weight of the textures and the RAM consumption has been reduced by about 400 MB
[Optimization] Implemented new "Impostor" system for some scene elements
[Optimization] Reduced the memory consumption of the Guardians and Soldiers' Textures

[Balancing]
--- Zeus ---
-- Skill 1 --
- Now the hit starts after 1 second from the cast of the skill
- Cooldown: 12 -> 15
- -- Ultimate --
- Effect area: 40 -> 20

Patch 1.50.0A: Announcer in Various Languages, Big Optimizations

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_____________________________________________________________

Game:
[Feature] You can now listen to listen to the announcer also in Italian, French and Spanish

[FX] Updated the female voice of the Announcer in English
[FX] Added the sounds of the arcane powers “Hardening” and “Hemorrhage”

[Bugfix] Some skills no longer give random vision
[Bugfix] Fixed various bugs related to the Fog of War
[Bugfix] Fixed some synchronization problems for animations of both Ilouase’s skins
[Bugfix] Fixed several bugs related to Zeus skills, particularly their range and their power

[Optimization] Implemented the Object Pooling system for the cemetery Ghouls
[Optimization] Greatly reduced memory consumption for textures of environmental models

Patch 1.49.0A: New Playable God, Bot Improvements, Changes to Soldiers Vision

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_____________________________________________________________

Game:
[News] Added Zeus as a new playable God

[Feature] Hunters Bot now move left or right when they fight
[Feature] Hunters Bot on difficulty “Hard” try to run away when their life falls below 20%
[Feature] Hunters Bot now kite enemies during attacks

[Change] I Bot Cacciatori leave the battle if someone pings “help” or "I go there"
[Change] Soldiers now provide cone vision, like hunters do

[VFX] Added a particle effects for the Arcane Power “Hardening”
[VFX] Yokpull has new visual hit effects on his Base Attack and his Ultimate Skill

[FX] Updated the sounds of the skills of the new God Zeus

[3D] Added models between Canyon and corridor
connection models between Canyon and corridor

[2D] Updated the icon of the arcane power "Blessing"

[Bugfix] Fixed a bug that prevented tutorials from working properly
[Bugfix] Jack's Ultimate now also hits at the first tick
[Bugfix] Soldiers no longer apply the effects of their gods twice with each hit
[Bugfix] Time effect icons and counters are now correctly reset when the player dies

[Localization] Reworked Mavi’s tooltips in french and spanish

[Optimization] Various improvements to the framerate and to the memory consumption

[Balancing]
--- Arcane Powers ---
-- % cooldown reduction in Arena (God): 70 -> 60

-- Decimate --
- Cooldown: 200 -> 100
- Effect area: 6 -> 12


- -- Hardening --
- % bonus resistances: 10 -> 25


- -- Teleport --
- Cooldown: 180 -> 140


--- Item ---
— Losfire's Magic Seal --
- Now deals 50% of basic ability power + 80% of total ability power on hit instead of 75% basic physical damage + 50% total ability power on hit


- --Vessel Of Kalef--
- New: +10% cooldown reduction
- % Attack speed reduction: 10 -> 25
- Cooldown reduction: 2 -> 2.5


---- Characters ----
--- Yokpull ---
-- Max health: 2500 -> 2400
-- Movement speed: 6.5 -> 6.0
-- Speed in combat: 6.2 -> 5.7
-- Skill 2 --
- Basic physical damage: 240 -> 120
- % AD ratio: 20/40/40 -> 70/70/70

--- Vanadis---
-- Ultimate --
- Initial delay: 0.75 -> 0.25 seconds
- -- Archer Soldiers --
- AD: 80 -> 75

--- Balgroon ---
— Base Attack --
- Passive: Now deals damage on current life rather than on missing life
- % health damage: 10 -> 15

— Archer Soldiers ---
-- Vision Range: 7 -> 20 unit



Client:
[Shop] You can now buy the icon "Corrupted Lovers”

[2D] Updated the frame for the rank Soldier

Patch 1.48.0A: Bots Improvements, Fog of War Changes and Increased Bullet Speed

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_____________________________________________________________

Game:
[News] The difficulty level of Bots changes depending on the game mode you are playing
[News] The Bot of Medium and Hard difficulty level now conquer altars at the beginning of the round, before going to fight a Guardian

[Change] Now the fog of war lifts in a cone in front of the allies and no longer in a circle around them
[Change] (Bot) Difficulty "Easy":
- waiting time at the start of the round: 10 -> 15 seconds
- % chance to aim badly: 0.2 -> 0.35
- They no longer use Arcane Powers
- They no longer use Ultimate Skills

[VFX] Cindula now has a new hit particle effect for his Base Attack
[VFX] The Arcane Power “Recall” now has a new particle effect
[VFX] The particle effect of Balgroon's Ultimate Skill changed to better represent its effective range
[VFX] Nadiel now has a new hit particle effect for his Base Attack

[FX] Updated the Announcer sounds
[FX] Updated the sounds of the Pirate Bay Guardian's skills

[Bugfix] The VGS voices are now also heard by allied hunters

[Balancing] Increased by 25% the bullet speed of ranged hunters

Patch 1.47.0A: Gameplay Changes, Bot Improvements and Map Changes

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_____________________________________________________________

Game:
[Feature] (Bot) Hunters now wait 10 seconds before moving from their base
[Feature] (Bot) Hunters prioritize Guardians who are near their spawning base
[Feature] (Bot) Bots now wait a while before attacking someone not in front of them

[Change] (Bot) Bot Hunters now have a 20% chance to "aime badly" when attacking from the distance
[Change] Added a 3 second cooldown to the jump
[Change] Increased all Hunters' combat speeds
[Change] Hunters who defeat a Guardian immediately exit the Combat Mode
[Change] When you or your team conquer an altar, a movement speed buff is assigned

[UI] For powers that provide a special temporary/permanent bonus, an icon is now displayed on the HUD

[FX] Now you can hear a voice for each VGS command, with the exception of emotes

[3D] Added the parts below the map areas

[2D] Updated the icon for the arcane power "Hemorrhage”

[Bugfix] Fixed a bug for which the Hunters could be transported under the map via the "Recall”
[Bugfix] Fixed a bug for which the Bots could not properly hit the Pirate Bay’s Guardian
[Bugfix] (Bot) Hunter bots no longer head to the Athlon when the Guardian they have targeted dies
[Bugfix] (Bot) Fixed a bug where the Hunters targeted the same Guardian at each round
[Bugfix] (Bot) If a unit deals damage because of friendly fire, the ally no longer considers the unit as dangerous
[Bugfix] Fixed a bug for which only who last hit the Guardian leveled up
[Bugfix] Fixed an issue with starting the Co-op vs. IA matches
[Bugfix] The particle effect of Balgroon's Ultimate does not remain on him after the explosion
[Bugfix] The icons for timed effects are correctly deleted at the end of a round
[Bugfix] At the beginning of the match the particle effects are adapted correctly to the graphic quality you chose
[Bugfix] (Tutorial) Fixed a bug where some steps could be avoided by jumping
[Bugfix] (God) Death effects of guardians and hunters are no longer visible in the fog of war
[Bugfix] (God) The tentacle attacks of the Pirate Bay’s Guardian can only be seen if he is visible

[Balancing]
--- Balgroon ---
--Resistances --
- Armor: 40 -> 35
- Magic Resistance: 40 -> 35
- -- Skill 1 --
- Physical Damage Ratio: 1,5/2/2 -> 1/1,5/1,5

--- Pirate Bay’s Guardian---
—Base Attack --
- Damage over time: true -> magic


Client:
[Bugfix] Fixed a bug where the client chat was not working properly
[Bugfix] The Arcane Powers’ window of descriptions in the Lobby is now not covered by the skill icons

Patch 1.46.0A: New Pirate Bay Guardian, Movement Speed Bonus, Kit Changes for Several Hunters

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_____________________________________________________________

Game:
[News] Added the REAL guardian of the Pirate Bay

[Feature] (Bot) If a hunter asks for help via VGS, his Bot God sends the soldiers to his rescue

[Change] (Classic) Buying an item or defeating a guardian gives a bonus of 3 to the movement and combat speed (8 seconds)
[Change] Now the game screen containing the information of all players is opened and closed when the TAB key is released

[VFX] Balgroon’s Ultimate Skill has a new particle effect
[VFX] Updated and optimized the particle effect of Mavi's Ultimate Skill
[VFX] Added an indicator that shows the impact spot of the Canyon Guardian’s rock

[FX] Added a sound for the arcane power "Blessing"
[FX] Added a sound for the arcane power "Recall"

[2D] Updated the icons of some Arcane Powers

[Bugfix] The area indicators of Jack's Ultimate Skill and Artemis' Skill 2 now always show the correct color
[Bugfix] Optimized the particle effect of Blud's Skill 2
[Bugfix] Game chat no longer changes color and remains white
[Bugfix] Fixed a bug for which the Recall did not work in some occasions
[Bugfix] Now it is no longer possible to buy the same item several times by double clicking the custom items sets
[Bugfix] Fixed an issue where the "Recall" could teleport the players below the map
[Bugfix] Blud’s difficulty 1 now deals damage based on the Target's Maximum Health, not the Current one

[Localization] Updated hunters’ roles
[Localization] Translated into french and spanish the arcane powers: "Blessing", "Recall", "Hemorrhage", "Hardening"
[Localization] Updated Balgroon tooltips in various languages

[Balancing]
---- Arcane Powers ----
— Hemorrhage ---
-- DOT Duration: 5 -> 10 seconds


---- Hunters ----
--- Mya ---
-- Skill 3 --
- (New) Mya's combat speed increases by 1 for the entire duration
- -- Ultimate --
- (News) Allies in the cage get + 100% effective heals

--- Balgroon ---
-- Armor: 45 -> 40
-- Magic resistance: 45 -> 40
—Base Attack --
- Damage bonus: 10% hit enemy maximum health
- Maximum damage bonus to guardian: 0 -> 300
- Cooldown damage bonus: 0 -> 5 seconds
- Removed damage bonus scale on Physical Attack and Ability Power
- -- Skill 1 --
- Basic damage (Physics): 0 -> 50/50/100
- -- Skill 2 --
- Basic damage (Magic) : 0 -> 10/20/30
- -- Ultimate --
- Basic damage reduction: 30 -> 10% + 1% every 5 Armor and Magic Resistance + 1 % every 50 Health bonus (Up to 40%, after which you get half the value)

--- Mavi ---
-- Passive --
- Shield: 5% Max health -> 115 + 30% Health Bonus

--- Athlon Buff ---
- Magic resistance: 33 -> 43


---- Soldiers ----
- % damage dealt on guardians: 50 -> 100%

--- Archer Soldiers ---
-- Movement Speed: 4 -> 3.8
-- Attack --
- Range: 25 -> 20 units



Client:
[Change] When you select a graphic quality level below “Medium”, the post processing effects are automatically deactivated

[Bugfix] If a player crashes, the game is still recorded correctly
[Bugfix] If you have played less than 3 characters, empty slots are hidden on the Match History screen

Patch 1.45.1A: VFX Improvements and Bugfixes

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_____________________________________________________________

Game:
[VFX] Improved the appearance of the portals in the Athlon area and its passageways
[VFX] Synchronized the timing of the arcane power “Blessing” and its particle effect

[Bugfix] (Arena) Bots go through the portals independently, instead of expiring the time limit for purchases
[Bugfix] (Arena) The Eris soldiers do not give anymore points to the enemy team when they are sacrificed
[Bugfix] The Co-op vs IA mode now immediately spawns the bots when the first team of humans fills up
[Bugfix] Fixed a bug for which the round did not end correctly if a God took the Arcane Power "Exhaust”

Patch 1.45.0A: New Arcane Powers, Improved UI Clarity, Balgroon’s New Kit

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_____________________________________________________________

Game:
[News] Added the Arcane Power "Bleeding" (Hunter)
[News] Added the Arcane Power "Hardening" (Hunter)
[News] Added the Arcane Power “Recall" (Good) [not accessible in the Arena mode]
[News] Added the Arcane Power “Blessing" (Good)

[UI] The Arcane Power "Smite" now shows the amount of actual damage it would inflict on each Guardian
[UI] An indicator is shown on your HUD if the effect of the Last Chance is available

[VFX] Improved visibility of the effect that appears when a Hunter levels up

[FX] Added the Cindula dubbing in Italian

[3D] Improved the textures of Tribal Ilouase

[Bugfix] (God) Fixed a bug where, if you used the smart cast, it was easy to launch skills by mistake
[Bugfix] Cindula's Skill 1 correctly applies the generic shield to itself
[Bugfix] Fixed a bug for which shields were not correctly displayed on the HUD
[Bugfix] Fixed a bug where UI clicks were not recorded correctly if you kept the mouse button pressed for too long

[Balancing]
--- Balgroon ---
- Physical Attack: 110 -> 90
- Magical Power: 0 -> 20
- -- Base Attack --
- (New) Deals extra damage to enemies that can not move (10% physical attack + 20% magic power, as magic damage)
- -- Skill 2 --
- Does not snare anymore
- (New) Slows down by 80% for 1.5/1.7/2 seconds
- (New) Damage: 0 -> 100/110/120% magical power
-- Ultimate --
- Removed Balgroon’s bonuses and malus
- (New) Confers to Balgroon 30% Damage reduction
- (New) After 2 seconds, stuns nearby enemies for 2.5 seconds

--- Nadiel ---
-- Skill 2 --
- For 3 seconds, Nadiel gets a shield equal to 120% of his Physical Attack based on the hit enemy Hunters

Client:
[Bugfix] The completion status of the tutorials is now correctly synchronized at login

Patch 1.44.0A: New Items, New Kit for Mavi, Aim Improvements in 3rd Person

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_____________________________________________________________
Game:
[News] It is now possible to reduce the duration of Skills by buying items that give Cooldown Reduction (max 20%)
[News] Mavi now has a skill kit that should enable him to do his job better

[Change] Improved the aiming in 3rd person, particularly at close range

[UI] Changed the loading bar of loadable skills
[UI] A particle effect is now shown on the HUD when skills can be enhanced

[VFX] Added a linking effect for the Portals
[VFX] Improved visibility and appearance Anais Skills’ particle effects
[VFX] Added particle effect for when a Hunter levels up

[FX] Updated the sounds of Vanadis Skill 2

[Localization] Updated Nadiel’s lore in English and Italian
[Localization] Added French and Spanish translations of Blud’s tooltips
[Localization] Poseidon tooltips updated in French and Spanish

[Bugfix] Fixed some bugs that prevented Mavi from properly targeting
[Bugfix] Fixed a bug where Eris Skill 1 did not work properly if it hit a Guardian
[Bugfix] Foxed a bug where the skills whose Cooldown was forced, sometimes remained blocked
[Bugfix] The Cemetery Guardian no longer flies towards the sky
[Bugfix] Fixed a bug where soldiers could be massively spawned within some walls of the map

[Balancing]
--- Poseidon ---
-- Skill 1 --
- It no longer confers bonus of health regen
- Now increases the effectiveness of healing received from allies
- Cooldown: 20 -> 10
- Effect Duration: 10 -> 5 seconds

--- Anais ---
-- Skill 2 --
- Skill Duration: 9/10/11 -> 6/7/8
- Enhanced Attack Delay: 1.5/1.5/1.0 -> 1.0/1.0/0.8 seconds

-- Skill 3 --
- Cooldown: 15/12/10 -> 15/13/11
- Bonus Speed: 0.75 -> 0.8

--- Ilouase ---
— Skill 2: --
- Cooldown: 15/15/12 -> 15 all levels
- % Physical Damage: 113/126/126 -> 113/126/139

--- Mya ---
-- Skill 3: --
- Duration: 8/8/10 -> 8 all levels
- % Healing on missing health: 2/2/3 -> 2/2/3.5

--- Yokpull ---
-- Skill 3: --
- Mana Cost: 80/80/50 -> 80/70/50
- % Physical Damage: 100 -> 100/100/110
- Duration: 7.0/7.2/7.7 -> 7 seconds

--- Mavi ---
-- Gets a permanent shield equal to 5% of his maximum health every 5 seconds (if the shield is not already active)
--Base Attack --
- Reduces by 1% the magic resistance of those who hit, for 5 seconds, every time it hits (even during the leveling up of Skill 2)

-- Skill 1 --
- Now it makes Skill 3 explode even if not hit directly, it just need to be within the radius of the explosion

-- Skill 2: --
- Cooldown: 16/14/13 -> 16/14/14
- % Magical Power: 0.2/0.3/0.5 -> 0.2/0.3/0.55

-- Ultimate --
- Killing a hunter with this ability reduces the duration of the current cooldown by 50%

--- Cindula ---
-- Skill 3 --
- Cooldown: 3 -> 5

--- Nadiel ---
-- Skill 1 --
- Distance traveled: 10 -> 15
- When on reset, restores 100% of the consumed mana

---- Items ----
-- Last Chance --
- Health: 200 -> 1
- Upon activation, it gives 100% damage reduction instead of invulnerability

--Losfire's Magic Seal --
- Magical Power: 40 -> 50

--Gunthabar's Double Headed Axe --
- % Armor: 6 -> 8
- Now gives 10% cooldown reduction for skills

— Diasilis --
- Now gives 10% cooldown reduction for skills

--Diasilis' Scepter --
- Now gives 10% cooldown reduction for skills

— Isiro's Armor --
- Now gives 10% cooldown reduction for skills


Client:
[Bugfix] The end-game summary screen now correctly shows the "Arena" matches

Patch 1.43.0A: New Store in Client, Arena Mode Changes and New Ranked Elo Management

Do you want to discuss with us or propose your ideas?
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_____________________________________________________________

Game:
[News] Now you can organize parties to play against Bots
[News] Each game mode now has a custom soundtrack
[News] Classic PvP games are only playable by those who have reached at least level 4

[Feature] Units damaged by the local player are colored red each time they suffer damage

[Change]The free camera rotation key is now the Alt key (left)
[Change] (Arena) (God) The cooldown of Gods’ Arcane Powers is reduced by 70%
[Change] (Arena) Now you need 100 points to win
[Change] Hunters now jump higher, but land slower

[UI] Anais’ Ultimate and Wyzo’s Skill 2 now show a different icon based on the effect of their next use
[UI] (Arena) Added a timer that indicates the time remaining before the end of the game

[FX] Updated the sound of Vanadis' Skill 1

[Bugfix] (Arena) (God) The spawn points no longer become invisible
[Bugfix] Fixed a bug that allowed you to open the VGS while you were chatting
[Bugfix] The sound of Blud's Ultimate is no longer heard anywhere on the map
[Bugfix] The particle effects of items are now shown correctly even on enemies

[Optimization] Improved LOD management for all living units
[Optimization] Skill sounds and soundtracks now consume less RAM

[Balancing]
--- Anais ---
-- Ultimate --
- It is no longer possible to reset the charge by killing Ghouls and Athlon Buff


Client:
[Change] (Ranked) When you lose, the lost elo is now calculated based on the elo of the winning team, and not on the basis of both opposing teams’ elo

[UI] Adapted the style of the Store to that of the Client

[Bugfix] Fixed an issue where the bonus hour timer was blocked on some occasions

[Optimization] Optimized clothes management on both Client and Server