Patch 1.62.0A: New God, Important Character’s Changes and Client Improvements
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Game:
[News] Hades is now available as a God!
[UI] All character-enhancing skills now show an icon on the skill bar for the duration of the effect
[VFX] Modified the hit effect on Mavi's basic attack
[3D] Improved the "Rewards" screen of the client
[2D] Fixed Double Cast sprites
[Bugfix] Cindula’s Skill 2 and the Athlon Buff did not apply the redirection damage correctly
[Localization] Translated into French and Spanish the tooltips of Nadiel, of Yokpull and the Arcane Power "Recast"
[Balancing]
--- Arcane Powers ---
-- Hardening --
- (New) Resistance to crowd control: 20%
- The bonus health regeneration now depends on the own maximum health instead of the basic health regeneration
---- Characters ----
--- Mavi ---
-- Skill 1 --
- (New): Slows down of 20/30/40% for 2 seconds
- -- Skill 2 --
- It no longer slows down
- % ability power: 20/30/55 -> 30/40/50
- Cooldown: 16/14/14 -> 16/16/14
- Enhancement Duration: 10/12/12.5 -> 10/10/11
- --Skill 3 --
- Cooldown: 16/12/8 -> 12/11/8
- Mana cost: 150/125/100 -> 115/100/85
--- Pirate Bay Guardian ---
-- Base Attack --
- Physical damage on the hit: 130 -> 65
- Magic damage over time: 50 -> 30
- (New) Bonus damage to those who are marked by the Guardian: 65, physical
- --Tentacle --
- Magic Damage: 200 -> 250
- (New) it marks who is hit for 7 seconds
Patch 1.60.0A: New Arcane Power, New God Features and Numerous Balances
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Game:
[Feature] (God) Arcane Power “Recall”: now it allows to direct allies towards a point, after teleporting
[Feature] (God) (HUD) Hovering a hunter's icon makes an indicator appear on that hunter
[Feature] If a positionable skill is used, enemies in the effect area will be highlighted
[Change] (God) Gods can now use soldiers and skill at any time (there is no longer a division between "Commander" and "Caster" modes)
[Change] (God) Removed the possibility to lock the frame on a unit by pressing the right mouse button on the unit icon
[Change] You can now choose whether to play with the lateral camera (default for ranged characters) or central camera (default for melee characters)
[Change] Now you can choose whether to play with the camera always near or always away (In addition to the normal automatic camera)
[UI] Improved visualization of heals received by the local player
[UI] Added a message that is shown when trying to use a skill on cooldown
[UI] When Anais can jump on an opponent using her First Skill, an icon is shown on the targeted enemy
[2D] Added the icon of the "Goliath's Doom" item
[2D]Added the icon of the "Gravelord Scythe" item
[2D] Inserted an icon indicating the presence of characters in Free Rotation
[Bugfix] (God) The tooltip that indicates how to use pings now works again
[Bugfix] (Lobby) Minor fixes
[Localization] Updated in French and Spanish the description of the skill to summon divine soldiers
[Localization] Translated Wyzo’s tooltip into French and Spanish
---- Characters ----
--- Hephaestus ---
-- Skill 2 --
- New: grants 1 iron for each enemy hunter hit
- -- Ultimate --
- Iron obtained: 1 -> 2
Patch 1.59.1A: Quality of Life, New Client Home and New Arcane Power
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Game:
[News] (God) Added a new Arcane Power: "Recast"
[Feature] (God) Added an option for wall transparency
[Feature] (Experimental) It is now possible to try a rough preview of "diurnal" lighting by pressing the "Ins" key
[Change] The life bars of Soldiers and Ghouls are now shown only if they are targeted or if they are under 100% of life
[Change] When an entity is in Stealth, a visual effect is applied to make it clearer
[UX] Vanadis and Nadiel now stop at the target hit during their Skill 1 / Ultimate
[VFX] Differentiated the attack effect among the different skins of Cindula
[VFX] Changed Mavi’s Skill 1
[Bugfix] (God) Fixed some problems related to life bars
[Bugfix] Anais no longer falls into the floor by teleporting when she hits with her skill 1
[Bugfix] Fixed a bug where sometimes you could not get vision by entering the Athlon area
[Bugfix] Fixed a small glitch with the shield bars
[Localization] Translated into French and Spanish the items "Goliath's Doom" and "Gravelord Scythe”
[Localization] Translated Cindula's tooltips into French and Spanish
[Localization] Translated Zeus' tooltips into French and Spanish
Client:
[News] The Client Home has a totally new look (later we will also update the rest of the client)
Patch 1.59.0A: New Character Selection Screen, New Skin for Cindula and Various Balancing
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Game:
[New] The character selection screen now has a completely new look!
[New] (Lobby) It is now possible to select only the characters purchased or those on free rotation
[New] Added the “Devil Cindula” skin!
[UI] (God) Improved the description of the skill for the spawning of soldiers
[3D] Improved the appearance of Angelic Nadiel's wings
[Bugfix] (God) It is no longer possible to target the walls of the Pirate Bay
Patch 1.58.0A: New Feature in Lobby, Changes to Divine Soldiers and Important Optimizations
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_____________________________________________________________
Game:
[Feature] (Lobby) Now messages appear to suggest players how to improve the composition of the team
[Feature] Now you can increase and decrease the Master Volume in both the client and the game
[Change] The skills that can be activated/deactivated now show warnings and animations related to "insufficient mana"
[Change] Eris’ skill 1 no longer reloads if you try to use it when you don't have soldiers to sacrifice
[Change] Artemis’ skill 3 now shows the enemy she targets and shows an icon on his head. If the local player is targeted, an icon is shown on the HUD
[Change] The divine soldiers now automatically spawn in defensive mode
[Change] Divine soldiers in offensive mode now attack on sight even when they move, ignoring other orders until they have targets to fight
[UI] (Hunter) Improved visual feedback for when you get hit
[UI] Improved visibility of damage inflicted on the hit
[VFX] Changed Eris’ skill 2
[FX] Updated the sound effect of the arcane power “Exhaust”, usable only by Gods
[Bugfix] Fixed a bug where AI failed to hit Cemetery Ghouls
[Bugfix] Fixed a bug where Anais could fall off the map after teleporting
[Bugfix] Fixed some problems related to the teleportation of the units
[Bugfix] Fixed a rare bug where skills could be permanently blocked between rounds
[Bugfix] The viewfinder changes color correctly when you are aiming an entity that can be hit
[Optimization] Reduced bandwidth consumption due to updating animations of all the units
Patch 1.57.0A: New Items, New Lobby Features and Gameplay Changes
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_____________________________________________________________
Game:
[New] Added the item "Goliath’s Doom"
[New] Added the item "Graveland Scythe"
[New] Added the skin “Angelic Nadiel”
[Feature] (Lobby) When someone selects the character you had not yet confirmed, your choice is reset
[Feature] (Lobby) If the time expires and the selected character has not yet been confirmed, that character is automatically locked in
[Feature ]When changing skins in the lobby, the icon in the player list is also updated
[Feature] You can now access the details of a particular game from the match history on your profile
[Change] In the Arena mode Gods can move within the boundaries of the playing area
[Change] Allies and enemy hunters' outlines are visible even beyond visual obstacles (walls, fog, etc.)
[Change] Enemy entities that are in view are highlighted by a red outline
[Change] Gods now begin each round with 3 divine soldiers instead of 2
[Change] The "Exhaust" is now an area Arcane Power
[Change] Spy soldiers now have only circular vision
[Change] The damage of the Bases can no longer be parried/reduced/redirected in any way
[Change] The damage of the Wrath of the Titans can no longer be parried/reduced/redirected in any way
[VFX] Optimized the particle effect of Hunters' death
[VFX] Optimize the healing particle effects of Poseidon
[VFX] Added an area effect for the arcane power “Exhaust”
[VFX] Optimized the particle effect of Poseidon's Skill 2
[FX] Updated the death sound effect of the Athlon Guardian
[Bugfix] The client buttons’ sounds now adapt to the environmental volume
[Bugfix] If you target an entity that is beyond the fog the aim does not turn red
[Bugfix] Jack's first skin now casts shadows correctly
[Bugfix] Poseidon's spheres now show the outline again
[Bugfix] While chatting, voice chat can no longer be activated if the related keys are pressed
[Bugfix] Fixed a bug where sometimes you could respawn without seeing your character model
[Localization] Translated some new parts of the profile screen
[Localization] Added various translations in Spanish and French
[Optimization] Lightened the model of Wyzo's first skin
[Balancing]
—Hemorrhage ---
- (New) Now deals Grievous Wounds
--- Wyzo ---
-- Skill 3 --
- % ability power for calculating damage from each sphere: 120/140/140 -> 115/130/130
Patch 1.56.0A: New Wyzo Skin, Map Changes and Optimizations
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_____________________________________________________________
Game:
[News] Added the "Wyzo Cosmic Emperor" skin
[Change]Added an invisible wall that prevents you from falling off the Athlon passageway if you exit the portals too quickly
[Change] When the game is started for the first time, the screen resolution in use is set
[VFX] Added an effect that indicates when the Cemetery Guardian is healing himself
[VFX] Improved the graphic rendering of 3D models in the client
[VFX] Optimized the particle effect of the Athlon's death
[3D] Updated Ilouase’s bow for the basic skin
[2D] Updated the icons of different quests
[2D] Updated the Demonic Yokpull splashart
[Bugfix] Fixed a bug for which marks that applied effects continuously (ie: damage of Yokpull) only worked until the first death of the target
[Bugfix] Fixed a bug for which Mya's Skill 1 never hit
[Bugfix] Fixed a bug for which Wyzo's Skill 2 occasionally did not hit
[Bugfix] The Athlon Buff dies at the end of the game
[Bugfix] The warning that indicates the opening of the tooltips now updates according to the corresponding key
[Localization] Added various localizations in Spanish
[Localization] Revised the tooltips of Mya and Nadiel in Spanish
[Optimization] Lightened the movement system of the characters' clothes
[Optimization] Reorganized and lightened the HUD
[Balancing]
--- Wyzo ---
-- (new) Now you get 10 Ability Power and 2.5% cooldown reduction every time he kills a hunter
-- The skill 3 is now positionable
--- Yokpull ---
- Damage per mark: 60 in 10 seconds -> 90 in 9 seconds
Patch 1.54.0A: New Soldier, Gameplay Changes and New God’s Features
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_____________________________________________________________
Game:
[News] (God) It is now possible to play spy soldiers
[News] (Arena) (God) It is now possible to change soldiers during the game (previous soldiers, if still alive, are instantly eliminated)
[News] Added a quest for Zeus players
[News] (Classic) The entrance to every Guardian Area is now protected by a fog that prevents vision and bullets from passing through
[Feature] (IA) Gods now can change soldiers between rounds
[Change] Jump Cooldown: 3 -> 1,8 seconds from the start of the jump
[Change] Nadiel and Cindula can now use almost all their skills even when they fly
[Change] Improved the Hitboxes of Nadiel's skill 1 and Vanadis' Ultimate skill
[Change] Enlarged of 50% every ranged skills’ hitbox
[Change] Stunning Nadiel and Cindula while they fly will make them fall
[UI] The Cindula’s Ultimate Skill icon now shows a block sign when the protected ally dies
[VFX] Zeus' Skill 2 now has a new particle effect
[VFX] Changed Jack’s Skill 2
[VFX] Changed Anais basic attack
[FX] Added sounds to the arcane power “Hemorrhage”
[Bugfix] Now also Blud sees the indicator of his Skill 2
[Bugfix] Now the Guardian status icons are correctly initialized in the spectate of Gods
[Bugfix] Now all sounds are attenuated correctly when increasing the distance from the source
[Bugfix] Fixed some minor bugs related to soldiers
[Bugfix] Fixed some bugs related to particle effects
[Bugfix] The water of the Canyon is now seen correctly even during the Spectate
[Bugfix] Poseidon's knockbacks and his Tornado no longer affect Invulnerable entities
[Bugfix] Bots no longer kite Guardians
[Bugfix] Voice chat icons are now correctly displayed on the God HUD too
[Localization] Updated several parts in French and Spanish
[Optimization] Optimizations on numerous map elements
Patch 1.53.1A: Changes to Gameplay, Numerous Balances and New VFX
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_____________________________________________________________
Game:
[Change] Doubled the speed of all the projectiles of the Hunters' ranged Skills
[UI] Updated the "Glossary" sprite
[UI] Now the marks that have been applied to the player are shown above the skills, with the counter of how many marks of the same type have been applied
[VFX] Reworked Eris’ Skill 3
[VFX] The visual effect indicator of Zeus' Skill 1 now appears when you cast instead of at hit
[VFX] Poseidon Skill 2 now has a new particle effect
[VFX] Nadiel's sword now emits unique trails during his Ultimate Skill
[FX] Updated the sound effect of Balgroon's Ultimate Ability
[2D] Updated the icon of Anais’ Ultimate
[2D] Added Zeus graphical assets
[Bugfix] Vanadis' Skill 1 no longer absorbs the health of the units freed from stun
[Bugfix] Now the hit particle effects are displayed at the exact impact point
[Bugfix] Fixed some problems with 3D life bars
[Bugfix] Fixed a bug for which if having the Purification Amulet, you could remain permanently blocked if you suffered too short CC
[Bugfix] Fixed a bug related to the correct placement of poseable skills
[Optimization] Now the player's camera is deactivated in the options menu so as to reduce the lag when you open it and when you change the quality of the game
---- Guardians ----
---Pirate Bay ---
-- Base Attack --
- Total dot in 4 seconds: 100 -> 50
Patch 1.52.0A: Map Changes, New VFX and Optimizations
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_____________________________________________________________
Game:
[Map] (Classic) Changed the structure of the Athlon passageways
[Change] If an invisible entity is Stunned, it becomes visible
[Change] Icons on the minimap of units that become temporarily invisible are now hidden from enemies
[UI] Improved the displaying of shields on other players' life bars
[UI] (Gods) In the selection screen of the divine soldiers of the current round, it is now possible to read the passive skill of that type of soldier
[VFX] Ilouase's Ultimate Skill now has a new particle hit effect
[VFX] Yokpull’s Skill 2 now has a new particle effect
[VFX] Improved the quality of some textures of Ilouase's First and Third Skill
[VFX] Added a new hit effect for Balgroon’s base attack and Skill 1
[FX] Added the death sound effect of the Pirate Bay Guardian
[FX] Added a sound effect for when the ice of Ilouase's Skill 1 shatters
[Bugfix] Fixed a bug related to the movement of soldiers
[Optimization] Reduced the chance of lag spike in combat
[Optimization] The water in the Canyon area is now activated only when it is visible
[Optimization] The weight of textures and the RAM consumption have been reduced by about 400 MB
--- Zeus ---
-- Ultimate --
- Cooldown: 45 -> 50
- Minimum damage per wave: 150 -> 120
--- Vanadis ---
- Increased the hitbox of punches
— Spearmen soldiers ---
- Movement Speed: 4.8 -> 5.0
- New: Their attacks now slow down the targets hit
---- Arcane Powers ----
---Clairvoyance ---
- News: now automatically conquers the altars that are in the visible area
- News: now it immediately makes visible units hidden from invisibility effects
---- Items----
---Falea's Crown ---
- Bonus resistances to the owner: 40 -> 30
- Bonus resistances to nearby allies: 20 -> 25
- Effect Area: 6 -> 8
---Vessel Of Kalef ---
- (News) Now it also reduces the movement speed of those who hit you
Client:
[Bugfix] Environmental sounds are no longer played during the loading screen
[Bugfix] Tutorials were not immediately recorded as completed