Patch 1.21.1A: Map Rework, Gameplay Balances and Improvements
Game:
[UI] (options menu in play) You can change the keys to open the information screen (TAB), the character statistics screen (K) and the skill details (CTRL)
[UI] (shop) Your hunter is now highlighted among the various teams
[UI] Added the icon of the item "Breakthrough Halberd"
[UI] Replaced the "SP" and "RP" icons with the corresponding symbols
[News] Implemented some parts of the new map
[Change] Hunters can now walk on the steepest slopes without having to jump
[HUD] Added sprites that show when your allies speak in voice chat
[Bugfix] The Wrath Of The Titans indicator now appears again properly on the minimap
[Bugfix] Fixed a graphic bug for which the ultimate skills that were sent in cooldown by Eris' skill 1 showed the full cooldown time instead of the actual 25%
[Bugfix] Fixed a bug for which Vanadis' ultimate skill did not strike properly
[Bugfix] Fixed a bug of the last patch for which the options did not affect the camera sensitivity
[Bugfix] The models of the Hunters hidden by the Fog of War are no longer reactivated at the beginning of the round
Client:
[News] Added a client section to create custom object sets
[Localization] Fixed some inaccuracies in Mavi's tooltips
[Localization] Fixed some minor errors
[Localization] Fixed a bug displaying the error related to the missing keys in the configuration
[UI] (Match Recap) Your name is now highlighted in yellow
[UI] Reign and Starwork Points now have new icons
[UI] Now, in the tooltip screen you can see the difference between one level and the other of the skill statistics that can be enhanced at that time
[VFX] Updated the particle effects of Balgroon's Ultimate skill
[Bugfix] (Lobby) Fixed a bug for which the screen appeared entirely black at low resolutions
[Bugfix] (Match Recap) Fixed a bug related to Elo display for Ranked matches
Patch 1.20.3A: Improved clarity, Balancing and Important Bugfixes
Game:
[News] Now the minimap shows the same information to both Hunters and Gods
[Bugfix] There is no more delay when you stop after the release of the movement keys
[Bugfix] The "Hide username" option now works correctly
[Bugfix] Improved the collider of Vanadis' ultimate skill
[Bugfix] (Hunter) In the spectate mode, if your team is still alive, the entities hidden by the fog of war are not shown. They are shown only when the whole team actually dies
[Bugfix] Now the enemies hidden by the fog of war are no longer visible at the start of a new match
[Bugfix] Fixed a graphic bug for which Jack's base attacks appeared shifted
[Bugfix] Fixed a graphic bug for which the stats were all boosted from the beginning of the game
[Bugfix] Fixed a bug for which the effect of conquering the altars was displayed only the first time
[Bugfix] Fixed a bug for which the Valitudos' Shield did not inflict any damage to the soldiers
[Bugfix] Fixed a bug related to the sounds of Wyzo's skill 2
[FX] Added a notification sound for the Wrath of the Titans
[GUI] (God) Added a death sprite on the allies and enemies' icons
[GUI] (God) the enemy hunters can not be reached by Gods if they are not visible and their Life and Mana's bars are not updated
[UI] (Hunter) Added a loading bar that indicates the progress in conquering the altars of vision
[UI] The hunter statistics screen is now active by default
[Balancing]
—- Balgroon —-
— Skill 2 —
- Now, the speed bonus does not depend on the current values but on the basic speed values
—- Jack
— HP: 1800 —> 1600
Client:
[2D] Updated the splash art of Wyzo
[FX] Added a sound effect when you click on an item with the mouse
[FX] Added a sound effect when hovering over an item
[Optimization] Now the game client is lighter
Patch 1.20.2A: Fog of War, new items and huge gameplay changes
Game:
[News] Added the Fog of War for Gods
[News] Altars of Vision: added vision altars that can be captured by Hunters and Soldiers to get vision on the passageways. To conquer an altar, just place yourself on it for at least 5 seconds
[News] Added the items “Justice of Sargo” and “Breakthrough Halberd”
[Feature] If there is at least one alive allied unit in the Athlon’s area , the Fog of War spreads for the entire area
[Feature] Guardians provide vision to the team that kills them (except the Athlon, which provides vision to anyone when it dies)
[Feature] Now you can summon a single soldier by pressing the "F" key or all the available soldiers by pressing "CTRL + F”
[Change] Modified the formula that determines the % of parried damage by the resistances
[Change] Changed the values of the Armor and Magic Resistance of all characters, soldiers, guardians and objects, according to the new formula. The general balancing has not been altered in any way
[Change] Minimum distance from enemies to summon soldiers: 40 -> 10
[Change] It is now possible to summon soldiers near enemy soldiers
[Change] It is now possible to aim higher/lower with melee characters
[Change] Continuous abilities no longer apply effects on the hit
[Optimization] Improved the aim of both Anais’ base attack and Ilouase’s close-range skills
[UI] Added the icon of the threat level of a guardian on his HUD icon
[UI] Added the icon of “Vemonia’s Glory”
[VFX] Added the passive effect of the “Falea’s Crown”
[VFX] Added an effect for the passive aura of the “Valitudo’s Shield”
[Localization] Rewritten the tooltips of all Hunters for easy reading during game
--- Mavi ---
-- Base Attack and Skill 2 --
- Collider increased
- Ability Power % : 15 -> 22
[Bugfix] (God) Fixed a bug for which the camera was locked in an uncomfortable position if you tried to block the view on someone
[Bugfix] Fixed a bug where some cloaks/hair disappeared/remained motionless after the death of a character
[Bugfix] Fixed a bug where the Bay Guardian could become invisible
[Bugfix] Fixed a bug where skills that inflicted damage over time could kill units several times, causing a chain reaction of problems in the various rounds
[Bugfix] Fixed a bug related to the animation cooldown of the skill icons
Client:
[Localization] (Lobby) Improved the descriptions of the characters' roles
Patch Note 1.19.0A: Gameplay changes, improved clarity and optimizations
Game:
[News] Added Mya Bot
[Feature] In the Lobby now you can see the role of the character you are currently selecting
[Feature] Now you can see the percentage of players' loading through the icon filling on the loading screen
[Change] Now all characters have 1.0 difference between their run speed and their walking speed, except for Anais, whose difference is 0.5 (Unchanged)
[Change] Lateral walking debuff (in combat): 1.5 -> 20% of the current walking speed
[Change] Lateral run debuff: 1.5 -> 0
[Change] Vanadis can move while trying to grab an enemy with her skill 1
[UI] Added some of the icons of missing items
[UI] Added an icon indicating the winning team on the end game screen
[VFX] Added an effect that indicates the effect area of the Athlon meteors
[VFX] Changed the color of trails left by Balgroon's basic attacks
[FX] (lobby) Added a sound for the appearance of the characters
[FX] Added a sound when you level up on the end game screen
[Bugfix] The speed of bot's motion animations is now synchronized with their current movement speed
[Bugfix] The protective effect of Vanadis skill 1 disappears correctly if Vanadis is stunned, silenced or killed while grabbing an enemy
[Bugfix] Fixed a bug where the indicators of active marks on themselves were no longer visible
[Bugfix] Fixed a bug where bots could get stuck if the target Guardian they were going to reach was killed
[Bugfix] Fixed a bug where the lobby could crash if two players entered the exact same time and filled the last slot of a team
[Bugfix] Fixed a bug for which a base attack was fired after the launch of a positionable skill if the "Smartcast" options was enabled but the "Positionables Smartcast" was disabled
[Bugfix] Fixed a bug where if a bot locked the same character you were selecting, you could confirm your character and play with two identical hunters in the team
[Balancing]
— Falea's crown —
- Passive: the effect no longer applies to themselves
— Guardians —
- Guardians get a bonus of +0/30/50/70% armor and basic magic resistance depending on the current round
- Guardians get a bonus of +0/5/7.5/10% AD and basic AP depending on the current round
[UI] Added a divider between the various advanced statistics buttons on the end game screen
[Bugfix] Fixed a bug for which the elo obtained at the end of a ranked match was not seen on the end game screen
Patch 1.18.2A: Bugfixes and minor enhancements
IMPORTANT: After installing this patch you will need to re-apply any changes to the default options
Game:
[UI] Added details about damage dealt to Hunters and Guardians in the advanced stats screen at the end of the game
[Bugfix] Fixed a bug of interaction between continuous skills (e.g.: Mavi's basic attack) and the passive effect of Pikk's Dagger
[Bugfix] (spectate) Fixed a bug where the stats values of the observed hunter were not updated after a buff/debuff
[Bugfix] Fixed a bug where it was not possible to hear the sound of Eris' skill 1
[Bugfix] Fixed a bug where sometimes, the client crashed during the selection of Anais or Mya
[Options] Added the possibility to change the keys for the voice chat
[Options] Added the effect "Motion Blur" to the Hunter's camera (you can desable it in the in-game options menu)
[VFX] Now, Artemis' skill 1 has a new particle effect
[Balancing]
Mya
Attack speed: 1.3 -> 1.0
Patch 1.18.1A: New Items, Improved Clarity and End Game Stats
Game:
[NEW] added the object "Fool's Fury"
[NEW] added the object "Bracers of the valiant"
[NEW] added the object "Vemonia's Glory"
[NEW] added the object "Losfire's Magic Seal"
[NEW] in the end game screen it is now possible to access the "Advanced Statistics" section, which allows you to check a series of additional information related to the game (damage dealt, etc...)
[UI] when you die, a summary is displayed where you can see all the damage received during the last 10 seconds
[UI] the end game screen now shows a full summary, which also includes other players
[VFX] Demon Yokpull's steps steps now leave a mark on the floor
[Change] Leveling a skill up doesn't immediately reset its cooldown anymore
[Change] AoE Effects (I.E: Blud skill 1), can now inflict damage from fire friend
[Change] improved the collision system of anais' base attack and Mavi skill 1.
[Bugfix] Correct the tooltip of "Boots of The Cat"
[Bugfix] God bots no longer spawn Soldiers in the spawn points of the enemy teams
[Bugfix] Wyzo's skill 2 now applies on-hit effects
[Bugfix] Wyzo's Ultimate Skill now applies on-hit effects (only the curse's projectile)
[Bugfix] When you open a menu while the game is in windowed mode, the mouse is no longer confined but can be moved outside the window
[Bugfix] fixed a bug for which the tooltips screen (in-game) no longer showed a preview of the effects of the skills at next level while you had some skill points to spend at your disposal
[Bugfix] fixed a bug for which the match could close suddenly if the loading time took too much
[Bugfix] Fixed a bug for which, after respawn, crowd controls still allowed you to use skills
[Bugfix] fixed a bug for which the effect of Mavi's skill 3 explosion was triggered even when the energy field was not exploding
[Bugfix] fixed a bug for which you could move if a blocking effect ended after the end of the match
[Bugfix] fixed a bug for which Destiny's Wand reduced magic power under particular conditions
[Bugfix] fixed a bug for which Valitudo's Shield and Falea's Crown applied their effects to area even when their owner was dead
Client:
[3D] Added soldiers' models in the "Soldiers" section
[VFX] (lobby) the effect that follow the appearance of the selected hunter is now reproduced only when you select a new hunter or a different skin of the current hunter.
[UI] added an error message for when you try to invite someone while you're not in a pre-game room
[UI] Insert temporary icons for objects whose icons are still being implemented
[Bugfix] (Matchmaker) Exiting the search queue now correctly works
[Bugfix] (Pre-game room) Fixed incorrect game type displayed if you joined a party by invite
[Bugfix] Fixed a rare bug for which the game crashed if you picked Anais or Mya and rotated them too fast in the lobby
Patch 1.17.2A: Items, Builds, and big gameplay changes!
Game:
[NEW] (only for Hunters) It is now possible to buy a different item at the beginning of each round
[Feature] At the beginninf of each round, bots add a random item to their inventory
[Feature] if no item is selected within the time limit, the slot for the item of the current round is filled by an empty item that does not give any bonuses
[Feature] The players of a team can now comunicate using a voice chat. (O = Toggle continuous transmission, p = push to talk)
[Feature] You can now see shields on the life bars of enemies
[Change] Wrath of Titans: reduced spawn timer 6 minutes and 30 -> 5 minutes
[Change] Wrath of Titans: Deals 10 -> 20 % of maximum health per second
[Change] Skill bullets that enhance basic attacks (EX: The Vanadis' 2nd skill) are now considered " basic attacks " and no more " skills "
[UI] When Eris hovers on the icon of the 1st skill, the radius of the skill effect is shown.
[FX] Those hit by Eris's 1st skill feel a sound effect
[VFX] Eris's soldiers reproduce an effect when they are sacrificed by Eris's 1st skill
[VFX] the units affected by Eris's 1st skill reproduce a particle effect when they are affected.
[VFX] replaced the particle effect of hephaestus's ability 2 with a less invasive one
[Balancing]
Due to the addition of the items, the following hunters have been rebalanced:
[Bugfix] Fixed a bug related to the attribution of the kills on the targets affected by Eris's friend fire.
[Bugfix] it is no longer possible to deal damage with the final skill of vanadis pulling a punch after missing the shot
[Bugfix] fixed a bug related to the soldiers' navigation system
[Bugfix] Other minor bugfixes
[Other] other minor improvements
Client:
[client] added "items" and "Soldiers" tabs in the "Characters" section.
[VFX] (lobby) Added an effect for character's selection
[Bugfix] Fixed crash while exiting the application
[Bugfix] (lobby) The icons of the characters that have already been previously chosen by other members of the team can't be clicked anymore
Patch 1.16.0A: The Wrath of the Titans, Balances to Soldiers and Bugfixes
Game:
[Feature] At a certain point in every match (after 6 minutes and 30 from its beginning) in the arena appears "The Wrath of the Titans", a circle that damages 10% of every players' maximum life if outside its borders (players are notified 30 seconds before)
[Feature] The Wrath of the Titans narrows over time towards the center of the arena (it takes 90 seconds to close completely)
[Change] Guardians: If their current target exits their attack range, the guardians shift their attention to the closer target at that moment
[VFX] Changed Poseidon's first skill
[VFX] Minor Changes to Artemis' second Skill
[UI] Now the indicators of active marks show an icon and the remaining duration
[UI] The HUD timer now shows the time that has elapsed since the start of the match, no longer the one elapsed since the start of the game
[Balancing]
The attacks of the divine soldiers now inflict half the damage to the Guardians:
Artemis Soldiers: % extra MS: 50 -> 40
Poseidon Soldiers: % instantly healing: 15 -> 10
Hephaestus Soldiers: % extra life: 50 -> 40
— Mavi —
2nd skill: % AP Bonus for use: 25/35/50 -> 20/30/40
— Eris —
1st skill: put into cooldown the ultimate skills only by 25% of their total recharge time (instead of 100%)
—------—
[Bugfix] (Lobby) Now when joining a team, the hunters and gods already picked are deactivated
[Bugfix] When a match ends, it is no longer possible to unlock inputs by opening tabs such as Chat, Tab and Options Menu
[Bugfix] At the beginning of the new match (not the 1st), the number of enemy hunters alive is correctly reset
[Bugfix] Fixed a rare bug where the guardians sometimes could not get back to their spawn point
[Bugfix] Fixed a bug for which, on special occasions, the Guardians could be damaged during the passage between one match and another
[Bugfix] Fixed a bug for which Ilouase could crash if she fired the 1st skill too quickly
[Bugfix] Fixed a bug for which Ilouase's ultimate stunned enemies near the hit point only if she hit a target
[Bugfix] Ilouase's 3rd skill now hits all enemies on its trajectory
[Other] Other bugfixes and optimizations
Client:
[UI] Re-enabled the controls section in the client options menu
[Bugfix] Now when you apply the changes of the keys from the client options menu, they are saved properly
Patch 1.15.0A: Major Gameplay changes, Divine Soldiers new Gameplay effects and various improvements and bugfix
Game:
[NEW] Each God now gives an additional effect to their Divine Soldiers.
[Feature] at the beginning of the new match, each team respawns on a base other than the previous one (counterclockwise)
[Feature] Now Bots respond correctly to the ping of the God
[Change] (God) When you send soldiers to a target point, soldiers are located around that point instead of trying to reach exactly that destination
[Change] (God) The Minimap no longer reacts to clicks with the right and central mouse button
[Change] Modified The 1th skill of Eris: Tooltip is available in client and in game
[Change] (Bot) Increased enemy detection radius
[Balancing]
--------
-- Jack --
Damage for enhanced base attack: 100 % to -> 120 % to
-- Mavi --
Base Attack:
[Function] Now can defuse the barrels of Jack's second skill
--------
[FX] Updated the sound of Illouase's first skill
[FX] Added a new sound effect to Mavi's base attack
[VFX] Modified the length of the eye trails of Demonic Yokpull
[VFX] The Demonic Yokpull eyes now appear correctly in the character selection screen
[VFX] Modified effect and particle effect of the Artemis' Third Skill's arrow
[VFX] modified the particle effect of Artemis's second ability
[Bugfix] Improved collision system
[Bugfix] Corrected a Bug for which the wrong target could be hit if more targets were aligned
[Bugfix] Corrected a Bug for which it targets could be hit beyond walls
[Bugfix] The buff particles are now turned off at the beginning of a new round
[Bugfix] Solved some projectile visualization bugs of the Pirate Bay and Cemetery Guardians
[Bugfix] Wyzo's Ultimate Skill's spheres now deal damage only to the actual target and not to all enemies on their trajectory
[Bugfix] Anais is no longer permanently invisible if she dies while invisible
[Bugfix] Now Bots that get hit by an ally under Friendly Fire won't keep trying to attack him for the rest of the game
[Bugfix] (God) The allies' status indicators in the HUD now update correctly
[Bugfix] (God) The "Summon Divine Soldiers" skill's tooltip is back visible
[Bugfix] (God) If you are in Commander Mode, the block icon will show regularly on the interface after a skill is no more in cooldown
[Bugfix] (God) Now the results of matches in the HUD are correctly shown during spectate mode
Client:
[UI] (Lobby) Added the "Summon Divine Soldiers" skill in the screen that appears after locking a God
[Localization] In the "Characters" screen it is now possible to read the descriptions of the extra effects given to soldiers by each different God
Patch 1.14.0A Minor gameplay changes, new sounds effects and Mavi improvements
[Feature] Defeating a guardian also restores 20% of maximum mana over 10 seconds (10% if you defeat a hunter)
[UI] When you recover mana, an indicator with the icon of the killed entity is shown
[VFX] Added the effect of the footprint of Yokpull's first skin
[FX] Added an additional sound effect to Blud's Ultimate
[FX] Updated the sounds of Mya's First skill
[Bugfix] Now the God chat no longer freeze in the spectator mode
[Bugfix] Fixed a bug where the on-screen indicators that indicate the amount of HPs recovered after being healed, could be shown in random positions on the screen
[Optimization] Network optimization
Mavi's basic attack (also enhanced):
[Change] Now it also hits the enemies behind the allies
[Bugfix] The inflicted damage are properly updated according to Mavi's current AP (even when the laser is already active)
[Bugfix] Fixed an error about the range (it was smaller than one unit compared to the normal length)
[Bugfix] Fixed a bug related to the icons on the minimap of the divine soldiers
NOTE: we suggest you to check out the video and audio settings, as they have been reset after a bugfix concerning the settings file