※The game servers will be unavailable during the maintenance time.
After the maintenance is over, please make sure to receive a client update on Steam. Thank you.
Early Access Patch Notes
1. The "Yoongeon" character will be unlocked after completing the tutorial.
2. “Special store” has been added to the lobby menu. - You can purchase 1MILLION Dance Studio collaboration emotes & victory animation package at the special store.
3. New skins and emotes have been added to Shop & Collection. [Character Skins] - 3 EA limited edition skins (Ara - Carmen / Mimi - Spy Cat / Samjang - Samjang of Death) - Mir : General Haedong - Mumyung : The Returned Avenger - Aiden : Homecoming
[Emotes] - 1MILLION Dance Studio 6 different winning animations, twist, shuffle, zombie dance - 1MILLION Dance Studio 6 different emotes"
4. "Mailbox" function has been added. - Available through the “mail” icon in the upper right corner of the lobby and you can receive event skins and emotes.
5. Party invitation window now has a "Favorites" function. - If you click the star on the left of the user list, the player will be added to the "Favorites".
6. The despawn time of the dropped items has been significantly increased. (30 seconds → 90 seconds)
7. My chat, team chat and action message colors have been changed.
8. In the run mode, if you suddenly stop on a cliff, etc., you won't fall down anymore.
9. Sway is now usable in the "throwing mode". (The "throwing mode" will be canceled)
10. You can now inspect opponents in the spectator mode. ("I" key)
11. The 1MILLION Dance Studio victory animation is performed in a special place.
12. The matchmaking system was introduced into the game. - MMR (ranking) points will be used to determine player skill. - MMR will vary depending on your placement at the end of the game, but may also be affected by other factors. (For example, the number of player kills) - The MMR system will work separately in each mode. - If you died in trio mode and your team took 1st place, your rating will be defined by your team’s placement (1st place in this case) ※ If a player leaves the game before the whole group dies, the result of this player will be recorded as the group’s placement during the moment that player left the game.
- If the system cannot find you a suitable opponent for a long time, the search range will be increased. - The matchmaking range will be relatively wide during the beta season (with a purpose of quicker matchmaking).
13. A new party invitation method has been added. - You can now invite players to your party through the player's Unique ID - Each user’s unique ID is displayed at the top of the group invitation window, displayed when the “+” button is pressed on the profile screen and on the “group configuration” screen. (You can copy your own ID to the clipboard by clicking the icon to the right of the ID.)
- The Unique ID for each player is displayed at the top of the party invitation window shown after clicking the “+” button on the Profile Menu and “party configuration” screen.
- Like in the past, you can also invite friends to your party through Steam.
1. Barrier damage has been slightly decreased.
2. Realm of Anarchy Invasion (Purple Zone) 3rd and 4th stage boss level has been lowered.
3. The amount of experience required to level up has been slightly increased.
4. Dungeon balance changes - The level of monsters in the early game near all dungeon entrances has been adjusted. (Level 12 → Level 6) - The spawning time of the merchant that appears when the final barrier appears to be in a dungeon has been adjusted from 14 minutes 30 seconds to 14 minutes.
5. FFA Mode balance changes - The buff object in the center spawns now 3 seconds into the match. - You lose 30 points if you end up jumping down from the platform. - Depending on your current placement (1-4), the activation time for the floor explosion gimmick is different now. (Fourth place can explode the floor in the shortest time, while first place takes the longest time to activate the gimmick)
6. Character combat balance
Jun
- The range of skill #3 has been increased from 8m to 11m.
Mumyung
- When using skill #4, the avatar now attacks the nearest player first.
Mimi
- After using skill #4, Mimi gets super armor while standing on the fire field.
Samjang
- Fixed a bug where even if you successfully hit the enemy with skill #2 (when enemy is standing), the enemy would still be able to block your attacks. - After successfully using skill #3 on the boss or chief monsters, the following basic attack now works faster.
Tau
- After successfully using skill #3 on the boss or chief monsters, the following basic attack now works faster.
Gyeonjo
- Fixed a bug where Even if you successfully hit the enemy with skill #2 the enemy would still be able to block your attacks.
Geonhong
- The projectile of the flying bottle (skill #1) has been changed to AOE and now has a radius of 2.5m.
Dara
- The Lightning damage of skills #2 and #3 has been lowered. Stamina drain while hitting a guarding enemy has been reduced. - The freezing time of skills #1 and #3 has been increased. (2 seconds → 3 seconds)
Yoongeon
- Skill Attack Power/Skill Defense Power granted by Yoongeon 's passive has been increased. - The projectile of skill #2(actualized) has been changed and doesn't penetrate the targets anymore. - The projectile of skill #3(actualized) has been changed from a fan shape to a straight projectile. - The damage of skill #4 has been lowered and the stamina drain while hitting a guarding enemy has been greatly reduced. - After using skill #4(actualized), the damage of skill #2 and #3 has been lowered.
- Fixed the issue where Mir’s #1, and Tau’s #1 skills were getting interrupted by taking damage during the charging animation. - Fixed a bug where enemies located above/below the player were getting attacked when using AOE skills. - Fixed the areas in the world where players were getting stuck. - The interaction with Odong Merchant/Peddler now only works from a close distance. - Fixed an issue when some of the items dropped from chests were unreachable. - Fixed a bug where Phantom Hunters would disappear during battles. - Fixed the bug where “Treasure Goblin” would disappear while running away. - Fixed the bug where “Guillotine” teleports during battle. - Fixed the issue where the sound effect didn’t work when blocking against boss “Doomhand”.
- Bushes have been added to some areas of the world. - Legendary chests will now spawn near the Dungeon Bosses. - The animation of enemies getting hit by a bomb has been changed from Fly to Stumble. - The glider will not fly over rocks near the Ancient Altar in the Western Desert. - An activation sound has been added when using a glider summoning stone. - Merchant voice sounds can now be heard upon interaction. - Graphic settings now have 5 levels instead of 4. ※ In order to achieve a smoother experience, we do not recommend playing using the maximum graphic settings.
Hunter’s Arena Legends Ranking System
Greetings, Hunters!
We would like to take a moment to talk about the Ranking System that will be introduced sometime after the release of Early Access for Hunter’s Arena: Legends.
We believe that the competition between players and the ranking system is going to be a good motivation for many players. However, to create a fair ranking system we will need to analyze a large amount of data and make adjustments accordingly.
Thus, we are currently working on creating a well-balanced system to make Hunter’s Arena: Legends a more enjoyable experience for everyone.
Down below are some details about the upcoming ranking system:
1. Seasons
1) After the release of Early Access, a Beta version of the Ranking System will be implemented.
2) The start of the Beta Season will be announced in advance. Once we gather enough data, the preseason will be available first before the regular season starts.
3) The information above is subject to change, depending on the development process.
2)Ranking system
1) Ranks - The ranks will be distributed as follows (from worst to best): Bronze → Silver → Gold → Platinum → Diamond → Legend. - Each rank (except Legend) will have 4 divisions. - The ranks are separate for each of the 4 modes: Battle Royale Solo, Trio, Tag Match, and Free-For-All.
2) Rank points - Based on the match results, the system will penalize/grant you -2/+2 points. In Battle Royale mode, additional points will be given depending on the number of player kills and other aspects.
※The ranking system is still work in progress. You will be able to check your overall rank in-game using the “Rank” menu in the main lobby.
We are also currently preparing a user-friendly UI along with guides for the upcoming Ranking System.
We will come back with some more exciting news soon! Thank you.
Hunter’s Arena: Legends Early Access schedule
Greetings, Hunters!
For players around the world waiting for the Hunters Arena, we prepared a detailed Early Access schedule.
Hunters Arena Early Access starts simultaneously across the world. Please refer to the table below for Early Access opening times in different countries:
Thanks to players' feedback, we were able to successfully develop Hunter's Arena. The wait was long, and we will make sure to reward you with an amazing experience.
Thank you.
LINE POD service starts on 7/16(Thu) in Taiwan, Thailand, and Indonesia.
Greetings, Hunters!
Hunter’s Arena: Legends will be distributed through LINE POD (LINE Play on Desktop) for users located in Taiwan, Thailand, and Indonesia starting from July 16.
LINE POD is a new PC game platform introduced by LINE. Anyone can log in and play, using their existing LINE app account. ※ Line and Steam are using the same game servers so you can meet players from various countries.
When LINE POD service starts on Thursday, July 16, players in Taiwan, Thailand, and Indonesia can check out the game news through either the LINE POD website or the Hunters Arena: Legends official website. Due to platform separation, the players located in the countries stated above will no longer be able to search Hunter's Arena: Legends on Steam.
We will do our best to provide high-quality game services for all players across the world.
Thank you for your support!
Stress test Patch Notes #3
New character
The new character "Yoongeon" will be added 7/4 Sat.
New game mode
You can play the new "Free For All" mode from 22:00 to 24:00 on July 4th. (KST/PDT/CEST)
Shop & Collection
- 3 skins have been added to Shop & Collection. : Jun - Dominating Power : Tau - Wilderness : Dara - The Ice-Cold Girl
System fixes
- The bounty key (B) was temporarily disabled due to an occurring bug. - The remaining player in tag mode will now win if an opponent exits the game. (The player who leaves, counts as defeated)
Bug fixes
- Fixed an issue with the falling from the horse motion (Jun and Gyeonjo) - Fixed an issue where a warning message was incorrectly displayed when observing in a game. - Fixed a bug where Mumyung's avatar would not move correctly. - Fixed a bug where sometimes leveling an ability (G key) UI was not visible in the game - Fixed a bug where characters were sometimes floating in the air while playing in tag mode.
Stress Test Patch Notes #2
Greetings, Hunters!
Stress Test Patch information down below:
1. Using a saddle is now unavailable before the battle starts in Battle Royale Mode (solo) 2. Throwing away items is now unavailable before the gates open in Battle Royale Mode 3. Added a new sound effect and UI inside the Realm of Anarchy (purple zone) 4. The spawn location of monsters and treasure chests in some areas has been changed. 5. The spawn chance of Merchant Odong has been increased. 6. A dungeon merchant now spawns every time if the last barrier’s location is a dungeon. 7. Increased the chance of the final barrier’s location to be at the dungeon. 8. One special dance from One Million Dance Studio has been added. 9. Chances of dropping the highest grade equipment from all monsters has increased.
1. Sway animation canceling now consumes more stamina. 2. The radius of Samjung's passive increased. 3. Run attack damage changes: :Jun, Mumyung - Damage slightly increased :Tau, Samjang – Damage slightly decreased
4. Skill balance changes: :Geonhong - Damage of skill #1 slightly increased :Gyeonjo - Damage of skill #1 slightly increased :Dara- Damage of skill #2 decreased, Damage of skill #3 cool time increased :Jun, Mir, Tau, Mumyung, Mimi, Dara, Geonhong, Samjang, Gyeonjo- Amount of stamina used when the opponent blocks skill #2 has been slightly decreased :Mir, Tau, Samjang- Amount of stamina used when the opponent blocks skill #3 has been slightly decreased
1. When using lock-on, the character only attacks the locked-on targets now. (Except for directional skills like Gyeonjo's skill #1) 2. When guard crashed, the character push distance has been reduced. 3. The throwing speed of throwing items has been increased.
1. Fixed a bug when Aiden couldn’t use martial arts attack while using the normal attacks. 2. Fixed an issue when characters were getting stuck in random areas. 3. Fixed an issue when mouse cursor was disappearing while opening the map by pressing the ‘tab’ button. 4. Fixed the button that shows NPC when using the World map. 5. Fixed the in-game results screen to display the correct information. 6. Fixed an issue of kill buffs stacking more than intended when taking down ‘Wanted’ players (shown in the upper right corner) 7. Fixed the visuals of quick slot UI in the spectator mode 8. Fixed the sound of “Fight!” in the tag mode. 9. Fixed an issue when if you invited someone to your party, the players to invite screen would take a long time to appear or wouldn't appear at all. 10. Fixed a bug when while playing in Trio mode characters weren’t being selected correctly. 11. Fixed an issue of selected skin wasn’t correctly applied in-game.
We are planning to hold a collaboration event with the gameplay clip sharing platform Medal.TV with a total prize of $5,000. More information can be found on the Hunters Arena Medal.TV page. [Event page]
Lastly, there is going to be a surprise event on the last day of the stress test (July 4 (Sat)).