Hyper Gods cover
Hyper Gods screenshot
PC XONE Steam
Genre: Shooter, Indie, Arcade

Hyper Gods

Hyper Gods demo is out now



Welcome new pilots,

A new update comes today to Hyper Gods, though it is not a typical one. As we approach the full release of the game, we've decided to bring you a small demo of the final version of the game. You can check our Demo Trailer below:

https://youtu.be/BE42rBAcl7A

In terms of features, this demo comprises of a small portion of the singleplayer mode, meaning that our Early Access version will still be the most complete experience until v1.0.

We hope you all enjoy the experience we're providing with Hyper Gods.
Thank you for your support.

Hyper Gods v0.9 "Versus" is now live



The newest update for Hyper Gods, v0.9 "Versus", is now live. This new update brings to the game a new attack called Vector Raid and a new local multiplayer mode where players co-operate and compete to defeat the God.

Here are the full patch notes:

  • Added Vector Raid to the game
  • Added new Local Multiplayer mode
  • Lock-On no longer requires Acceleration
  • Tweaked God bullet speeds
  • Improved the God's AI
  • Changed the layout of the gameplay's UI
  • Added new animations for the gameplay's UI
  • Added new settings to the options menu
  • Added new controller support
  • Optimized several areas of the game
  • Changed GCS logo animation
  • Added epilepsy warning screen
  • Fixed typos and UI inconsistencies
  • Bug fixes


We hope you enjoy the new additions to Hyper Gods!

Local multiplayer is coming to Hyper Gods



Ahead of the arrival of the next update, the first version of local split-screen multiplayer will be coming to Hyper Gods.

When? Tomorrow, as part of the new v0.9 update, "Versus".

Update 0.9 release date + Vector Raid devlog



At long last, v0.9 of Hyper Gods will be deployed on April 10th. This update brings many new features to the game, one of them being the Vector Raid attack. This attack allows the Drifter to fend off incoming bullets and create openings in the God attacks, giving you new ways to turn the tides of battle.

To celebrate the arrival of Vector Raid, we've compiled a small devlog of the attack, giving you a little preview of its capabilities and how you can use it.

https://youtu.be/FZZssuULGtM

More surprises are coming soon. Thank you for your support.

v0.81 is now online



A new bug fix version (v0.81) has been released for Hyper Gods. There were some bugs with the animation systems which prevented the game from running correctly. Other features include:

  • Gameplay tweaks
  • Improvements on the UI for the Tutorial
  • New animation for the God's recharge


Thank you for your support!

Hyper Gods is 50% off!



As part of the Steam Summer Sale, Hyper Gods will be 50% off until the 5th of July!

This is the lowest price ever for the game, so be sure to take this chance to finally stop the Gods, once and for all... If you can handle their rage, that is.

Beware.

v0.8 "The Enlightenment" is now live



The Gods have changed, as v0.8 "The Enlightment" of Hyper Gods is now live. Featuring a complete overhaul of the Gods AI, new animations and attacks, along with support for Achievements, this update is yet another major one for the game.

Full patch notes below.

Patch Notes

  • God AI overhaul

    • The God will now react to the player and their ability
    • The God will now react to its current state (HP, etc.)
    • Movement has been tweaked
    • Teleport distance has been reduced
    • The pacing of the attacks has been tweaked
    • Each attack now has its specific cooldown
    • The difficulty has been altered

  • God animation overhaul

    • Added new movement animations
    • Added new attack animations
    • Added new teleport animations
    • Added new Hair animations
    • God will now stop moving when attacking

  • The Ship HUD has been tweaked

    • It will now track the position of God
    • It will now only track bullets that are close by

  • Small other gameplay tweaks
  • Created a new MaxPhase Stat
  • Implement the first Steam Achievements
  • Added a new SFX when changing God Phase
  • Added new tips to the Loading Screen

v0.8 "The Enlightenment" arrives next week



It's just right next week that Hyper Gods v0.8 "The Enlightment" goes live. The focus of this update was mostly on the Goddess Herself: a revamped AI, improved attacks and new animations are all present in the newest build of the game, among many other improvements.

Get ready to face this new God. Over and out.

v0.7 "The View" has arrived



The wrath of the Gods continues to rise as yet another update arrives on Hyper Gods. v.07 "The View" brings many improvements and new features to both the aesthetics and gameplay of the game, so pilots shall now definitely have a better experience fighting the Gods.

Full patch notes below. Thank you for your support.

Patch Notes

  • Added post-processing effects: chromatic aberration, grain
  • Added new backgrounds
  • Added dynamic lights to the God's bullets
  • Gameplay tweaks: the turbo will no longer deplete on getting hit
  • Changed the Keyboard mapping to prevent Sticky Keys issues
  • Added a new attack for the God, codename: Protector
  • God AI tweaks

    • The Beam attack will kill in one hit now
    • Improved the accuracy of the Beam attack
    • Tweaked the teleport

  • Added new Sound Effects
  • Added the newest version of the Menu Music
  • Added a Tutorial prompt for first time players
  • Added a highlight for the local player on the Leaderboards
  • Added a character limit for players with big usernames on the Leaderboards
  • Added an animation for when players scroll the Leaderboards
  • Optimized the size of the game executable
  • Fixed a major bug which prevented the controls from working properly on high-end PCs
  • Other bug fixes

Hyper Gods v0.6 "The Learning" is now live


The war on the Gods continues as Hyper Gods v0.6 "The Learning" goes live. Features include a wide array of gameplay tweaks and improvements and a brand new Tutorial mode for players to practice their skills. Full patch notes below:


  • New Tutorial mode
  • Gameplay tweaks:

    • Improved the Stun state of the Ship

      • The Ship will now retain its direction on recovery

    • Improved the Camera behaviour

      • The Ship will now remain visible at all times

    • Re-worked the Ship Radar

      • Enemy bullets are now also tracked

    • Made small tweaks to some of the Godess’ bullet patterns

  • Added new Gameplay SFX
  • Added new Music and SFX for the menus
  • Added new effects to some UI elements
  • Bug fixes:

    • Gameplay
    • UI
    • Steam Leaderboards integration



Thank you again for your support. Be ready for the rage of the Gods.