A new update comes today to Hyper Gods, though it is not a typical one. As we approach the full release of the game, we've decided to bring you a small demo of the final version of the game. You can check our Demo Trailer below:
https://youtu.be/BE42rBAcl7A
In terms of features, this demo comprises of a small portion of the singleplayer mode, meaning that our Early Access version will still be the most complete experience until v1.0.
We hope you all enjoy the experience we're providing with Hyper Gods. Thank you for your support.
Hyper Gods v0.9 "Versus" is now live
The newest update for Hyper Gods, v0.9 "Versus", is now live. This new update brings to the game a new attack called Vector Raid and a new local multiplayer mode where players co-operate and compete to defeat the God.
Here are the full patch notes:
Added Vector Raid to the game
Added new Local Multiplayer mode
Lock-On no longer requires Acceleration
Tweaked God bullet speeds
Improved the God's AI
Changed the layout of the gameplay's UI
Added new animations for the gameplay's UI
Added new settings to the options menu
Added new controller support
Optimized several areas of the game
Changed GCS logo animation
Added epilepsy warning screen
Fixed typos and UI inconsistencies
Bug fixes
We hope you enjoy the new additions to Hyper Gods!
Local multiplayer is coming to Hyper Gods
Ahead of the arrival of the next update, the first version of local split-screen multiplayer will be coming to Hyper Gods.
When? Tomorrow, as part of the new v0.9 update, "Versus".
Update 0.9 release date + Vector Raid devlog
At long last, v0.9 of Hyper Gods will be deployed on April 10th. This update brings many new features to the game, one of them being the Vector Raid attack. This attack allows the Drifter to fend off incoming bullets and create openings in the God attacks, giving you new ways to turn the tides of battle.
To celebrate the arrival of Vector Raid, we've compiled a small devlog of the attack, giving you a little preview of its capabilities and how you can use it.
https://youtu.be/FZZssuULGtM
More surprises are coming soon. Thank you for your support.
v0.81 is now online
A new bug fix version (v0.81) has been released for Hyper Gods. There were some bugs with the animation systems which prevented the game from running correctly. Other features include:
Gameplay tweaks
Improvements on the UI for the Tutorial
New animation for the God's recharge
Thank you for your support!
Hyper Gods is 50% off!
As part of the Steam Summer Sale, Hyper Gods will be 50% off until the 5th of July!
This is the lowest price ever for the game, so be sure to take this chance to finally stop the Gods, once and for all... If you can handle their rage, that is.
Beware.
v0.8 "The Enlightenment" is now live
The Gods have changed, as v0.8 "The Enlightment" of Hyper Gods is now live. Featuring a complete overhaul of the Gods AI, new animations and attacks, along with support for Achievements, this update is yet another major one for the game.
Full patch notes below.
Patch Notes
God AI overhaul
The God will now react to the player and their ability
The God will now react to its current state (HP, etc.)
Movement has been tweaked
Teleport distance has been reduced
The pacing of the attacks has been tweaked
Each attack now has its specific cooldown
The difficulty has been altered
God animation overhaul
Added new movement animations
Added new attack animations
Added new teleport animations
Added new Hair animations
God will now stop moving when attacking
The Ship HUD has been tweaked
It will now track the position of God
It will now only track bullets that are close by
Small other gameplay tweaks
Created a new MaxPhase Stat
Implement the first Steam Achievements
Added a new SFX when changing God Phase
Added new tips to the Loading Screen
v0.8 "The Enlightenment" arrives next week
It's just right next week that Hyper Gods v0.8 "The Enlightment" goes live. The focus of this update was mostly on the Goddess Herself: a revamped AI, improved attacks and new animations are all present in the newest build of the game, among many other improvements.
Get ready to face this new God. Over and out.
v0.7 "The View" has arrived
The wrath of the Gods continues to rise as yet another update arrives on Hyper Gods. v.07 "The View" brings many improvements and new features to both the aesthetics and gameplay of the game, so pilots shall now definitely have a better experience fighting the Gods.
Full patch notes below. Thank you for your support.
Gameplay tweaks: the turbo will no longer deplete on getting hit
Changed the Keyboard mapping to prevent Sticky Keys issues
Added a new attack for the God, codename: Protector
God AI tweaks
The Beam attack will kill in one hit now
Improved the accuracy of the Beam attack
Tweaked the teleport
Added new Sound Effects
Added the newest version of the Menu Music
Added a Tutorial prompt for first time players
Added a highlight for the local player on the Leaderboards
Added a character limit for players with big usernames on the Leaderboards
Added an animation for when players scroll the Leaderboards
Optimized the size of the game executable
Fixed a major bug which prevented the controls from working properly on high-end PCs
Other bug fixes
Hyper Gods v0.6 "The Learning" is now live
The war on the Gods continues as Hyper Gods v0.6 "The Learning" goes live. Features include a wide array of gameplay tweaks and improvements and a brand new Tutorial mode for players to practice their skills. Full patch notes below:
New Tutorial mode
Gameplay tweaks:
Improved the Stun state of the Ship
The Ship will now retain its direction on recovery
Improved the Camera behaviour
The Ship will now remain visible at all times
Re-worked the Ship Radar
Enemy bullets are now also tracked
Made small tweaks to some of the Godess’ bullet patterns
Added new Gameplay SFX
Added new Music and SFX for the menus
Added new effects to some UI elements
Bug fixes:
Gameplay
UI
Steam Leaderboards integration
Thank you again for your support. Be ready for the rage of the Gods.