This game will be very different than the first one, it'll have pre-made stages and the player will travel through rails. The multi-color shoting mechanics will stay the same, and I'm cooking some surprises for this one.
Hello friends, the Steam Halloween sale 2019 started and its running from oct 28th to nov 1st and we're joining with all of our catalog of games. Check it out:
Hello friends, this week, I completed 4 years into making indie games, and I'm very proud of everything I've made so far.
Thank you for buying, playing and recommending my games. Without you, this dream would not be possible, I made a little video to celebrate and show some acomplishments I made with your help.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807928416
I feel like I'm just starting and I have SO MUCH to share with you guys, now I'm working in two different projects, both are bigger than the games I released so far.
Hello friends, with giveaway of POLYGONEER the playerbase of the game has grown exponentially and some of the new players reported dificulties to play the game with different keyboard layouts. So I updated the game following this requests:
- Support to QWERTY, QWERTZ and AZERTY layouts (just acces the config on the options menu)
- 10 Options to change the sensitivity that the turret rotates (default is 5)
The game can still be downloaded for free for the next two weeks so let your friends know
Hello friends, for this devlog I would like to highlight the Pseudo 3D buildings that I managed to develop for Razortron 2084, with this I'll be able to make much preetier and more diverse scenarios, you can see on the gif above, the algorithm turns flat 2d images into pseudo 3D images. I also changed a litte bit the art direction on the game, to be more 'texturized' (what do you think about this) It can be seen better on the first screenshot on the game's page.
Some other things that I finished or are almost done
- Traffic IA
- Traffic and road generation for the arcade mode
- In-game color switch (this is usefull to come with cool color schemes)
- Joystick Support.
Now the things are moving much faster and I'll announce more features on the future weeks.
Hello guys, just a little update this time, I've done all the player's cars sprites and I'm very proud of it, about 2 years ago, i coudnt imagine in doing pixel art or any sort of illustration, and now I'm very happy with the results.
Ps. The Colors are not final, and some details can and probably will change on the final game.
Thanks and I would love to hear what to you think about it.