Today is the 2nd anniversary of the release of 'Planes, Bullets and Vodka'.
this is the third game that I released on steam and one that i had the most fun developing, i like the setting and would love to return to it and make a sequel.
I really hope you'll enjoyed playing it and if you haven't played yet, the game is on sale right now!
I'm back with the fourth devlog, and this time the update is preety big:
The skeleton of the first circuit is done (the edges are rough, but will be fixed soon) ;
A basic AI is set(will work a lot on it soon);
A new sprite for the first of the many cars the game will have, this one is bigger so I could put more details into it;
Completely remade the camera system and I think it's very smooth now, maybe will apply some zoom in and out sometime soon.
Developed a tool to change the neon color ingame, I'll implement it on the final game too.(it can be seen on 45 seconds of the video)
https://www.youtube.com/watch?v=sPi1ToYoRYM&t=3s
Final thoughts After working for almost two months on the game, the shape and direction of it is much more clear for me, and I think the development speed will increase now.
ps. On this weekend I'll be joining the Ludum Dare, so if you'll like to follow the development please follow me on twitter, after the game is done, I'll post here too.
Thank you very much for all the support I've been receiving during this years, you guys are great!
Hello friends, in the last two weeks i've been working on the physics and particles system for the game, and since don't have to much experience with this two I struggled a little bit. But I think it worthed and I'm happy on what the game is becomming, with the physics the game has become very fun to play with the drift and stuff. This drift mechanics allows me to create more game modes and much more.
Here's a youtube video if you'd like to see closely: https://www.youtube.com/watch?v=Ji2fbZZNjec
In the last week I continued to work on the buildings. I strugled a little bit with the style
and to get the pseudo 3d thing right. I think it's ok now, what do you guys think?
The next steps will be implement enemy racers, traffic, and polish the scenario with more stuff.
(if you want to see it better check the youtube video).
Hey guys, it's been a while since I didn't post anything, I've been working on a sequel for Razortron 2000, the game don't have a name yet and it's on early development state. This new game will feature much more content and a "story" mode. Heres the first Gif I made for it, It's in very early development state, but I'm preety happy that I manged to make pseudo 3D buildings and I needed to show you.
If you want more updates, please follow me on twitter https://twitter.com/ThisIsNuk
ps. do you guys like this kind of post? If you do, please, let me know and I'll make more.
Thanks
Paulo Brunassi - NukGames
Hyper Simon X now available!
Hello friends, I'm happy to announce that my newest game Hyper Simon X is now available on steam and you can grab it with a big 40% off discount right now!
Hyper Simon X is an Arcade Shoot' Em Up Puzzle game that combines the SHMUP mechanics with the oldschool 'Simon Says' memory games.
https://store.steampowered.com/app/878180/Hyper_Simon_X/ To celebrate our new release the discounts on our bundles have raised and now it's the time to get them!
If you played Hyper Simon X and enjoyed, please leave a brief steam review, this is very important for small games to be noticed and for the game to be able to have trading cards.
This weekend, I completed 3 years as a fulltime game developer, and this it's beigh and incredible self-knowledge journey. Besides a variety of dificulties, I managed, without any ouside funding, to release 8 games on Steam, and reach the mark of almost 350 thousand activations! Besides that, I fell like I'm just starting, new ideas appears and I get pumped to work everyday. Thank you very much to everyone who purchased and played my games, it would be impossible witouth all the daily support I receive.
Polygoneer Update + Very Positive Ratings
Hello friends, I'm happy with all the feedback on Polygoneer and glad it reached the status of very positive.
To celebrate I'm updating it with a better balancing and adding 3 new languages!
Added the languages German, Russian and Simplified chinese.
Balanced the spawning and speed of the enemies in all stages.
Thank you all for the great feedback, and if you have any comment on the update just drop a message on the community forum.
If you like my games and what I'm doing, please follow my creators page on Steam, and keep reviewing my games, this is the most important for me to keep making games and improving as a developer.
Summer Sale Bonanza!
Hello friends, it's that time where our wallets ask for mercy, its time for SUMMER SALE!
Almost all of Steam's games is on sale, and it couldn't be different with our games, all of them are on sale that can reach 80% off, and to celebrate this wonderfull time I'm relesing 2 new bundles and updating a existing one.
NukGames Newcomers Bundle - A bundle with our last releases with the biggest possible discount - 80% off
NukGames Games Bundle - A bundle with all of our games with a big discount - 70% off
Don't forget to follow our creators page and if possible invite your friends to do too.
Thank you very much!
Paulo Brunassi - NukGames
NukGames Creator Page
Hello friends, I'm happy to announce that my creator page on Steam is Up!
There I will post the news of my games in development, new releases and games on sale. Also I will activate the curator of the page to make lists of games that I'm buying and playing, and recomendations of cool games that you can play here on Steam!
To follow just click on the following link and click on 'follow'
https://store.steampowered.com/developer/nukgames
As aways, thank you very much for the amazing support I receive everyday. That gives me strenght to keep up making games and improving as a developer.