HyperLeague Heroes launched just over two years ago.
On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game.
With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement has been stagnant for quite some time. I had hoped that it would increase by adding new enhancements and player-requested features, but that hasn't been the case, and since games cost time and money to create it doesn't make sense to keep going. At least for now.
Here are some updates that were planned:
Alternate story path where you play from the perspective of one of the Dark Lord's generals, creating an army to defeat the HyperLeague Heroes and Earth's militaries to conquer the planet
Doubling the amount of playable units
Unit variants
A Japanese-themed stage with ninja, samurai, and yokai units
A pirate-themed stage
As of right now, 7.0 will be the last major update. In case you missed it, gambits were added to allow players to script custom ally behaviors.
I'll soon continue work on a project that I began prototyping a little while ago, and I'll use all the knowledge I gained from HLH to make the best game that I can. Thanks again to everyone who played HyperLeague Heroes over the years. Until next time!
v7.1 - Gambits/Scripts Beta
-Added gambits to allow for custom auto-battle behaviors, such as using items and specials, via script
Note: Just to reiterate, this is in beta so there will be bugs. Please post any found bugs in the discussions, thanks!
v7.0
It's been a while. :D
-Added new units, Mr. Amazing & Flamethrower -Added Tower Climb events which may cause different enemies to appear during an expedition
Post with more details coming soon.
v6.12 - Two new units (Metallo & Panthera)
-Added Metallo (fight club) and Panthera (lab) as new units -New counterattack perk -Mr. Amazing will be the next unit to release
New Unit - Alejandro
Alejandro rocks into battle as one of HLH's most unique characters gameplay-wise. Similar to Nurse he is a 100% support-oriented unit, but with a twist.
Alejandro has two modes, Idle Mode (when in the back position), and Rocker Mode (when in the center or front of the formation).
In Rocker Mode Alejandro can cut damage to all allies in half or double the attack power of all his teammates , but such strong boosts come at a cost. Staying in Rocker Mode for too long will cause Alejandro to lose sanity and eventually the demon that possesses Alejandro will drain your team's HP. Switching Alejandro to Idle Mode will cause his sanity to return.
This mechanic makes Alejandro unique in that he is the first unit that is specifically designed for active gameplay, suitable for challenges and other battles where you're commanding your squad rather than letting them battle entirely on their own.
Alejandro is available in v6.11 and can be recruited by first completing 20 requests or more.
Magmor Joins HLH
Following the arrival of Zu and Goblin, Magmor stomps into battle.
A descendant of dragons, Magmor is a bulky fire-type unit capable of tanking hits and dealing out devastating attacks.
Base HP: 170 / Base Attack: 16 / Attack Cooldown: 6
Magmor's signature move, Tremor, deals 4x damage with a cooldown of 90 seconds. This powerful attack hits all units on the field, both ally and enemy, so be careful when using it.
Also new in v6.9 is the ability to hire sidekicks before starting a standard dungeon in Tower Climb.
Spring-Summer Roadmap
Hey guys, here's a quick rundown of what's planned for HLH from now through the summer. Updates will be released gradually.
6 New Monster Units
2 new units, Zu and Goblin, came to HLH a short while ago. 6 additional monster units will be released, approximately 1 every 2 weeks, for the coming months.
New Hero Units
Mist (the ninja seen on the loading screens), Mr. Amazing, and more will join the fray.
Changing Dungeons
Once the new monster units are released, an update will make it so that dungeons have different enemies every day of the week. This means that the enemies you encounter if you play on Monday will be a bit different from the ones you'll encounter on Wednesday, and different from the ones on Friday, etc.
Hire Sidekicks
With this update you'll be able to spend XP to begin a Tower Climb run with sidekicks rather than needing to acquire sidekicks during the run.
Anything else you'd like to see?
v6.8 - New Units Pt. 1 + New Mechanic
-Added first set of new units, Zu and Goblin -Added party size mechanic which affects item cooldown
v6.7
-Items reworked -Fallen units can now be revived in-battle -Equipment screen redone -Unit portraits shown on special move icons to help with move selection
New Units on the Way
8 new units are coming to HLH this spring, adding variety to the enemies you'll see during your expeditions. Each day of the week enemy parties will be a bit different than the day before.
Here is a small preview of two of the new units that will appear in the sewers.
In other news, a new, smaller update will be released this week. Details will be shared when the update goes live.