Hypersensitive Bob cover
Hypersensitive Bob screenshot
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Genre: Shooter, Adventure, Indie

Hypersensitive Bob

Ancient Update!

Ancient update is live!





New Ancient levels, achievements and enemies!

Adds

  • New Ancient level tiers
  • New versions of old levels added to level pool
  • Three new flower enemies
  • New achievements
  • New item: Lure, projectile that attracts all moving enemies towards it


Fixes & Tweaks

  • Increased player default acceleration
  • Fixed player animation bug when exiting shuttle
  • Fixed some audio issues
  • Improved moving turkey: Added longer delay before attacking
  • Tweaks to vaccine machine: Reduced breaking chance, Increased item drop rates

8 new items and -80% weeklong deal!



You can grab Hypersensitive Bob 80% off for the next week!

Adds

  • 8 New items

Patch Notes - June 18

Adds

  • Added more stats visible on ending screen:

    • Damage (min/max)
    • Critical hit chance
    • Movement speed
    • Capacity




Patch Notes - June 15

Fixes

  • Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible
  • Fixed miniboss music not playing on miniboss fights
  • Fixed Pollenator fight playing wrong music

Patch Notes - June 14

Fixes

  • Fixed top HUD not displaying "reloading" text when using manual reload


Changes

  • Added 2 second timer when entering to the Shuttle
  • Entering to the shuttle can be now cancelled by walking away from indicator

Patch Notes - June 6, 50% off!

Heya folks!

For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.



Fixes

  • Fixed issues where vaccine machine would spawn inside other objects
  • Increased item interaction distance, so that items could be still picked up if they drop in tight spot

Patch Notes - May 6

Adds

  • 13 New levels
  • 9 New items
  • New boss fight
  • New enemies
  • Added option to restart journey


Fixes

  • Fixed Rubber Duck not actually giving any damage, oops
  • Fixed some typos on item descriptions
  • Fixed item unlocked icon being offset sligtly on stats scene
  • Fixed some level collisions being funky


Changes

  • End journey now restarts game, added Quit button to exit game
  • Some minor item changes

Devlog - April 12

Hello everyone!

Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game.

The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight!

While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet.

We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before.

Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3

Patch Notes - April 5

Adds

  • Added darkness music
  • Added bossfight music
  • Added manual reloading

    • (You may have to rebind this in options, if using custom mappings)
    • Removed non-directional attacking

  • Added new levels that might appear during run
  • Added more item visuals for characters
  • Added new enemy variations


Fixes

  • Fixed shuttle door opening delay on home scene
  • Fixed progress bar staying above black screen after exiting store
  • Fixed issue where player could die when entering shuttle and breaking game
  • Fixed some audio effects being too loud and not affected by options volume
  • Fixed issue where player reload indicator wasn't displaying correct time
  • Fixed Vaccine Machine info not displayed correctly
  • Fixed some cases where enemies could travel through boxes


Changes

  • Changed Antidepressant to Legendary tier
  • Added info how to unlock characters
  • Changed how music is played through game
  • Changed how invulnerability items work with new manual reloading
  • Reduced level change time
  • Reduced Bob and Bill reload time
  • Added info how to unlock characters
  • Changed enemy spawns on many levels
  • Reduced Lightning bee movement speed
  • Increased Gloomshroom attack delay slightly
  • Increased Porcupine attack delay slightly
  • Reduced Slimey health
  • Increased vaccine drops from chests
  • Reduced Porcupine projectile speed
  • Nerfed some waves on some levels


Townforest


For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all?

That's all for now, have a good one!

Still 1 day left -10% off!

Just a reminder that launch sale is running for last day!

We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!

Here's something to tease you with, for the larger content patch we're working