New item: Lure, projectile that attracts all moving enemies towards it
Fixes & Tweaks
Increased player default acceleration
Fixed player animation bug when exiting shuttle
Fixed some audio issues
Improved moving turkey: Added longer delay before attacking
Tweaks to vaccine machine: Reduced breaking chance, Increased item drop rates
8 new items and -80% weeklong deal!
You can grab Hypersensitive Bob 80% off for the next week!
Adds
8 New items
Patch Notes - June 18
Adds
Added more stats visible on ending screen:
Damage (min/max)
Critical hit chance
Movement speed
Capacity
Patch Notes - June 15
Fixes
Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible
Fixed miniboss music not playing on miniboss fights
Fixed Pollenator fight playing wrong music
Patch Notes - June 14
Fixes
Fixed top HUD not displaying "reloading" text when using manual reload
Changes
Added 2 second timer when entering to the Shuttle
Entering to the shuttle can be now cancelled by walking away from indicator
Patch Notes - June 6, 50% off!
Heya folks!
For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.
Fixes
Fixed issues where vaccine machine would spawn inside other objects
Increased item interaction distance, so that items could be still picked up if they drop in tight spot
Patch Notes - May 6
Adds
13 New levels
9 New items
New boss fight
New enemies
Added option to restart journey
Fixes
Fixed Rubber Duck not actually giving any damage, oops
Fixed some typos on item descriptions
Fixed item unlocked icon being offset sligtly on stats scene
Fixed some level collisions being funky
Changes
End journey now restarts game, added Quit button to exit game
Some minor item changes
Devlog - April 12
Hello everyone!
Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game.
The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight!
While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet.
We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before.
Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3
Patch Notes - April 5
Adds
Added darkness music
Added bossfight music
Added manual reloading
(You may have to rebind this in options, if using custom mappings)
Removed non-directional attacking
Added new levels that might appear during run
Added more item visuals for characters
Added new enemy variations
Fixes
Fixed shuttle door opening delay on home scene
Fixed progress bar staying above black screen after exiting store
Fixed issue where player could die when entering shuttle and breaking game
Fixed some audio effects being too loud and not affected by options volume
Fixed issue where player reload indicator wasn't displaying correct time
Fixed Vaccine Machine info not displayed correctly
Fixed some cases where enemies could travel through boxes
Changes
Changed Antidepressant to Legendary tier
Added info how to unlock characters
Changed how music is played through game
Changed how invulnerability items work with new manual reloading
Reduced level change time
Reduced Bob and Bill reload time
Added info how to unlock characters
Changed enemy spawns on many levels
Reduced Lightning bee movement speed
Increased Gloomshroom attack delay slightly
Increased Porcupine attack delay slightly
Reduced Slimey health
Increased vaccine drops from chests
Reduced Porcupine projectile speed
Nerfed some waves on some levels
Townforest
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all?
That's all for now, have a good one!
Still 1 day left -10% off!
Just a reminder that launch sale is running for last day!
We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!
Here's something to tease you with, for the larger content patch we're working