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Genre: Simulator, Strategy, Adventure, Indie

Hyperspace Delivery Service

New Version Uploaded: Early Access .5

Thank you to all the amazing feedback. I've incorporated much of it but there is still some that did not make it into this patch. That doesn't mean I'm not working on those requests/submissions though!

I hope you enjoy and please keep the comments coming!

-fix shield graphic not turning off if you end a level right when you get hit and the shield turns on.

-5 new alien talking heads

-Fix FPS possible level generation glitch where key is unreachable or extra room is unreachable

-Extra buttons added to bridge to show names over characters along with limited stats.

-permadeath option added

-Space bars added. Certain planets now have bars you can visit for full stamina regeneration. Bars are accessed through the crew rest screen. The navigation screen will reveal planets that have bars.

-FPS health pickup number fixed. Now will account for crew mods. However, I realized it is still showing the max possible amount that health pack will heal instead of the amount it actually healed. Will fix in next update!

-balance crew health lost from hyperspace radiation while in hyperspace.

-Added new art to certain events

-9 NEW EVENTS! I won’t go into detail on each as I’ll let the player discover them but here is a list…some are elaborate while some are small. Some show up randomly while others are specific to certain planets. Here they are:
kleltak match event, parts delivery event, FPS crew abduction event, Artifact collector event, void space event, planetary tours event, galactic games event, worm hole study event, phased ship event

What’s coming next? At this point I want to start tightening up what is here instead of continually expanding. However, there are a few events on my list that could probably be good to add. The other thing I’d really like to see is 1 more game variant for space missions and FPS each. Beyond that, I want to add Achievements.

Hope you enjoy the patch and stay tuned!

Weekly Early Access Report

I wanted to give a quick update on the status of the next update.

There will be no update this week as I feel like it would be a much better update if it came out with all the events/additions from the current group I'm working on instead of just a few of them.

Hopefully I'll have this ready for later next week though. There are a bunch of events and tweaks that I hope you'll enjoy!

Thanks for playing!

Early Access Report

Hello Everyone,
Just wanted to give a quick update on the status of the game!

I was still trying to keep to the weekly updates but due to the American holiday this week I don't believe I'll get an update out. So i'll aim to get one out by the end of next week.

What is in store for the next update?

-MORE talking alien talking heads!

-5 new unique events. One of them is a crew abduction event where you must go in FPS mode to rescue your crew member. Or just leave them! Another involves searching a mysterious area of space with a unique music track! I'll reveal others in the patch notes.

-Crew info while on bridge view

-alien bars (used for resting)

-other small bug fixes

-Hopefully some more event art will come in and I can implement that.

-possibly more depending on time.

Stay tuned and thanks for playing!

New Version Uploaded: Early Acces .42

Here is a very small update that fixes a few bugs! I wasn't expecting to get this update out as I'm working on some content that was tricky to put aside. But I figured it out and was able to get the bug fixes out and not have the unfinished content make it into the patch.

-Potential fix for FPS robots reverting to the wrong animation after being destroyed.

-Fix for soup event not working if you haven't visited the regular store yet

-Add 5 new alien talking heads

-Add crew positions to med bay buttons.

New Version Uploaded: Early Acces .4

Thanks to amazing feedback by users GameDragonZero and Olowokandi I decided to concentrate on addressing some of their concerns/requests.

I didn't get to ALL of them, but I was able to get to a portion of them and also a bunch of other additions/fixes from my own list. This means there is not as many new events as I was hoping to add to this patch and so those new events will be pushed into the next patch. If your looking for new events content, you should wait until the next patch to play!

Patch Notes:

-12 new bridge character sprites! This means I had to change the character system and so your sprites chosen for previous saves will be reset to defaults.

-Soup vendor on planet 15. Please note this is missing artwork and will have that in the next patch or patch after depending on when I get the art in.

-New FPS Ai character. Spiderbot.

-New FPS Ai character. Probebot.

-Fix crew members getting sick if already sick from passengers.

-6 new alien talking heads

-Fix to force stats to come back on after events during hyperspace travel.

-Fix communication rewards different on loading. (Was not saving game after rewards set, now save after rewards are set).

-Remove decimals on some stats. Still a lot have decimals but will slowly remove some as time allows.

-FPS fix for possibility of red key card being behind locked door.

-When selecting crew for ground mission, now auto select the "next" button for joystick/keyboard control.

-FPS add percentage readout to health

-Fix for repeated beacons.

-Fix store title alignment on some resolutions forcing the word Max to move down to next line.

-Missile lock will now work on farther out objects.

-Show distance to locked target indicator

-Seek assistance (from supply screen) is now more generous and costs fewer total days.

-Fuel extraction added to supplies. Will allow you to extract fuel from the local star. This is fairly dangerous. Having an engineer will help. Takes 2 days. Uses standard oxy/food. Decreases stamina more due to stress.

-Slight increase in chance at finding artifacts

-Added come back mechanic. If low enough on supplies will get a communication from a hyperspace barrier surfer. It's extremely dangerous but will give you a lot of supplies. (NOTE This is work in progress. For now includes space fight at end but would like to include an FPS fight as well).

-Added one additional crew member. This crew member doesn't have any special abilities.

-Show crew sprite when selecting crew for FPS missions.

-New 3D model for mines.

-Increase possible reward for Comm officer in FPS games.

-Lower damage taken by non-security officers in FPS.

-1 new music track for FPS segments

-1 new planet arrival scene with music. Planet 6.

Please note that most planets with arrival scenes will be getting unique events.

Stay tuned for an update on what new content is coming.

Weekly Early Access Report

I want to thank everyone so much for their support and reporting bugs and suggestions. It's really great and is helping out the game a ton!

There won't be any patches this week unless I find a quick fix to certain bugs but it's looking like late next week will be the next patch.

Beyond fixing new bugs and still working on unfixed bugs I'm also adding:
-one more arrival scene with music,
-at least 2 unique planet events. An example of one is being able to purchase a special soup from a certain planet that heals health and stamina.
-1 new FPS enemy type.


That is what's in store for the next patch but beyond that here is a preview of what's coming:

-6 planned unique planet events
-more CYOA events during travel
-2 new FPS game types
-2 more FPS enemy types
-at least 2 more music tracks (1 for FPS and 1 for space combat).
-2 new space enemy types
-more balancing
-more bug fixing
-and more!

I'm hoping that as the new patches come out the bugs will become less and less and I can fully concentrate on finishing balancing the game and adding the remaining content.

Questions for the community:
-How important are achievements to you?
-Would you be interested in perma-death for hard mode?

Thanks for playing and please keep the comments coming!

New Version Uploaded: Early Acces 038

A lot of bug fixes. Some new events. A new arrival scene with music. A lot more than I anticipated!

-Add clarification text for ship radiation damage that is atomically taken during hyperspace. This damage is more when pace and coolant ratio are set to higher levels.

-fix power distribution button if pressed rapidly during approaching ship cut scene causes freeze.

-if ram into other ships will now cause damage

-Supply ship is balanced so that you cannot sell to it to make large profits and the cost of items is lowered.

-Fix special missions triggering a second time if going backwards to previous planet.

-NEW FPS mode. Radiation containment.

-Fix ramming space tears now will properly take you directly to next planet

-Lower cost of missiles

-Remove random insta-deaths. If health is high enough, will take extreme injury otherwise will go into a medical stasis chamber and can only be revived by a robot doctor at space stations for a cost.

-Add % readout to health stats during hyperspace

-Minefield trap event now shows density level on help screen

-Passenger causes damage causing ship to gain health...possibly fixed by more frequent display updates. Before it was possible that it looked like health was gained but it was just the timing of the status update. I THINK.

-Fix for seeing same beacons over and over.

-NEW CYOA event encounter alien ship event.

-Add text showing personal shield is recharging in FPS if science officer chosen

-Fix bug that caused stamina and health to increase during jobs, scanning, oxygen extraction, etc. Stamina and Health should now be more difficult to maintain.

-Balance ground bonus rewards.

-Fix for blockade not lifting.

-Fix for crew member injured during oxygen extraction not being injured

-Increase ship damage from CYOA bombs and other CYOA events.

-Health rewards balancing. Health kit heal amount lowered. Health kit cost increased.

-Disease should be more frequent and more dangerous now.

-Balance CYOA science vessel rewards.

-Updated asteroid 3D models to new models.

-Show % readout of health/stamina in crew screen and med bay screen.

-NEW planet arrival scene with music. Planet Phion

-Remove additional bonus rewards in FPS mode since the new crew member choices give bonuses.

Stay tuned for info on the next update! Hopefully a lot of bugs won't appear and I can concentrate on new content!

Weekly Early Access Report

Hi Everyone,

I have about 20 bug fixes/updates/modifications ready to go but I need to do some more testing before uploading. I'm hoping by the weekend to upload a new patch with these changes. I was hoping the patch would include more new content but this one will primarily be bug fixes and some balancing adjustments. There will be at least 1 new CYOA event and 1 new arrival scene with music.

Upcoming:
-I have 2 more arrival scenes ready to go. Just need to find time to create the music for them.

-New FPS mission types are in the works

-New Space fighters still in the works

-Custom event types for a lot of planets.

-More CYOA events

-And more...I have a pretty big list of about 50 items that range from "wish list" to "will implement". As I release the patches I'm carefully watching reactions from the community and weighing what to work on next. So please keep the comments coming!

Thanks for playing!

New Version Uploaded: Early Acces 036

This is a smaller update but given the amount of work needed for the next content update I figured now was a good time to release a few more tweaks.

-Added 3 new CYOA event types during hyperspace travel. These will be shown at least 1 time a play through.
-Minor fix to try to solve very rare occurrence where key is hidden within another object in FPS levels.
-other minor tweaks/fixes not affecting game play.

Thats all the updates for this time. But keep in mind each CYOA event is a bit of work and will still be tweaked as we go on. More are on their way!

What is coming and when?
-4 new arrival scenes with music. These will take some time as it takes me some time to create the music for each of them so I may try to do 1 a week.

-FPS game variations: Radiation cleanup, Rescue abducted crew, Target challenge. Those are the ones I'm currently working on. Timeline for these may be 1 a week or so.

-Unique planet events. I have a list of a bunch of planets that will be getting unique events. Nothing grand mind you. But unique. These are probably a few weeks out behind the arrival scenes and FPS work. One thing to note is I'm building these as repeatable re playable events meaning they aren't a specific singular story events.

-Additional pirate ship models/Ai behaviors. This art is in the works and will be ready early - mid November. The behaviors will also take a little time to implement.

-More bridge character choices. Art will be made in the coming weeks.

-More?!

Thanks for playing everyone!

Early Access Version 035 Uploaded

Early Access Version 035
-Fix FPS Ai leading target..there was a bug that made the Ai only able to hit you while you were still.

-Increase difficulty of FPS Ai.

-Tear in space will now only show up a certain amount of times throughout the game instead of purely random.

-FPS add variations on rewards or upgrades depending on what crewmember you chose. For example: science gets a personal shield, engineer finds parts, etc.

-New feature: Passengers. Can now be hired to carry passengers to planets. Random events with CYOA elements will have a chance at happening during travel while you have passengers aboard. These could be pirates looking to collect a bounty on your passenger, the passenger trying to take over the ship, the passenger helping with repairs, etc.

-More CYOA events added. These will happen randomly throughout hyperspace travel. If you are loading a saved game, it is highly unlikely you will see new events until you start a new game. More will continually be added as development continues.Also the balance of these to non CYOA events will be more balanced as development continues.

-various smaller bug fixes

What's next:
-More balancing of event types so you get different types more often. The newer CYOA types are out numbered currently and so will appear less often.

-Passenger balancing. Once some feedback and more testing occurs I will balance this section more

-New art!
I have 4 new planet introduction paintings ready to go. Next week I'll begin implementing them. They take a while to implement because I also have to create music to go along with them.

-More art for FPS will be coming as well as more bridge crewmember sprites to chose from. These will be a few weeks at least. Along with the new FPS art will be art to make new FPS event types.

Stay tuned and thanks for playing and supporting the game!