It's been a while since we posted our last patch, our development team has been working hard to bring this update and will continue to bring all future hotfixes and QoL updates!
Make sure you let us know in our discussion boards of any issues and bugs you may experience after this update as well as any feedback you have for I Am Future.
Check out the list below of all the new fixes and additions:
Character Customisation 💇♀️
New hairstyles!
Minions 🤖
Added 2 modules for minions speed
Fixed minion's falling off the roof
Fixed minion's pathfinding issues
Questline 📝
Fixed milkshake quest
Fixed quest “buy a ticket”
Fixed quest “create floor patch”
Fixed bug with Earl’s questline
Fixed basketball
Gameplay 🎮
Added some recipes to farm table
Changed grow areas for infection
Rebalanced interaction modules
Fixed resource printer’s disassemble issue
Fixed some colliders
Fixed leeches pathfinding issues
Fixed Cozy level: leeches no more eating crops
Fixed issues with floor patches
Art 🎨
Fixed render layers for infection
Fixed render for grass
Fixed some outlines
UI/UX 📺
Added “put all” button for storages on gamepad
Fixed icons for points of interest in expeditions
When you rename something we now block other interactions to avoid errors
Things are getting festive on your rooftop! We've put together a little video of what to expect 👇
INSERT VIDEO LINK
1.0.1.00Xr - Patch Notes
Decorations ✨
Added 12 musical, disco-floor items with different octaves.
Added ability to make custom wires with lamps for holiday vibes.
Added new custom garden beds to make your gardens more cozy.
Added garden hedges.
Added new fireplace decor building.
Added 12 more decor buildings: Disco Ball, Mini Fridge, New benches, Pouf, and more!
Holidays 🎄
Find 4 hidden presents!
Theme dishes.
Themed customization for your character and minions.
Overall decorations on your rooftop for holiday vibes.
Earl, Prospero, Barbara, and Mary Queen are suited up too.
Difficulty 📉
We’ve expanded the number of different sliders so you can adjust the game to better suit your playstyle. You’ll find these in the settings menu and new players will see a welcome screen to select their comfort level.
Minions 🤖
Multiple minions can now build one building at the same time!
We added storage filter module for minions so you can set minions to only put specific items to each chest!
Minions should not stutter while moving now.
Minion Repairer should not repair buildings without a repair kit now.
UI/UX ⭕
While opening the bio-generator you can’t accidentally eat biomass.
Various UI/UX polishing and bug-fixing.
Fixed red tooltip in the left bottom corner of the global map.
Building’s health bars fixed.
Timers in resource printers are now in hours.
Balance 📊
Scarecrow building recipe rebalanced.
Infection plants rebalanced.
Maximum carried resource now increased by 1
Optimisation 🔧
Reduced loading times
Fixed long game quit state
A lot of 3D-content optimizations
Less stuttering issues caused by leeches in the night
Reduced stuttering issues
Sound 🔊
Added sound for high satiety status
Updated Barbara’s emotions
Reduced torch sound volume
Other 💡
Fixed trader points on the global map
Fixed bugs with re-entering the expedition diorama
Since we launched 1.0 we've been reading all of the feedback, suggestions and bug reports. Today we released the next hofix that fixes a range of major issues you were encountering.
Stuttering issues:
We decreased the stuttering issues you may have encountered so the overall gameplay and performance should feel a lot smoother. We’re continuing our work on these kinds of issues and will improve them even more with future updates.
Achievements:
“Spring Cleaning” is now fixed.
Minions:
Bug with the close button in the minion menu fixed.
Fixed problems with minions recharging mechanics.
Fixed problem with minions infinite watering.
Fixed some pathfinding issues.
Fixed pathfinding issues near the recharge pool.
Fixed repair visual effect.
Other:
Fixed issue with an empty workbench window.
Some dishes now do not require fire to be cooked now.
Fixed some issues with building on some roof areas.
Fixed some issues with floor patch mechanics.
Fixed leeches after save/load and under-floor issues.
Minor UI fixes.
Improved overall game stability.
Added nanoforge sounds.
Removed the ability to eat biomass while the generator window opened.
Fixed some localization issues
Added workaround for a situation when you do not have enough disk space for the game to be saved correctly
Added Barbara's emotion sounds
The development team is working hard to release updates as soon as possible, but we need a little more time between patches to ensure they fully fix the issues and don't create any new ones! Did we miss anything? Let us know in our discussions or in the comments in this post and let us know.
Thanks for being patient with us and your continued support 💙
When playing I Am Future, we want you to feel right at home on your rooftop!
We're excited to let you know that the Steam Awards are coming up, and we'd be absolutely thrilled if you could take a moment to nominate us in the "Sit Back and Relax" category.
Your support means everything to us, and we can't thank you enough! 💙
We have a new hotfix for you that addresses many of the issues our community was experiencing with our Minions pathfinding, Hunger balance, and more. Read below to find out more 👇
Minions: 🤖
Minions watering mechanics should now work.
Minions shouldn’t put large resources in chests.
Fixed minions working with desalter.
Minions shouldn’t fall off the roof area.
Fixed some problems with minions recharging station after using nano-transporter.
Fixed the “go to me” command for minions
Fixed some minion's pathfinding issues.
Hunger: 🍗
Cozy slider level 1 now decreases hunger by 50%
Cozy slider level 2 now decreases hunger by 75%
The character gets buff for moving more than one large resource with 50% of hunger now (was 65%)
Changed the overall hunger rate a bit
Decreased hunger status rates
Other: 📖
Fixed problem with terminal quest on Carnival diorama.
The problem with the strange character sliding on older saves should be fixed now.
Fixed bug with achievements about solar energy and elevators.
Updated library with missing items.
Fixed Unicorp office quest.
Resource printers should not craft from meta-chests now.
Fixed water barrel pop-over UI Fixed chest, glass storage, garden bed, and generator outlines.
Added new hints to loading screens.
Fixed random chest sound issue.
New sounds for elevators implemented.
Fixed visual issue with building hologram on ladders.
You can change the color of UV towers.
Added names of the map points to the final screen.
Minor UI and visual fixes.
Minor sound fixes.
Narrative tablet tooltip in dioramas fix.
Various fixes with colliders.
Removed information from the profile saves with gameplay time as you can find in the Steam profile.
Added ability to pin shop items.
Removed invisible place for floor patch under the cultivator.
Fixed controls for using teleports on the gamepad.
Fixed Barbara's moving arrows.
Fixed problem with teleports right after you put large resources on the floor.
We're continuing to work on the next hotfix to fix all known issues and optimization.
'This is somewhat of a personal project for me. I started developing I Am Future by moving from a big city to the countryside. I really wanted to convey the simplicity and serenity of life, which is sometimes lacking in a rapidly developing world. Over a year ago, I Am Future was released in Early Access, and since then, we have continued to develop the game, evolving and nurturing the original concept. Like any person on Earth, each of our players already contains the source of their own future, and we hope the game instills this reassuring and inspiring feeling. We are happy to invite new and returning players to version 1.0, which adds exciting content and provides a finale to our story mode.'
- Eugene Kisterev, CEO at Mandragora
What is I Am Future?
What if survival games were not stressful? What if the end of the world could be without all the doom and gloom?
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Watch our 1.0 launch trailer ːSmiling_backpackː
Note -
We have a known issue with our robot minions' pathfinding, but don't worry—we're working on making them smarter!
We know you're all excited about version 1.0's release! Here is our global map. It's not long now so be ready to hit 'update' on Steam ːSmiling_backpackː
Version 1.0 will be coming to your rooftop on NOVEMBER 13th!
Watch our devlog to see what's coming in our biggest update yet 👇
TEXT VERSION OF THE UPDATE:
Story
At last, you’ll be able to complete the story, discover what happened to Cosmopolis and our hero, and make an important choice!
New Rooftops
Remember all those "coming soon" zones? Well now, you’ll be able to visit all the rooftops you’ve been curious about, plus we’ve added several bigger new locations!
The Carnival
We know you’ve all been eagerly waiting to visit the carnival since we last showed it off, and it will finally be accessible with this new update!
A New Friend!
In the last update, we introduced the relationship system with characters, and of course, we’ve added a new character in version 1.0! Meet Bombshell Barbara - a woman with an “explosive” personality who needs your help! Befriend her, help her work through her problems, and she’ll make sure nobody messes with you!
New Smart Tower Levels
We’ve added levels 3 and 4 of the Smart Tower, meaning you can now travel to every corner of Cosmopolis and visit all the previously locked locations! You’ll also be able to unlock new upgrade modules, including the weather control module, solar generator, and battery upgrades. And don’t forget the enhancements for minions, batteries, and tools. Get ready to explore!
Resource Progression
As technology advances, so do production methods. We’ve added a third level for the press, along with a nano-forge - a new structure where you can create entirely new materials like techno-wood, tungsten, carbon, and reactors! And, of course, you can now finally fully upgrade all your tools to the max level!
Teleports
The rooftop was already pretty big, and now it’s even bigger. Moving around has become a real issue, but we have a solution: teleportation. Place one here, place another there, and voilà! Now no one will be able to keep up, except maybe the game camera.
Farming, Fishing, and Cooking
New plants and crops have arrived - cream beans and noodle grass. And you thought the cheese tree was the height of Cosmopolis agriculture? You can now upgrade the fishing rod to level 3 to catch four new, delightful post-apocalyptic fish. And with all these new ingredients, we’re thrilled to announce the arrival of the fourth and final level of the kitchen, along with dozens of new recipes for you to try.
Progression
We’ve added all the missing structure levels: Level 2 and 3 for the Cultivator and UV Tower, Level 3 for the Bio-Generator, Crypto Farm, and anti-infection spray, and of course, Level 4 for the Barricade.
Recycling
A few words about our latest addition: recycling. We’ve expanded resource recycling in the game, with dismantling options now available on the workbench, farmer’s table, and synthesizer, including levels 2 and 3. All your “spam” resources (we promise we didn’t mean for them to be spam) are now integrated into the broader resource system. Pre-created resources can also be broken down into their components.