Here's the update youโve all been waiting for! At the Housewarming party, it didn't seem to go just as planned, so it's time to win back some trust and build more of a relationship with your fellow rooftop friends!
Explore a new rooftop
We have a new roof - the Entertainment Zone! Hotel guests would swim, exercise, sing, dance, and watch movies. We've even added new themed items to dismantle. Keep exploring to find a new cosmetic item ๐
Continuation of the Main Storyline
The long-awaited continuation of the main storyline is here but where could we go after the housewarming party? Now we have the answer for you. Although the story is not yet finished we do have some surprises waiting to keep you guessing.
Relationships
Develop relationships with your friends on the rooftop! After such a housewarming, itโs only natural that you'd want to cheer them up. As you develop relationships, you can give them gifts that you find on expeditions, play mini-games, and complete daily tasks! With each relationship level, new rewards will unlock for you.
The relationship system is our main focus for this update. We hope you will find it as exciting and fun to befriend a fridge as we did implementing it!
Radio Module
Have you wondered why you communicate through the Smart Tower? We have an answer: now you can. Every day, you will discover lost messages from the residents of flooded Cosmopolis every day. Some will even talk back like the Game Master! More characters will be communicating in the future, so check back often.
New Smart Tower Modules
In this update, weโve prepared a whole series of new modules. Starting with the long-awaited tool upgrades. Spend as little time as possible dismantling trash!
Want to know the weather forecast? Install the weather forecast module. Do your minions often run out of power? Increase their battery life! Speaking of our little helpers:
Minions
Speaking of our little robot minions, with every update, we give these cuties a significant dose of attention. We constantly work to improve the minion AI to make them smarter along with some new added features too:
We have some new roles: The water carrier, aqua genius, and repairman. These minions will water the flower beds, refill the sprinklers, and repair your buildings.
Weโve improved minion behavior and added statuses and custom routes.
All minions, not just gatherers, can search for and collect resources from the ground. (It wasn't easy, but we finally did it!)
Idle minions will no longer waste energy.
Last but not least, Minions will now complete tasks to the end! Sometimes, the goal is so far that the battery almost dies. Donโt worry - other minions have volunteered to help to the end and then go back to recharge.
And a Few More Small Changes
We redesigned the floor patches to look more plastic. Many players suggested they should be made of planks, but we have other ideas. And, trust us, carrying hundreds of planks for all the patches would be extremely tiring.
New resource - reactor.
There are three levels of repair kits with new models and animations. Repair minions also use them โ be sure to check them out!
The water storage barrel has become an essential element of gameplay. We have moved it to the regular storage category. We will return everything to those who managed to buy it with coupons.
The new rooftop is available after completing the New Home quest. Exploring this rooftop will reveal the story of Muscle Claus, "the strongest" man in Cosmopolis.
Solar generator and battery ๐
Two structures that expand the game's electrical system. The solar generator operates without fuel but won't work at night or in dark weather. The battery helps preserve energy in the electrical grid, allowing for long-lasting autonomy. Together, they create a powerful grid that doesn't even need fuel.
New tools ๐ง
Level 3 drill and level 3 injector. These will help disassemble everything on the rooftop. The automatic sprinkler and pump have been upgraded to level 3, and the water supply and irrigation system have received their long-awaited improvements.
Days of the week ๐
A week cycle has been added to the game. It diversifies the expedition system, with many points of interest now only open on certain days of the week. Conversely, the rewards at these points have been increased. Also, traders do not work on certain days of the week. But where do they go? They replenish their inventory. Track the days when traders and points of interest are available in the new character menu tab - the Calendar.
Weather โ
Another feature introduced to diversify the world of I Am Future is the weather cycle. Currently, overcast and rainy weather has been created. Each affects the rooftop. Mushrooms even grow during overcast weather. In rainy weather, you don't need to water the plants; the barrels automatically fill with fresh water. Remember to pour the saltwater first, as they don't mix well. However, rainy weather is considered dark for the solar generator and won't charge.
There is a new device to disassemble, but we suggest you find it yourself. Now, all devices that you disassemble may contain an unexpected find.
Wires across bridges and ladders โก
Remember how often you wrote that electrical grids from different rooftops couldn't be connected? Now they can! We've added a system of electrical poles on all ladders and the bridge. You just need to install them.
A chest in the fishing area ๐
Since everyone is tired of fishing trips, when you leave your rod at home, store it in the meta-network of chests and retrieve it even in the fishing zone. By the way, you can now build a special chest there. To avoid disassembling all household appliances on-site, they can now be lifted by an elevator.
Special bait for mollusks
The second level of the fishing rod really expands the list of catches, which can negatively impact when you need to catch the most basic thing - mollusks. A special recipe at the workbench will create a bait that exclusively catches mollusks.
Cheese tree and tomato ๐ง
New rooftop - new plants. They expand the farming and cooking systems. Try 7 new recipes in our menu before the rest!
Sports suit ๐
The theme of the new rooftop is sports, so we had to add a sports suit.
Crafting buckets ๐ง
You can now craft as many buckets as you want at the workbench. They are more convenient to use than bottles.
A new navigation system for minions ๐ค
This is a big step towards making them the most helpful helpers. The minion navigation system is a huge task, and, of course, it is not perfect yet, but it is now working much faster and making fewer mistakes. We will also give it special attention in a future update!
New hints โ
We placed hints throughout all the systems in the game on the loading screen so they are no longer empty. They were selected based on your feedback, which we truly appreciate! One of the frequent issues not explained in the game is where Agatha's shop is located. Now, it is highlighted on the map of expeditions, even at the first level of the smart tower.
Additional fixes and improvements
Gameplay: Added a hydraulic press mechanic to the workbench for splitting resources Added upgrades for pumps, allowing them to collect and desalinate water automatically Traders' assortments are now updated periodically Fixed the moving of the barricades in nano-transports Removed the loading screen when moving to the fishing zone by elevator
UI & Controls: Improved gamepad control during the fishing Improved the hint system for gamepads Many UI and text fixes in the game Made corrections to the control schemes for rotating the camera and large resources during the transportation Fish cutting can now be done continuously by holding down a button Updated design of hints for points of interest in expeditions Localization fixes in various languages
Optimization: Fixed many bugs Improved game performance Improved and sped up the save and load system Fixed errors in the direction of electricity in wires Fixed collider errors in many places
Art: Updated graphics for floor breaches Added new unique illustrations for all points in expeditions Many visual bug fixes
Sound: Fixed hologram sounds Added sounds for the molecular synthesizer Added sounds for healing Added sounds for splitting resources Added sounds for the infection flowers
We remember that we promised to release an update for you in April, but we now see that for better quality and refinement of features, we need a little extra time. Therefore, we have decided to announce the exact release date of the update, May 20th!
The update will include:
New rooftop area
New narrative objects
Weather change mechanics
Solar panels
Energy storage batteries
Weekday mechanics
Water desalination automation
New plant species
New culinary recipes
Massive minion intelligence update
Save optimization
Plenty of improvements and bug fixes
And much more!
We have some screenshots to get you excited for the release!
Your continued support, feedback, game reviews on Steam, and participation in the community have been incredible. We can't wait to make this next update as good and high-quality as possible!
While we're working on our massive April update, we haven't stopped improving the game. In this patch, we focused on fixing issues following the recent gamepad update. We listened to the problems you encountered and tried to address them all.
Work on the new rooftop is in full swing, and we're making sure we reach the April deadline. Thank you for your feedback, active participation on the Steam forums, in our Discord community, and for your reviews on Steam! Because of you, we can continue to make the game even better!
Gameplay ๐พ
QTE tool prompts now work with arrow keys, as well as WASD
Fixed colliders of some plants and crypto farms
Fixed state errors in the diorama with the crashed airplane
Fixed issues with construction in the Smart Tower zone
Fixed incorrect damage from defensive towers
Pump holograms can now be destroyed
Minions are now prohibited from stealing blueprints
Craftable items are now displayed at the top of the list
Gamepad ๐ฎ
Control scheme display for gamepad added to the settings menu
Tutorials for gamepad controls added
Fishing controls reworked
Profile selection menu controls fixed
Interaction "flower" behavior with interactive objects on gamepad revised
Behavior fixed when opening tutorials
Controls fixed in cook and fish fillet modes
Controls fixed in resource printer
Controls fixed in resource deposit window for constructing buildings
Errors fixed when switching control method from mouse to gamepad in various menus
Removed numbers from inventory when playing with gamepad
Controls fixed in mouse and gamepad expeditions
Other control fixes for the mouse and gamepad in the game
UI ๐บ
Fixed incorrect scroll in trading, cooking, and workbench menus
Added health parameter display in cooking recipes
Fixed GUI of resource printer and generators when approaching closely
Removed some unused items from the library
Notebook interface and controls fixed
Display fixed with "Increased Text" option enabled
Localization errors fixed
During expeditions, attached building recipe displays that interfered with navigation are hidden
Other game interface fixes
Sound ๐
Added sound for menu item switching when playing with gamepad
Added sound for destruction of building hologram
Other fixes ๐
Fixed an issue with the pump in old saves
Memory leaks causing lag during extended playtime fixed
Errors were fixed and overall game stability improved
Players who lost their fishing rods and repellent balloons should now find them
We've just launched our open playtest for gamepad support and you're invited ๐ฎ
Please read the below carefully on how to install the build, how to submit your feedback, and protect your save file.
How to install beta build:
Right click on the game in Library -> Properties -> Beta-versions and enter code: "gamepadbeta2024". You'll unlock "gamepad_beta" branch in the list. Select it and Steam will install beta-version.
Don't forget to opt-out from beta after finishing the testing to get regular game updates as usual
How to help us:
We'd like to hear from you if you'll play on gamepad as well as mouse & keyboard, because UI has also been changed for mouse too.
Please fill out the short survey to get structured feedback to the development team here
Please submit all your feedback through our Discord, this way none of your feedback/bugs will be missed.
๐ด WARNING ๐ด
Please turn off Steam Cloud Saves before entering beta-version and turn it on only after you exit beta-branch!
Please make a backup with your save files before playing beta-build. We are not testing save capability between newer and older versions and if you return to the default branch on Steam before update release you can experience some issues with save files!"
Join our Discord to help submit all of your feedback and bugs you may encounter
A series to give our community a look at what the team at Mandragora has been working on! We also wanted to give you all a space where you can let us know what you think and any feedback you might have!
So here is a collection of what's in the works and what's to come for I Am Future ๐
Prosperos Carnival
We're building a new area for you to go on even more expeditions, the next stop is the sunken ruins of Prospero's Carnival where you can explore a haunted house, cotton candy stands, and Ferris wheel.
New Story Items ๐
What do you think these items could mean? Take a look and see if you can decipher them.
Rooftop Development
The next rooftop is in the works, giving you more to explore and branch out on your cozy rooftop and of course, patching more of the rooftop.
Farmers Tools
Your new farmer's tool building comes in a range of different colors, thanks to your trusty spray paints. What color are you going to pick?
Next Rooftop Theme
With the new rooftop in development, we have also given it a theme! Can you guess what it is?
Is there anything you want to see more of? Let us know in the comments or on our discussion board.
We know we've received a lot of questions on when more content is coming out for I Am Future, well we're pleased to reveal our new roadmap of what and when to expect next*
*These dates are all TBC and could change in the future but the team is working hard to ensure we hit our estimated dates/months.