I Fetch Rocks cover
I Fetch Rocks screenshot
Genre: Simulator, Indie

I Fetch Rocks

Huge Update Coming Soon



I know I said that I wouldn't add multiplayer co-op as it was too difficult, well... I decided I wanted a challenge and after many months of hard work, it's nearly ready for release!

You'll soon be able to bring some friends on your asteroid hauling adventure, to collaborate and help build and fix your ship.

This footage was captured from the upcoming native mobile vr Meta Quest version of I Fetch Rocks and there will be multiplayer cross play between Desktop and Mobile VR.

I'll also be adding some graphical improvements for the Desktop VR version in forthcoming updates.

I'll need to iron out any issues with the help of some willing beta testers, so If you're interested in testing the multiplayer, please let me know by emailing contact@sarumxr.com or message me in the discord.

Patch notes for 0.6.2.3

- Fixed difficulties with placing objects behind the climbing pole in the server room
- Fixed cables not correctly saving their colour after being disconnected/reconnected
- Fixed wireless modules continuing to function after power loss
- Fixed wireless modules retaining values between sessions

Patch notes for 0.6.2.2

- Fixed a composition load error when sequentially loading compositions for different rooms of the ship

Patch notes for 0.6.2.0

- Added a vector output to the Spectroscope which gives the position of where the laser intersects an object

Patch notes for 0.6.1.1

- Fixed certain inventory items not correctly returning to inventory after loading composition in sandbox.
- Fixed counter display overflow

Small Data Cable Colours



This is a quality of life update which adds the ability to change the colour of small data cables to help visually organise some your more complex circuits.

Simply grab the cable and use the button on your controller that normally changes the distance of your interaction spheres to cycle through 5 different colours.

Patch notes for 0.6.0.5

- Saving after loading a composition should no longer result in a corrupted save file.

Academy, Server Room and Wireless Modules

Hello rock fetchers,

The team has been working hard to bring you the next update and give you more of what you want.

First of all:

The Academy





In the Academy, you'll be able to complete 17 curated courses that should help break down essential computer science concepts. You'll acquire foundational knowledge in boolean logic, bits, and binary operations, enabling you to better utilize the components that make up your ship.

The future plans for the academy include releasing a Creator Mode and it being a part of the improved tutorial once that has been completed.

Next up is:

The Server Room





The other aspect of this update (and the more exciting to some) is a new room…but not on your ship!

On the processing plant the company has granted permission for you to lease its unused server room capacity. These vertical cylinders of blank wall space grant you the room to build out circuits however you wish. Navigate by climbing the pole and the new “floor” will be where you stop (It is in Zero-G after all).... But that's not all!!

Wireless Modules





Using specialist wireless technology the server room's outputs can be beamed to your ship wherever it is located ( in your area of operation) once you have completed the relevant special contract. The possibilities for company profit selling you modules is now endless!!

Wireless transmitter and receiver modules can operate on 16 different frequencies and each frequency one can transport 32 x 16bit channels, much like a large data cable.

We hope this major update will inspire you all to keep coming up with fantastic ways to wire your ships for rock hauling… or build your own CPU If you prefer…

To unlock the privilege of server rooms you must complete the relevant special contract(s) , purchase wireless transmitters, receivers and a lease from the company store.

What’s Next?



We appreciate all the community feedback and are still amazed at what you are all accomplishing within our game. The new tutorial is our next priority to help guide new players into the game. Beyond that is the Academy Creator mode and 1.0 release.

Until next time rock hauling engineers!

I Fetch Rocks team.

Patch notes for 0.5.0.3

- Fixed pad collissions when pad is in belt slot
- Fixed 'Undefined' reward for one of the missions

Patch notes for 0.5.0.2

- The game will now pause if the steam overlay is loaded
- Fixed text overlay issue on some circuit diagrams