I Fetch Rocks cover
I Fetch Rocks screenshot
Genre: Simulator, Indie

I Fetch Rocks

Patch notes for 0.4.2.0

- Added the Reality Joystick. A device that when held, allows you to use the X and Y axis of the physical joystick or trackpad on the VR controller.
- Fixed a bug that limited the number of cargo containers that you could create for a specific element.

Patch notes for 0.4.1.0

- further balance changes to mission rewards
- added magnetosphere range explanation to each new magnetosphere circuit diagram

The Cargo Gun Update

Hi Everyone,

We have another exciting update to share with you all that takes us two steps closer to completing our 2022 Roadmap.

New Contract Type



To show off the new contract type we must first show the Cargo Unit Mailing Gun:



This piece of equipment accelerates special Cargo Units to liquefying speeds before releasing them along programmable vectors to arrive at their destinations quickly, but not economically. For the new contracts that just cannot wait for the “traditional” methods or require a… “high impact”… delivery.

This is all unlocked via the “Special Contracts”.

Memory Modules and Vectors





This update brings the very versatile addition of Memory Bay and Memory Drives.These come in two variants, The Raw Memory Bay and The Vector Memory Bay. The Raw Memory Bay lets you read or write up to 1024 different 16 bit values to a single drive. The Vector Memory Bay lets you read or write up to 128 different vectors to a single drive.

With the Cargo Unit Mailing Gun you will need to set outbound vectors for the Cargo Units. To do this you download the contract vectors onto a drive using the memory bay next to the main computer and then insert the drive into a Vector Memory Bay to read the values directly into the direction vector of the Cargo Unit Mailing Gun control box.

You could use the Vector Memory Bay to store your ships position, and feed it back into the custom target of your ships navigation to use as a waypoint/beacon system. The possibilities are endless, let us know what you end up making with these new modules.

These Modules are unlocked and rewarded as part of the Special Contracts.

New Space Hazard





For the companies that care more about economical (and cheap) delivery the standard Cargo Units are fitted with a micro thruster. Their short burn away from the station sets them to drift out of the belt to the waiting Cargo Unit Collectors for transport to their final destinations. While wonderful, these Cargo Units do not have collision sensors and even though their outbound vectors were clear on departure you do not want to find yourself in the way of these moving space hazards!


Updated Radiation Damage





We’ve revised the radiation damage system so that only components which are actively powered can be damaged by radiation/high energy particles. This allows you to be more creative in how you mitigate incoming damage and we’ve also added two new modules, the Large Redundant Power Supply and the Small Redundant Power Supply. These radiation shielded modules allow you to set up back up power routes for your critical modules and ship systems.

These modules are unlocked via the “Special Contracts” and combined with the unlockable plans for upgrading your Magnetosphere will allow you to push out into the richer parts of the belt.


Community Feedback



We have been listening intently to the feedback the community has been giving. Below is the full changelog but before we go we want to say a big thankyou to everyone who submitted their feedback.

Until Our next update, stay warm out there!

I Fetch Rocks Team

Changelog


  • Rebalanced contract reward pricing
  • Revised damage system so that only powered components are damaged by radiation
  • Reduced hull damage caused by radiation
  • Added self delivery cargo mechanic to processing plant
  • Added rapid cargo delivery mechanic with the Cargo Unit Mailing gun
  • Added new cargo delivery missions
  • Added new Memory Bay and Drive modules
  • Added new Shielded Small and Large Redundant Power Supplies
  • Added new single button device
  • Added new single switch device
  • Updated the 3 button device to have 4 buttons
  • Added new lock mode options
  • Added radiation death explanation with hints about using the magnetosphere
  • Fix PAD error when attempting to view technical manual of certain devices
  • Fix keyboard buttons sometimes staying highlighted
  • Added notification to pad when rewards are given for completing contracts.

Patch notes for 0.3.5.0

- Renamed Technical Manual to Module Manual and Ship Information to Ship Manual

Patch Notes for 0.3.4.0

- Fixed incorrect element requested in story mission
- Fixed accepted contracts not being saved
- Changed shape of box section of procesing plant
- Added error message to main display when VR headset has not been initialized by SteamVR
- Added under construction signs to box section of processing plant to cover significant content additons coming in next update.

Patch notes for 0.3.3.3

- Fixed a number of typos in tutorial texts
- Fixed logical NAND and NOR outputs

Patch notes for 0.3.3.2

- Updated the CO (Carbon Monoxide) output of the Gas Meter to represent concentrations between none and the fatal amount rather than the overall CO concentration of the compartment.

Patch notes for 0.3.3.1

- Fixed incorrect behaviour of vector splitter module

Patch notes for 0.3.3.0

- Updated 2D joysticks to use circular bounds with squircular mapping

Patch notes for 0.3.2.1

- Fixed physics and alignment interactions with Vector Cable
- Fixed X-/X+ outputs on vector splitter module