IDF-ASD cover
IDF-ASD screenshot
Genre: Indie

IDF-ASD

Mission Selection UI Update

Added a better mission selection interface.

Difficulty and UI update

Reduced the amount of life Mission 4 boss has by more than half.
Fixed UI navigation of the mission selection screen.
Terrain performance improved.
Secret Mission 1 started, working on terrain and weather system.
Other minor graphics fixes to help with performance.

Input and difficulty fix

I fixed a glitch with only one controller connected causing ship selection to not work.

Reduced most enemy life by 30% to help with the difficulty of the game.

Have a great Thanks giving.

Quick fix Mission 1 - 5

Moved the second enemy activator closer to the top of the screen, improving movement activation of some of the flying attack ships.

Mission 5 released

Mission 5 Completed.

Mission 1 collision fix with some of the terrain that was to high.
Mission 2 performance improvement with enemies that move along fixed paths.
Mission 3 fixed enemy colliders so they have better hit boxes.
Mission 3, 4, 5 reduced the amount of life of the Spheroids that shoot plasma balls.

Enemy motion and path improvements to get better performance.
Enemy projectiles tweaked their script to get better motion and graphics, and more options for changing behavior of future enemy projectile types.

And again thanks for playing my game.

Jared Pitchford

Mission 4 boss fix

Updated mission 4 boss so that it rotates correctly was twitching.

Mission 4 enemy staging system tweaked

Mission 4 Changes:
1. I moved the positions of enemy staging to get rid of tracer trails of them moving to their start points from their staging points.

2. Moved turrets to better locations giving them more of hovering turret look.

3. Added sand to the wind effect.

Another Performance improvement

Fixed colliders on the turrets.
Fixed the smoke when some drones and tanks explode so the duration of the smoke is reduced.
Added the platforms below the turrets to make them more visible and add to the visuals of the game by added more color.

Performance Improvements patch

Mission 2, 3, 4 fixed Level of detail(LOD) distances for trees so that they will stay the same instead of changing to lower or higher models based on camera distance. Was causing an obvious glitch where trees would change as you get closer to them.

Fixed heat seeking missiles colliders fixed so they are tight fit to the missile previous versions had a bigger hit box than the actual missile.

Fixed colliders on rescue ships so that they are less complex improving physics performance when they explode everywhere.

As always Enjoy and thanks for playing my game.

Jared.

Reduced the difficulty for missions

I lowered the amount of life that the turrets have this should help people get past mission 2 and 3.

I had attempted to beat mission 2 with a new game for about 30 attempts and I narrowed down the problem to the amount of life the turrets have.

Hope this helps people that were stuck on mission 2

Jared..