Fix bug where the visible battle would pause when a computer's clock time is adjusted backwards.
Add various counters in dev stats screen that will be used to help diagnose hangs / freezes seen by some users.
0.19.7.0 - Fix hang / stutter that can occur sometimes
Fix bug where game could hang for a little while when doing background push / farm rate calculations.
Upgrade to ebiten v2.8.6.
0.19.6.1 - Fix Remake Crash
This fixes a crash when switching to remake.
0.19.6.0 - Trade UI Fixes, Other Bugfixes
Upgrade to golang 1.23.4.
Upgrade to ebiten 2.8.5.
Fix bug that can cause long offline calc to almost catch up, then spend more time processing with just a few seconds of 'offline' time remaining.
Fix regression where switching save slots would leave you with your old fleet (for just one battle).
Display the exact level under the battle tab instead of a number like 1.01K.
Audio performance improvements based on new ebiten v2.8.
Various improvements to trade screen to fix some display bugs, make the button amounts stable (unless you intentionally refresh), and support multi-purchase.
Remake: Fix total health & rallied health readouts when a ship is selected to not always show as full.
Remake: Now ships on an attack order automatically attack when most ships are rallied and at full health.
0.19.5.0: Bugfixes, QOL Improvemnets
Upgrade to golang 1.23.2.
Upgrade to ebiten 2.8.1.
General dependency upgrade including android NDK 27.1.
Greatly increase the ceiling of visible numbers from E+120 -> E+306.
Reduce the chance of battle statistics overflowing (and giving an invalid push %).
QOL improvements for trade screen: Make button size more consistent, stop showing low-value trade buttons that doesn't make sense to pick, and clearly show what % of your resource you'd be trading away by clicking on a trade button.
0.19.4.0 - Minor Bugfixes
Upgrade to golang 1.23.
Upgrade to ebiten 2.7.8.
Fix bug where a building can appear upgradable when it's not (because you started with one, but you're not at high enough battle level to buy them).
0.19.3.1 - Mac OS Legacy Version Support
Upgrade to golang v1.22.4.
Attempt to lower the minimum required MacOS version to 1.013.
0.19.3.0 - Bugfixes & Tweaks
Fix overly noisy log messages in recent versions related to pushing.
Fix bug where offline calc was not compounding your exp/gold farm rate for exp gained and upgrades bought during offline time correctly. This will slightly slow down offline calculations, but greatly improve the results.
Upgrade to ebiten 2.7.4 which also allowed upgrading to the latest android NDK, finally.
Improve save file rotation logic to space save backups out more intelligently.
0.19.2.1 - More Bugfixes
Fix another bug with push that can cause it to get into an endless cycle on very late game saves and/or very slow computers.
Fix bug where insight automation can cause offline processing to get totally stuck.
Update: 0.19.2.0 - Push Bugfix, Rebalance
Fix issue where autopush would sometimes leave you in a state where you could beat the next battle but it didn't push you there. It's now a lot smarter about pushing as far as you can reach with one click (or on prestige).
Fix bug where 'Scanning for enemies due to fast battle' display banner was no longer updating for the current time.
Add little visual text / stripes on a few tabs to give more hints as to the state of things without switching to another tab for information.
Rebalance some prestige incomes that were way out of wack (rations and lore were super easy to get late game and weren't supposed to be THAT easy).
Fix bug where the scalability multiplier (which affects chance abilities like stun and multishot) was altered by the 'max ships' performance setting, when it shouldn't have been.
Fix bug where some things were unintentionally invisible on the trade tab in dark mode. There are some other areas that need updates for dark mode, I will fix these in another patch.