Idle Armada cover
Idle Armada screenshot
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Genre: Strategy

Idle Armada

Update: 0.19.1.5 - Fix Bug That Could Drop Gold/Exp Offline Gains


  • Fix regression where in the recent patch, exp and gold offline gains can sometimes be mistakenly dropped.
  • When a unit is selected, display on the right panel whether its weapon type is bullet or laser.

0.19.1.2 - Fix First Run Crash

This update fixes a crash that can only happen the very first time you run the game.

0.19.1.0 - Better Support For Large Armadas, Balance Changes, Bugfixes


  • Upgrade to golang v1.22.3
  • Reduce the rate that a couple of autopilot prestige abilities scale: the ones to make insight more efficient and automation to have shorter cooldown.
  • Improve the way ships are laid out in battle when there are a very large number of them to make the battle easier to watch.
  • Rewrite some of the core targeting code that decides where to move when no targets are in range (in particular, this should prevent all ships from moving toward the exact same target as they used to, which was very inefficient).
  • Nerf sniper 'sap engine' and 'enemy range limiter' abilities to not scale so hard because they were sort of game breaking at high levels.
  • Possible fix for crash when working with bans in upgrade settings.
  • Remove show messages option in settings tab which no longer did anything for a long time now, since creation of the log tab.
  • New experimental setting to limit the number of ships per type on the battlefield for performance reasons, and crank up the base stats via multiplying mark level to compensate.
  • Remove debug output that occasionally showed in selected ship info ('will die in frames...')
  • When clicking on the Level panel at the bottom of the battle screen, the game shows a readout of your fleet and theirs. But that panel didn't update each battle with exp gain, and also was overly wordy for a large fleet. It now displays the information in a very concise, logical way.
  • Nerf golden battle chance abilities, and golden battle reward abilities. They should never happen for even half of the battles no matter how many bonuses you have.
  • Fix it so that when you prestige with the 'start with market' or 'start with innovation center' prestige abilities, you won't just start with the building as before, you'll also start with the trade and/or insight associated with buying that building under normal circumstances.

0.19.0.4 - Bugfixes & Perf Improvements

There have been a few stealth bugfix releases over the last couple of days. Today's is a little bigger. This list includes all bugfixes shipped after the Autopilot update, including today's.


  • Fix performance regression when you buy many military upgrades at one time (this bug caused the game to hang briefly when doing this).
  • Fix a bug where sometimes modifying the upgrade loadout wouldn't actually affect things.
  • Fix regression where the little colored circles above tabs weren't appearing in the recent big update.
  • Fix the way scroll arrows are displayed in automation customization, and show more ships on the same screen in fleet loadout customization screen.
  • Fix longstanding bug where military tab would show 0% push in some situations when actually it was still calculating the push %.
  • Fix automation bug where insight upgrades wouldn't show a plan at all until suddenly you had enough insight and then they would.
  • Push logic is now much more efficient in the common case, but also can be really aggressive about testing higher levels if you just beat your current max level.
  • Push logic also didn't consistently push on prestige, sometimes it just wouldn't. Now it should consistently push with every prestige.
  • Offline calculations are now a lot smarter about being efficient. In some cases before they would repeatedly re-simulate a new battle too frequently which made it take nearly forever to catch up.
  • Fix bug where automation that was supposed to only build things in the battle tab would also build things in the military tab.
  • Fix bug where on very high levels, enemy ships could spawn with infinite stats.
  • Performance improvement when gaining many levels at once, such as when a very late game save prestiges.

New Autopilot Job!

This update adds long-awaited automation to the game!



To keep things fresh and less repetitive in the late game, this update finally adds automation! If you can't wait to automate more things in Idle Armada, then grind up to battle level 31, switch to the automation job, and you can unlock automation features! There is a new "Management" tab that appears once you unlock the first automation features.

New "Upgrade Loadouts" offer a way for the game to buy some upgrades for the player. This happens whether offline or online, and in fact the offline calculation logic has been entirely rewritten to account for this in the update! Of the game would become boring if upgrade loadouts were as effective as manual player actions. To prevent them from becoming overpowered, they have several limitations:

  • Automated upgrades cannot ever spend more than 5% of your resources on an upgrade. They do not spend more on any upgrade than a manual buy would (except the insight resource as described in next bullet point).
  • Automated upgrades pay roughly triple the cost of the "insight" resource. Otherwise insight would be incredibly OP with automation. If you choose, there is a setting in your loadout to tell automation to never buy insight upgrades while you're online playing the game, it will only buy them in offline calculations in that case.
  • Automated upgrades have a cooldown
  • Automated upgrades are personally customizable for each player
  • You can name them what you want (serious or fun names) from a set of hardcoded combinations of words.
  • You can even export them to clipboard and share with a friend!


New "Fleet Loadouts" offer a way for the "dole out" button to actually add ship types to your fleet according to your preferences. It can push for you on prestige, and automatically add ships when you have more land available. They also offer the same and export/import flexibility.

Automation can even disable the resource drops in the game, instead converting them to a steady per-second income!

This update has such an incredible number of changes, but automation is by far the biggest feature. Here is the full changelog:


  • New job: Autopilot! This adds automation features to the game.
  • Make the item drop system less steep so rare items drop more often.
  • Fix problem where offline gains wouldn't happen in certain condition (when manually loading a different cloud save slot from cloud save UI).
  • Fix problem where various banners weren't appearing in recent versions (such as the offline gains banner).
  • Fix help text for item and prestige tabs that incorrectly mentioned 1 hour minimum prestige time (it's been half an hour for a while now).
  • Better description for cargo ships to no longer imply that all resources benefit.
  • Move 'add ship type' button on military tab so it can be shown even when a factory is selected.
  • Show actual numeric information about the level scaling modifiers in the upgrade UI.
  • Add a help screen for log tab and give the tab a subtle background gradient like other tabs.
  • Upgrade to golang v1.22.2 which has various bugfixes.
  • Upgrade to ebiten v2.7.3.
  • Fix bug where health bars could be drawn temporarily for negative health units.
  • Now if you select a unit in a battle, a unit of that same type will stay selected each time the battle begins again, so you can more easily monitor their stat progression.
  • Fix uncommon bug where game claimed you could trade but you couldn't (or vice versa).
  • Fix bugs with the middle purchase button in upgrader (being lit when you couldn't afford anything and/or showing wrong costs)
  • New UI when bulk opening items that tells how many of each item you got, their icons, what the best item was, etc.
  • Update UI when opening single items as well to include item description.
  • Modest improvements to add ship screen in military tab, such as more readable blue color, more information such as unit category, etc.
  • Clarify in unit details that attack cooldown refers to milliseconds
  • Fix longstanding bug where the background color of the 'choose a job for your prestige' screen would go wonky when changing tabs.
  • Make job unlocks a little cheaper, and make metal/crystal reward prestige bonuses more consistent across jobs.
  • Clear log button now has a confirm dialog before actually clearing.
  • Fix bug where on fighting a battle and losing, the % of enemy destroyed number shown on battle tab was sometimes incorrect.
  • Fix bug where one of the farmer job prestige abilities was in the wrong tier.
  • Increase rewards for beating individual levels slightly.
  • Fix bug where tooltip for farm rate stopped showing the prior exp/gold farming rate, which is helpful to know how much it changed with your last upgrade.
  • Clarify some spy prestige ability names.
  • Now when you rank up a job, you can no longer refund prestige abilities (until next prestige).
  • Now messages appear in log when you refund something such as a military factory or a prestige ability.
  • Fix bug where science ship factory mistakenly had no crystal cost.
  • Fix longstanding bug where bonuses that grant a bonus for every X factories were not calculated correctly (in some cases underpowered, in other cases OP).
  • Fix issue where trade options and the colored badge on the trade tab would flicker off and on at briefly certain times.
  • Enemy ships now have a minimum speed so that crazy slow ship types such as parapets are not exploitable.
  • Now when you open items, you'll see an entry of what you opened in the log in case you clicked through the open screen too fast to see.
  • Increase number of enemy ships spawned on higher levels.
  • Now upgrader UI shows the starting level of a selected item, so you can see how many farms or whatever thing you started with this run as well as how many you have total.
  • Fix short freeze when selecting units in a battle sometimes.
  • Revert save (in settings tab) now has both a confirm dialog, and an option to export to clipboard instead of actually switching to the save.
  • Make it much easier to click on units on battle tab, including long pressing an enemy ship to target it.
  • Fix bug where sometimes locked scroll didn't properly take effect when game first started up.
  • Adjust save file backup rotation frequency to be more useful (more evenly spaced apart).

0.18.0.9 - Bugfixes & Perf


  • Upgrade to golang v1.22 which has overall performance improvements.
  • Upgrade to ebiten v2.6.6.
  • Fix a bug where log tab shows the wrong date.
  • Android: Fix a bug where prestige tab doesn't automatically switch to your current job when loading your save.

0.18.0.7: Improve Google Cloud Save Game Support


  • Android: Only load cloud save on startup if no local save is present to load.
  • Android: Tweaks to reduce frequency of 'cloud save is newer' error, in case of small changes to the system clock.
  • Android: When user encounters a 'cloud save is newer' error, offer clear choices in the dialog.
  • Android: Fix a scenario where invalid saves could be saved with an incredibly long playtime incorrectly.
  • Android: Add code to cleanup any invalid cloud saves that were saved this way.
  • Extra safety to make sure we cannot overwrite a valid save with an invalid one.
  • New UI that shows all local backups that have been stored for your save slot, and the ability to switch to one if player wants to (new button on settings tab).

0.18.0.6 - More Bugfixes


  • Fix a bug where tutorial would stay open when you already closed it.
  • Fix a bug where shields would get stuck on the battlefield.
  • Now when changing windowed resolution, it saves.
  • Fix typo on insight help screen.

Update: 0.18.0.4 - Fix Tutorial Blocking You Bug


  • Fix bug where the tutorial at the "buy 2 farms" point would block you from buying anything else until you buy a 2nd farm (even if you closed the tutorial on that step). Also reduce the requirement to 1 farm so people doing the tutorial don't have to wait at all, which was silly.

0.18.0.3 - Fix Remake Crash

This simply fixes a crash that affected remake on some platforms.