Upgrade to ebiten v2.4.3, which has several bugfixes including a crash fix.
Improvements to touch detection to support any touchIDs, not just the first two. With this, you can now click buttons if another finger is already pressed on the screen. This should make the game more responsive, and may make it support more mobile devices.
Make bullets bigger, to compensate for further zoom out allowed since sniper job.
Fix bug where popup text from clicking clickables was hard to read due to being behind bottom bar.
Note: this release has a bug in that it displays as version 0.13.1.0 in several places that display a version (due to a regression in the build script I use). This build script bug has been fixed for the next release, so future updates will show the correct version in those places.
Upgrade to ebiten v2.4.2, which supposedly improves both app startup time.
Round the corners of most UI elements and put gradient backgrounds on several screens, to be easier on the eyes.
Switch default renderer to OpenGL on windows, it seems to get significantly better performance in remake in testing.
Fix issue where 'buggy speed' change warning appeared to new players who had never experienced the old versions with weird speed.
When hitting slash to show debug info, display graphics library used as well (OpenGL/DirectX/Metal).
Add new -opengl commandline switch to force game into opengl render mode, and -directx that forces directx (only applies to windows version).
Original: Fix rare race condition where item farm rate measurements would skip updating as expected if you had multiple changes going in at around the same time.
Original: Performance improvements.
Modernize demo to support multiple save states, and begin shipping demo version again.
Labor Day Quick Followup Fix 0.13.0.1
Original: Fix typo in new sniper job prestige ability description.
Original: Fix crash bug in upgrade screen, and also minor UI improvements.
Original and Remake (Both): Some refactoring changes to prepare for UI improvements.
Both: Fix lag that used to occur when tooltips would open, they're now much snappier.
Both: On PC/Linux/Mac, when you pressed slash on keyboard to show FPS and debug stats, it used to be difficult to read. Now a dark translucent rectangle is drawn behind the text for readability.
Labor Day Update: 0.13.0.0
Original: Now job: Sniper! This job is the first that is limited in the ships it can use. It only has access to a unique 'sniper' mothership, and 2 new ships -- the extremely long range sniper that does loads of damage, and the short range shield-tank parapet, that hardly moves but delays the enemies getting to your snipers.
Original: Fix bug in prestige tab that confusingly shows costs and 'switch to this job to upgrade' text when prestige ability is actually already at max level
Original: Update the way player's current job is saved to prevent bugs if job list grows in the future.
Original: Fix bug where projectiles appear to travel at a lower frame rate than the game, especially when first fired.
Original: Draw projectiles smoother, less jaggy.
Original: Clarify description of some start-with-factory prestige abilities to be less confusing.
Original: Show time since last prestige on Prestige tab.
Original: Show time to fill insight resource on Insight tab, and time to fill science resource on Science tab.
Original: Make mercenary scaling cheaper, and clarify description of mercenaries in general.
Original: Include percentage of overall mercenary damage on the military tab.
Original: Fix rare crash bug in upgrading UI.
Original: Clarify max level on each item in upgrading UI.
Remake: Fix bug where random map generator sometimes made confusing looking gate lines that appear to be connected to a planet (but were actually for two different planets, that this planet happened to be right between). Random map gen detects and correctly avoids this situation now. Does NOT fix maps already generated this way.
Remake: Fix quick buy to remember your preference on different tabs, like original did.
Both: 'OCD Mode': Implement a mode for purchasing upgrades that keeps upgrades rounded, for players who prefer it. The buy one button is still enabled when item is selected, if you like it that way.
Both: Stop showing redundant upgrade buttons. If the buy half button or buy max button is a redundant amount, don't show the button at all.
Idle Armada Update: 0.12.1.0. Original AND Remake Changes!
Upgrade to golang v1.19
Original: Fix bug where a different save slot can overwrite a save slot 1 after prestige. Special thanks to Harbison for reporting this on discord!
Original: Smarter saving and save rotation, to match enhancements already made in remake.
Original: Add new UI with more fine grained controls to specify which items auto collect should prefer or spurn, including the ability to DISABLE an item type entirely if player wants, such as knockback which some players find makes battles less efficient. Thanks to Smogginal Dorksfurth for reporting on Steam forums.
Original: Dramatically tone down insight storage bonuses in general to 1/100th of what they were, because it had gotten pretty silly.
Original: Tweak terraform building to have a bigger benefit in terms of land, and also cost some crystal.
Original: Original starting bonuses work more in favor of the player (by effectively giving you +bonus to that item for the whole run, and upgrading costs for it are as if you didn't have any starting bonus).
Original: Stop displaying cutoff text on Fast Buy label.
Remake: Don't allow player or enemy to spawn with armored cruisers, because it gives a really poor start.
Remake: Cargo ships upgrade is now in Engineering tab, and costs Rations.
Remake: Make armada assignment intelligent enough to realize when your territory is not contiguous (and avoid flying your ships across enemy territory to attack or defend).
Remake: Now you keep 20% of fast forward time when starting a new world.
Idle Armada is now available on MacOS!
Also supports Steam Cloud on Mac, and Cloud sync of saves across Mac, Windows and Linux!
More Bugfixes For Recent Major Update
Original: Fix shield display regression making shields display way too brightly. This bug did not affect remake.
Android: Experimental ebiten engine cherry-pick that may help improve touch reliability in some cases.
Remake: Fix item upgrades to work as expected again.
Remake: Fix bug where items would drop in effectiveness if you close and reopen the game. This bug only happened once per item. Sorry this fix cannot fix items already affected by this bug.
Fix Quick Buy Hang in Remake
Fix game hanging when using "Quick Buy Max" feature in remake save slots.
Major Remake Feature Update!
Upgrade to golang v1.18.5
Upgrade to ebiten engine v2.3.7. For windows only, this change adds support for DirectX. This engine update also has multiple engine crash fixes.
Windows: Stop packing GLFW DLLs inside the EXE which was scaring certain virus scanners.
Remake: Massive feature update. This change breaks save compatibility for your remake save slots. Vanilla (non-remake) saves will NOT break.
Remake: Armadas now only attack or retreat when you tell them to, manually. Their automatic attack/retreat behavior was complex, buggy, and annoying, leaving players feeling out of control.
Remake: Each planet now has a local resource.
Remake: Infrastructure is now completely different, and relies on cargo ships that harvest resources and deliver them to your command center. They require fuel to transport resources, and will automatically harvest fuel as well. Every time resources are delivered, you gain equal amounts of gold, the planet's local resource, economy infrastructure progress (which determines number of cargo ships), and hangar infrastructure progress. Controlling allocation of infrastructure is no longer a thing at all.
Remake: Remove a number of dead end concepts such as "Work" tab, "Log" tab, and "Upgrade Hangar" button that no longer fit the latest concept of the game.
Remake: Now maps are randomly generated instead of hardcoded!
Remake: There is now an upgrader screen that allows spending resources on upgrades. Some of these upgrades only benefit your current run. Others persist beyond runs.
Remake: Items now only drop when you beat an entire map. Also greatly simplify the set of resources that are involved in item upgrades.
Remake: Change the way hull and shield bars are displayed to support more bars (for cargo and fuel), and also to be less confusing when displaying lots of ships at the same time.
Remake: Increase the rate enemy builds structures and spawns ships.
Fix bug where planets could get in a state that they were unconquerable (because the last neutral defender died when none of your ships were on the planet).
Non-Remake Game Speed Fix
Upgrade to Golang v1.18.1
Fixed a longstanding math bug in non-remake save slots, related to game speed. The visible battle played out much faster than intended, and is now slowed to the intended speed. Offline calculations were and are unaffected by the bug and fix. If you don't like the change in speed, you can switch back to "Buggy speed" in Settings tab. Again this ONLY applies to the original game, NOT the remake.