Idle Armada cover
Idle Armada screenshot
Linux PC Steam
Genre: Strategy

Idle Armada

Bugfix / Minor Update: 0.11.0.5


  • Upgrade to golang v1.17.8.
  • Fix multiple crash bugs.
  • If you drag from an equipped item to an unequipped item in your inventory, it used to do nothing. Now it swaps the items (as long as the unequipped item is equippable in the same slot).
  • Significant structural changes to the core game engine to improve performance and allow for future balancing changes.
  • Rewrite portions of the way individual ships move and join fleets intended to make them behave more consistently.
  • More closely respect player preference when dividing ships between offense and defense (for example, previously it was possible for attack fleet to be ~30% larger than defense fleet, even if you specified they be 50/50).

0.11.0.4


  • Fix crash bug that can occur when you autosave while a shipyard is rebuilding a hangar's destroyed ship.
  • Fix the logic to handle switching save slots (in both remake and original game) to be more straightforward to prevent possible data loss.
  • Fix bug that made items intended to benefit only one ship type, accidentally display as benefitting all ship types, and also accidentally benefit all ship types (affects existing your items).
  • Fix bug where attack speed bonuses were having the opposite effect.
  • Fix bug that allowed items to spawn that offered bonuses to specific ship types the player couldn't own, such as the enemy command center.
  • Fix bug that allowed items to spawn that offered bonuses to ships that can't apply, such as offering a bonus to engines for your command center.
  • Structural changes to prepare for future rebalancing.

Significant Remake Update!

Remake is still nowhere near finished, but this update has a HUGE amount of structural changes and fixes. A TON changed under the hood, here's a summarized changelog:


  • Stop calculating offline time when the game starts up. Instead, earn fast forward time, which can be spent manually by running the game at 4x speed.
  • When you conquer a planet, it no longer starts with ships in the hangar(s).
  • Implement a pause button (you gain offline time while game is paused).
  • The map no longer starts out being almost entirely enemy controlled. Instead, most planets are defended by a neutral force that cannot attack, and the enemy has to expand just like you.
  • The engine theoretically now supports multiple competing enemy factions, but no maps use this (yet).
  • Now non-neutral planet ownership is marked by command center buildings which appear in the middle of a planet, and must be destroyed in order to conquer it.
  • The enemy no longer magically teleports ships to a planet when attacking, it actually moves reinforcements around, and attacks use regular movement as well.
  • The enemy now constructs its own infrastructure buildings, which help it construct ships (factories) and more infrastructure (pyramids).
  • When attacking an enemy planet, you can choose to attack everything ('wipe'), raid infrastructure only ('raid'), or target command center first ('conquer').
  • Dramatic changes to the way your planets are defended. Now you choose which places to put a defensive fleet (which defends a planet and all adjacent planets), and your defensive ships divide themselves between defensive fleets and station there, instead of staying at home waiting for an attack.
  • Show animations on the galaxy map that make it easy to see when an enemy planet is targeted for attack, and show icons for planets you have a defense fleet guarding.
  • Many fixes related to the way your ships attack a planet to make them more coordinated and sane.
  • There is now a button to tell an attack fleet to stop rallying and attack now, if you want them to.
  • In mobile when dragging items on equip tab, stop drawing the item above the finger. It just confuses things. Also you can now equip / unequip items with the click of a button (this makes things much easier on mobile).
  • Rewrite ship targeting to be a lot smarter in general, and TONS of bugfixes, and various bits of code rewritten.

Test Version of Idle Armada "Remake" Now Available in Default Release Train

The test version of the remake is now live in the mainline release, you no longer need to opt-in in the Steam UI. See the details of this "remake" in this post here -- this "remake" still includes the original game in the same binaries: https://store.steampowered.com/news/app/1408060/view/3106918242170136472

To try it out, download this new release, and switch to one of the "Remake" save slots on the settings screen. For those following remake news on discord, this is a new build 0.10.0.3, with the following changes from the last opt-in build (0.10.0.2):

* Fix targeting bug where both player and enemy ships tended to fire at the closest enemy, rather than focusing their fire.
* Fix bug where bullets in flight at time of save tended to disappear on load.
* Fix bug with loading ships from a save game.
* Fix bug where bullets could redirect to a friendly target if their original target was destroyed before they reached it.
* For those who had not opted into any remake build yet, know that this release also fixes a longstanding offline items bug in the original game!

And those of you who are waiting for this release on the Google Play Store (Android) or MacOS (Steam), both are coming soon!

New Test Version of the Next Generation of Idle Armada!

The first TEST version of a completely rethought Idle Armada is now available on Steam! It's version 0.10.0.0, as seen here. You can freely switch back to your original game save slot at anytime!

Since help screens are not yet in the game, a few tips to get people started:
* As soon as you start, select a map to play (only one is visible at the start, named "start")
* Once in the map, select an enemy planet right away, and click the "Attack" button. Your fleet will automatically group up and attack, and retreat to repair as needed until it is yours.
* Anytime you've conquered one planet, it is highly recommended that you select another planet for attack.
* Conquering planets sometimes grants you items. Equip them in the "equip" tab. Conquer harder planets for better item drops.
* Some planets have resources. Refine these in the work tab, and use them to upgrade your favorite items.
* The game should "continue" whether you have the game open or not. It will catch up when you reopen it. Losing a run is okay, as experience, resources and items are kept permanently.
* The enemy can attack your planets as well. Any ships on defense duty (half your ships by default) will go to the planet to defend it.
* Beat the whole map to unlock more maps, which contain better items, and better resources.

Explore the map, and conquer planets:


Items to farm and equip:


Conquer planets, or defend conquered planets against attack:


The remake is not finished, there are a ton of things I want to add. Consider this a fresh starting point for Idle Armada, to be built on and expanded!

Note this build ALSO fixes the offline items bug in the original game!

Feel free to join discord to give feedback!:

https://discord.gg/twkqgP8

0.9.13.0 - Save Slots, Fix Performance Regression!


  • New save slot functionality - save slots! You can now freely switch between 4 save slots (on the settings tab), and this is part of the groundwork for, having a new version of the game in the future, which could have differences in gameplay (in a separate save slot).
  • Upgrade to golang 1.16.5
  • Upgrade to ebiten engine v2.1.
  • Fix a performance regression that was on the prior release on windows (some old dependencies got mixed into that build, sorry!).
  • Fix bugs related to tutorial UI showing up in duplicate in some situations or otherwise misbehaving where you load a save (such as importing a save, also affected switching save slots).
  • Fix bug with preserving a few older backups of your save on disk (backups weren't always happening the way they were supposed to).